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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.50 by root, Sun Jun 10 03:14:04 2007 UTC vs.
Revision 1.102 by root, Sun Jan 31 03:46:20 2010 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
8 9
9# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
10sub nuke_str { 11sub nuke_str {
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12} 13}
13 14
14sub query { 15sub query {
15 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
16 17
17 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
18 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
19 Coro::schedule while ref $current;
20
21 $current
22} 20}
23 21
24sub can_cleanup { 22sub can_cleanup {
25 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
26 24
39 return unless cf::player::find_active $user; 37 return unless cf::player::find_active $user;
40 38
41 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
42 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
43 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
46 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.", 47 . "this will fix anything.",
50 cf::NDI_RED 48 cf::NDI_RED
51 ); 49 );
52 50
53 1 51 1
54} 52}
55 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
56sub enter_map { 72sub enter_map {
57 my ($pl) = @_; 73 my ($pl) = @_;
58 74
75 my $ob = $pl->ob;
76
59 my ($map, $x, $y) 77 my ($map, $x, $y)
60 = $pl->ob->{_link_pos} 78 = $ob->{_link_pos}
61 ? @{delete $pl->ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
62 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
63 81
64 $pl->ob->enter_link; 82 $ob->enter_link;
65 83
84 my $m = cf::map::find $map;
66 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
67 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
68 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
69 # the map was reset in the meantime 89 # the map was reset in the meantime
70 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
91
71 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 92 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
72 93
73 # for now, just go back to savebed 94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
74 ($map, $x, $y) = $pl->savebed; 107 ($map, $x, $y) = $pl->savebed;
75 108
76 $pl->ns->send_drawinfo ( 109 $ob->message (
77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
78 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
79 . "Better use a savebed next time, much worse things could have happened...", 112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
80 cf::NDI_RED 114 cf::NDI_RED
81 ); 115 );
116 }
82 } else { 117 } else {
83 $pl->ns->send_drawinfo ( 118 $ob->message (
84 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
85 . "as lots of things could happen when you leave by other means, such as cave-ins, " 120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
86 . "or monsters suddenly snapping your body. Better use a savebed next time.", 121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
87 cf::NDI_RED 123 cf::NDI_RED
88 ); 124 );
89 }
90 } 125 }
91 } 126 }
92 127
93 $pl->ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
94} 129}
95 130
96# delete a player directory, be non-blocking AND synchronous... 131# delete a player directory, be non-blocking AND synchronous...
97# (thats hard, so we crap out and fork). 132# (that's hard, so we crap out and fork).
98sub nuke_playerdir { 133sub nuke_playerdir {
99 my ($user) = @_; 134 my ($user) = @_;
100 135
101 aio_stat "$PLAYERDIR/$user"; 136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
102 system "cd \Q$PLAYERDIR\E "
103 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
104 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
105}
106 137
107sub send_capabilities { 138 cf::fork_call {
139 rename "$PLAYERDIR/$user", $temp;
140 system "rm", "-rf", $temp;
141 };
142}
143
144cf::client->attach (on_addme => sub {
108 my ($ns) = @_; 145 my ($ns) = @_;
109 146
110 return unless $ns->extcmd;
111
112 $ns->ext_event (capabilities =>
113 # id, name, flags (1 == 2d), edge length
114 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
115 );
116}
117
118sub setup {
119 my ($ns, $args) = @_;
120
121 # run through the cmds of setup
122 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
123 #
124 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
125 # The client then must sort this out
126
127 my %setup = split / +/, $args;
128 while (my ($k, $v) = each %setup) {
129 if ($k eq "sound") {
130 $ns->sound ($v);
131
132 } elsif ($k eq "exp64") {
133 $setup{$k} = 1;
134
135 } elsif ($k eq "spellmon") {
136 $ns->monitor_spells ($v);
137
138 } elsif ($k eq "darkness") {
139 $ns->darkness ($v);
140
141 } elsif ($k eq "map1cmd") {
142 $ns->mapmode (cf::Map1Cmd) if $v > 0;
143
144 } elsif ($k eq "map1acmd") {
145 $ns->mapmode (cf::Map1aCmd) if $v > 0;
146
147 } elsif ($k eq "map2cmd") {
148 # gcfclient bug, map1acmd is sent too late
149 $ns->mapmode (cf::Map1aCmd);
150 $setup{$k} = "FALSE";
151
152 } elsif ($k eq "newmapcmd") {
153 $ns->newmapcmd ($v);
154
155 } elsif ($k eq "mapinfocmd") {
156 $ns->mapinfocmd ($v);
157
158 } elsif ($k eq "extcmd") {
159 $ns->extcmd ($v > 0);
160 send_capabilities $ns;
161
162 } elsif ($k eq "extmap") {
163 $ns->extmap ($v);
164
165 } elsif ($k eq "facecache") {
166 if (!$v) {
167 $v = 1;
168 $setup{$k} = $v;
169 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
170 }
171
172 $ns->facecache ($v);
173
174 } elsif ($k eq "faceset") {
175 $ns->faceset (0);
176 $setup{$k} = 0;
177 # $ns->image2 (1)
178
179 } elsif ($k eq "tileset") {
180 $setup{$k} = $ns->faceset ($v & 1);
181
182 } elsif ($k eq "itemcmd") {
183 # Version of the item protocol command to use. Currently,
184 # only supported versions are 1 and 2. Using a numeric
185 # value will make it very easy to extend this in the future.
