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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.74 by root, Wed Nov 14 08:09:46 2007 UTC vs.
Revision 1.102 by root, Sun Jan 31 03:46:20 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
57sub enter_map { 72sub enter_map {
58 my ($pl) = @_; 73 my ($pl) = @_;
59 74
60 my $ob = $pl->ob; 75 my $ob = $pl->ob;
61 76
64 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
66 81
67 $ob->enter_link; 82 $ob->enter_link;
68 83
84 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 89 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
74 91
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 93
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message ( 95 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. " 98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<Always apply a bed of reality to disconnect from the server.>", 99 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED 100 cf::NDI_RED
108 ); 101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
109 } 124 );
110 } 125 }
111 } 126 }
112 127
113 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
114} 129}
115 130
116# delete a player directory, be non-blocking AND synchronous... 131# delete a player directory, be non-blocking AND synchronous...
117# (thats hard, so we crap out and fork). 132# (that's hard, so we crap out and fork).
118sub nuke_playerdir { 133sub nuke_playerdir {
119 my ($user) = @_; 134 my ($user) = @_;
120 135
121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
122 137
126 }; 141 };
127} 142}
128 143
129cf::client->attach (on_addme => sub { 144cf::client->attach (on_addme => sub {
130 my ($ns) = @_; 145 my ($ns) = @_;
131
132 if (!$ns->facecache)
133 {
134 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
135
136
137***
138*** WARNING:
139*** Your client does not support face/image caching,
140*** or it has been disabled. Face caching is mandatory
141*** so please enable it or use a newer client.
142***
143*** Look at your client preferences:
144***
145*** CFPlus: all known versions automatically enable the facecache.
146*** cfclient: use the -cache commandline option.
147*** cfclient: map will not redraw automatically (bug).
148*** gcfclient: use -cache commandline option, or enable
149*** gcfclient: Client => Configure => Map & Image => Cache Images.
150*** jcrossclient: your client is broken, use CFPlus or gcfclient.
151***
152***
153EOF
154 if ($ns->version =~ /jcrossclient/) {
155 # let them, for now
156 } else {
157 $ns->flush;
158 return $ns->destroy;
159 }
160
161 # $ns->facecache = true;
162 }
163
164 if ($ns->mapmode < cf::Map1aCmd) {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client is too old. Please upgrade to a newer version.
171EOF
172
173 $ns->flush;
174 return $ns->destroy;
175 }
176 146
177 $ns->pl and return $ns->destroy; 147 $ns->pl and return $ns->destroy;
178 148
179 $ns->async (sub { 149 $ns->async (sub {
180 $Coro::current->{desc} = "addme init"; 150 $Coro::current->{desc} = "addme init";
191 cf::NDI_BLUE 161 cf::NDI_BLUE
192 ); 162 );
193 163
194 # read username 164 # read username
195 while () { 165 while () {
196 $user = query $ns, 0, "What is your name?\n:"; 166 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
197 167
198 if ($cf::LOGIN_LOCK{$user}) { 168 if ($cf::LOGIN_LOCK{$user}) {
199 $ns->send_drawinfo ( 169 $ns->send_drawinfo (
200 "That username is currently used in another login session. " 170 "That username is currently used in another login session. "
201 . "Chose another, or wait till the other session has ended.", 171 . "Chose another, or wait till the other session has ended.",
202 cf::NDI_RED 172 cf::NDI_RED
203 ); 173 );
204 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 174 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
205 last; 175 last;
206 } else { 176 } else {
207 $ns->send_drawinfo ( 177 $ns->send_drawinfo (
208 "Your username contains illegal characters " 178 "Your username contains illegal characters "
209 . "(only a-z, A-Z and 0-9 are allowed), " 179 . "(only a-z, A-Z and 0-9 are allowed), "
210 . "or is not between 3 and 18 characters in length.", 180 . "or is not between 3 and 20 characters in length.",
211 cf::NDI_RED 181 cf::NDI_RED
212 ); 182 );
213 } 183 }
214 Coro::Timer::sleep 0.4; 184 Coro::Timer::sleep 0.4;
215 } 185 }
359 } 329 }
360 } else { 330 } else {
361 $ob->roll_stats; 331 $ob->roll_stats;
362 } 332 }
363 333
364 Coro::Timer::sleep 0.2; 334 Coro::Timer::sleep 0.05;
365 } 335 }
366 336
367 $ob->set_animation (2); 337 $ob->set_animation (2);
368 $ob->add_statbonus; 338 $ob->add_statbonus;
369 339
380 350
381 $pl->chargen_race_next; 351 $pl->chargen_race_next;
382 Coro::Timer::sleep 0.2; 352 Coro::Timer::sleep 0.2;
383 } 353 }
384 354
355 # create the playerdir, if necessary, as chargen_race_done did it before
356 # presumably because of unique maps
357 aio_mkdir playerdir $pl, 0770;
385 $pl->chargen_race_done; 358 $pl->chargen_race_done;
386 359
387 while () { 360 while () {
388 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
