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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.1 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.100 by root, Wed Sep 2 16:54:20 2009 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 Coro::rouse_wait
17 Coro::schedule while ref $current;
18
19 $current
20} 20}
21 21
22sub can_cleanup { 22sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 23 my ($pl, $mtime) = @_;
24 24
25 my $age = time - $mtime; 25 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 26 my $level = $pl->ob->level;
27 27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 31 || $age > 700 * 86400 # 2 years for everybody else
32} 32}
33 33
34sub check_playing { 34sub check_playing {
35 my ($ns, $user) = @_; 35 my ($ns, $user) = @_;
36 36
37 return unless cf::player::find $user; 37 return unless cf::player::find_active $user;
38 38
39 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 47 . "this will fix anything.",
48 cf::NDI_RED 48 cf::NDI_RED
49 ); 49 );
50 50
51 1 51 1
52} 52}
53 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
85 my $time = delete $pl->{unclean_save};
86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
124 );
125 }
126 }
127
128 $ob->goto ($map, $x, $y);
129}
130
54# delete a player directory, be non-blocking AND synchronous... 131# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 132# (that's hard, so we crap out and fork).
56sub nuke_playerdir { 133sub nuke_playerdir {
57 my ($user) = @_; 134 my ($user) = @_;
58 135
59 aio_stat "$PLAYERDIR/$user"; 136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
60 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63}
64 137
65sub on_addme { 138 cf::fork_call {
139 rename "$PLAYERDIR/$user", $temp;
140 system "rm", "-rf", $temp;
141 };
142}
143
144cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 145 my ($ns) = @_;
67 146
68 $ns->destroy if $ns->pl; 147 $ns->pl and return $ns->destroy;
69 148
70 $ns->coro (sub { 149 $ns->async (sub {
150 $Coro::current->{desc} = "addme init";
151
71 my ($user, $pass); 152 my ($user, $pass);
72 153
73 $ns->send_packet ("addme_success"); 154 $ns->send_packet ("addme_success");
74 155
75 for (;;) { 156 for (;;) {
80 cf::NDI_BLUE 161 cf::NDI_BLUE
81 ); 162 );
82 163
83 # read username 164 # read username
84 while () { 165 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 166 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
86 last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; 167
168 if ($cf::LOGIN_LOCK{$user}) {
87 $ns->send_drawinfo ( 169 $ns->send_drawinfo (
170 "That username is currently used in another login session. "
171 . "Chose another, or wait till the other session has ended.",
172 cf::NDI_RED
173 );
174 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
175 last;
176 } else {
177 $ns->send_drawinfo (
88 "Your username contains illegal characters " 178 "Your username contains illegal characters "
89 . "(only a-z, A-Z and 0-9 are allowed), " 179 . "(only a-z, A-Z and 0-9 are allowed), "
90 . "or is not between 3 and 18 characters in length.", 180 . "or is not between 3 and 20 characters in length.",
91 cf::NDI_RED 181 cf::NDI_RED
92 ); 182 );
183 }
184 Coro::Timer::sleep 0.4;
93 } 185 }
94 186
95 check_playing $ns, $user and next; 187 check_playing $ns, $user and next;
188
189 $Coro::current->{desc} = "addme($user) pass";
96 190
97 $ns->send_drawinfo ( 191 $ns->send_drawinfo (
98 "Welcome $user, please enter your password now. " 192 "Welcome $user, please enter your password now. "
99 . "New users should now choose a password. " 193 . "New users should now choose a password. "
100 . "Anything your client lets you enter is fine.", 194 . "Anything your client lets you enter is fine.",
