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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.61 by root, Tue Jul 10 06:12:13 2007 UTC vs.
Revision 1.100 by root, Wed Sep 2 16:54:20 2009 UTC

2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
7 9
8# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
9sub nuke_str { 11sub nuke_str {
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11} 13}
12 14
13sub query { 15sub query {
14 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
15 17
16 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
18 Coro::schedule while ref $current;
19
20 $current
21} 20}
22 21
23sub can_cleanup { 22sub can_cleanup {
24 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
25 24
50 ); 49 );
51 50
52 1 51 1
53} 52}
54 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
55sub enter_map { 72sub enter_map {
56 my ($pl) = @_; 73 my ($pl) = @_;
57 74
75 my $ob = $pl->ob;
76
58 my ($map, $x, $y) 77 my ($map, $x, $y)
59 = $pl->ob->{_link_pos} 78 = $ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
62 81
63 $pl->ob->enter_link; 82 $ob->enter_link;
64 83
84 my $m = cf::map::find $map;
65 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
66 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
67 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime 89 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
91
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 92 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
71 93
72 # for now, just go back to savebed 94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
73 ($map, $x, $y) = $pl->savebed; 107 ($map, $x, $y) = $pl->savebed;
74 108
75 $pl->ns->send_drawinfo ( 109 $ob->message (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...", 112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
79 cf::NDI_RED 114 cf::NDI_RED
80 ); 115 );
116 }
81 } else { 117 } else {
82 $pl->ns->send_drawinfo ( 118 $ob->message (
83 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84 . "as lots of things could happen when you leave by other means, such as cave-ins, " 120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
85 . "or monsters suddenly snapping your body. Better use a savebed next time.", 121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
86 cf::NDI_RED 123 cf::NDI_RED
87 ); 124 );
88 }
89 } 125 }
90 } 126 }
91 127
92 $pl->ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
93} 129}
94 130
95# delete a player directory, be non-blocking AND synchronous... 131# delete a player directory, be non-blocking AND synchronous...
96# (thats hard, so we crap out and fork). 132# (that's hard, so we crap out and fork).
97sub nuke_playerdir { 133sub nuke_playerdir {
98 my ($user) = @_; 134 my ($user) = @_;
99 135
100 aio_stat "$PLAYERDIR/$user"; 136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
101 system "cd \Q$PLAYERDIR\E " 137
102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 138 cf::fork_call {
103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 139 rename "$PLAYERDIR/$user", $temp;
140 system "rm", "-rf", $temp;
141 };
104} 142}
105 143
106cf::client->attach (on_addme => sub { 144cf::client->attach (on_addme => sub {
107 my ($ns) = @_; 145 my ($ns) = @_;
108 146
109 if (!$ns->facecache)
110 {
111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
112
113
114***
115*** WARNING:
116*** Your client does not support face/image caching,
117*** or it has been disabled. Face caching is mandatory
118*** so please enable it or use a newer client.
119***
120*** Look at your client preferences:
121***
122*** CFPlus: all known versions automatically enable the facecache.
123*** cfclient: use the -cache commandline option.
124*** cfclient: map will not redraw automatically (bug).
125*** gcfclient: use -cache commandline option, or enable
126*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127*** jcrossclient: your client is broken, use CFPlus or gcfclient.
128***
129***
130EOF
131 if ($ns->version =~ /jcrossclient/) {
132 # let them, for now
133 } else {
134 $ns->flush;
135 return $ns->destroy;
136 }
137
138 # $ns->facecache = true;
139 }
140
141 if ($ns->mapmode < cf::Map1aCmd) {
142 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143
144
145***
146*** WARNING:
147*** Your client is too old. Please upgrade to a newer version.
