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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.109 by root, Tue May 4 21:45:42 2010 UTC vs.
Revision 1.111 by root, Sun May 9 22:51:13 2010 UTC

126 } 126 }
127 127
128 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
129} 129}
130 130
131sub encode_password { 131sub encode_password($) {
132 crypt $_[0], 132# crypt $_[0],
133 join '', 133# join '',
134 ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] 134# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
135} 136}
136 137
137# delete a player directory, be non-blocking AND synchronous... 138sub compare_password($$) {
138# (that's hard, so we crap out and fork). 139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
145 }
146}
147
148# delete a player directory
139sub nuke_playerdir { 149sub nuke_playerdir {
140 my ($user) = @_; 150 my ($user) = @_;
141 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
142 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
143
144 cf::fork_call {
145 rename "$PLAYERDIR/$user", $temp; 155 aio_rename "$PLAYERDIR/$user", $temp;
146 system "rm", "-rf", $temp; 156 IO::AIO::aio_rmtree $temp;
147 };
148} 157}
149 158
150cf::client->attach (on_addme => sub { 159cf::client->attach (on_addme => sub {
151 my ($ns) = @_; 160 my ($ns) = @_;
152 161
230 239
231 # try to read the user file and check the password 240 # try to read the user file and check the password
232 if (my $pl = cf::player::find $user) { 241 if (my $pl = cf::player::find $user) {
233 aio_stat $pl->path and next; 242 aio_stat $pl->path and next;
234 my $mtime = (stat _)[9]; 243 my $mtime = (stat _)[9];
235 my $hash = $pl->password; 244 my $token = $pl->password;
236 245
237 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 246 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
247 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
238 nuke_str $pass; 248 nuke_str $pass;
239 # password matches, wonderful 249 # password matches, wonderful
240 my $pl = cf::player::find $user or next; 250 my $pl = cf::player::find $user or next;
241 $pl->connect ($ns); 251 $pl->connect ($ns);
242 enter_map $pl; 252 enter_map $pl;
291 301
292 # the rest of this function is character creation 302 # the rest of this function is character creation
293 $Coro::current->{desc} = "addme($user) chargen"; 303 $Coro::current->{desc} = "addme($user) chargen";
294 304
295 # just to make sure nothing is left over 305 # just to make sure nothing is left over
306 # normally, nothing is there.
296 nuke_playerdir $user; 307 nuke_playerdir $user;
297 308
298 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 309 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
299 310
300 if ($pass2 ne $pass) { 311 if ($pass2 ne $pass) {
476 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 487 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
477 if ($_[0] !~ /^[yY]/) { 488 if ($_[0] !~ /^[yY]/) {
478 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 489 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
479 } else { 490 } else {
480 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 491 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
481 $pl->ns->flush;
482 cf::async { 492 cf::async {
483 ext::highscore::check $pl->ob;
484 $pl->quit_character; 493 $pl->quit_character;
485 }; 494 };
486 } 495 }
487 }); 496 });
488}; 497};
496 505
497 my $pl = $ob->contr; 506 my $pl = $ob->contr;
498 507
499 # update respawn position 508 # update respawn position
500 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 509 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
501 cf::async { $pl->save };
502 510
511 cf::async {
503 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 512 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
504 ext::highscore::check $ob; 513 ext::highscore::check $ob;
505 514
515 $pl->save;
516
506 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); 517 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
507 518
508 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 519 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
509 if ($_[0] !~ /^[yY]/) { 520 if ($_[0] !~ /^[yY]/) {
510 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 521 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
511 $pl->deactivate; 522 $pl->deactivate;
512 $pl->ns->destroy; 523 $pl->ns->destroy;
513 } else { 524 }
514 cf::async { $pl->save };
515 } 525 });
516 }); 526 };
517 }, 527 },
518); 528);
519 529
520cf::player->attach ( 530cf::player->attach (
521 on_login => sub { 531 on_login => sub {

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