--- deliantra/server/ext/login.ext 2010/05/04 21:45:42 1.109 +++ deliantra/server/ext/login.ext 2012/11/15 07:08:15 1.122 @@ -4,13 +4,9 @@ use Fcntl; use Coro::AIO; +use Deliantra::Util (); -our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; - -# paranoia function to overwrite a string-in-place -sub nuke_str { - substr $_[0], 0, (length $_[0]), "x" x length $_[0] -} +CONF MAX_DISCONNECT_TIME = 3600; sub query { my ($ns, $flags, $text) = @_; @@ -61,10 +57,9 @@ my $x = $ob->x; my $y = $ob->y; -# return 0;#d# -# warn join ":", $m->at ($x, $y);#d# -# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; -# return 0; + # never happens normally, but helps when shell users make mistakes + $m->linkable + or return 1; scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) } @@ -128,23 +123,123 @@ $ob->goto ($map, $x, $y); } -sub encode_password { - crypt $_[0], - join '', - ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] +sub encode_password($) { + "!" . unpack "H*", $_[0] +} + +sub compare_password($$) { + my ($pass, $token) = @_; + + if ($token =~ /!!(.*)/) { + return +(substr $pass, 0, 8) eq pack "H*", $1; + } elsif ($token =~ /!(.*)/) { + return $pass eq pack "H*", $1; + } else { + return $token eq crypt $pass, $token; + } } -# delete a player directory, be non-blocking AND synchronous... -# (that's hard, so we crap out and fork). +# delete a player directory sub nuke_playerdir { my ($user) = @_; + my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; + my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; + aio_rename "$PLAYERDIR/$user", $temp; + IO::AIO::aio_rmtree $temp; +} - cf::fork_call { - rename "$PLAYERDIR/$user", $temp; - system "rm", "-rf", $temp; - }; +sub login_done { + my ($pl) = @_; + + if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { + $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); + } +} + +sub chargen { + my ($ns, $user, $pass) = @_; + + # the rest of this function is character creation + $Coro::current->{desc} = "addme($user) chargen"; + + # just to make sure nothing is left over + # normally, nothing is there. + nuke_playerdir $user; + + my $pl = cf::player::new $user; + $pl->password (encode_password $pass); + $pl->connect ($ns); + my $ob = $pl->ob; + + $ob->goto ($pl->maplevel, $ob->x, $ob->y); + + while () { + $ob->update_stats; + $pl->save_stats; + + my $res = query $ns, cf::CS_QUERY_SINGLECHAR, + "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; + + if ($res =~ /^[Nn]/) { + last; + } elsif ($res > 0 && $res <= 7) { + my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; + + if ($swap > 0 && $swap <= 7) { + $ob->swap_stats ($res - 1, $swap - 1); + } + } else { + $ob->roll_stats; + } + + Coro::Timer::sleep 0.05; + } + + $ob->set_animation (2); + $ob->add_statbonus; + + while () { + $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); + my $msg = $ob->msg; + $msg =~ s/(?<=\S)\n(?=\S)/ /g; + $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); + + my $res = query $ns, cf::CS_QUERY_SINGLECHAR, + "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; + + last if $res =~ /[dD]/; + + $pl->chargen_race_next; + Coro::Timer::sleep 0.05; + } + + # create the playerdir, if necessary, as chargen_race_done did it before + # presumably because of unique maps + aio_mkdir playerdir $pl, 0770; + $pl->chargen_race_done; + + while () { + my $res = query $ns, cf::CS_QUERY_SINGLECHAR, + "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; + + if ($res =~ /^[fF]/) { + $pl->gender (1); + last; + } elsif ($res =~ /^[mM]/) { + $pl->gender (0); + last; + } + Coro::Timer::sleep 0.05; + } + + $ob->reply (undef, "Welcome to Deliantra!"); + + # XXX: Workaround for delayed client ext protocol handshake + $pl->esrv_new_player; + + delete $pl->{deny_save}; } cf::client->attach (on_addme => sub { @@ -232,15 +327,17 @@ if (my $pl = cf::player::find $user) { aio_stat $pl->path and next; my $mtime = (stat _)[9]; - my $hash = $pl->password; + my $token = $pl->password; + + if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { + # player exists and passwords match - we can proceed - if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { - nuke_str $pass; # password matches, wonderful my $pl = cf::player::find $user or next; $pl->connect ($ns); enter_map $pl; - last; + login_done $pl; + return; } elsif (can_cleanup $pl, $mtime) { Coro::Timer::sleep 1; @@ -251,7 +348,6 @@ cf::NDI_RED ); - #TODO: nuke_str (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ or next; @@ -263,8 +359,6 @@ # fall through to creation } else { - nuke_str $pass; - Coro::Timer::sleep 1; $ns->send_drawinfo ( @@ -276,7 +370,7 @@ } } else { # unable to load the playerfile: - # check wether the player dir exists, which means the file is corrupted or + # check whether the player dir exists, which means the file is corrupted or # something very similar. if (!aio_stat cf::player::playerdir $user) { $ns->send_drawinfo ( @@ -289,17 +383,9 @@ } } - # the rest of this function is character creation - $Coro::current->{desc} = "addme($user) chargen"; - - # just to make sure nothing is left over - nuke_playerdir $user; - my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; if ($pass2 ne $pass) { - nuke_str $pass; - nuke_str $pass2; $ns->send_drawinfo ( "The passwords do not match, please try again.", cf::NDI_RED @@ -308,155 +394,78 @@ next; } - nuke_str $pass2; - - my $pl = cf::player::new $user; - $pl->password (encode_password $pass); - nuke_str $pass; - $pl->connect ($ns); - my $ob = $pl->ob; - - $ob->goto ($pl->maplevel, $ob->x, $ob->y); - - while () { - $ob->update_stats; - $pl->save_stats; - - my $res = query $ns, cf::CS_QUERY_SINGLECHAR, - "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; - - if ($res =~ /^[Nn]/) { - last; - } elsif ($res > 0 && $res <= 7) { - my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; - - if ($swap > 0 && $swap <= 7) { - $ob->swap_stats ($res - 1, $swap - 1); - } - } else { - $ob->roll_stats; - } - - Coro::Timer::sleep 0.05; - } - - $ob->set_animation (2); - $ob->add_statbonus; - - while () { - $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); - my $msg = $ob->msg; - $msg =~ s/(?