1 | #! perl # MANDATORY |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | use List::Util qw(min max); |
7 | |
|
|
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
8 | |
9 | |
9 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
10 | sub nuke_str { |
11 | sub nuke_str { |
11 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | } |
13 | } |
13 | |
14 | |
14 | sub query { |
15 | sub query { |
15 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
16 | |
17 | |
17 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
18 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
19 | Coro::schedule while ref $current; |
|
|
20 | |
|
|
21 | $current |
|
|
22 | } |
20 | } |
23 | |
21 | |
24 | sub can_cleanup { |
22 | sub can_cleanup { |
25 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
26 | |
24 | |
… | |
… | |
39 | return unless cf::player::find_active $user; |
37 | return unless cf::player::find_active $user; |
40 | |
38 | |
41 | $ns->send_drawinfo ( |
39 | $ns->send_drawinfo ( |
42 | "That player is already logged in on this server. " |
40 | "That player is already logged in on this server. " |
43 | . "If you want to create a new player, choose another name. " |
41 | . "If you want to create a new player, choose another name. " |
44 | . "If you are already a registered player, make sure nobody " |
42 | . "If you have already a registered, make sure nobody " |
45 | . "else is using your account at this time. If you lost your conenction " |
43 | . "else is using your account at this time. If you lost your connection " |
46 | . "then the server will likely timeout within a minute. If you still " |
44 | . "then the server will likely timeout within a minute. If you still " |
47 | . "cannot log-in after a minute, you are still logged in. Make sure " |
45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
48 | . "you do not have another client running. If you use windows, reboot, " |
46 | . "you do not have another client running. If you use windows, reboot, " |
49 | . "this will fix anything.", |
47 | . "this will fix anything.", |
50 | cf::NDI_RED |
48 | cf::NDI_RED |
51 | ); |
49 | ); |
52 | |
50 | |
53 | 1 |
51 | 1 |
54 | } |
52 | } |
55 | |
53 | |
|
|
54 | sub safe_spot($) { |
|
|
55 | my ($pl) = @_; |
|
|
56 | |
|
|
57 | my $ob = $pl->ob; |
|
|
58 | |
|
|
59 | my $m = $ob->map |
|
|
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
|
62 | my $y = $ob->y; |
|
|
63 | |
|
|
64 | # return 0;#d# |
|
|
65 | # warn join ":", $m->at ($x, $y);#d# |
|
|
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
67 | # return 0; |
|
|
68 | |
|
|
69 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
70 | } |
|
|
71 | |
56 | sub enter_map { |
72 | sub enter_map { |
57 | my ($pl) = @_; |
73 | my ($pl) = @_; |
58 | |
74 | |
|
|
75 | my $ob = $pl->ob; |
|
|
76 | |
59 | my ($map, $x, $y) |
77 | my ($map, $x, $y) |
60 | = $pl->ob->{_link_pos} |
78 | = $ob->{_link_pos} |
61 | ? @{delete $pl->ob->{_link_pos}} |
79 | ? @{delete $ob->{_link_pos}} |
62 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
80 | : ($pl->maplevel, $ob->x, $ob->y); |
63 | |
81 | |
64 | $pl->ob->enter_link; |
82 | $ob->enter_link; |
65 | |
83 | |
|
|
84 | my $m = cf::map::find $map; |
66 | if (my $time = delete $pl->{unclean_save}) { |
85 | my $time = delete $pl->{unclean_save}; |
67 | if (my $m = cf::map::find $map) { |
86 | |
|
|
87 | if ($time && $m) { |
68 | if ($time < $m->{instantiate_time}) { |
88 | if ($time < $m->{instantiate_time}) { |
69 | # the map was reset in the meantime |
89 | # the map was reset in the meantime |
70 | my $age = $cf::RUNTIME - $time; |
90 | my $age = $cf::RUNTIME - $time; |
|
|
91 | |
71 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
92 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
72 | |
93 | |
73 | # for now, just go back to savebed |
94 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
95 | $ob->message ( |
|
|
96 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
97 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
98 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
99 | . "H<You disconnected too long without having used a savebed.>", |
|
|
100 | cf::NDI_RED |
|
|
101 | ); |
|
|
102 | # kill them. |
|
|
103 | # reminds me of the famous badness 10000 syndrome... |