186 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
187
188 $setup{$k} = $ns->itemcmd;
189
190 } elsif ($k eq "mapsize") {
191 my ($x, $y) = split /x/, $v;
192
193 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
194 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
195
196 $setup{$k} = "${x}x${y}";
197
198 } elsif ($k eq "extendedMapInfos") {
199 $ns->ext_mapinfos ($v);
200
201 } elsif ($k eq "extendedTextInfos") {
202 $ns->has_readable_type ($v);
203
204 } elsif ($k eq "smoothing") { # cfplus-style smoothing
205 $ns->smoothing ($v);
206
207 } elsif ($k eq "fxix") {
208 $ns->fxix ($v);
209
210 } elsif ($k eq "msg") {
211 $ns->can_msg ($v);
212
213 } elsif ($k eq "excmd") {
214 # we support it
215
216 } else {
217 # other commands:
218 # sexp: no idea, probably for oudated servers
219 # tick: more stupidity, server should send a tick per tick
220
221 $setup{$k} = "FALSE";
222 }
223 }
224
225 $ns->send_packet (join " ", setup => %setup);
226
227 cf::datalog setup =>
228 request => $args,
229 reply => \%setup,
230 client => $ns->version,
231 ;
232}
233
234sub addme {
235 my ($ns) = @_;
236
237 if (!$ns->facecache)
238 {
239 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
240
241
242***
243*** WARNING:
244*** Your client does not support face/image caching,
245*** or it has been disabled. Face caching is mandatory
246*** so please enable it or use a newer client.
247***
248*** Look at your client preferences:
249***
250*** CFPlus: all known versions automatically enable the facecache.
251*** cfclient: use the -cache commandline option.
252*** cfclient: map will not redraw automatically (bug).
253*** gcfclient: use -cache commandline option, or enable
254*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
255*** jcrossclient: your client is broken, use CFPlus or gcfclient.
256***
257***
258EOF
259 if ($ns->version =~ /jcrossclient/) {
260 # let them, for now
261 } else {
262 $ns->flush;
263 return $ns->destroy;
264 }
265
266 # $ns->facecache = true;
267 }
268
269 if ($ns->mapmode < cf::Map1aCmd) {
270 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
271
272
273***
274*** WARNING:
275*** Your client is too old. Please upgrade to a newer version.
276EOF
277
278 $ns->flush;
279 return $ns->destroy;
280 }
281
282 $ns->pl and return $ns->destroy; 147 $ns->pl and return $ns->destroy;
283 148
284 $ns->async (sub { 149 $ns->async (sub {
150 $Coro::current->{desc} = "addme init";
151
285 my ($user, $pass); 152 my ($user, $pass);
286 153
287 $ns->send_packet ("addme_success"); 154 $ns->send_packet ("addme_success");
288 155
289 for (;;) { 156 for (;;) {
294 cf::NDI_BLUE 161 cf::NDI_BLUE
295 ); 162 );
296 163
297 # read username 164 # read username
298 while () { 165 while () {
299 $user = query $ns, 0, "What is your name?\n:"; 166 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
300 167
301 if ($cf::LOGIN_LOCK{$user}) { 168 if ($cf::LOGIN_LOCK{$user}) {
302 $ns->send_drawinfo ( 169 $ns->send_drawinfo (
303 "That username is currently used in another login session. " 170 "That username is currently used in another login session. "
304 . "Chose another, or wait till the other session has ended.", 171 . "Chose another, or wait till the other session has ended.",
305 cf::NDI_RED 172 cf::NDI_RED
306 ); 173 );
307 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 174 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
308 last; 175 last;
309 } else { 176 } else {
310 $ns->send_drawinfo ( 177 $ns->send_drawinfo (
311 "Your username contains illegal characters " 178 "Your username contains illegal characters "
312 . "(only a-z, A-Z and 0-9 are allowed), " 179 . "(only a-z, A-Z and 0-9 are allowed), "
313 . "or is not between 3 and 18 characters in length.", 180 . "or is not between 3 and 20 characters in length.",
314 cf::NDI_RED 181 cf::NDI_RED
315 ); 182 );
316 } 183 }
184 Coro::Timer::sleep 0.4;
317 } 185 }
318 186
319 check_playing $ns, $user and next; 187 check_playing $ns, $user and next;
188
189 $Coro::current->{desc} = "addme($user) pass";
320 190
321 $ns->send_drawinfo ( 191 $ns->send_drawinfo (
322 "Welcome $user, please enter your password now. " 192 "Welcome $user, please enter your password now. "
323 . "New users should now choose a password. " 193 . "New users should now choose a password. "
