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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.1 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.95 by root, Wed Dec 17 16:43:38 2008 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 Coro::rouse_wait
17 Coro::schedule while ref $current;
18
19 $current
20} 20}
21 21
22sub can_cleanup { 22sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 23 my ($pl, $mtime) = @_;
24 24
25 my $age = time - $mtime; 25 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 26 my $level = $pl->ob->level;
27 27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 31 || $age > 700 * 86400 # 2 years for everybody else
32} 32}
33 33
34sub check_playing { 34sub check_playing {
35 my ($ns, $user) = @_; 35 my ($ns, $user) = @_;
36 36
37 return unless cf::player::find $user; 37 return unless cf::player::find_active $user;
38 38
39 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 47 . "this will fix anything.",
48 cf::NDI_RED 48 cf::NDI_RED
49 ); 49 );
50 50
51 1 51 1
52} 52}
53 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 warn $pl->ob->name, ": enter map 1\n";#d#
76 my $ob = $pl->ob;
77
78 my ($map, $x, $y)
79 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y);
82
83 warn $pl->ob->name, ": enter map 2\n";#d#
84 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86
87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save};
89 warn $pl->ob->name, ": enter map 4\n";#d#
90
91 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time;
95
96 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97
98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
127 cf::NDI_RED
128 );
129 }
130 }
131
132 warn $pl->ob->name, ": enter map 5\n";#d#
133 #$ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub {
135 warn $pl->ob->name, ": enter map check\n";#d#
136 $_[0]
137 }, sub {
138 warn $pl->ob->name, ": enter map done\n";#d#
139 });
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
142}
143
54# delete a player directory, be non-blocking AND synchronous... 144# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 145# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 146sub nuke_playerdir {
57 my ($user) = @_; 147 my ($user) = @_;
58 148
59 aio_stat "$PLAYERDIR/$user"; 149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
60 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63}
64 150
65sub on_addme { 151 cf::fork_call {
152 rename "$PLAYERDIR/$user", $temp;
153 system "rm", "-rf", $temp;
154 };
155}
156
157cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 158 my ($ns) = @_;
67 159
68 $ns->destroy if $ns->pl; 160 if (!$ns->facecache)
161 {
162 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
69 163
164
165***
166*** WARNING:
167*** Your client does not support face/image caching,
168*** or it has been disabled. Face caching is mandatory
169*** so please enable it or use a newer client.
170***
171*** Look at your client preferences:
172***
173*** deliantra: all known versions automatically enable the facecache.
174*** cfclient: use the -cache commandline option.
175*** cfclient: map will not redraw automatically (bug).
176*** gcfclient: use -cache commandline option, or enable
177*** gcfclient: Client => Configure => Map & Image => Cache Images.
178*** jcrossclient: your client is broken, use deliantra or gcfclient.
179***
180***
181EOF
182 if ($ns->version =~ /jcrossclient/) {
183 # let them, for now
184 } else {
185 $ns->flush;
186 return $ns->destroy;
187 }
188
189 # $ns->facecache = true;
190 }
191
192 if ($ns->mapmode < cf::Map1aCmd) {
193 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
194
195
196***
197*** WARNING:
198*** Your client is too old. Please upgrade to a newer version.
199EOF
200
201 $ns->flush;
202 return $ns->destroy;
203 }
204
205 $ns->pl and return $ns->destroy;
206
70 $ns->coro (sub { 207 $ns->async (sub {
208 $Coro::current->{desc} = "addme init";
209
71 my ($user, $pass); 210 my ($user, $pass);
72 211
73 $ns->send_packet ("addme_success"); 212 $ns->send_packet ("addme_success");
74 213
75 for (;;) { 214 for (;;) {
80 cf::NDI_BLUE 219 cf::NDI_BLUE
81 ); 220 );
82 221
83 # read username 222 # read username
84 while () { 223 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 224 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
86 last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; 225
226 if ($cf::LOGIN_LOCK{$user}) {
87 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
228 "That username is currently used in another login session. "
229 . "Chose another, or wait till the other session has ended.",
230 cf::NDI_RED
231 );
232 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
233 last;
