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/cvs/deliantra/server/ext/login.ext
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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.109 by root, Tue May 4 21:45:42 2010 UTC vs.
Revision 1.116 by root, Wed May 4 07:36:40 2011 UTC

58 58
59 my $m = $ob->map 59 my $m = $ob->map
60 or return; 60 or return;
61 my $x = $ob->x; 61 my $x = $ob->x;
62 my $y = $ob->y; 62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
63 67
64# return 0;#d# 68# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d# 69# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0; 71# return 0;
126 } 130 }
127 131
128 $ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
129} 133}
130 134
131sub encode_password { 135sub encode_password($) {
132 crypt $_[0], 136# crypt $_[0],
133 join '', 137# join '',
134 ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] 138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
135} 140}
136 141
137# delete a player directory, be non-blocking AND synchronous... 142sub compare_password($$) {
138# (that's hard, so we crap out and fork). 143 my ($pass, $token) = @_;
144
145 if ($token =~ /\!(.*)/) {
146 return $pass eq pack "H*", $1;
147 } else {
148 return $token eq crypt $pass, $token;
149 }
150}
151
152# delete a player directory
139sub nuke_playerdir { 153sub nuke_playerdir {
140 my ($user) = @_; 154 my ($user) = @_;
141 155
156 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
157
142 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 158 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
143
144 cf::fork_call {
145 rename "$PLAYERDIR/$user", $temp; 159 aio_rename "$PLAYERDIR/$user", $temp;
146 system "rm", "-rf", $temp; 160 IO::AIO::aio_rmtree $temp;
147 };
148} 161}
149 162
150cf::client->attach (on_addme => sub { 163cf::client->attach (on_addme => sub {
151 my ($ns) = @_; 164 my ($ns) = @_;
152 165
230 243
231 # try to read the user file and check the password 244 # try to read the user file and check the password
232 if (my $pl = cf::player::find $user) { 245 if (my $pl = cf::player::find $user) {
233 aio_stat $pl->path and next; 246 aio_stat $pl->path and next;
234 my $mtime = (stat _)[9]; 247 my $mtime = (stat _)[9];
235 my $hash = $pl->password; 248 my $token = $pl->password;
236 249
237 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 250 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
251 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
238 nuke_str $pass; 252 nuke_str $pass;
239 # password matches, wonderful 253 # password matches, wonderful
240 my $pl = cf::player::find $user or next; 254 my $pl = cf::player::find $user or next;
241 $pl->connect ($ns); 255 $pl->connect ($ns);
242 enter_map $pl; 256 enter_map $pl;
274 ); 288 );
275 next; 289 next;
276 } 290 }
277 } else { 291 } else {
278 # unable to load the playerfile: 292 # unable to load the playerfile:
279 # check wether the player dir exists, which means the file is corrupted or 293 # check whether the player dir exists, which means the file is corrupted or
280 # something very similar. 294 # something very similar.
281 if (!aio_stat cf::player::playerdir $user) { 295 if (!aio_stat cf::player::playerdir $user) {
282 $ns->send_drawinfo ( 296 $ns->send_drawinfo (
283 "Unable to retrieve this player. It might be a locked or broken account. " 297 "Unable to retrieve this player. It might be a locked or broken account. "
284 . "If this is your account, ask a dungeon master for assistance. " 298 . "If this is your account, ask a dungeon master for assistance. "
291 305
292 # the rest of this function is character creation 306 # the rest of this function is character creation
293 $Coro::current->{desc} = "addme($user) chargen"; 307 $Coro::current->{desc} = "addme($user) chargen";
294 308
295 # just to make sure nothing is left over 309 # just to make sure nothing is left over
310 # normally, nothing is there.