389 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 362 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
396 last; 369 last;
397 } 370 }
398 Coro::Timer::sleep 0.2; 371 Coro::Timer::sleep 0.2;
399 } 372 }
400 373
401 $ob->reply (undef, "Welcome to Crossfire!"); 374 $ob->reply (undef, "Welcome to Deliantra!");
375
376 # XXX: Workaround for delayed client ext protocol handshake
377 $pl->esrv_new_player;
402 378
403 delete $pl->{deny_save}; 379 delete $pl->{deny_save};
404 380
405 last; 381 last;
382 }
383
384 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
385 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
406 } 386 }
407 }); 387 });
408}); 388});
409 389
410cf::register_command quit => sub { 390cf::register_command quit => sub {
411 my ($ob, $arg) = @_; 391 my ($ob, $arg) = @_;
412 392
413 $ob->reply (undef, 393 $ob->send_msg (undef,
414 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 394 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
415 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 395 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
416 cf::NDI_UNIQUE | cf::NDI_RED); 396 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
417}; 397};
418 398
419cf::register_command quit_character => sub { 399cf::register_command quit_character => sub {
420 my ($ob, $arg) = @_; 400 my ($ob, $arg) = @_;
421 401
422 my $pl = $ob->contr; 402 my $pl = $ob->contr;
423 403
424 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 404 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
425 if ($_[0] !~ /^[yY]/) { 405 if ($_[0] !~ /^[yY]/) {
426 $ob->reply (undef, 406 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
427 "Ok, not not quitting then.",
428 cf::NDI_UNIQUE | cf::NDI_RED);
429 } else { 407 } else {
430 $ob->reply (undef, 408 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
431 "Ok, quitting, hope to see you again.",
432 cf::NDI_UNIQUE | cf::NDI_RED);
433 $pl->ns->flush; 409 $pl->ns->flush;
434 cf::async { $pl->quit_character }; 410 cf::async { $pl->quit_character };
435 } 411 }
436 }); 412 });
437}; 413};
447 423
448 # update respawn position 424 # update respawn position
449 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 425 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
450 cf::async { $pl->save }; 426 cf::async { $pl->save };
451 427
452 $pl->killer ("left"); 428 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
453 $ob->check_score; 429 ext::highscore::check $ob;
454 430
455 $ob->reply (undef, "In the future, you will wake up here when you die."); 431 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
456 432
457 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
458 if ($_[0] !~ /^[yY]/) { 434 if ($_[0] !~ /^[yY]/) {
459 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 435 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
460 $pl->deactivate; 436 $pl->deactivate;
479 455
480 if ($cleanly) { 456 if ($cleanly) {
481 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 457 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
482 } else { 458 } else {
483 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 459 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
484 $pl->{unclean_save} = $cf::RUNTIME; 460 $pl->{unclean_save} = $cf::RUNTIME
461 unless safe_spot $pl;
485 } 462 }
486 }, 463 },
487); 464);
488 465
489#############################################################################
490 466
491our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
492our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
493
494our $SCHEDULER = cf::async_ext {
495 $Coro::current->{desc} = "player scheduler";
496
497 while () {
498 Coro::EV::timer_once $SCHEDULE_INTERVAL;
499
500 # this weird form of iteration over values is used because
501 # the hash changes underneath us frequently, and for
502 # keeps a direct reference to the value without (in 5.8 perls)
503 # keeping a reference, so this is prone to crashes or worse.
504 my @players = keys %cf::PLAYER;
505 for (@players) {
506 my $pl = $cf::PLAYER{$_}
507 or next;
508 $pl->valid or next;
509
510 eval {
511 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
512 $pl->save;
513
514 unless ($pl->active || $pl->ns) {
515 # check refcounts, this is tricky and needs to be adjusted to fit server internals
516 my $ob = $pl->ob;
517
518 my $pl_ref = $pl->refcnt_cnt;
519 my $ob_ref = $ob->refcnt_cnt;
520
521 ## pl_ref == $pl + ob->contr + %cf::PLAYER
522 ## ob_ref == $ob + pl->observe + simply being an object
523 if ($pl_ref == 3 && $ob_ref == 3) {
524 warn "player-scheduler destroy ", $ob->name;#d#
525
526 # remove from sight and get fresh "copies"
527 $pl = delete $cf::PLAYER{$ob->name};
528 $ob = $pl->ob;
529
530 $pl->destroy; # destroys $ob
531 } else {
532 my $a_ = $pl->refcnt;#d#
533 my $b_ = $ob->refcnt;#d#
534
535 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
536 }
537 }
538 }
539 };
540 warn $@ if $@;
541 Coro::cede;
542 };
543 }
544};
545
546$SCHEDULER->prio (1);
547

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