234 } else {
235 $ns->send_drawinfo (
88 "Your username contains illegal characters " 236 "Your username contains illegal characters "
89 . "(only a-z, A-Z and 0-9 are allowed), " 237 . "(only a-z, A-Z and 0-9 are allowed), "
90 . "or is not between 3 and 18 characters in length.", 238 . "or is not between 3 and 20 characters in length.",
91 cf::NDI_RED 239 cf::NDI_RED
92 ); 240 );
241 }
242 Coro::Timer::sleep 0.4;
93 } 243 }
94 244
95 check_playing $ns, $user and next; 245 check_playing $ns, $user and next;
246
247 $Coro::current->{desc} = "addme($user) pass";
96 248
97 $ns->send_drawinfo ( 249 $ns->send_drawinfo (
98 "Welcome $user, please enter your password now. " 250 "Welcome $user, please enter your password now. "
99 . "New users should now choose a password. " 251 . "New users should now choose a password. "
100 . "Anything your client lets you enter is fine.", 252 . "Anything your client lets you enter is fine.",
108 $ns->send_drawinfo ( 260 $ns->send_drawinfo (
109 "Try to use at least three characters as your password please, " 261 "Try to use at least three characters as your password please, "
110 . "that cannot be too much to ask for :)", 262 . "that cannot be too much to ask for :)",
111 cf::NDI_RED 263 cf::NDI_RED
112 ); 264 );
265 Coro::Timer::sleep 0.4;
266 }
267
268 # lock this username for the remainder of this login session
269 if ($cf::LOGIN_LOCK{$user}) {
270 $ns->send_drawinfo (
271 "That username is currently used in another login session. "
272 . "Chose another, or wait till the other session has ended.",
273 cf::NDI_RED
113 } 274 );
275 next;
276 }
277 local $cf::LOGIN_LOCK{$user} = 1;
114 278
115 check_playing $ns, $user and next; 279 check_playing $ns, $user and next;
116 280
117 my $dir = "$PLAYERDIR/$user"; 281 $Coro::current->{desc} = "addme($user) check";
118 my $plfile = "$dir/$user.pl";
119 282
120 # try to read the user file and check the password 283 # try to read the user file and check the password
121 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 284 if (my $pl = cf::player::find $user) {
285 aio_stat $pl->path and next;
122 my $mtime = (stat $fh)[9]; 286 my $mtime = (stat _)[9];
123
124 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
125 $buf =~ /^password (\S+)$/m or next;
126 my $hash = $1; 287 my $hash = $pl->password;
127 288
128 check_playing $ns, $user and next; 289 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
129 290 nuke_str $pass;
130 if ($hash eq crypt $pass, $hash) {
131 # password matches, wonderful 291 # password matches, wonderful
132 my $pl = cf::player::load $plfile or next; 292 my $pl = cf::player::find $user or next;
133 $pl->enable_save (1);
134 $pl->connect ($ns); 293 $pl->connect ($ns);
294 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
295 enter_map $pl;
135 last; 296 last;
136 }
137
138 if (can_cleanup $buf, $mtime) { 297 } elsif (can_cleanup $pl, $mtime) {
139 Coro::Timer::sleep 1; 298 Coro::Timer::sleep 1;
140 299
141 $ns->send_drawinfo ( 300 $ns->send_drawinfo (
142 "Player exists, but password does not match. If this is you account, " 301 "Player exists, but password does not match. If this is your account, "
143 . "please try again. If not, you can now opt to take over this account " 302 . "please try again. If not, you can now decide to take over this account "
144 . "because it has not been in-use for some time.", 303 . "because it has not been in-use for some time.",
145 cf::NDI_RED 304 cf::NDI_RED
146 ); 305 );
147 306
307 #TODO: nuke_str
148 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 308 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
149 or next; 309 or next;
150 310
151 # check if the file hasn't changed 311 # check if the file hasn't changed
152 aio_stat $plfile or next; 312 aio_stat cf::player::path $user and next;
153 $mtime == (stat _)[9] or next; 313 $mtime == (stat _)[9] or next;
154 314
155 # nuke playerdir, this might block, but it needs to be atomic 315 $pl->quit_character;
156 nuke_playerdir $user;
157 316
158 # fall through to creation 317 # fall through to creation
159 } else { 318 } else {
319 nuke_str $pass;
320
160 Coro::Timer::sleep 1; 321 Coro::Timer::sleep 1;
161 322
162 $ns->send_drawinfo ( 323 $ns->send_drawinfo (
163 "Wrong username or password. Please try again " 324 "Wrong username or password. Please try again "
164 . "(check for Numlock and other semi-obvious error sources).", 325 . "(check for Numlock and other semi-obvious error sources).",
165 cf::NDI_RED 326 cf::NDI_RED
166 ); 327 );
167 next; 328 next;
168 } 329 }
330 } else {
331 # unable to load the playerfile:
332 # check wether the player dir exists, which means the file is corrupted or
333 # something very similar.