108 $ns->send_drawinfo ( 202 $ns->send_drawinfo (
109 "Try to use at least three characters as your password please, " 203 "Try to use at least three characters as your password please, "
110 . "that cannot be too much to ask for :)", 204 . "that cannot be too much to ask for :)",
111 cf::NDI_RED 205 cf::NDI_RED
112 ); 206 );
207 Coro::Timer::sleep 0.4;
208 }
209
210 # lock this username for the remainder of this login session
211 if ($cf::LOGIN_LOCK{$user}) {
212 $ns->send_drawinfo (
213 "That username is currently used in another login session. "
214 . "Chose another, or wait till the other session has ended.",
215 cf::NDI_RED
113 } 216 );
217 next;
218 }
219 local $cf::LOGIN_LOCK{$user} = 1;
114 220
115 check_playing $ns, $user and next; 221 check_playing $ns, $user and next;
116 222
117 my $dir = "$PLAYERDIR/$user"; 223 $Coro::current->{desc} = "addme($user) check";
118 my $plfile = "$dir/$user.pl";
119 224
120 # try to read the user file and check the password 225 # try to read the user file and check the password
121 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 226 if (my $pl = cf::player::find $user) {
227 aio_stat $pl->path and next;
122 my $mtime = (stat $fh)[9]; 228 my $mtime = (stat _)[9];
123
124 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
125 $buf =~ /^password (\S+)$/m or next;
126 my $hash = $1; 229 my $hash = $pl->password;
127 230
128 check_playing $ns, $user and next; 231 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
129 232 nuke_str $pass;
130 if ($hash eq crypt $pass, $hash) {
131 # password matches, wonderful 233 # password matches, wonderful
132 my $pl = cf::player::load $plfile or next; 234 my $pl = cf::player::find $user or next;
133 $pl->enable_save (1);
134 $pl->connect ($ns); 235 $pl->connect ($ns);
236 enter_map $pl;
135 last; 237 last;
136 }
137
138 if (can_cleanup $buf, $mtime) { 238 } elsif (can_cleanup $pl, $mtime) {
139 Coro::Timer::sleep 1; 239 Coro::Timer::sleep 1;
140 240
141 $ns->send_drawinfo ( 241 $ns->send_drawinfo (
142 "Player exists, but password does not match. If this is you account, " 242 "Player exists, but password does not match. If this is your account, "
143 . "please try again. If not, you can now opt to take over this account " 243 . "please try again. If not, you can now decide to take over this account "
144 . "because it has not been in-use for some time.", 244 . "because it has not been in-use for some time.",
145 cf::NDI_RED 245 cf::NDI_RED
146 ); 246 );
147 247
248 #TODO: nuke_str
148 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 249 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
149 or next; 250 or next;
150 251
151 # check if the file hasn't changed 252 # check if the file hasn't changed
152 aio_stat $plfile or next; 253 aio_stat cf::player::path $user and next;
153 $mtime == (stat _)[9] or next; 254 $mtime == (stat _)[9] or next;
154 255
155 # nuke playerdir, this might block, but it needs to be atomic 256 $pl->quit_character;
156 nuke_playerdir $user;
157 257
158 # fall through to creation 258 # fall through to creation
159 } else { 259 } else {
260 nuke_str $pass;
261
160 Coro::Timer::sleep 1; 262 Coro::Timer::sleep 1;
161 263
162 $ns->send_drawinfo ( 264 $ns->send_drawinfo (
163 "Wrong username or password. Please try again " 265 "Wrong username or password. Please try again "
164 . "(check for Numlock and other semi-obvious error sources).", 266 . "(check for Numlock and other semi-obvious error sources).",
165 cf::NDI_RED 267 cf::NDI_RED
166 ); 268 );
167 next; 269 next;
168 } 270 }
271 } else {
272 # unable to load the playerfile:
273 # check wether the player dir exists, which means the file is corrupted or
274 # something very similar.