324 . "Anything your client lets you enter is fine.", 194 . "Anything your client lets you enter is fine.",
332 $ns->send_drawinfo ( 202 $ns->send_drawinfo (
333 "Try to use at least three characters as your password please, " 203 "Try to use at least three characters as your password please, "
334 . "that cannot be too much to ask for :)", 204 . "that cannot be too much to ask for :)",
335 cf::NDI_RED 205 cf::NDI_RED
336 ); 206 );
207 Coro::Timer::sleep 0.4;
337 } 208 }
338 209
339 # lock this username for the remainder of this login session 210 # lock this username for the remainder of this login session
340 if ($cf::LOGIN_LOCK{$user}) { 211 if ($cf::LOGIN_LOCK{$user}) {
341 $ns->send_drawinfo ( 212 $ns->send_drawinfo (
346 next; 217 next;
347 } 218 }
348 local $cf::LOGIN_LOCK{$user} = 1; 219 local $cf::LOGIN_LOCK{$user} = 1;
349 220
350 check_playing $ns, $user and next; 221 check_playing $ns, $user and next;
222
223 $Coro::current->{desc} = "addme($user) check";
351 224
352 # try to read the user file and check the password 225 # try to read the user file and check the password
353 if (my $pl = cf::player::find $user) { 226 if (my $pl = cf::player::find $user) {
354 aio_stat $pl->path and next; 227 aio_stat $pl->path and next;
355 my $mtime = (stat _)[9]; 228 my $mtime = (stat _)[9];
409 next; 282 next;
410 } 283 }
411 } 284 }
412 285
413 # the rest of this function is character creation 286 # the rest of this function is character creation
287 $Coro::current->{desc} = "addme($user) chargen";
414 288
415 # just to make sure nothing is left over 289 # just to make sure nothing is left over
416 nuke_playerdir $user; 290 nuke_playerdir $user;
417 291
418 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
422 nuke_str $pass2; 296 nuke_str $pass2;
423 $ns->send_drawinfo ( 297 $ns->send_drawinfo (
424 "The passwords do not match, please try again.", 298 "The passwords do not match, please try again.",
425 cf::NDI_RED 299 cf::NDI_RED
426 ); 300 );
301 Coro::Timer::sleep 0.5;
427 next; 302 next;
428 } 303 }
429 304
430 nuke_str $pass2; 305 nuke_str $pass2;
431 306
453 $ob->swap_stats ($res - 1, $swap - 1); 328 $ob->swap_stats ($res - 1, $swap - 1);
454 } 329 }
455 } else { 330 } else {
456 $ob->roll_stats; 331 $ob->roll_stats;
457 } 332 }
333
334 Coro::Timer::sleep 0.05;
458 } 335 }
459 336
460 $ob->set_animation (2); 337 $ob->set_animation (2);
461 $ob->add_statbonus; 338 $ob->add_statbonus;
462 339
463 while () { 340 while () {
464 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 341 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
465 my $msg = $ob->msg; 342 my $msg = $ob->msg;
466 $msg =~ s/(?<=\S)\n(?=\S)/ /g; 343 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
467 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 344 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
468 345
469 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 346 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
470 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
471 348
472 last if $res =~ /[dD]/; 349 last if $res =~ /[dD]/;
473 350
474 $pl->chargen_race_next; 351 $pl->chargen_race_next;
352 Coro::Timer::sleep 0.2;
475 } 353 }
476 354
355 # create the playerdir, if necessary, as chargen_race_done did it before
356 # presumably because of unique maps
357 aio_mkdir playerdir $pl, 0770;
477 $pl->chargen_race_done; 358 $pl->chargen_race_done;
359
360 while () {
361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
362 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
363
364 if ($res =~ /^[fF]/) {
365 $pl->gender (1);
366 last;
367 } elsif ($res =~ /^[mM]/) {
368 $pl->gender (0);
369 last;
370 }
371 Coro::Timer::sleep 0.2;
372 }
373
374 $ob->reply (undef, "Welcome to Deliantra!");
375
376 # XXX: Workaround for delayed client ext protocol handshake
377 $pl->esrv_new_player;
478 378
479 delete $pl->{deny_save}; 379 delete $pl->{deny_save};
480 380
481 last; 381 last;
482 } 382 }
383
384 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
385 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
386 }
483 }); 387 });
484} 388});
485 389
486cf::register_command quit => sub { 390cf::register_command quit => sub {
487 my ($ob, $arg) = @_; 391 my ($ob, $arg) = @_;
488 392
489 $ob->reply (undef, 393 $ob->send_msg (undef,
