1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
… | |
… | |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
|
|
21 | |
|
|
22 | $current |
|
|
23 | } |
20 | } |
24 | |
21 | |
25 | sub can_cleanup { |
22 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
27 | |
24 | |
… | |
… | |
90 | if ($time && $m) { |
87 | if ($time && $m) { |
91 | if ($time < $m->{instantiate_time}) { |
88 | if ($time < $m->{instantiate_time}) { |
92 | # the map was reset in the meantime |
89 | # the map was reset in the meantime |
93 | my $age = $cf::RUNTIME - $time; |
90 | my $age = $cf::RUNTIME - $time; |
94 | |
91 | |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
92 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
96 | |
93 | |
97 | if ($age >= $MAX_DISCONNECT_TIME) { |
94 | if ($age >= $MAX_DISCONNECT_TIME) { |
98 | $ob->message ( |
95 | $ob->message ( |
99 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
96 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
100 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
97 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
… | |
… | |
129 | } |
126 | } |
130 | |
127 | |
131 | $ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
132 | } |
129 | } |
133 | |
130 | |
|
|
131 | sub encode_password { |
|
|
132 | crypt $_[0], |
|
|
133 | join '', |
|
|
134 | ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
|
|
135 | } |
|
|
136 | |
134 | # delete a player directory, be non-blocking AND synchronous... |
137 | # delete a player directory, be non-blocking AND synchronous... |
135 | # (thats hard, so we crap out and fork). |
138 | # (that's hard, so we crap out and fork). |
136 | sub nuke_playerdir { |
139 | sub nuke_playerdir { |
137 | my ($user) = @_; |
140 | my ($user) = @_; |
138 | |
141 | |
139 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
142 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
140 | |
143 | |
… | |
… | |
144 | }; |
147 | }; |
145 | } |
148 | } |
146 | |
149 | |
147 | cf::client->attach (on_addme => sub { |
150 | cf::client->attach (on_addme => sub { |
148 | my ($ns) = @_; |
151 | my ($ns) = @_; |
149 | |
|
|
150 | if (!$ns->facecache) |
|
|
151 | { |
|
|
152 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
153 | |
|
|
154 | |
|
|
155 | *** |
|
|
156 | *** WARNING: |
|
|
157 | *** Your client does not support face/image caching, |
|
|
158 | *** or it has been disabled. Face caching is mandatory |
|
|
159 | *** so please enable it or use a newer client. |
|
|
160 | *** |
|
|
161 | *** Look at your client preferences: |
|
|
162 | *** |
|
|
163 | *** deliantra: all known versions automatically enable the facecache. |
|
|
164 | *** cfclient: use the -cache commandline option. |
|
|
165 | *** cfclient: map will not redraw automatically (bug). |
|
|
166 | *** gcfclient: use -cache commandline option, or enable |
|
|
167 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
|
|
168 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
|
|
169 | *** |
|
|
170 | *** |
|
|
171 | EOF |
|
|
172 | if ($ns->version =~ /jcrossclient/) { |
|
|
173 | # let them, for now |
|
|
174 | } else { |
|
|
175 | $ns->flush; |
|
|
176 | return $ns->destroy; |
|
|
177 | } |
|
|
178 | |
|
|
179 | # $ns->facecache = true; |
|
|
180 | } |
|
|
181 | |
|
|
182 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
183 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
184 | |
|
|
185 | |
|
|
186 | *** |
|
|
187 | *** WARNING: |
|
|
188 | *** Your client is too old. Please upgrade to a newer version. |
|
|
189 | EOF |
|
|
190 | |
|
|
191 | $ns->flush; |
|
|
192 | return $ns->destroy; |
|
|
193 | } |
|
|
194 | |
152 | |
195 | $ns->pl and return $ns->destroy; |
153 | $ns->pl and return $ns->destroy; |
196 | |
154 | |
197 | $ns->async (sub { |
155 | $ns->async (sub { |
