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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.83 by root, Wed Apr 23 06:16:21 2008 UTC vs.
Revision 1.103 by root, Sun Apr 11 21:26:36 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
103 cf::NDI_RED 100 cf::NDI_RED
104 ); 101 );
105 # kill them. 102 # kill them.
106 # reminds me of the famous badness 10000 syndrome... 103 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live 104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 $pl->killer ("a cave-in"); 105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 } else { 106 } else {
110 ($map, $x, $y) = $pl->savebed; 107 ($map, $x, $y) = $pl->savebed;
111 108
112 $ob->message ( 109 $ob->message (
113 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
130 127
131 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
132} 129}
133 130
134# delete a player directory, be non-blocking AND synchronous... 131# delete a player directory, be non-blocking AND synchronous...
135# (thats hard, so we crap out and fork). 132# (that's hard, so we crap out and fork).
136sub nuke_playerdir { 133sub nuke_playerdir {
137 my ($user) = @_; 134 my ($user) = @_;
138 135
139 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
140 137
144 }; 141 };
145} 142}
146 143
147cf::client->attach (on_addme => sub { 144cf::client->attach (on_addme => sub {
148 my ($ns) = @_; 145 my ($ns) = @_;
149
150 if (!$ns->facecache)
151 {
152 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
153
154
155***
156*** WARNING:
157*** Your client does not support face/image caching,
158*** or it has been disabled. Face caching is mandatory
159*** so please enable it or use a newer client.
160***
161*** Look at your client preferences:
162***
163*** deliantra: all known versions automatically enable the facecache.
164*** cfclient: use the -cache commandline option.
165*** cfclient: map will not redraw automatically (bug).
166*** gcfclient: use -cache commandline option, or enable
167*** gcfclient: Client => Configure => Map & Image => Cache Images.
168*** jcrossclient: your client is broken, use deliantra or gcfclient.
169***
170***
171EOF
172 if ($ns->version =~ /jcrossclient/) {
173 # let them, for now
174 } else {
175 $ns->flush;
176 return $ns->destroy;
177 }
178
179 # $ns->facecache = true;
180 }
181
182 if ($ns->mapmode < cf::Map1aCmd) {
183 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
184
185
186***
187*** WARNING:
188*** Your client is too old. Please upgrade to a newer version.
189EOF
190
191 $ns->flush;
192 return $ns->destroy;
193 }
194 146
195 $ns->pl and return $ns->destroy; 147 $ns->pl and return $ns->destroy;
196 148
197 $ns->async (sub { 149 $ns->async (sub {
198 $Coro::current->{desc} = "addme init"; 150 $Coro::current->{desc} = "addme init";
209 cf::NDI_BLUE 161 cf::NDI_BLUE
210 ); 162 );
211 163
212 # read username 164 # read username
213 while () { 165 while () {
214 $user = query $ns, 0, "What is your name?\n:"; 166 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
215 167
216 if ($cf::LOGIN_LOCK{$user}) { 168 if ($cf::LOGIN_LOCK{$user}) {
217 $ns->send_drawinfo ( 169 $ns->send_drawinfo (
218 "That username is currently used in another login session. " 170 "That username is currently used in another login session. "
219 . "Chose another, or wait till the other session has ended.", 171 . "Chose another, or wait till the other session has ended.",
220 cf::NDI_RED 172 cf::NDI_RED
221 ); 173 );
222 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 174 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
223 last; 175 last;
224 } else { 176 } else {
225 $ns->send_drawinfo ( 177 $ns->send_drawinfo (
226 "Your username contains illegal characters " 178 "Your username contains illegal characters "
227 . "(only a-z, A-Z and 0-9 are allowed), " 179 . "(only a-z, A-Z and 0-9 are allowed), "
228 . "or is not between 3 and 18 characters in length.", 180 . "or is not between 3 and 20 characters in length.",
229 cf::NDI_RED 181 cf::NDI_RED
230 ); 182 );
231 } 183 }
232 Coro::Timer::sleep 0.4; 184 Coro::Timer::sleep 0.4;
233 } 185 }
377 } 329 }
378 } else { 330 } else {
379 $ob->roll_stats; 331 $ob->roll_stats;
380 } 332 }
381 333
382 Coro::Timer::sleep 0.2; 334 Coro::Timer::sleep 0.05;
383 } 335 }
384 336
385 $ob->set_animation (2); 337 $ob->set_animation (2);
386 $ob->add_statbonus; 338 $ob->add_statbonus;
387 339
395 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
396 348
397 last if $res =~ /[dD]/; 349 last if $res =~ /[dD]/;
398 350
399 $pl->chargen_race_next; 351 $pl->chargen_race_next;
400 Coro::Timer::sleep 0.2; 352 Coro::Timer::sleep 0.05;
401 } 353 }
402 354
355 # create the playerdir, if necessary, as chargen_race_done did it before
356 # presumably because of unique maps
357 aio_mkdir playerdir $pl, 0770;
403 $pl->chargen_race_done; 358 $pl->chargen_race_done;
404 359
405 while () { 360 while () {