148EOF
149
150 $ns->flush;
151 return $ns->destroy;
152 }
153
154 $ns->pl and return $ns->destroy; 147 $ns->pl and return $ns->destroy;
155 148
156 $ns->async (sub { 149 $ns->async (sub {
150 $Coro::current->{desc} = "addme init";
151
157 my ($user, $pass); 152 my ($user, $pass);
158 153
159 $ns->send_packet ("addme_success"); 154 $ns->send_packet ("addme_success");
160 155
161 for (;;) { 156 for (;;) {
166 cf::NDI_BLUE 161 cf::NDI_BLUE
167 ); 162 );
168 163
169 # read username 164 # read username
170 while () { 165 while () {
171 $user = query $ns, 0, "What is your name?\n:"; 166 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
172 167
173 if ($cf::LOGIN_LOCK{$user}) { 168 if ($cf::LOGIN_LOCK{$user}) {
174 $ns->send_drawinfo ( 169 $ns->send_drawinfo (
175 "That username is currently used in another login session. " 170 "That username is currently used in another login session. "
176 . "Chose another, or wait till the other session has ended.", 171 . "Chose another, or wait till the other session has ended.",
177 cf::NDI_RED 172 cf::NDI_RED
178 ); 173 );
179 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 174 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
180 last; 175 last;
181 } else { 176 } else {
182 $ns->send_drawinfo ( 177 $ns->send_drawinfo (
183 "Your username contains illegal characters " 178 "Your username contains illegal characters "
184 . "(only a-z, A-Z and 0-9 are allowed), " 179 . "(only a-z, A-Z and 0-9 are allowed), "
185 . "or is not between 3 and 18 characters in length.", 180 . "or is not between 3 and 20 characters in length.",
186 cf::NDI_RED 181 cf::NDI_RED
187 ); 182 );
188 } 183 }
189 Coro::Timer::sleep 0.4; 184 Coro::Timer::sleep 0.4;
190 } 185 }
191 186
192 check_playing $ns, $user and next; 187 check_playing $ns, $user and next;
188
189 $Coro::current->{desc} = "addme($user) pass";
193 190
194 $ns->send_drawinfo ( 191 $ns->send_drawinfo (
195 "Welcome $user, please enter your password now. " 192 "Welcome $user, please enter your password now. "
196 . "New users should now choose a password. " 193 . "New users should now choose a password. "
197 . "Anything your client lets you enter is fine.", 194 . "Anything your client lets you enter is fine.",
220 next; 217 next;
221 } 218 }
222 local $cf::LOGIN_LOCK{$user} = 1; 219 local $cf::LOGIN_LOCK{$user} = 1;
223 220
224 check_playing $ns, $user and next; 221 check_playing $ns, $user and next;
222
223 $Coro::current->{desc} = "addme($user) check";
225 224
226 # try to read the user file and check the password 225 # try to read the user file and check the password
227 if (my $pl = cf::player::find $user) { 226 if (my $pl = cf::player::find $user) {
228 aio_stat $pl->path and next; 227 aio_stat $pl->path and next;
229 my $mtime = (stat _)[9]; 228 my $mtime = (stat _)[9];
283 next; 282 next;
284 } 283 }
285 } 284 }
286 285
287 # the rest of this function is character creation 286 # the rest of this function is character creation
287 $Coro::current->{desc} = "addme($user) chargen";
288 288
289 # just to make sure nothing is left over 289 # just to make sure nothing is left over
290 nuke_playerdir $user; 290 nuke_playerdir $user;
291 291
292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
329 } 329 }
330 } else { 330 } else {
331 $ob->roll_stats; 331 $ob->roll_stats;
332 } 332 }
333 333
334 Coro::Timer::sleep 0.2; 334 Coro::Timer::sleep 0.05;
335 } 335 }
336 336
337 $ob->set_animation (2); 337 $ob->set_animation (2);
338 $ob->add_statbonus; 338 $ob->add_statbonus;
339 339
340 while () { 340 while () {
341 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 341 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
342 my $msg = $ob->msg; 342 my $msg = $ob->msg;
343 $msg =~ s/(?<=\S)\n(?=\S)/ /g; 343 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
344 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 344 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
345 345
346 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 346 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
348 348
349 last if $res =~ /[dD]/; 349 last if $res =~ /[dD]/;
350 350
351 $pl->chargen_race_next; 351 $pl->chargen_race_next;
352 Coro::Timer::sleep 0.2; 352 Coro::Timer::sleep 0.2;
353 } 353 }
354 354
355 # create the playerdir, if necessary, as chargen_race_done did it before
356 # presumably because of unique maps
357 aio_mkdir playerdir $pl, 0770;
355 $pl->chargen_race_done; 358 $pl->chargen_race_done;
356 359
357 while () { 360 while () {
358 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
359 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 362 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
366 last; 369 last;
367 } 370 }
368 Coro::Timer::sleep 0.2; 371 Coro::Timer::sleep 0.2;
369 } 372 }