334 if (!aio_stat cf::player::playerdir $user) {
335 $ns->send_drawinfo (
336 "Unable to retrieve this player. It might be a locked or broken account. "
337 . "If this is your account, ask a dungeon master for assistance. "
338 . "Otherwise choose a different login name.",
339 cf::NDI_RED
340 );
341 next;
342 }
169 } 343 }
170 344
171 # the rest of this function is character creation 345 # the rest of this function is character creation
172 check_playing $ns, $user and next; 346 $Coro::current->{desc} = "addme($user) chargen";
173 347
348 # just to make sure nothing is left over
174 nuke_playerdir $user; 349 nuke_playerdir $user;
175 350
351 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
352
353 if ($pass2 ne $pass) {
354 nuke_str $pass;
355 nuke_str $pass2;
356 $ns->send_drawinfo (
357 "The passwords do not match, please try again.",
358 cf::NDI_RED
359 );
360 Coro::Timer::sleep 0.5;
361 next;
362 }
363
364 nuke_str $pass2;
365
176 my $pl = cf::player::create; 366 my $pl = cf::player::new $user;
177 $pl->ob->name ($user);
178 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 367 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
368 nuke_str $pass;
179 $pl->connect ($ns); 369 $pl->connect ($ns);
180 my $ob = $pl->ob; 370 my $ob = $pl->ob;
371
372 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
181 373
182 while () { 374 while () {
183 $ob->update_stats; 375 $ob->update_stats;
184 $pl->save_stats; 376 $pl->save_stats;
185 377
195 $ob->swap_stats ($res - 1, $swap - 1); 387 $ob->swap_stats ($res - 1, $swap - 1);
196 } 388 }
197 } else { 389 } else {
198 $ob->roll_stats; 390 $ob->roll_stats;
199 } 391 }
392
393 Coro::Timer::sleep 0.05;
200 } 394 }
201 395
202 $ob->set_animation (2); 396 $ob->set_animation (2);
203 $ob->add_statbonus; 397 $ob->add_statbonus;
204 398
205 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 399 while () {
206 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 400 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
401 my $msg = $ob->msg;
402 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
403 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
404
405 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
207 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 406 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
208 407
209 $ns->state (cf::ST_CHANGE_CLASS); 408 last if $res =~ /[dD]/;
409
410 $pl->chargen_race_next;
411 Coro::Timer::sleep 0.2;
412 }
413
414 # create the playerdir, if necessary, as chargen_race_done did it before
415 # presumably because of unique maps
416 aio_mkdir playerdir $pl, 0770;
417 $pl->chargen_race_done;
418
419 while () {
420 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
421 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
422
423 if ($res =~ /^[fF]/) {
424 $pl->gender (1);
425 last;
426 } elsif ($res =~ /^[mM]/) {
427 $pl->gender (0);
428 last;
429 }
430 Coro::Timer::sleep 0.2;
431 }
432
433 $ob->reply (undef, "Welcome to Deliantra!");
434
435 # XXX: Workaround for delayed client ext protocol handshake
436 $pl->esrv_new_player;
437
438 delete $pl->{deny_save};
210 439
211 last; 440 last;
212 } 441 }
213 }); 442 });
214} 443});
444
445cf::register_command quit => sub {
446 my ($ob, $arg) = @_;
447
448 $ob->send_msg (undef,
449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452};
453
454cf::register_command quit_character => sub {
455 my ($ob, $arg) = @_;
456
457 my $pl = $ob->contr;
458
459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460 if ($_[0] !~ /^[yY]/) {
461 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 } else {
463 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
464 $pl->ns->flush;
465 cf::async { $pl->quit_character };
466 }
467 });
468};
215 469
216cf::object->attach ( 470cf::object->attach (
217 type => cf::SAVEBED, 471 type => cf::SAVEBED,
218 on_apply => sub { 472 on_apply => sub {
219 my ($bed, $ob) = @_; 473 my ($bed, $ob) = @_;
220 474
221 return cf::override 0 unless $ob->type == cf::PLAYER; 475 return cf::override 0 unless $ob->type == cf::PLAYER;
222 476
223 my $ns = $ob->contr->ns; 477 my $pl = $ob->contr;
224 478
225 # update respawn position 479 # update respawn position
226 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 480 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
481 cf::async { $pl->save };
227 482
228 #TODO? 483 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
229 #strcpy (pl->contr->killer, "left"); 484 $ob->check_score;
230 #check_score (pl); /* Always check score */
231 485
232 $ob->reply (undef, "In the future, you will wake up here when you die."); 486 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
233 $ob->contr->save ();
234 487
235 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 488 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
236 if ($_[0] !~ /^[yY]/) { 489 if ($_[0] !~ /^[yY]/) {
237 $ob->contr->save (1); 490 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
491 $pl->deactivate;
238 $ns->destroy (); 492 $pl->ns->destroy;
493 } else {
494 cf::async { $pl->save };
239 } 495 }
240 }); 496 });
241 }, 497 },
242); 498);
243 499
244cf::client->attach (package => __PACKAGE__); 500cf::player->attach (
501 on_login => sub {
502 my ($pl) = @_;
503 my $name = $pl->ob->name;
245 504
505 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
506 },
507 on_logout => sub {
508 my ($pl, $cleanly) = @_;
509 my $name = $pl->ob->name;
510
511 if ($cleanly) {
512 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
513 } else {
514 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
515 $pl->{unclean_save} = $cf::RUNTIME
516 unless safe_spot $pl;
517 }
518 },
519);
520
521

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