406 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
407 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 362 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
411 last; 366 last;
412 } elsif ($res =~ /^[mM]/) { 367 } elsif ($res =~ /^[mM]/) {
413 $pl->gender (0); 368 $pl->gender (0);
414 last; 369 last;
415 } 370 }
416 Coro::Timer::sleep 0.2; 371 Coro::Timer::sleep 0.05;
417 } 372 }
418 373
419 $ob->reply (undef, "Welcome to Deliantra!"); 374 $ob->reply (undef, "Welcome to Deliantra!");
420 375
376 # XXX: Workaround for delayed client ext protocol handshake
377 $pl->esrv_new_player;
378
421 delete $pl->{deny_save}; 379 delete $pl->{deny_save};
422 380
423 last; 381 last;
382 }
383
384 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
385 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
424 } 386 }
425 }); 387 });
426}); 388});
427 389
428cf::register_command quit => sub { 390cf::register_command quit => sub {
429 my ($ob, $arg) = @_; 391 my ($ob, $arg) = @_;
430 392
431 $ob->reply (undef, 393 $ob->send_msg (undef,
432 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 394 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
433 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 395 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
434 cf::NDI_UNIQUE | cf::NDI_RED); 396 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
435}; 397};
436 398
437cf::register_command quit_character => sub { 399cf::register_command quit_character => sub {
438 my ($ob, $arg) = @_; 400 my ($ob, $arg) = @_;
439 401
440 my $pl = $ob->contr; 402 my $pl = $ob->contr;
441 403
442 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 404 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
443 if ($_[0] !~ /^[yY]/) { 405 if ($_[0] !~ /^[yY]/) {
444 $ob->reply (undef, 406 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 "Ok, not not quitting then.",
446 cf::NDI_UNIQUE | cf::NDI_RED);
447 } else { 407 } else {
448 $ob->reply (undef, 408 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
449 "Ok, quitting, hope to see you again.",
450 cf::NDI_UNIQUE | cf::NDI_RED);
451 $pl->ns->flush; 409 $pl->ns->flush;
452 cf::async { $pl->quit_character }; 410 cf::async { $pl->quit_character };
453 } 411 }
454 }); 412 });
455}; 413};
465 423
466 # update respawn position 424 # update respawn position
467 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 425 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
468 cf::async { $pl->save }; 426 cf::async { $pl->save };
469 427
470 $pl->killer ("left"); 428 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
471 $ob->check_score; 429 ext::highscore::check $ob;
472 430
473 $ob->reply (undef, "In the future, you will wake up here when you die."); 431 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
474 432
475 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
476 if ($_[0] !~ /^[yY]/) { 434 if ($_[0] !~ /^[yY]/) {
477 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 435 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
478 $pl->deactivate; 436 $pl->deactivate;
503 unless safe_spot $pl; 461 unless safe_spot $pl;
504 } 462 }
505 }, 463 },
506); 464);
507 465
508#############################################################################
509 466
510our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
511our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
512
513our $SCHEDULER = cf::async_ext {
514 $Coro::current->{desc} = "player scheduler";
515
516 while () {
517 Coro::EV::timer_once $SCHEDULE_INTERVAL;
518
519 # this weird form of iteration over values is used because
520 # the hash changes underneath us frequently, and for
521 # keeps a direct reference to the value without (in 5.8 perls)
522 # keeping a reference, so this is prone to crashes or worse.
523 my @players = keys %cf::PLAYER;
524 for (@players) {
525 my $pl = $cf::PLAYER{$_}
526 or next;
527 $pl->valid or next;
528
529 eval {
530 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
531 $pl->save;
532
533 unless ($pl->active || $pl->ns) {
534 # check refcounts, this is tricky and needs to be adjusted to fit server internals
535 my $ob = $pl->ob;
536
537 my $pl_ref = $pl->refcnt_cnt;
538 my $ob_ref = $ob->refcnt_cnt;
539
540 ## pl_ref == $pl + ob->contr + %cf::PLAYER
541 ## ob_ref == $ob + pl->observe + simply being an object
542 if ($pl_ref == 3 && $ob_ref == 3) {
543 warn "player-scheduler destroy ", $ob->name;#d#
544
545 # remove from sight and get fresh "copies"
546 $pl = delete $cf::PLAYER{$ob->name};
547 $ob = $pl->ob;
548
549 $pl->destroy; # destroys $ob
550 } else {
551 my $a_ = $pl->refcnt;#d#
552 my $b_ = $ob->refcnt;#d#
553
554 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
555 }
556 }
557 }
558 };
559 warn $@ if $@;
560 cf::cede_to_tick;
561 };
562 }
563};
564
565$SCHEDULER->prio (1);
566

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