370 373
371 $ob->reply (undef, "Welcome to Crossfire!"); 374 $ob->reply (undef, "Welcome to Deliantra!");
375
376 # XXX: Workaround for delayed client ext protocol handshake
377 $pl->esrv_new_player;
372 378
373 delete $pl->{deny_save}; 379 delete $pl->{deny_save};
374 380
375 last; 381 last;
376 } 382 }
378}); 384});
379 385
380cf::register_command quit => sub { 386cf::register_command quit => sub {
381 my ($ob, $arg) = @_; 387 my ($ob, $arg) = @_;
382 388
383 $ob->reply (undef, 389 $ob->send_msg (undef,
384 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 390 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
385 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 391 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
386 cf::NDI_UNIQUE | cf::NDI_RED); 392 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
387}; 393};
388 394
389cf::register_command quit_character => sub { 395cf::register_command quit_character => sub {
390 my ($ob, $arg) = @_; 396 my ($ob, $arg) = @_;
391 397
392 my $pl = $ob->contr; 398 my $pl = $ob->contr;
393 399
394 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 400 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
395 if ($_[0] !~ /^[yY]/) { 401 if ($_[0] !~ /^[yY]/) {
396 $ob->reply (undef, 402 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
397 "Ok, not not quitting then.",
398 cf::NDI_UNIQUE | cf::NDI_RED);
399 } else { 403 } else {
400 $ob->reply (undef, 404 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
401 "Ok, quitting, hope to see you again.",
402 cf::NDI_UNIQUE | cf::NDI_RED);
403 $pl->ns->flush; 405 $pl->ns->flush;
404 cf::async { $pl->quit_character }; 406 cf::async { $pl->quit_character };
405 } 407 }
406 }); 408 });
407}; 409};
417 419
418 # update respawn position 420 # update respawn position
419 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 421 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
420 cf::async { $pl->save }; 422 cf::async { $pl->save };
421 423
422 $pl->killer ("left"); 424 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
423 $ob->check_score; 425 $ob->check_score;
424 426
425 $ob->reply (undef, "In the future, you will wake up here when you die."); 427 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
426 428
427 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 429 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
428 if ($_[0] !~ /^[yY]/) { 430 if ($_[0] !~ /^[yY]/) {
429 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 431 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
430 $pl->deactivate; 432 $pl->deactivate;
449 451
450 if ($cleanly) { 452 if ($cleanly) {
451 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 453 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
452 } else { 454 } else {
453 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 455 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454 $pl->{unclean_save} = $cf::RUNTIME; 456 $pl->{unclean_save} = $cf::RUNTIME
457 unless safe_spot $pl;
455 } 458 }
456 }, 459 },
457); 460);
458 461
459#############################################################################
460 462
461our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
462our $SAVE_TIMEOUT = 20; # save players every n seconds
463
464our $SCHEDULER = cf::async_ext {
465 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
466 while () {
467 $schedule_interval->next;
468
469 # this weird form of iteration over values is used because
470 # the hash changes underneath us frequently, and for
471 # keeps a direct reference to the value without (in 5.8 perls)
472 # keeping a reference, so this is prone to crashes or worse.
473 my @players = keys %cf::PLAYER;
474 for (@players) {
475 my $pl = $cf::PLAYER{$_}
476 or next;
477 $pl->valid or next;
478
479 eval {
480 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
481 cf::wait_for_tick_begin;
482 $pl->save;
483
484 unless ($pl->active || $pl->ns) {
485 # check refcounts, this is tricky and needs to be adjusted to fit server internals
486 my $ob = $pl->ob;
487
488 my $pl_ref = $pl->refcnt_cnt;
489 my $ob_ref = $ob->refcnt_cnt;
490
491 ## pl_ref == $pl + ob->contr + %cf::PLAYER
492 ## ob_ref == $ob + pl->observe + simply being an object
493 if ($pl_ref == 3 && $ob_ref == 3) {
494 warn "player-scheduler destroy ", $ob->name;#d#
495
496 # remove from sight and get fresh "copies"
497 $pl = delete $cf::PLAYER{$ob->name};
498 $ob = $pl->ob;
499
500 $pl->destroy; # destroys $ob
501 } else {
502 my $a_ = $pl->refcnt;#d#
503 my $b_ = $ob->refcnt;#d#
504
505 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
506 }
507 }
508 }
509 };
510 warn $@ if $@;
511 Coro::cede;
512 };
513 }
514};
515
516$SCHEDULER->prio (1);
517

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