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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.42 by root, Wed Apr 18 17:32:06 2007 UTC vs.
Revision 1.109 by root, Tue May 4 21:45:42 2010 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
8 9
9# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
10sub nuke_str { 11sub nuke_str {
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12} 13}
13 14
14sub query { 15sub query {
15 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
16 17
17 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
18 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
19 Coro::schedule while ref $current;
20
21 $current
22} 20}
23 21
24sub can_cleanup { 22sub can_cleanup {
25 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
26 24
39 return unless cf::player::find_active $user; 37 return unless cf::player::find_active $user;
40 38
41 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
42 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
43 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
46 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.", 47 . "this will fix anything.",
50 cf::NDI_RED 48 cf::NDI_RED
51 ); 49 );
52 50
53 1 51 1
54} 52}
55 53
56sub check_clean_save { 54sub safe_spot($) {
57 my ($pl) = @_; 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58 58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
59 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
60 $pl->ns->send_drawinfo ( 86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
61 "You didn't use a savebed to leave this realm. This is very dangerous, " 119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
62 . "as lots of things could happen when you leave by other means, such as cave-ins, " 120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
63 . "or monsters suddenly snapping your body. Better use a savebed next time.", 121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
64 cf::NDI_RED 123 cf::NDI_RED
65 ); 124 );
66 #d#TODO 125 }
67 } 126 }
127
128 $ob->goto ($map, $x, $y);
129}
130
131sub encode_password {
132 crypt $_[0],
133 join '',
134 ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
68} 135}
69 136
70# delete a player directory, be non-blocking AND synchronous... 137# delete a player directory, be non-blocking AND synchronous...
71# (thats hard, so we crap out and fork). 138# (that's hard, so we crap out and fork).
72sub nuke_playerdir { 139sub nuke_playerdir {
73 my ($user) = @_; 140 my ($user) = @_;
74 141
75 aio_stat "$PLAYERDIR/$user"; 142 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
76 system "cd \Q$PLAYERDIR\E "
77 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79}
80 143
81sub send_capabilities { 144 cf::fork_call {
145 rename "$PLAYERDIR/$user", $temp;
146 system "rm", "-rf", $temp;
147 };
148}
149
150cf::client->attach (on_addme => sub {
82 my ($ns) = @_; 151 my ($ns) = @_;
83 152
84 return unless $ns->extcmd;
85
86 $ns->ext_event (capabilities =>
87 # id, name, flags (1 == 2d), edge length
88 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89 );
90}
91
92sub setup {
93 my ($ns, $args) = @_;
94
95 # run through the cmds of setup
96 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97 #
98 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99 # The client then must sort this out
100
101 my %setup = split / +/, $args;
102 while (my ($k, $v) = each %setup) {
103 if ($k eq "sound") {
104 $ns->sound ($v);
105
106 } elsif ($k eq "exp64") {
107 $setup{$k} = 1;
108
109 } elsif ($k eq "spellmon") {
110 $ns->monitor_spells ($v);
111
112 } elsif ($k eq "darkness") {
113 $ns->darkness ($v);
114
115 } elsif ($k eq "map1cmd") {
116 $ns->mapmode (cf::Map1Cmd) if $v > 0;
117
118 } elsif ($k eq "map1acmd") {
119 $ns->mapmode (cf::Map1aCmd) if $v > 0;
120
121 } elsif ($k eq "map2cmd") {
122 # gcfclient bug, map1acmd is sent too late
123 $ns->mapmode (cf::Map1aCmd);
124 $setup{$k} = "FALSE";
125
126 } elsif ($k eq "newmapcmd") {
127 $ns->newmapcmd ($v);
128
129 } elsif ($k eq "mapinfocmd") {
130 $ns->mapinfocmd ($v);
131
132 } elsif ($k eq "extcmd") {
133 $ns->extcmd ($v > 0);
134 send_capabilities $ns;
135
136 } elsif ($k eq "extmap") {
137 $ns->extmap ($v);
138
139 } elsif ($k eq "facecache") {
140 if (!$v) {
141 $v = 1;
142 $setup{$k} = $v;
143 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144 }
145
146 $ns->facecache ($v);
147
148 } elsif ($k eq "faceset") {
149 $ns->faceset (0);
150 $setup{$k} = 0;
151 # $ns->image2 (1)
152
153 } elsif ($k eq "tileset") {
154 $setup{$k} = $ns->faceset ($v & 1);
155
156 } elsif ($k eq "itemcmd") {
157 # Version of the item protocol command to use. Currently,
158 # only supported versions are 1 and 2. Using a numeric
159 # value will make it very easy to extend this in the future.
