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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.1 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.97 by root, Sat Dec 27 01:25:00 2008 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 Coro::rouse_wait
17 Coro::schedule while ref $current;
18
19 $current
20} 20}
21 21
22sub can_cleanup { 22sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 23 my ($pl, $mtime) = @_;
24 24
25 my $age = time - $mtime; 25 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 26 my $level = $pl->ob->level;
27 27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 31 || $age > 700 * 86400 # 2 years for everybody else
32} 32}
33 33
34sub check_playing { 34sub check_playing {
35 my ($ns, $user) = @_; 35 my ($ns, $user) = @_;
36 36
37 return unless cf::player::find $user; 37 return unless cf::player::find_active $user;
38 38
39 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 47 . "this will fix anything.",
48 cf::NDI_RED 48 cf::NDI_RED
49 ); 49 );
50 50
51 1 51 1
52} 52}
53 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 warn $pl->ob->name, ": enter map 1\n";#d#
76 my $ob = $pl->ob;
77
78 my ($map, $x, $y)
79 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y);
82
83 warn $pl->ob->name, ": enter map 2\n";#d#
84 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86
87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save};
89 warn $pl->ob->name, ": enter map 4\n";#d#
90
91 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time;
95
96 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97
98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
127 cf::NDI_RED
128 );
129 }
130 }
131
132 warn $pl->ob->name, ": enter map 5\n";#d#
133 #$ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub {
135 warn $pl->ob->name, ": enter map check\n";#d#
136 $_[0]
137 }, sub {
138 warn $pl->ob->name, ": enter map done\n";#d#
139 });
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
142}
143
54# delete a player directory, be non-blocking AND synchronous... 144# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 145# (that's hard, so we crap out and fork).
56sub nuke_playerdir { 146sub nuke_playerdir {
57 my ($user) = @_; 147 my ($user) = @_;
58 148
59 aio_stat "$PLAYERDIR/$user"; 149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
60 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63}
64 150
65sub on_addme { 151 cf::fork_call {
152 rename "$PLAYERDIR/$user", $temp;
153 system "rm", "-rf", $temp;
154 };
155}
156
157cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 158 my ($ns) = @_;
67 159
68 $ns->destroy if $ns->pl; 160 $ns->pl and return $ns->destroy;
69 161
70 $ns->coro (sub { 162 $ns->async (sub {
163 $Coro::current->{desc} = "addme init";
164
71 my ($user, $pass); 165 my ($user, $pass);
72 166
73 $ns->send_packet ("addme_success"); 167 $ns->send_packet ("addme_success");
74 168
75 for (;;) { 169 for (;;) {
80 cf::NDI_BLUE 174 cf::NDI_BLUE
81 ); 175 );
82 176
83 # read username 177 # read username
84 while () { 178 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 179 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
86 last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; 180
181 if ($cf::LOGIN_LOCK{$user}) {
87 $ns->send_drawinfo ( 182 $ns->send_drawinfo (
183 "That username is currently used in another login session. "
184 . "Chose another, or wait till the other session has ended.",
185 cf::NDI_RED
186 );
187 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
188 last;
189 } else {
190 $ns->send_drawinfo (
88 "Your username contains illegal characters " 191 "Your username contains illegal characters "
89 . "(only a-z, A-Z and 0-9 are allowed), " 192 . "(only a-z, A-Z and 0-9 are allowed), "
90 . "or is not between 3 and 18 characters in length.", 193 . "or is not between 3 and 20 characters in length.",
91 cf::NDI_RED 194 cf::NDI_RED
92 ); 195 );
196 }
197 Coro::Timer::sleep 0.4;
93 } 198 }
94 199
95 check_playing $ns, $user and next; 200 check_playing $ns, $user and next;
201
202 $Coro::current->{desc} = "addme($user) pass";
96 203