|
|
104 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
105 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
106 | } else { |
74 | ($map, $x, $y) = $pl->savebed; |
107 | ($map, $x, $y) = $pl->savebed; |
75 | |
108 | |
76 | $pl->ns->send_drawinfo ( |
109 | $ob->message ( |
77 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
110 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
78 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
111 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
79 | . "Better use a savebed next time, much worse things could have happened...", |
112 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
113 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
80 | cf::NDI_RED |
114 | cf::NDI_RED |
81 | ); |
115 | ); |
|
|
116 | } |
82 | } else { |
117 | } else { |
83 | $pl->ns->send_drawinfo ( |
118 | $ob->message ( |
84 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
119 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
85 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
120 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
86 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
121 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
122 | . "H<Always apply a bed of reality to disconnect from the server.>", |
87 | cf::NDI_RED |
123 | cf::NDI_RED |
88 | ); |
124 | ); |
89 | } |
|
|
90 | } |
125 | } |
91 | } |
126 | } |
92 | |
127 | |
93 | $pl->ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
|
|
129 | } |
|
|
130 | |
|
|
131 | sub encode_password { |
|
|
132 | crypt $_[0], |
|
|
133 | join '', |
|
|
134 | ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
94 | } |
135 | } |
95 | |
136 | |
96 | # delete a player directory, be non-blocking AND synchronous... |
137 | # delete a player directory, be non-blocking AND synchronous... |
97 | # (thats hard, so we crap out and fork). |
138 | # (that's hard, so we crap out and fork). |
98 | sub nuke_playerdir { |
139 | sub nuke_playerdir { |
99 | my ($user) = @_; |
140 | my ($user) = @_; |
100 | |
141 | |
101 | aio_stat "$PLAYERDIR/$user"; |
142 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
102 | system "cd \Q$PLAYERDIR\E " |
|
|
103 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
104 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
105 | } |
|
|
106 | |
143 | |
107 | sub send_capabilities { |
144 | cf::fork_call { |
|
|
145 | rename "$PLAYERDIR/$user", $temp; |
|
|
146 | system "rm", "-rf", $temp; |
|
|
147 | }; |
|
|
148 | } |
|
|
149 | |
|
|
150 | cf::client->attach (on_addme => sub { |
108 | my ($ns) = @_; |
151 | my ($ns) = @_; |
109 | |
152 | |
110 | return unless $ns->extcmd; |
|
|
111 | |
|
|
112 | $ns->ext_event (capabilities => |
|
|
113 | # id, name, flags (1 == 2d), edge length |
|
|
114 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
|
|
115 | ); |
|
|
116 | } |
|
|
117 | |
|
|
118 | sub setup { |
|
|
119 | my ($ns, $args) = @_; |
|
|
120 | |
|
|
121 | # run through the cmds of setup |
|
|
122 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
|
|
123 | # |
|
|
124 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
|
125 | # The client then must sort this out |
|
|
126 | |
|
|
127 | my %setup = split / +/, $args; |
|
|
128 | while (my ($k, $v) = each %setup) { |
|
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129 | if ($k eq "sound") { |
|
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130 | $ns->sound ($v); |
|
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131 | |
|
|
132 | } elsif ($k eq "exp64") { |
|
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133 | $setup{$k} = 1; |
|
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134 | |
|
|
135 | } elsif ($k eq "spellmon") { |
|
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136 | $ns->monitor_spells ($v); |
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137 | |
|
|
138 | } elsif ($k eq "darkness") { |
|
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139 | $ns->darkness ($v); |
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140 | |
|
|
141 | } elsif ($k eq "map1cmd") { |
|
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142 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
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143 | |