160 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161
162 $setup{$k} = $ns->itemcmd;
163
164 } elsif ($k eq "mapsize") {
165 my ($x, $y) = split /x/, $v;
166
167 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169
170 $setup{$k} = "${x}x${y}";
171
172 } elsif ($k eq "extendedMapInfos") {
173 $ns->ext_mapinfos ($v);
174
175 } elsif ($k eq "extendedTextInfos") {
176 $ns->has_readable_type ($v);
177
178 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179 $ns->smoothing ($v);
180
181 } elsif ($k eq "fxix") {
182 $ns->fxix ($v);
183
184 } else {
185 # other commands:
186 # sexp: no idea, probably for oudated servers
187 # tick: more stupidity, server should sned a tick per tick
188
189 $setup{$k} = "FALSE";
190 }
191 }
192
193 $ns->send_packet (join " ", setup => %setup);
194
195 cf::datalog setup =>
196 request => $args,
197 reply => \%setup,
198 client => $ns->version,
199 ;
200}
201
202sub addme {
203 my ($ns) = @_;
204
205 if (!$ns->facecache)
206 {
207 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
208
209
210***
211*** WARNING:
212*** Your client does not support face/image caching,
213*** or it has been disabled. Face caching is mandatory
214*** so please enable it or use a newer client.
215***
216*** Look at your client preferences:
217***
218*** CFPlus: all known versions automatically enable the facecache.
219*** cfclient: use the -cache commandline option.
220*** cfclient: map will not redraw automatically (bug).
221*** gcfclient: use -cache commandline option, or enable
222*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
223*** jcrossclient: your client is broken, use CFPlus or gcfclient.
224***
225***
226EOF
227 if ($ns->version =~ /jcrossclient/) {
228 # let them, for now
229 } else {
230 $ns->flush;
231 return $ns->destroy;
232 }
233
234 # $ns->facecache = true;
235 }
236
237 if ($ns->mapmode < cf::Map1aCmd) {
238 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
239
240
241***
242*** WARNING:
243*** Your client is too old. Please upgrade to a newer version.
244EOF
245
246 $ns->flush;
247 return $ns->destroy;
248 }
249
250 $ns->pl and return $ns->destroy; 153 $ns->pl and return $ns->destroy;
251 154
252 $ns->async (sub { 155 $ns->async (sub {
156 $Coro::current->{desc} = "addme init";
157
253 my ($user, $pass); 158 my ($user, $pass);
254 159
255 $ns->send_packet ("addme_success"); 160 $ns->send_packet ("addme_success");
256 161
257 for (;;) { 162 for (;;) {
262 cf::NDI_BLUE 167 cf::NDI_BLUE
263 ); 168 );
264 169
265 # read username 170 # read username
266 while () { 171 while () {
267 $user = query $ns, 0, "What is your name?\n:"; 172 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
268 173
269 if ($cf::LOGIN_LOCK{$user}) { 174 if ($cf::LOGIN_LOCK{$user}) {
270 $ns->send_drawinfo ( 175 $ns->send_drawinfo (
271 "That username is currently used in another login session. " 176 "That username is currently used in another login session. "
272 . "Chose another, or wait till the other session has ended.", 177 . "Chose another, or wait till the other session has ended.",
273 cf::NDI_RED 178 cf::NDI_RED
274 ); 179 );
275 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 180 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
276 last; 181 last;
277 } else { 182 } else {
278 $ns->send_drawinfo ( 183 $ns->send_drawinfo (
279 "Your username contains illegal characters " 184 "Your username contains illegal characters "
280 . "(only a-z, A-Z and 0-9 are allowed), " 185 . "(only a-z, A-Z and 0-9 are allowed), "
281 . "or is not between 3 and 18 characters in length.", 186 . "or is not between 3 and 20 characters in length.",
282 cf::NDI_RED 187 cf::NDI_RED
283 ); 188 );
284 } 189 }
190 Coro::Timer::sleep 0.4;
285 } 191 }
286 192
287 check_playing $ns, $user and next; 193 check_playing $ns, $user and next;
194
195 $Coro::current->{desc} = "addme($user) pass";
288 196
289 $ns->send_drawinfo ( 197 $ns->send_drawinfo (