198 | $Coro::current->{desc} = "addme init"; |
156 | $Coro::current->{desc} = "addme init"; |
… | |
… | |
209 | cf::NDI_BLUE |
167 | cf::NDI_BLUE |
210 | ); |
168 | ); |
211 | |
169 | |
212 | # read username |
170 | # read username |
213 | while () { |
171 | while () { |
214 | $user = query $ns, 0, "What is your name?\n:"; |
172 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
215 | |
173 | |
216 | if ($cf::LOGIN_LOCK{$user}) { |
174 | if ($cf::LOGIN_LOCK{$user}) { |
217 | $ns->send_drawinfo ( |
175 | $ns->send_drawinfo ( |
218 | "That username is currently used in another login session. " |
176 | "That username is currently used in another login session. " |
219 | . "Chose another, or wait till the other session has ended.", |
177 | . "Chose another, or wait till the other session has ended.", |
220 | cf::NDI_RED |
178 | cf::NDI_RED |
221 | ); |
179 | ); |
222 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
180 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
223 | last; |
181 | last; |
224 | } else { |
182 | } else { |
225 | $ns->send_drawinfo ( |
183 | $ns->send_drawinfo ( |
226 | "Your username contains illegal characters " |
184 | "Your username contains illegal characters " |
227 | . "(only a-z, A-Z and 0-9 are allowed), " |
185 | . "(only a-z, A-Z and 0-9 are allowed), " |
228 | . "or is not between 3 and 18 characters in length.", |
186 | . "or is not between 3 and 20 characters in length.", |
229 | cf::NDI_RED |
187 | cf::NDI_RED |
230 | ); |
188 | ); |
231 | } |
189 | } |
232 | Coro::Timer::sleep 0.4; |
190 | Coro::Timer::sleep 0.4; |
233 | } |
191 | } |
… | |
… | |
351 | } |
309 | } |
352 | |
310 | |
353 | nuke_str $pass2; |
311 | nuke_str $pass2; |
354 | |
312 | |
355 | my $pl = cf::player::new $user; |
313 | my $pl = cf::player::new $user; |
356 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
314 | $pl->password (encode_password $pass); |
357 | nuke_str $pass; |
315 | nuke_str $pass; |
358 | $pl->connect ($ns); |
316 | $pl->connect ($ns); |
359 | my $ob = $pl->ob; |
317 | my $ob = $pl->ob; |
360 | |
318 | |
361 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
319 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
… | |
… | |
377 | } |
335 | } |
378 | } else { |
336 | } else { |
379 | $ob->roll_stats; |
337 | $ob->roll_stats; |
380 | } |
338 | } |
381 | |
339 | |
382 | Coro::Timer::sleep 0.2; |
340 | Coro::Timer::sleep 0.05; |
383 | } |
341 | } |
384 | |
342 | |
385 | $ob->set_animation (2); |
343 | $ob->set_animation (2); |
386 | $ob->add_statbonus; |
344 | $ob->add_statbonus; |
387 | |
345 | |
… | |
… | |
395 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
353 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
396 | |
354 | |
397 | last if $res =~ /[dD]/; |
355 | last if $res =~ /[dD]/; |
398 | |
356 | |
399 | $pl->chargen_race_next; |
357 | $pl->chargen_race_next; |
400 | Coro::Timer::sleep 0.2; |
358 | Coro::Timer::sleep 0.05; |
401 | } |
359 | } |
402 | |
360 | |
403 | # create the playerdir, if necessary, as chargen_race_done did it before |
361 | # create the playerdir, if necessary, as chargen_race_done did it before |
404 | # presumably because of unique maps |
362 | # presumably because of unique maps |
405 | aio_mkdir playerdir $pl, 0770; |
363 | aio_mkdir playerdir $pl, 0770; |
… | |
… | |
414 | last; |
372 | last; |
415 | } elsif ($res =~ /^[mM]/) { |
373 | } elsif ($res =~ /^[mM]/) { |
416 | $pl->gender (0); |
374 | $pl->gender (0); |
417 | last; |
375 | last; |
418 | } |
376 | } |
419 | Coro::Timer::sleep 0.2; |
377 | Coro::Timer::sleep 0.05; |
420 | } |
378 | } |
421 | |
379 | |
422 | $ob->reply (undef, "Welcome to Deliantra!"); |
380 | $ob->reply (undef, "Welcome to Deliantra!"); |
423 | |
381 | |
|
|
382 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