97 $ns->send_drawinfo ( 204 $ns->send_drawinfo (
98 "Welcome $user, please enter your password now. " 205 "Welcome $user, please enter your password now. "
99 . "New users should now choose a password. " 206 . "New users should now choose a password. "
100 . "Anything your client lets you enter is fine.", 207 . "Anything your client lets you enter is fine.",
108 $ns->send_drawinfo ( 215 $ns->send_drawinfo (
109 "Try to use at least three characters as your password please, " 216 "Try to use at least three characters as your password please, "
110 . "that cannot be too much to ask for :)", 217 . "that cannot be too much to ask for :)",
111 cf::NDI_RED 218 cf::NDI_RED
112 ); 219 );
220 Coro::Timer::sleep 0.4;
221 }
222
223 # lock this username for the remainder of this login session
224 if ($cf::LOGIN_LOCK{$user}) {
225 $ns->send_drawinfo (
226 "That username is currently used in another login session. "
227 . "Chose another, or wait till the other session has ended.",
228 cf::NDI_RED
113 } 229 );
230 next;
231 }
232 local $cf::LOGIN_LOCK{$user} = 1;
114 233
115 check_playing $ns, $user and next; 234 check_playing $ns, $user and next;
116 235
117 my $dir = "$PLAYERDIR/$user"; 236 $Coro::current->{desc} = "addme($user) check";
118 my $plfile = "$dir/$user.pl";
119 237
120 # try to read the user file and check the password 238 # try to read the user file and check the password
121 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 239 if (my $pl = cf::player::find $user) {
240 aio_stat $pl->path and next;
122 my $mtime = (stat $fh)[9]; 241 my $mtime = (stat _)[9];
123
124 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
125 $buf =~ /^password (\S+)$/m or next;
126 my $hash = $1; 242 my $hash = $pl->password;
127 243
128 check_playing $ns, $user and next; 244 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
129 245 nuke_str $pass;
130 if ($hash eq crypt $pass, $hash) {
131 # password matches, wonderful 246 # password matches, wonderful
132 my $pl = cf::player::load $plfile or next; 247 my $pl = cf::player::find $user or next;
133 $pl->enable_save (1);
134 $pl->connect ($ns); 248 $pl->connect ($ns);
249 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
250 enter_map $pl;
135 last; 251 last;
136 }
137
138 if (can_cleanup $buf, $mtime) { 252 } elsif (can_cleanup $pl, $mtime) {
139 Coro::Timer::sleep 1; 253 Coro::Timer::sleep 1;
140 254
141 $ns->send_drawinfo ( 255 $ns->send_drawinfo (
142 "Player exists, but password does not match. If this is you account, " 256 "Player exists, but password does not match. If this is your account, "
143 . "please try again. If not, you can now opt to take over this account " 257 . "please try again. If not, you can now decide to take over this account "
144 . "because it has not been in-use for some time.", 258 . "because it has not been in-use for some time.",
145 cf::NDI_RED 259 cf::NDI_RED
146 ); 260 );
147 261
262 #TODO: nuke_str
148 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 263 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
149 or next; 264 or next;
150 265
151 # check if the file hasn't changed 266 # check if the file hasn't changed
152 aio_stat $plfile or next; 267 aio_stat cf::player::path $user and next;
153 $mtime == (stat _)[9] or next; 268 $mtime == (stat _)[9] or next;
154 269
155 # nuke playerdir, this might block, but it needs to be atomic 270 $pl->quit_character;
156 nuke_playerdir $user;
157 271
158 # fall through to creation 272 # fall through to creation
159 } else { 273 } else {
274 nuke_str $pass;
275
160 Coro::Timer::sleep 1; 276 Coro::Timer::sleep 1;
161 277
162 $ns->send_drawinfo ( 278 $ns->send_drawinfo (
163 "Wrong username or password. Please try again " 279 "Wrong username or password. Please try again "
164 . "(check for Numlock and other semi-obvious error sources).", 280 . "(check for Numlock and other semi-obvious error sources).",
165 cf::NDI_RED 281 cf::NDI_RED
166 ); 282 );
167 next; 283 next;
168 } 284 }
285 } else {
286 # unable to load the playerfile:
287 # check wether the player dir exists, which means the file is corrupted or
288 # something very similar.
