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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.86 by root, Mon May 5 22:38:47 2008 UTC vs.
Revision 1.102 by root, Sun Jan 31 03:46:20 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
130 127
131 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
132} 129}
133 130
134# delete a player directory, be non-blocking AND synchronous... 131# delete a player directory, be non-blocking AND synchronous...
135# (thats hard, so we crap out and fork). 132# (that's hard, so we crap out and fork).
136sub nuke_playerdir { 133sub nuke_playerdir {
137 my ($user) = @_; 134 my ($user) = @_;
138 135
139 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
140 137
144 }; 141 };
145} 142}
146 143
147cf::client->attach (on_addme => sub { 144cf::client->attach (on_addme => sub {
148 my ($ns) = @_; 145 my ($ns) = @_;
149
150 if (!$ns->facecache)
151 {
152 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
153
154
155***
156*** WARNING:
157*** Your client does not support face/image caching,
158*** or it has been disabled. Face caching is mandatory
159*** so please enable it or use a newer client.
160***
161*** Look at your client preferences:
162***
163*** deliantra: all known versions automatically enable the facecache.
164*** cfclient: use the -cache commandline option.
165*** cfclient: map will not redraw automatically (bug).
166*** gcfclient: use -cache commandline option, or enable
167*** gcfclient: Client => Configure => Map & Image => Cache Images.
168*** jcrossclient: your client is broken, use deliantra or gcfclient.
169***
170***
171EOF
172 if ($ns->version =~ /jcrossclient/) {
173 # let them, for now
174 } else {
175 $ns->flush;
176 return $ns->destroy;
177 }
178
179 # $ns->facecache = true;
180 }
181
182 if ($ns->mapmode < cf::Map1aCmd) {
183 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
184
185
186***
187*** WARNING:
188*** Your client is too old. Please upgrade to a newer version.
189EOF
190
191 $ns->flush;
192 return $ns->destroy;
193 }
194 146
195 $ns->pl and return $ns->destroy; 147 $ns->pl and return $ns->destroy;
196 148
197 $ns->async (sub { 149 $ns->async (sub {
198 $Coro::current->{desc} = "addme init"; 150 $Coro::current->{desc} = "addme init";
209 cf::NDI_BLUE 161 cf::NDI_BLUE
210 ); 162 );
211 163
212 # read username 164 # read username
213 while () { 165 while () {
214 $user = query $ns, 0, "What is your name?\n:"; 166 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
215 167
216 if ($cf::LOGIN_LOCK{$user}) { 168 if ($cf::LOGIN_LOCK{$user}) {
217 $ns->send_drawinfo ( 169 $ns->send_drawinfo (
218 "That username is currently used in another login session. " 170 "That username is currently used in another login session. "
219 . "Chose another, or wait till the other session has ended.", 171 . "Chose another, or wait till the other session has ended.",
220 cf::NDI_RED 172 cf::NDI_RED
221 ); 173 );
222 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 174 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
223 last; 175 last;
224 } else { 176 } else {
225 $ns->send_drawinfo ( 177 $ns->send_drawinfo (
226 "Your username contains illegal characters " 178 "Your username contains illegal characters "
227 . "(only a-z, A-Z and 0-9 are allowed), " 179 . "(only a-z, A-Z and 0-9 are allowed), "
228 . "or is not between 3 and 18 characters in length.", 180 . "or is not between 3 and 20 characters in length.",
229 cf::NDI_RED 181 cf::NDI_RED
230 ); 182 );
231 } 183 }
232 Coro::Timer::sleep 0.4; 184 Coro::Timer::sleep 0.4;
233 } 185 }
377 } 329 }
378 } else { 330 } else {
379 $ob->roll_stats; 331 $ob->roll_stats;
380 } 332 }
381 333
382 Coro::Timer::sleep 0.2; 334 Coro::Timer::sleep 0.05;
383 } 335 }
384 336
385 $ob->set_animation (2); 337 $ob->set_animation (2);
386 $ob->add_statbonus; 338 $ob->add_statbonus;
387 339
419 Coro::Timer::sleep 0.2; 371 Coro::Timer::sleep 0.2;
420 } 372 }
421 373
422 $ob->reply (undef, "Welcome to Deliantra!"); 374 $ob->reply (undef, "Welcome to Deliantra!");
423 375
376 # XXX: Workaround for delayed client ext protocol handshake
377 $pl->esrv_new_player;
378
424 delete $pl->{deny_save}; 379 delete $pl->{deny_save};
425 380
426 last; 381 last;