383 | $pl->esrv_new_player; |
|
|
384 | |
424 | delete $pl->{deny_save}; |
385 | delete $pl->{deny_save}; |
425 | |
386 | |
426 | last; |
387 | last; |
|
|
388 | } |
|
|
389 | |
|
|
390 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
391 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
427 | } |
392 | } |
428 | }); |
393 | }); |
429 | }); |
394 | }); |
430 | |
395 | |
|
|
396 | cf::register_command password => sub { |
|
|
397 | my ($pl, $arg) = @_; |
|
|
398 | |
|
|
399 | my (@args) = split /\s+/, $arg; |
|
|
400 | |
|
|
401 | my ($new_pw, $player); |
|
|
402 | |
|
|
403 | if ($pl->flag (cf::FLAG_WIZ)) { |
|
|
404 | ($player, $new_pw) = @args; |
|
|
405 | } else { |
|
|
406 | $new_pw = $args[0]; |
|
|
407 | } |
|
|
408 | |
|
|
409 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
410 | $pl->message ( |
|
|
411 | "Usage: password <player> [<new password>]", |
|
|
412 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
413 | return; |
|
|
414 | } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') { |
|
|
415 | $pl->message ( |
|
|
416 | "Usage: password <new password>", |
|
|
417 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
418 | return; |
|
|
419 | } |
|
|
420 | |
|
|
421 | if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) { |
|
|
422 | unless ($new_pw ne '') { |
|
|
423 | $new_pw = |
|
|
424 | join '', |
|
|
425 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
426 | 1..9; |
|
|
427 | } |
|
|
428 | |
|
|
429 | cf::async { |
|
|
430 | my $plc = cf::player::find $player; |
|
|
431 | if ($plc) { |
|
|
432 | $plc->password (encode_password $new_pw); |
|
|
433 | $pl->message ( |
|
|
434 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
435 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
436 | } else { |
|
|
437 | $pl->message ( |
|
|
438 | "Fail! Couldn't set password for '$player', " |
|
|
439 | . "he doesn't seem to exist!", |
|
|
440 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
441 | } |
|
|
442 | }; |
|
|
443 | } else { |
|
|
444 | my $change = delete $pl->{password_change}; |
|
|
445 | |
|
|
446 | if ($change && (time - $change->[0]) < 60) { |
|
|
447 | $pl->message ( |
|
|
448 | "Ok, changed your password!", |
|
|
449 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
450 | $pl->contr->password (encode_password $new_pw); |
|
|
451 | |
|
|
452 | } else { |
|
|
453 | $pl->message ( |
|
|
454 | "Ok, please confirm your new password by sending " |
|
|
455 | . "the command again within one minute!", |
|
|
456 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
457 | $pl->{password_change} = [time, $new_pw]; |
|
|
458 | } |
|
|
459 | } |
|
|
460 | }; |
|
|
461 | |
431 | cf::register_command quit => sub { |
462 | cf::register_command quit => sub { |
432 | my ($ob, $arg) = @_; |
463 | my ($ob, $arg) = @_; |
433 | |
464 | |
434 | $ob->reply (undef, |
465 | $ob->send_msg (undef, |
435 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
466 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
436 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
467 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
437 | cf::NDI_UNIQUE | cf::NDI_RED); |
468 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
438 | }; |
469 | }; |
439 | |
470 | |
440 | cf::register_command quit_character => sub { |
471 | cf::register_command quit_character => sub { |
441 | my ($ob, $arg) = @_; |
472 | my ($ob, $arg) = @_; |
442 | |
473 | |
443 | my $pl = $ob->contr; |
474 | my $pl = $ob->contr; |
444 | |
475 | |
445 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
476 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
446 | if ($_[0] !~ /^[yY]/) { |
477 | if ($_[0] !~ /^[yY]/) { |
447 | $ob->reply (undef, |
478 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
448 | "Ok, not not quitting then.", |
|