490 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 394 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
491 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 395 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
492 cf::NDI_UNIQUE | cf::NDI_RED); 396 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
493}; 397};
494 398
495cf::register_command quit_character => sub { 399cf::register_command quit_character => sub {
496 my ($ob, $arg) = @_; 400 my ($ob, $arg) = @_;
497 401
498 my $pl = $ob->contr; 402 my $pl = $ob->contr;
499 403
500 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 404 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
501 if ($_[0] !~ /^[yY]/) { 405 if ($_[0] !~ /^[yY]/) {
502 $ob->reply (undef, 406 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
503 "Ok, not not quitting then.",
504 cf::NDI_UNIQUE | cf::NDI_RED);
505 } else { 407 } else {
506 $ob->reply (undef, 408 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
507 "Ok, quitting, hope to see you again.",
508 cf::NDI_UNIQUE | cf::NDI_RED);
509 $pl->ns->flush; 409 $pl->ns->flush;
510 cf::async { $pl->quit_character }; 410 cf::async { $pl->quit_character };
511 } 411 }
512 }); 412 });
513}; 413};
523 423
524 # update respawn position 424 # update respawn position
525 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 425 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
526 cf::async { $pl->save }; 426 cf::async { $pl->save };
527 427
528 $pl->killer ("left"); 428 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
529 $ob->check_score; 429 ext::highscore::check $ob;
530 430
531 $ob->reply (undef, "In the future, you will wake up here when you die."); 431 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
532 432
533 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
534 if ($_[0] !~ /^[yY]/) { 434 if ($_[0] !~ /^[yY]/) {
535 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 435 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
536 $pl->deactivate; 436 $pl->deactivate;
555 455
556 if ($cleanly) { 456 if ($cleanly) {
557 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 457 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
558 } else { 458 } else {
559 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 459 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
560 $pl->{unclean_save} = $cf::RUNTIME; 460 $pl->{unclean_save} = $cf::RUNTIME
461 unless safe_spot $pl;
561 } 462 }
562 }, 463 },
563); 464);
564 465
565cf::client->attach (
566 on_addme => \&addme,
567 on_setup => \&setup,
568);
569 466
570#############################################################################
571
572our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
573our $SAVE_TIMEOUT = 20; # save players every n seconds
574
575our $SCHEDULER = cf::async_ext {
576 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
577 while () {
578 $schedule_interval->next;
579
580 # this weird form of iteration over values is used because
581 # the hash changes underneath us frequently, and for
582 # keeps a direct reference to the value without (in 5.8 perls)
583 # keeping a reference, so this is prone to crashes or worse.
584 my @players = keys %cf::PLAYER;
585 for (@players) {
586 my $pl = $cf::PLAYER{$_}
587 or next;
588 $pl->valid or next;
589
590 eval {
591 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
592 cf::wait_for_tick_begin;
593 $pl->save;
594
595 unless ($pl->active || $pl->ns) {
596 # check refcounts, this is tricky and needs to be adjusted to fit server internals
597 my $ob = $pl->ob;
598
599 my $pl_ref = $pl->refcnt_cnt;
600 my $ob_ref = $ob->refcnt_cnt;
601
602 ## pl_ref == object + cf::PLAYER + $pl
603 ## ob_ref == being an object + pl->observe + $ob
604 if ($pl_ref == 3 && $ob_ref == 3) {
605 warn "player-scheduler destroy ", $ob->name;#d#
606
607 # remove from sight and get fresh "copies"
608 $pl = delete $cf::PLAYER{$ob->name};
609 $ob = $pl->ob;
610
611 $ob->destroy;
612 $pl->destroy;
613 } else {
614 my $a_ = $pl->refcnt;#d#
615 my $b_ = $ob->refcnt;#d#
616
617 warn "player-scheduler refcnt ", $ob->name, " pp$pl_ref,pc$a_ op$ob_ref,oc$b_\n";#d#
618 }
619 }
620 }
621 };
622 warn $@ if $@;
623 Coro::cede;
624 };
625 }
626};
627
628$SCHEDULER->prio (1);
629

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