290 "Welcome $user, please enter your password now. " 198 "Welcome $user, please enter your password now. "
291 . "New users should now choose a password. " 199 . "New users should now choose a password. "
292 . "Anything your client lets you enter is fine.", 200 . "Anything your client lets you enter is fine.",
300 $ns->send_drawinfo ( 208 $ns->send_drawinfo (
301 "Try to use at least three characters as your password please, " 209 "Try to use at least three characters as your password please, "
302 . "that cannot be too much to ask for :)", 210 . "that cannot be too much to ask for :)",
303 cf::NDI_RED 211 cf::NDI_RED
304 ); 212 );
213 Coro::Timer::sleep 0.4;
305 } 214 }
306 215
307 # lock this username for the remainder of this login session 216 # lock this username for the remainder of this login session
308 if ($cf::LOGIN_LOCK{$user}) { 217 if ($cf::LOGIN_LOCK{$user}) {
309 $ns->send_drawinfo ( 218 $ns->send_drawinfo (
315 } 224 }
316 local $cf::LOGIN_LOCK{$user} = 1; 225 local $cf::LOGIN_LOCK{$user} = 1;
317 226
318 check_playing $ns, $user and next; 227 check_playing $ns, $user and next;
319 228
229 $Coro::current->{desc} = "addme($user) check";
230
320 # try to read the user file and check the password 231 # try to read the user file and check the password
321 if (my $pl = cf::player::find $user) { 232 if (my $pl = cf::player::find $user) {
322 aio_stat $pl->path and next; 233 aio_stat $pl->path and next;
323 my $mtime = (stat _)[9]; 234 my $mtime = (stat _)[9];
324 my $hash = $pl->password; 235 my $hash = $pl->password;
326 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 237 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
327 nuke_str $pass; 238 nuke_str $pass;
328 # password matches, wonderful 239 # password matches, wonderful
329 my $pl = cf::player::find $user or next; 240 my $pl = cf::player::find $user or next;
330 $pl->connect ($ns); 241 $pl->connect ($ns);
331 check_clean_save $pl; 242 enter_map $pl;
332 last; 243 last;
333 } elsif (can_cleanup $pl, $mtime) { 244 } elsif (can_cleanup $pl, $mtime) {
334 Coro::Timer::sleep 1; 245 Coro::Timer::sleep 1;
335 246
336 $ns->send_drawinfo ( 247 $ns->send_drawinfo (
377 next; 288 next;
378 } 289 }
379 } 290 }
380 291
381 # the rest of this function is character creation 292 # the rest of this function is character creation
293 $Coro::current->{desc} = "addme($user) chargen";
382 294
383 # just to make sure nothing is left over 295 # just to make sure nothing is left over
384 nuke_playerdir $user; 296 nuke_playerdir $user;
385 297
386 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 298 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
390 nuke_str $pass2; 302 nuke_str $pass2;
391 $ns->send_drawinfo ( 303 $ns->send_drawinfo (
392 "The passwords do not match, please try again.", 304 "The passwords do not match, please try again.",
393 cf::NDI_RED 305 cf::NDI_RED
394 ); 306 );
307 Coro::Timer::sleep 0.5;
395 next; 308 next;
396 } 309 }
397 310
398 nuke_str $pass2; 311 nuke_str $pass2;
399 312
400 my $pl = cf::player::new $user; 313 my $pl = cf::player::new $user;
401 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 314 $pl->password (encode_password $pass);
402 nuke_str $pass; 315 nuke_str $pass;
403 $pl->connect ($ns); 316 $pl->connect ($ns);
404
405 my $ob = $pl->ob; 317 my $ob = $pl->ob;
318
319 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
406 320
407 while () { 321 while () {
408 $ob->update_stats; 322 $ob->update_stats;
409 $pl->save_stats; 323 $pl->save_stats;
410 324
420 $ob->swap_stats ($res - 1, $swap - 1); 334 $ob->swap_stats ($res - 1, $swap - 1);
421 } 335 }
422 } else { 336 } else {
423 $ob->roll_stats; 337 $ob->roll_stats;
424 } 338 }
339
340 Coro::Timer::sleep 0.05;
425 } 341 }
426 342
427 $ob->set_animation (2); 343 $ob->set_animation (2);
428 $ob->add_statbonus; 344 $ob->add_statbonus;
429 345
430 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 346 while () {