382 }
383
384 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
385 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
427 } 386 }
428 }); 387 });
429}); 388});
430 389
431cf::register_command quit => sub { 390cf::register_command quit => sub {
432 my ($ob, $arg) = @_; 391 my ($ob, $arg) = @_;
433 392
434 $ob->reply (undef, 393 $ob->send_msg (undef,
435 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 394 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
436 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 395 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
437 cf::NDI_UNIQUE | cf::NDI_RED); 396 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
438}; 397};
439 398
440cf::register_command quit_character => sub { 399cf::register_command quit_character => sub {
441 my ($ob, $arg) = @_; 400 my ($ob, $arg) = @_;
442 401
443 my $pl = $ob->contr; 402 my $pl = $ob->contr;
444 403
445 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 404 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
446 if ($_[0] !~ /^[yY]/) { 405 if ($_[0] !~ /^[yY]/) {
447 $ob->reply (undef, 406 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
448 "Ok, not not quitting then.",
449 cf::NDI_UNIQUE | cf::NDI_RED);
450 } else { 407 } else {
451 $ob->reply (undef, 408 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 "Ok, quitting, hope to see you again.",
453 cf::NDI_UNIQUE | cf::NDI_RED);
454 $pl->ns->flush; 409 $pl->ns->flush;
455 cf::async { $pl->quit_character }; 410 cf::async { $pl->quit_character };
456 } 411 }
457 }); 412 });
458}; 413};
469 # update respawn position 424 # update respawn position
470 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 425 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
471 cf::async { $pl->save }; 426 cf::async { $pl->save };
472 427
473 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 428 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
474 $ob->check_score; 429 ext::highscore::check $ob;
475 430
476 $ob->reply (undef, "In the future, you will wake up here when you die."); 431 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
477 432
478 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
479 if ($_[0] !~ /^[yY]/) { 434 if ($_[0] !~ /^[yY]/) {
480 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 435 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
481 $pl->deactivate; 436 $pl->deactivate;
506 unless safe_spot $pl; 461 unless safe_spot $pl;
507 } 462 }
508 }, 463 },
509); 464);
510 465
511#############################################################################
512 466
513our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
514our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
515
516our $SCHEDULER = cf::async_ext {
517 $Coro::current->{desc} = "player scheduler";
518
519 while () {
520 Coro::EV::timer_once $SCHEDULE_INTERVAL;
521
522 # this weird form of iteration over values is used because
523 # the hash changes underneath us frequently, and for
524 # keeps a direct reference to the value without (in 5.8 perls)
525 # keeping a reference, so this is prone to crashes or worse.
526 my @players = keys %cf::PLAYER;
527 for (@players) {
528 my $pl = $cf::PLAYER{$_}
529 or next;
530 $pl->valid or next;
531
532 eval {
533 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
534 $pl->save;
535
536 unless ($pl->active || $pl->ns) {
537 # check refcounts, this is tricky and needs to be adjusted to fit server internals
538 my $ob = $pl->ob;
539
540 my $pl_ref = $pl->refcnt_cnt;
541 my $ob_ref = $ob->refcnt_cnt;
542
543 ## pl_ref == $pl + ob->contr + %cf::PLAYER
544 ## ob_ref == $ob + pl->observe + simply being an object
545 if ($pl_ref == 3 && $ob_ref == 3) {
546 warn "player-scheduler destroy ", $ob->name;#d#
547
548 # remove from sight and get fresh "copies"
549 $pl = delete $cf::PLAYER{$ob->name};
550 $ob = $pl->ob;
551
552 $pl->destroy; # destroys $ob
553 } else {
554 my $a_ = $pl->refcnt;#d#
555 my $b_ = $ob->refcnt;#d#
556
557 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
558 }
559 }
560 }
561 };
562 warn $@ if $@;
563 cf::cede_to_tick;
564 };
565 }
566};
567
568$SCHEDULER->prio (1);
569

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