|
|
144 | } elsif ($k eq "map1acmd") { |
|
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145 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
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146 | |
|
|
147 | } elsif ($k eq "map2cmd") { |
|
|
148 | # gcfclient bug, map1acmd is sent too late |
|
|
149 | $ns->mapmode (cf::Map1aCmd); |
|
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150 | $setup{$k} = "FALSE"; |
|
|
151 | |
|
|
152 | } elsif ($k eq "newmapcmd") { |
|
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153 | $ns->newmapcmd ($v); |
|
|
154 | |
|
|
155 | } elsif ($k eq "mapinfocmd") { |
|
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156 | $ns->mapinfocmd ($v); |
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|
157 | |
|
|
158 | } elsif ($k eq "extcmd") { |
|
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159 | $ns->extcmd ($v > 0); |
|
|
160 | send_capabilities $ns; |
|
|
161 | |
|
|
162 | } elsif ($k eq "extmap") { |
|
|
163 | $ns->extmap ($v); |
|
|
164 | |
|
|
165 | } elsif ($k eq "facecache") { |
|
|
166 | if (!$v) { |
|
|
167 | $v = 1; |
|
|
168 | $setup{$k} = $v; |
|
|
169 | $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
|
|
170 | } |
|
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171 | |
|
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172 | $ns->facecache ($v); |
|
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173 | |
|
|
174 | } elsif ($k eq "faceset") { |
|
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175 | $ns->faceset (0); |
|
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176 | $setup{$k} = 0; |
|
|
177 | # $ns->image2 (1) |
|
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178 | |
|
|
179 | } elsif ($k eq "tileset") { |
|
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180 | $setup{$k} = $ns->faceset ($v & 1); |
|
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181 | |
|
|
182 | } elsif ($k eq "itemcmd") { |
|
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183 | # Version of the item protocol command to use. Currently, |
|
|
184 | # only supported versions are 1 and 2. Using a numeric |
|
|
185 | # value will make it very easy to extend this in the future. |
|
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186 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
|
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187 | |
|
|
188 | $setup{$k} = $ns->itemcmd; |
|
|
189 | |
|
|
190 | } elsif ($k eq "mapsize") { |
|
|
191 | my ($x, $y) = split /x/, $v; |
|
|
192 | |
|
|
193 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
|
|
194 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
|
|
195 | |
|
|
196 | $setup{$k} = "${x}x${y}"; |
|
|
197 | |
|
|
198 | } elsif ($k eq "extendedMapInfos") { |
|
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199 | $ns->ext_mapinfos ($v); |
|
|
200 | |
|
|
201 | } elsif ($k eq "extendedTextInfos") { |
|
|
202 | $ns->has_readable_type ($v); |
|
|
203 | |
|
|
204 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
|
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205 | $ns->smoothing ($v); |
|
|
206 | |
|
|
207 | } elsif ($k eq "fxix") { |
|
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208 | $ns->fxix ($v); |
|
|
209 | |
|
|
210 | } elsif ($k eq "msg") { |
|
|
211 | $ns->can_msg ($v); |
|
|
212 | |
|
|
213 | } elsif ($k eq "excmd") { |
|
|
214 | # we support it |
|
|
215 | |
|
|
216 | } else { |
|
|
217 | # other commands: |
|
|
218 | # sexp: no idea, probably for oudated servers |
|
|
219 | # tick: more stupidity, server should send a tick per tick |
|
|
220 | |
|
|
221 | $setup{$k} = "FALSE"; |
|
|
222 | } |
|
|
223 | } |
|
|
224 | |
|
|
225 | $ns->send_packet (join " ", setup => %setup); |
|
|
226 | |
|
|
227 | cf::datalog setup => |
|
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228 | request => $args, |
|
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229 | reply => \%setup, |
|
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230 | client => $ns->version, |
|
|
231 | ; |
|
|
232 | } |
|
|
233 | |
|
|
234 | sub addme { |
|
|
235 | my ($ns) = @_; |
|
|
236 | |
|
|
237 | if (!$ns->facecache) |
|
|
238 | { |
|
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239 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