431 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 347 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
348 my $msg = $ob->msg;
349 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
350 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
351
352 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
432 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 353 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
433 354
434 $ns->state (cf::ST_CHANGE_CLASS); 355 last if $res =~ /[dD]/;
356
357 $pl->chargen_race_next;
358 Coro::Timer::sleep 0.05;
359 }
360
361 # create the playerdir, if necessary, as chargen_race_done did it before
362 # presumably because of unique maps
363 aio_mkdir playerdir $pl, 0770;
364 $pl->chargen_race_done;
365
366 while () {
367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
368 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
369
370 if ($res =~ /^[fF]/) {
371 $pl->gender (1);
372 last;
373 } elsif ($res =~ /^[mM]/) {
374 $pl->gender (0);
375 last;
376 }
377 Coro::Timer::sleep 0.05;
378 }
379
380 $ob->reply (undef, "Welcome to Deliantra!");
381
382 # XXX: Workaround for delayed client ext protocol handshake
383 $pl->esrv_new_player;
384
435 delete $pl->{deny_save};#d# too early 385 delete $pl->{deny_save};
436 386
437 last; 387 last;
438 } 388 }
389
390 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
391 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
392 }
439 }); 393 });
440} 394});
395
396cf::register_command password => sub {
397 my ($pl, $arg) = @_;
398
399 my (@args) = split /\s+/, $arg;
400
401 my ($new_pw, $player);
402
403 if ($pl->flag (cf::FLAG_WIZ)) {
404 ($player, $new_pw) = @args;
405 } else {
406 $new_pw = $args[0];
407 }
408
409 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
410 $pl->message (
411 "Usage: password <player> [<new password>]",
412 cf::NDI_UNIQUE | cf::NDI_REPLY);
413 return;
414 } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') {
415 $pl->message (
416 "Usage: password <new password>",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) {
422 unless ($new_pw ne '') {
423 $new_pw =
424 join '',
425 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
426 1..9;
427 }
428
429 cf::async {
430 my $plc = cf::player::find $player;
431 if ($plc) {
432 $plc->password (encode_password $new_pw);
433 $pl->message (
434 "Ok, changed password of '$player' to '$new_pw'!",
435 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
436 } else {
437 $pl->message (
438 "Fail! Couldn't set password for '$player', "
439 . "he doesn't seem to exist!",
440 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
441 }
442 };
443 } else {
444 my $change = delete $pl->{password_change};
445
446 if ($change && (time - $change->[0]) < 60) {
447 $pl->message (
448 "Ok, changed your password!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 $pl->contr->password (encode_password $new_pw);
451
452 } else {
453 $pl->message (
454 "Ok, please confirm your new password by sending "
455 . "the command again within one minute!",
456 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
457 $pl->{password_change} = [time, $new_pw];
458 }
459 }
460};
441 461
442cf::register_command quit => sub { 462cf::register_command quit => sub {
443 my ($ob, $arg) = @_; 463 my ($ob, $arg) = @_;
444 464
445 $ob->reply (undef, 465 $ob->send_msg (undef,
446 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 466 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
447 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 467 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
448 cf::NDI_UNIQUE | cf::NDI_RED); 468 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
449}; 469};
450 470
451cf::register_command quit_character => sub { 471cf::register_command quit_character => sub {
452 my ($ob, $arg) = @_; 472 my ($ob, $arg) = @_;
453 473
454 my $pl = $ob->contr; 474 my $pl = $ob->contr;
455 475