|
449 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
450 | } else { |
479 | } else { |
451 | $ob->reply (undef, |
480 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
452 | "Ok, quitting, hope to see you again.", |
|
|
453 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
454 | $pl->ns->flush; |
481 | $pl->ns->flush; |
|
|
482 | cf::async { |
|
|
483 | ext::highscore::check $pl->ob; |
455 | cf::async { $pl->quit_character }; |
484 | $pl->quit_character; |
|
|
485 | }; |
456 | } |
486 | } |
457 | }); |
487 | }); |
458 | }; |
488 | }; |
459 | |
489 | |
460 | cf::object->attach ( |
490 | cf::object->attach ( |
… | |
… | |
469 | # update respawn position |
499 | # update respawn position |
470 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
500 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
471 | cf::async { $pl->save }; |
501 | cf::async { $pl->save }; |
472 | |
502 | |
473 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
503 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
474 | $ob->check_score; |
504 | ext::highscore::check $ob; |
475 | |
505 | |
476 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
506 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
477 | |
507 | |
478 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
508 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
479 | if ($_[0] !~ /^[yY]/) { |
509 | if ($_[0] !~ /^[yY]/) { |
480 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
510 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
481 | $pl->deactivate; |
511 | $pl->deactivate; |
… | |
… | |
506 | unless safe_spot $pl; |
536 | unless safe_spot $pl; |
507 | } |
537 | } |
508 | }, |
538 | }, |
509 | ); |
539 | ); |
510 | |
540 | |
511 | ############################################################################# |
|
|
512 | |
541 | |
513 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
|
|
514 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
|
|
515 | |
|
|
516 | our $SCHEDULER = cf::async_ext { |
|
|
517 | $Coro::current->{desc} = "player scheduler"; |
|
|
518 | |
|
|
519 | while () { |
|
|
520 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
|
|
521 | |
|
|
522 | # this weird form of iteration over values is used because |
|
|
523 | # the hash changes underneath us frequently, and for |
|
|
524 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
525 | # keeping a reference, so this is prone to crashes or worse. |
|
|
526 | my @players = keys %cf::PLAYER; |
|
|
527 | for (@players) { |
|
|
528 | my $pl = $cf::PLAYER{$_} |
|
|
529 | or next; |
|
|
530 | $pl->valid or next; |
|
|
531 | |
|
|
532 | eval { |
|
|
533 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
534 | $pl->save; |
|
|
535 | |
|
|
536 | unless ($pl->active || $pl->ns) { |
|
|
537 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
538 | my $ob = $pl->ob; |
|
|
539 | |
|
|
540 | my $pl_ref = $pl->refcnt_cnt; |
|
|
541 | my $ob_ref = $ob->refcnt_cnt; |
|
|
542 | |
|
|
543 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
544 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
545 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
546 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
547 | |
|
|
548 | # remove from sight and get fresh "copies" |
|
|
549 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
550 | $ob = $pl->ob; |
|
|
551 | |
|
|
552 | $pl->destroy; # destroys $ob |
|
|
553 | } else { |
|
|
554 | my $a_ = $pl->refcnt;#d# |
|
|
555 | my $b_ = $ob->refcnt;#d# |
|
|
556 | |
|
|
557 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
|
|
558 | } |
|
|
559 | } |
|
|
560 | } |
|
|
561 | }; |
|
|
562 | warn $@ if $@; |
|
|
563 | cf::cede_to_tick; |
|
|
564 | }; |
|
|
565 | } |
|
|
566 | }; |
|
|
567 | |
|
|
568 | $SCHEDULER->prio (1); |
|
|
569 | |
|
|