240 | |
|
|
241 | |
|
|
242 | *** |
|
|
243 | *** WARNING: |
|
|
244 | *** Your client does not support face/image caching, |
|
|
245 | *** or it has been disabled. Face caching is mandatory |
|
|
246 | *** so please enable it or use a newer client. |
|
|
247 | *** |
|
|
248 | *** Look at your client preferences: |
|
|
249 | *** |
|
|
250 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
251 | *** cfclient: use the -cache commandline option. |
|
|
252 | *** cfclient: map will not redraw automatically (bug). |
|
|
253 | *** gcfclient: use -cache commandline option, or enable |
|
|
254 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
255 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
256 | *** |
|
|
257 | *** |
|
|
258 | EOF |
|
|
259 | if ($ns->version =~ /jcrossclient/) { |
|
|
260 | # let them, for now |
|
|
261 | } else { |
|
|
262 | $ns->flush; |
|
|
263 | return $ns->destroy; |
|
|
264 | } |
|
|
265 | |
|
|
266 | # $ns->facecache = true; |
|
|
267 | } |
|
|
268 | |
|
|
269 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
270 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
271 | |
|
|
272 | |
|
|
273 | *** |
|
|
274 | *** WARNING: |
|
|
275 | *** Your client is too old. Please upgrade to a newer version. |
|
|
276 | EOF |
|
|
277 | |
|
|
278 | $ns->flush; |
|
|
279 | return $ns->destroy; |
|
|
280 | } |
|
|
281 | |
|
|
282 | $ns->pl and return $ns->destroy; |
153 | $ns->pl and return $ns->destroy; |
283 | |
154 | |
284 | $ns->async (sub { |
155 | $ns->async (sub { |
|
|
156 | $Coro::current->{desc} = "addme init"; |
|
|
157 | |
285 | my ($user, $pass); |
158 | my ($user, $pass); |
286 | |
159 | |
287 | $ns->send_packet ("addme_success"); |
160 | $ns->send_packet ("addme_success"); |
288 | |
161 | |
289 | for (;;) { |
162 | for (;;) { |
… | |
… | |
294 | cf::NDI_BLUE |
167 | cf::NDI_BLUE |
295 | ); |
168 | ); |
296 | |
169 | |
297 | # read username |
170 | # read username |
298 | while () { |
171 | while () { |
299 | $user = query $ns, 0, "What is your name?\n:"; |
172 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
300 | |
173 | |
301 | if ($cf::LOGIN_LOCK{$user}) { |
174 | if ($cf::LOGIN_LOCK{$user}) { |
302 | $ns->send_drawinfo ( |
175 | $ns->send_drawinfo ( |
303 | "That username is currently used in another login session. " |
176 | "That username is currently used in another login session. " |
304 | . "Chose another, or wait till the other session has ended.", |
177 | . "Chose another, or wait till the other session has ended.", |
305 | cf::NDI_RED |
178 | cf::NDI_RED |
306 | ); |
179 | ); |
307 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
180 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
308 | last; |
181 | last; |
309 | } else { |
182 | } else { |
310 | $ns->send_drawinfo ( |
183 | $ns->send_drawinfo ( |
311 | "Your username contains illegal characters " |
184 | "Your username contains illegal characters " |
312 | . "(only a-z, A-Z and 0-9 are allowed), " |
185 | . "(only a-z, A-Z and 0-9 are allowed), " |
313 | . "or is not between 3 and 18 characters in length.", |
186 | . "or is not between 3 and 20 characters in length.", |
314 | cf::NDI_RED |
187 | cf::NDI_RED |
315 | ); |
188 | ); |
316 | } |
189 | } |
|
|
190 | Coro::Timer::sleep 0.4; |
317 | } |
191 | } |
318 | |
192 | |
319 | check_playing $ns, $user and next; |
193 | check_playing $ns, $user and next; |
|
|
194 | |
|
|
195 | $Coro::current->{desc} = "addme($user) pass"; |
320 | |
196 | |
321 | $ns->send_drawinfo ( |
197 | $ns->send_drawinfo ( |
322 | "Welcome $user, please enter your password now. " |
198 | "Welcome $user, please enter your password now. " |
323 | . "New users should now choose a password. " |
199 | . "New users should now choose a password. " |
324 | . "Anything your client lets you enter is fine.", |
200 | . "Anything your client lets you enter is fine.", |
… | |
… | |
332 | $ns->send_drawinfo ( |
208 | $ns->send_drawinfo ( |
333 | "Try to use at least three characters as your password please, " |
209 | "Try to use at least three characters as your password please, " |
334 | . "that cannot be too much to ask for :)", |
210 | . "that cannot be too much to ask for :)", |
335 | cf::NDI_RED |
211 | cf::NDI_RED |
336 | ); |