456 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 476 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
457 if ($_[0] !~ /^[yY]/) { 477 if ($_[0] !~ /^[yY]/) {
458 $ob->reply (undef, 478 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
459 "Ok, not not quitting then.",
460 cf::NDI_UNIQUE | cf::NDI_RED);
461 } else { 479 } else {
462 $ob->reply (undef, 480 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
463 "Ok, quitting, hope to see you again.",
464 cf::NDI_UNIQUE | cf::NDI_RED);
465 $pl->ns->flush; 481 $pl->ns->flush;
482 cf::async {
483 ext::highscore::check $pl->ob;
466 cf::async { $pl->quit_character }; 484 $pl->quit_character;
485 };
467 } 486 }
468 }); 487 });
469}; 488};
470 489
471cf::object->attach ( 490cf::object->attach (
479 498
480 # update respawn position 499 # update respawn position
481 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 500 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
482 cf::async { $pl->save }; 501 cf::async { $pl->save };
483 502
484 $pl->killer ("left"); 503 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
485 $ob->check_score; 504 ext::highscore::check $ob;
486 505
487 $ob->reply (undef, "In the future, you will wake up here when you die."); 506 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
488 507
489 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 508 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
490 if ($_[0] !~ /^[yY]/) { 509 if ($_[0] !~ /^[yY]/) {
491 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 510 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
492 $pl->deactivate; 511 $pl->deactivate;
511 530
512 if ($cleanly) { 531 if ($cleanly) {
513 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 532 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
514 } else { 533 } else {
515 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 534 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
516 $pl->{unclean_save} = $cf::RUNTIME; 535 $pl->{unclean_save} = $cf::RUNTIME
536 unless safe_spot $pl;
517 } 537 }
518 }, 538 },
519); 539);
520 540
521cf::client->attach (
522 on_addme => \&addme,
523 on_setup => \&setup,
524);
525
526#############################################################################
527
528our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
529our $SAVE_TIMEOUT = 20; # save players every n seconds
530
531our $SCHEDULER = cf::async_ext {
532 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
533 while () {
534 $schedule_interval->next;
535
536 # this weird form of iteration over values is used because
537 # the hash changes underneath us frequently, and for
538 # keeps a direct reference to the value without (in 5.8 perls)
539 # keeping a reference, so this is prone to crashes or worse.
540 my @players = keys %cf::PLAYER;
541 for (@players) {
542 my $pl = $cf::PLAYER{$_}
543 or next;
544 $pl->valid or next;
545
546 eval {
547 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
548 cf::wait_for_tick_begin;
549 $pl->save;
550
551 unless ($pl->active) {
552 # check refcounts, this is tricky and needs to be adjusted to fit server internals
553 my $ob = $pl->ob;
554 Scalar::Util::weaken $pl;
555 Scalar::Util::weaken $ob;
556 my $a_ = $pl->refcnt;#d#
557 my $b_ = $ob->refcnt;#d#
558 my $pl_ref = $pl->refcnt_cnt;
559 my $ob_ref = $ob->refcnt_cnt;
560
561 ## pl_ref == one from object + one from cf::PLAYER
562 ## ob_ref == one from simply being an object
563 if ($pl_ref == 2 && $ob_ref == 1) {
564 warn "player-scheduler destroy ", $ob->name;#d#
565
566 # remove from sight and get fresh "copies"
567 $pl = delete $cf::PLAYER{$ob->name};
568 $ob = $pl->ob;
569
570 $ob->destroy;
571 $pl->destroy;
572 } else {
573 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
574 }
575 }
576 }
577 };
578 warn $@ if $@;
579 Coro::cede;
580 };
581 }
582};
583
584$SCHEDULER->prio (1);
585

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