275 if (!aio_stat cf::player::playerdir $user) {
276 $ns->send_drawinfo (
277 "Unable to retrieve this player. It might be a locked or broken account. "
278 . "If this is your account, ask a dungeon master for assistance. "
279 . "Otherwise choose a different login name.",
280 cf::NDI_RED
281 );
282 next;
283 }
169 } 284 }
170 285
171 # the rest of this function is character creation 286 # the rest of this function is character creation
172 check_playing $ns, $user and next; 287 $Coro::current->{desc} = "addme($user) chargen";
173 288
289 # just to make sure nothing is left over
174 nuke_playerdir $user; 290 nuke_playerdir $user;
175 291
292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
293
294 if ($pass2 ne $pass) {
295 nuke_str $pass;
296 nuke_str $pass2;
297 $ns->send_drawinfo (
298 "The passwords do not match, please try again.",
299 cf::NDI_RED
300 );
301 Coro::Timer::sleep 0.5;
302 next;
303 }
304
305 nuke_str $pass2;
306
176 my $pl = cf::player::create; 307 my $pl = cf::player::new $user;
177 $pl->ob->name ($user);
178 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 308 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
309 nuke_str $pass;
179 $pl->connect ($ns); 310 $pl->connect ($ns);
180 my $ob = $pl->ob; 311 my $ob = $pl->ob;
312
313 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
181 314
182 while () { 315 while () {
183 $ob->update_stats; 316 $ob->update_stats;
184 $pl->save_stats; 317 $pl->save_stats;
185 318
195 $ob->swap_stats ($res - 1, $swap - 1); 328 $ob->swap_stats ($res - 1, $swap - 1);
196 } 329 }
197 } else { 330 } else {
198 $ob->roll_stats; 331 $ob->roll_stats;
199 } 332 }
333
334 Coro::Timer::sleep 0.05;
200 } 335 }
201 336
202 $ob->set_animation (2); 337 $ob->set_animation (2);
203 $ob->add_statbonus; 338 $ob->add_statbonus;
204 339
205 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 340 while () {
206 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 341 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
342 my $msg = $ob->msg;
343 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
344 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
345
346 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
207 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
208 348
209 $ns->state (cf::ST_CHANGE_CLASS); 349 last if $res =~ /[dD]/;
350
351 $pl->chargen_race_next;
352 Coro::Timer::sleep 0.2;
353 }
354
355 # create the playerdir, if necessary, as chargen_race_done did it before
356 # presumably because of unique maps
357 aio_mkdir playerdir $pl, 0770;
358 $pl->chargen_race_done;
359
360 while () {
361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
362 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
363
364 if ($res =~ /^[fF]/) {
365 $pl->gender (1);
366 last;
367 } elsif ($res =~ /^[mM]/) {
368 $pl->gender (0);
369 last;
370 }
371 Coro::Timer::sleep 0.2;
372 }
373
374 $ob->reply (undef, "Welcome to Deliantra!");
375
376 # XXX: Workaround for delayed client ext protocol handshake
377 $pl->esrv_new_player;
378
379 delete $pl->{deny_save};
210 380
211 last; 381 last;
212 } 382 }
213 }); 383 });
214} 384});
385
386cf::register_command quit => sub {
387 my ($ob, $arg) = @_;
388
389 $ob->send_msg (undef,
390 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
391 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
392 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
393};
394
395cf::register_command quit_character => sub {
396 my ($ob, $arg) = @_;
397
398 my $pl = $ob->contr;
399
400 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
401 if ($_[0] !~ /^[yY]/) {
402 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
403 } else {
404 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
405 $pl->ns->flush;
406 cf::async { $pl->quit_character };
407 }
408 });
409};
215 410
216cf::object->attach ( 411cf::object->attach (
217 type => cf::SAVEBED, 412 type => cf::SAVEBED,
218 on_apply => sub { 413 on_apply => sub {
219 my ($bed, $ob) = @_; 414 my ($bed, $ob) = @_;
220 415
221 return cf::override 0 unless $ob->type == cf::PLAYER; 416 return cf::override 0 unless $ob->type == cf::PLAYER;
222 417
223 my $ns = $ob->contr->ns; 418 my $pl = $ob->contr;
224 419
225 # update respawn position 420 # update respawn position
226 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 421 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
422 cf::async { $pl->save };
227 423
228 #TODO? 424 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
229 #strcpy (pl->contr->killer, "left"); 425 $ob->check_score;
230 #check_score (pl); /* Always check score */
231 426
232 $ob->reply (undef, "In the future, you will wake up here when you die."); 427 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
233 $ob->contr->save ();
234 428
235 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 429 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
236 if ($_[0] !~ /^[yY]/) { 430 if ($_[0] !~ /^[yY]/) {
237 $ob->contr->save (1); 431 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
432 $pl->deactivate;
238 $ns->destroy (); 433 $pl->ns->destroy;
434 } else {
435 cf::async { $pl->save };
239 } 436 }
240 }); 437 });
241 }, 438 },
242); 439);
243 440
244cf::client->attach (package => __PACKAGE__); 441cf::player->attach (
442 on_login => sub {
443 my ($pl) = @_;
444 my $name = $pl->ob->name;
245 445
446 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
447 },
448 on_logout => sub {
449 my ($pl, $cleanly) = @_;
450 my $name = $pl->ob->name;
451
452 if ($cleanly) {
453 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454 } else {
455 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
456 $pl->{unclean_save} = $cf::RUNTIME
457 unless safe_spot $pl;
458 }
459 },
460);
461
462

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