212 | ); |
|
|
213 | Coro::Timer::sleep 0.4; |
337 | } |
214 | } |
338 | |
215 | |
339 | # lock this username for the remainder of this login session |
216 | # lock this username for the remainder of this login session |
340 | if ($cf::LOGIN_LOCK{$user}) { |
217 | if ($cf::LOGIN_LOCK{$user}) { |
341 | $ns->send_drawinfo ( |
218 | $ns->send_drawinfo ( |
… | |
… | |
346 | next; |
223 | next; |
347 | } |
224 | } |
348 | local $cf::LOGIN_LOCK{$user} = 1; |
225 | local $cf::LOGIN_LOCK{$user} = 1; |
349 | |
226 | |
350 | check_playing $ns, $user and next; |
227 | check_playing $ns, $user and next; |
|
|
228 | |
|
|
229 | $Coro::current->{desc} = "addme($user) check"; |
351 | |
230 | |
352 | # try to read the user file and check the password |
231 | # try to read the user file and check the password |
353 | if (my $pl = cf::player::find $user) { |
232 | if (my $pl = cf::player::find $user) { |
354 | aio_stat $pl->path and next; |
233 | aio_stat $pl->path and next; |
355 | my $mtime = (stat _)[9]; |
234 | my $mtime = (stat _)[9]; |
… | |
… | |
409 | next; |
288 | next; |
410 | } |
289 | } |
411 | } |
290 | } |
412 | |
291 | |
413 | # the rest of this function is character creation |
292 | # the rest of this function is character creation |
|
|
293 | $Coro::current->{desc} = "addme($user) chargen"; |
414 | |
294 | |
415 | # just to make sure nothing is left over |
295 | # just to make sure nothing is left over |
416 | nuke_playerdir $user; |
296 | nuke_playerdir $user; |
417 | |
297 | |
418 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
298 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
422 | nuke_str $pass2; |
302 | nuke_str $pass2; |
423 | $ns->send_drawinfo ( |
303 | $ns->send_drawinfo ( |
424 | "The passwords do not match, please try again.", |
304 | "The passwords do not match, please try again.", |
425 | cf::NDI_RED |
305 | cf::NDI_RED |
426 | ); |
306 | ); |
|
|
307 | Coro::Timer::sleep 0.5; |
427 | next; |
308 | next; |
428 | } |
309 | } |
429 | |
310 | |
430 | nuke_str $pass2; |
311 | nuke_str $pass2; |
431 | |
312 | |
432 | my $pl = cf::player::new $user; |
313 | my $pl = cf::player::new $user; |
433 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
314 | $pl->password (encode_password $pass); |
434 | nuke_str $pass; |
315 | nuke_str $pass; |
435 | $pl->connect ($ns); |
316 | $pl->connect ($ns); |
436 | my $ob = $pl->ob; |
317 | my $ob = $pl->ob; |
437 | |
318 | |
438 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
319 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
… | |
… | |
453 | $ob->swap_stats ($res - 1, $swap - 1); |
334 | $ob->swap_stats ($res - 1, $swap - 1); |
454 | } |
335 | } |
455 | } else { |
336 | } else { |
456 | $ob->roll_stats; |
337 | $ob->roll_stats; |
457 | } |
338 | } |
|
|
339 | |
|
|
340 | Coro::Timer::sleep 0.05; |
458 | } |
341 | } |
459 | |
342 | |
460 | $ob->set_animation (2); |
343 | $ob->set_animation (2); |
461 | $ob->add_statbonus; |
344 | $ob->add_statbonus; |
462 | |
345 | |
463 | while () { |
346 | while () { |
464 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
347 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
465 | my $msg = $ob->msg; |
348 | my $msg = $ob->msg; |
466 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
349 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
467 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
350 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
468 | |
351 | |
469 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
352 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
470 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
353 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
471 | |
354 | |
472 | last if $res =~ /[dD]/; |
355 | last if $res =~ /[dD]/; |
473 | |
356 | |
474 | $pl->chargen_race_next; |
357 | $pl->chargen_race_next; |
|
|
358 | Coro::Timer::sleep 0.05; |
475 | } |
359 | } |
476 | |
360 | |
|
|
361 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
362 | # presumably because of unique maps |
|
|
363 | aio_mkdir playerdir $pl, 0770; |
477 | $pl->chargen_race_done; |
364 | $pl->chargen_race_done; |
478 | |
365 | |
|
|
366 | while () { |
|
|
367 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
368 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