296 nuke_playerdir $user; 311 nuke_playerdir $user;
297 312
298 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
299 314
300 if ($pass2 ne $pass) { 315 if ($pass2 ne $pass) {
394}); 409});
395 410
396cf::register_command password => sub { 411cf::register_command password => sub {
397 my ($pl, $arg) = @_; 412 my ($pl, $arg) = @_;
398 413
414 unless ($pl->flag (cf::FLAG_WIZ)) {
415 $pl->message (
416 "The password can currently only changed by a DM.",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
399 my (@args) = split /\s+/, $arg; 421 my (@args) = split /\s+/, $arg;
400
401 my ($new_pw, $player);
402
403 if ($pl->flag (cf::FLAG_WIZ)) {
404 ($player, $new_pw) = @args; 422 my ($player, $new_pw) = @args;
405 } else {
406 $new_pw = $args[0];
407 }
408 423
409 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { 424 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
410 $pl->message ( 425 $pl->message (
411 "Usage: password <player> [<new password>]", 426 "Usage: password <player> [<new password>]",
412 cf::NDI_UNIQUE | cf::NDI_REPLY); 427 cf::NDI_UNIQUE | cf::NDI_REPLY);
413 return; 428 return;
414 } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') {
415 $pl->message (
416 "Usage: password <new password>",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 } 429 }
420 430
421 if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) {
422 unless ($new_pw ne '') { 431 if ($new_pw eq '') {
423 $new_pw = 432 $new_pw =
424 join '', 433 join '',
425 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } 434 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
426 1..9; 435 1..9;
427 } 436 }
428 437
429 cf::async { 438 cf::async {
430 my $plc = cf::player::find $player; 439 my $plc = cf::player::find $player;
431 if ($plc) { 440 if ($plc) {
432 $plc->password (encode_password $new_pw); 441 $plc->password (encode_password $new_pw);
433 $pl->message (
434 "Ok, changed password of '$player' to '$new_pw'!",
435 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
436 } else {
437 $pl->message (
438 "Fail! Couldn't set password for '$player', "
439 . "he doesn't seem to exist!",
440 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
441 }
442 };
443 } else {
444 my $change = delete $pl->{password_change};
445
446 if ($change && (time - $change->[0]) < 60) {
447 $pl->message ( 442 $pl->message (
448 "Ok, changed your password!", 443 "Ok, changed password of '$player' to '$new_pw'!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 444 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 $pl->contr->password (encode_password $new_pw);
451
452 } else { 445 } else {
453 $pl->message ( 446 $pl->message (
454 "Ok, please confirm your new password by sending " 447 "Fail! Couldn't set password for '$player', "
455 . "the command again within one minute!", 448 . "he doesn't seem to exist!",
456 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
457 $pl->{password_change} = [time, $new_pw];
458 } 450 }
459 } 451 };
460}; 452};
461 453
462cf::register_command quit => sub { 454cf::register_command quit => sub {
463 my ($ob, $arg) = @_; 455 my ($ob, $arg) = @_;
464 456
476 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 468 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
477 if ($_[0] !~ /^[yY]/) { 469 if ($_[0] !~ /^[yY]/) {
478 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 470 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
479 } else { 471 } else {
480 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 472 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
481 $pl->ns->flush;
482 cf::async { 473 cf::async {
483 ext::highscore::check $pl->ob;
484 $pl->quit_character; 474 $pl->quit_character;
485 }; 475 };
486 } 476 }
487 }); 477 });
488}; 478};
496 486
497 my $pl = $ob->contr; 487 my $pl = $ob->contr;
498 488
499 # update respawn position 489 # update respawn position
500 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 490 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
501 cf::async { $pl->save };
502 491
492 cf::async {
503 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 493 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
504 ext::highscore::check $ob; 494 ext::highscore::check $ob;
505 495
496 $pl->save;
497
506 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); 498 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
507 499
500 my $ns = $pl->ns
501 or return;
502
508 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 503 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
509 if ($_[0] !~ /^[yY]/) { 504 if ($_[0] !~ /^[yY]/) {
510 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 505 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
511 $pl->deactivate; 506 $pl->deactivate;
512 $pl->ns->destroy; 507 $pl->ns->destroy;
513 } else { 508 }
514 cf::async { $pl->save };
515 } 509 });
516 }); 510 };
517 }, 511 },
518); 512);
519 513
520cf::player->attach ( 514cf::player->attach (
521 on_login => sub { 515 on_login => sub {

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