289 if (!aio_stat cf::player::playerdir $user) {
290 $ns->send_drawinfo (
291 "Unable to retrieve this player. It might be a locked or broken account. "
292 . "If this is your account, ask a dungeon master for assistance. "
293 . "Otherwise choose a different login name.",
294 cf::NDI_RED
295 );
296 next;
297 }
169 } 298 }
170 299
171 # the rest of this function is character creation 300 # the rest of this function is character creation
172 check_playing $ns, $user and next; 301 $Coro::current->{desc} = "addme($user) chargen";
173 302
303 # just to make sure nothing is left over
174 nuke_playerdir $user; 304 nuke_playerdir $user;
175 305
306 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
307
308 if ($pass2 ne $pass) {
309 nuke_str $pass;
310 nuke_str $pass2;
311 $ns->send_drawinfo (
312 "The passwords do not match, please try again.",
313 cf::NDI_RED
314 );
315 Coro::Timer::sleep 0.5;
316 next;
317 }
318
319 nuke_str $pass2;
320
176 my $pl = cf::player::create; 321 my $pl = cf::player::new $user;
177 $pl->ob->name ($user);
178 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 322 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
323 nuke_str $pass;
179 $pl->connect ($ns); 324 $pl->connect ($ns);
180 my $ob = $pl->ob; 325 my $ob = $pl->ob;
326
327 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
181 328
182 while () { 329 while () {
183 $ob->update_stats; 330 $ob->update_stats;
184 $pl->save_stats; 331 $pl->save_stats;
185 332
195 $ob->swap_stats ($res - 1, $swap - 1); 342 $ob->swap_stats ($res - 1, $swap - 1);
196 } 343 }
197 } else { 344 } else {
198 $ob->roll_stats; 345 $ob->roll_stats;
199 } 346 }
347
348 Coro::Timer::sleep 0.05;
200 } 349 }
201 350
202 $ob->set_animation (2); 351 $ob->set_animation (2);
203 $ob->add_statbonus; 352 $ob->add_statbonus;
204 353
205 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 354 while () {
206 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 355 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
356 my $msg = $ob->msg;
357 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
358 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
359
360 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
207 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 361 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
208 362
209 $ns->state (cf::ST_CHANGE_CLASS); 363 last if $res =~ /[dD]/;
364
365 $pl->chargen_race_next;
366 Coro::Timer::sleep 0.2;
367 }
368
369 # create the playerdir, if necessary, as chargen_race_done did it before
370 # presumably because of unique maps
371 aio_mkdir playerdir $pl, 0770;
372 $pl->chargen_race_done;
373
374 while () {
375 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
376 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
377
378 if ($res =~ /^[fF]/) {
379 $pl->gender (1);
380 last;
381 } elsif ($res =~ /^[mM]/) {
382 $pl->gender (0);
383 last;
384 }
385 Coro::Timer::sleep 0.2;
386 }
387
388 $ob->reply (undef, "Welcome to Deliantra!");
389
390 # XXX: Workaround for delayed client ext protocol handshake
391 $pl->esrv_new_player;
392
393 delete $pl->{deny_save};
210 394
211 last; 395 last;
212 } 396 }
213 }); 397 });
214} 398});
399
400cf::register_command quit => sub {
401 my ($ob, $arg) = @_;
402
403 $ob->send_msg (undef,
404 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
405 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
406 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
407};
408
409cf::register_command quit_character => sub {
410 my ($ob, $arg) = @_;
411
412 my $pl = $ob->contr;
413
414 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
415 if ($_[0] !~ /^[yY]/) {
416 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
417 } else {
418 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
419 $pl->ns->flush;
420 cf::async { $pl->quit_character };
421 }
422 });
423};
215 424
216cf::object->attach ( 425cf::object->attach (
217 type => cf::SAVEBED, 426 type => cf::SAVEBED,
218 on_apply => sub { 427 on_apply => sub {
219 my ($bed, $ob) = @_; 428 my ($bed, $ob) = @_;
220 429
221 return cf::override 0 unless $ob->type == cf::PLAYER; 430 return cf::override 0 unless $ob->type == cf::PLAYER;
222 431
223 my $ns = $ob->contr->ns; 432 my $pl = $ob->contr;
224 433
225 # update respawn position 434 # update respawn position
226 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 435 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
436 cf::async { $pl->save };
227 437
228 #TODO? 438 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
229 #strcpy (pl->contr->killer, "left"); 439 $ob->check_score;
230 #check_score (pl); /* Always check score */
231 440
232 $ob->reply (undef, "In the future, you will wake up here when you die."); 441 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
233 $ob->contr->save ();
234 442
235 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 443 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
236 if ($_[0] !~ /^[yY]/) { 444 if ($_[0] !~ /^[yY]/) {
237 $ob->contr->save (1); 445 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
446 $pl->deactivate;
238 $ns->destroy (); 447 $pl->ns->destroy;
448 } else {
449 cf::async { $pl->save };
239 } 450 }
240 }); 451 });
241 }, 452 },
242); 453);
243 454
244cf::client->attach (package => __PACKAGE__); 455cf::player->attach (
456 on_login => sub {
457 my ($pl) = @_;
458 my $name = $pl->ob->name;
245 459
460 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
461 },
462 on_logout => sub {
463 my ($pl, $cleanly) = @_;
464 my $name = $pl->ob->name;
465
466 if ($cleanly) {
467 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
468 } else {
469 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
470 $pl->{unclean_save} = $cf::RUNTIME
471 unless safe_spot $pl;
472 }
473 },
474);
475
476

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