369 | |
|
|
370 | if ($res =~ /^[fF]/) { |
|
|
371 | $pl->gender (1); |
|
|
372 | last; |
|
|
373 | } elsif ($res =~ /^[mM]/) { |
|
|
374 | $pl->gender (0); |
|
|
375 | last; |
|
|
376 | } |
|
|
377 | Coro::Timer::sleep 0.05; |
|
|
378 | } |
|
|
379 | |
|
|
380 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
381 | |
|
|
382 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
383 | $pl->esrv_new_player; |
|
|
384 | |
479 | delete $pl->{deny_save}; |
385 | delete $pl->{deny_save}; |
480 | |
386 | |
481 | last; |
387 | last; |
482 | } |
388 | } |
|
|
389 | |
|
|
390 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
391 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
|
392 | } |
483 | }); |
393 | }); |
484 | } |
394 | }); |
|
|
395 | |
|
|
396 | cf::register_command password => sub { |
|
|
397 | my ($pl, $arg) = @_; |
|
|
398 | |
|
|
399 | my (@args) = split /\s+/, $arg; |
|
|
400 | |
|
|
401 | my ($new_pw, $player); |
|
|
402 | |
|
|
403 | if ($pl->flag (cf::FLAG_WIZ)) { |
|
|
404 | ($player, $new_pw) = @args; |
|
|
405 | } else { |
|
|
406 | $new_pw = $args[0]; |
|
|
407 | } |
|
|
408 | |
|
|
409 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
410 | $pl->message ( |
|
|
411 | "Usage: password <player> [<new password>]", |
|
|
412 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
413 | return; |
|
|
414 | } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') { |
|
|
415 | $pl->message ( |
|
|
416 | "Usage: password <new password>", |
|
|
417 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
418 | return; |
|
|
419 | } |
|
|
420 | |
|
|
421 | if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) { |
|
|
422 | unless ($new_pw ne '') { |
|
|
423 | $new_pw = |
|
|
424 | join '', |
|
|
425 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
426 | 1..9; |
|
|
427 | } |
|
|
428 | |
|
|
429 | cf::async { |
|
|
430 | my $plc = cf::player::find $player; |
|
|
431 | if ($plc) { |
|
|
432 | $plc->password (encode_password $new_pw); |
|
|
433 | $pl->message ( |
|
|
434 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
435 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
436 | } else { |
|
|
437 | $pl->message ( |
|
|
438 | "Fail! Couldn't set password for '$player', " |
|
|
439 | . "he doesn't seem to exist!", |
|
|
440 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
441 | } |
|
|
442 | }; |
|
|
443 | } else { |
|
|
444 | my $change = delete $pl->{password_change}; |
|
|
445 | |
|
|
446 | if ($change && (time - $change->[0]) < 60) { |
|
|
447 | $pl->message ( |
|
|
448 | "Ok, changed your password!", |
|
|
449 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
450 | $pl->contr->password (encode_password $new_pw); |
|
|
451 | |
|
|
452 | } else { |
|
|
453 | $pl->message ( |
|
|
454 | "Ok, please confirm your new password by sending " |
|
|
455 | . "the command again within one minute!", |
|
|
456 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
457 | $pl->{password_change} = [time, $new_pw]; |
|
|
458 | } |
|
|
459 | } |
|
|
460 | }; |
485 | |
461 | |
486 | cf::register_command quit => sub { |
462 | cf::register_command quit => sub { |
487 | my ($ob, $arg) = @_; |
463 | my ($ob, $arg) = @_; |
488 | |
464 | |
489 | $ob->reply (undef, |
465 | $ob->send_msg (undef, |
490 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
466 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
491 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
467 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
492 | cf::NDI_UNIQUE | cf::NDI_RED); |
468 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
493 | }; |
469 | }; |
494 | |
470 | |
495 | cf::register_command quit_character => sub { |
471 | cf::register_command quit_character => sub { |
496 | my ($ob, $arg) = @_; |
472 | my ($ob, $arg) = @_; |
497 | |
473 | |
498 | my $pl = $ob->contr; |
474 | my $pl = $ob->contr; |
499 | |
475 | |
500 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
476 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
501 | if ($_[0] !~ /^[yY]/) { |
477 | if ($_[0] !~ /^[yY]/) { |
502 | $ob->reply (undef, |
478 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
503 | "Ok, not not quitting then.", |
|
|
504 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