<=\S)\n(?=\S)/ /g; - $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); - - my $res = query $ns, cf::CS_QUERY_SINGLECHAR, - "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; - - last if $res =~ /[dD]/; - - $pl->chargen_race_next; - Coro::Timer::sleep 0.05; - } + last; + } - # create the playerdir, if necessary, as chargen_race_done did it before - # presumably because of unique maps - aio_mkdir playerdir $pl, 0770; - $pl->chargen_race_done; + # lock again, too layz to make this nicer + local $cf::LOGIN_LOCK{$user} = 1; - while () { - my $res = query $ns, cf::CS_QUERY_SINGLECHAR, - "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; - - if ($res =~ /^[fF]/) { - $pl->gender (1); - last; - } elsif ($res =~ /^[mM]/) { - $pl->gender (0); - last; - } - Coro::Timer::sleep 0.05; - } + chargen $ns, $user, $pass; + login_done $ns->pl; + }); +}); - $ob->reply (undef, "Welcome to Deliantra!"); +cf::client->attach ( + on_version => sub { + my ($ns, $arg) = @_; - # XXX: Workaround for delayed client ext protocol handshake - $pl->esrv_new_player; + $ns->ext_msg (nonces => map { join "", map { chr rand 256 } 0..63 } 1..2); + }, +); - delete $pl->{deny_save}; +#cf::register_async_exticmd create_login => sub { +# my ($ns, $reply, $user, $pass) = @_; +# +# $ns->pl and return $ns->destroy; +#}; - last; - } +cf::register_async_exticmd login => sub { + my ($ns, $reply, $user, $hash) = @_; - if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { - $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); - } - }); -}); + $ns->pl and return $ns->destroy; +}; cf::register_command password => sub { my ($pl, $arg) = @_; - my (@args) = split /\s+/, $arg; - - my ($new_pw, $player); - - if ($pl->flag (cf::FLAG_WIZ)) { - ($player, $new_pw) = @args; - } else { - $new_pw = $args[0]; + unless ($pl->flag (cf::FLAG_WIZ)) { + $pl->message ( + "The password can currently only changed by a DM.", + cf::NDI_UNIQUE | cf::NDI_REPLY); + return; } + my (@args) = split /\s+/, $arg; + my ($player, $new_pw) = @args; + if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { $pl->message ( "Usage: password []", cf::NDI_UNIQUE | cf::NDI_REPLY); return; - } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') { - $pl->message ( - "Usage: password ", - cf::NDI_UNIQUE | cf::NDI_REPLY); - return; } - if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) { - unless ($new_pw ne '') { - $new_pw = - join '', - map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } - 1..9; - } - - cf::async { - my $plc = cf::player::find $player; - if ($plc) { - $plc->password (encode_password $new_pw); - $pl->message ( - "Ok, changed password of '$player' to '$new_pw'!", - cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); - } else { - $pl->message ( - "Fail! Couldn't set password for '$player', " - . "he doesn't seem to exist!", - cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); - } - }; - } else { - my $change = delete $pl->{password_change}; + if ($new_pw eq '') { + $new_pw = + join '', + map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } + 1..9; + } - if ($change && (time - $change->[0]) < 60) { + cf::async { + my $plc = cf::player::find $player; + if ($plc) { + $plc->password (encode_password $new_pw); $pl->message ( - "Ok, changed your password!", + "Ok, changed password of '$player' to '$new_pw'!", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); - $pl->contr->password (encode_password $new_pw); - } else { $pl->message ( - "Ok, please confirm your new password by sending " - . "the command again within one minute!", + "Fail! Couldn't set password for '$player', " + . "he doesn't seem to exist!", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); - $pl->{password_change} = [time, $new_pw]; } - } + }; }; cf::register_command quit => sub { @@ -478,9 +487,7 @@ $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); } else { $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); - $pl->ns->flush; cf::async { - ext::highscore::check $pl->ob; $pl->quit_character; }; } @@ -498,22 +505,26 @@ # update respawn position $pl->savebed ($bed->map->path, $bed->x, $bed->y); - cf::async { $pl->save }; - my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; - ext::highscore::check $ob; + cf::async { + my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; + ext::highscore::check $ob; - $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); + $pl->save; - $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { - if ($_[0] !~ /^[yY]/) { - $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); - $pl->deactivate; - $pl->ns->destroy; - } else { - cf::async { $pl->save }; - } - }); + $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); + + my $ns = $pl->ns + or return; + + $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { + if ($_[0] !~ /^[yY]/) { + $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); + $pl->deactivate; + $pl->ns->destroy; + } + }); + }; }, );