505 | } else { |
479 | } else { |
506 | $ob->reply (undef, |
480 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
507 | "Ok, quitting, hope to see you again.", |
|
|
508 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
509 | $pl->ns->flush; |
481 | $pl->ns->flush; |
|
|
482 | cf::async { |
|
|
483 | ext::highscore::check $pl->ob; |
510 | cf::async { $pl->quit_character }; |
484 | $pl->quit_character; |
|
|
485 | }; |
511 | } |
486 | } |
512 | }); |
487 | }); |
513 | }; |
488 | }; |
514 | |
489 | |
515 | cf::object->attach ( |
490 | cf::object->attach ( |
… | |
… | |
523 | |
498 | |
524 | # update respawn position |
499 | # update respawn position |
525 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
500 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
526 | cf::async { $pl->save }; |
501 | cf::async { $pl->save }; |
527 | |
502 | |
528 | $pl->killer ("left"); |
503 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
529 | $ob->check_score; |
504 | ext::highscore::check $ob; |
530 | |
505 | |
531 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
506 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
532 | |
507 | |
533 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
508 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
534 | if ($_[0] !~ /^[yY]/) { |
509 | if ($_[0] !~ /^[yY]/) { |
535 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
510 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
536 | $pl->deactivate; |
511 | $pl->deactivate; |
… | |
… | |
555 | |
530 | |
556 | if ($cleanly) { |
531 | if ($cleanly) { |
557 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
532 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
558 | } else { |
533 | } else { |
559 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
534 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
560 | $pl->{unclean_save} = $cf::RUNTIME; |
535 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
536 | unless safe_spot $pl; |
561 | } |
537 | } |
562 | }, |
538 | }, |
563 | ); |
539 | ); |
564 | |
540 | |
565 | cf::client->attach ( |
|
|
566 | on_addme => \&addme, |
|
|
567 | on_setup => \&setup, |
|
|
568 | ); |
|
|
569 | |
|
|
570 | ############################################################################# |
|
|
571 | |
|
|
572 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
573 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
574 | |
|
|
575 | our $SCHEDULER = cf::async_ext { |
|
|
576 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
577 | while () { |
|
|
578 | $schedule_interval->next; |
|
|
579 | |
|
|
580 | # this weird form of iteration over values is used because |
|
|
581 | # the hash changes underneath us frequently, and for |
|
|
582 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
583 | # keeping a reference, so this is prone to crashes or worse. |
|
|
584 | my @players = keys %cf::PLAYER; |
|
|
585 | for (@players) { |
|
|
586 | my $pl = $cf::PLAYER{$_} |
|
|
587 | or next; |
|
|
588 | $pl->valid or next; |
|
|
589 | |
|
|
590 | eval { |
|
|
591 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
592 | cf::wait_for_tick_begin; |
|
|
593 | $pl->save; |
|
|
594 | |
|
|
595 | unless ($pl->active || $pl->ns) { |
|
|
596 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
597 | my $ob = $pl->ob; |
|
|
598 | |
|
|
599 | my $pl_ref = $pl->refcnt_cnt; |
|
|
600 | my $ob_ref = $ob->refcnt_cnt; |
|
|
601 | |
|
|
602 | ## pl_ref == object + cf::PLAYER + $pl |
|
|
603 | ## ob_ref == being an object + pl->observe + $ob |
|
|
604 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
605 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
606 | |
|
|
607 | # remove from sight and get fresh "copies" |
|
|
608 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
609 | $ob = $pl->ob; |
|
|
610 | |
|
|
611 | $ob->destroy; |
|
|
612 | $pl->destroy; |
|
|
613 | } else { |
|
|
614 | my $a_ = $pl->refcnt;#d# |
|
|
615 | my $b_ = $ob->refcnt;#d# |
|
|
616 | |
|
|
617 | warn "player-scheduler refcnt ", $ob->name, " pp$pl_ref,pc$a_ op$ob_ref,oc$b_\n";#d# |
|
|
618 | } |
|
|
619 | } |
|
|
620 | } |
|
|
621 | }; |
|
|
622 | warn $@ if $@; |
|
|
623 | Coro::cede; |
|
|
624 | }; |
|
|
625 | } |
|
|
626 | }; |
|
|
627 | |
|
|
628 | $SCHEDULER->prio (1); |
|
|
629 | |
|
|