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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.11 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.111 by root, Sun May 9 22:51:13 2010 UTC

1#! perl 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
28 my $age = time - $mtime; 25 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 26 my $level = $pl->ob->level;
30 27
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 31 || $age > 700 * 86400 # 2 years for everybody else
40 return unless cf::player::find_active $user; 37 return unless cf::player::find_active $user;
41 38
42 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 47 . "this will fix anything.",
51 cf::NDI_RED 48 cf::NDI_RED
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
57sub check_clean_save { 54sub safe_spot($) {
58 my ($pl) = @_; 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
59 58
60 unless (delete $pl->{clean_save}) { 59 my $m = $ob->map
61 #d#TODO 60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
85 my $time = delete $pl->{unclean_save};
86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
124 );
125 }
62 } 126 }
63}
64 127
65# delete a player directory, be non-blocking AND synchronous... 128 $ob->goto ($map, $x, $y);
66# (thats hard, so we crap out and fork). 129}
130
131sub encode_password($) {
132# crypt $_[0],
133# join '',
134# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
145 }
146}
147
148# delete a player directory
67sub nuke_playerdir { 149sub nuke_playerdir {
68 my ($user) = @_; 150 my ($user) = @_;
69 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
70 aio_stat "$PLAYERDIR/$user"; 155 aio_rename "$PLAYERDIR/$user", $temp;
71 system "cd \Q$PLAYERDIR\E " 156 IO::AIO::aio_rmtree $temp;
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74} 157}
75 158
76sub addme { 159cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 160 my ($ns) = @_;
78 161
79 $ns->destroy if $ns->pl; 162 $ns->pl and return $ns->destroy;
80 163
81 $ns->async (sub { 164 $ns->async (sub {
165 $Coro::current->{desc} = "addme init";
166
82 my ($user, $pass); 167 my ($user, $pass);
83 168
84 $ns->send_packet ("addme_success"); 169 $ns->send_packet ("addme_success");
85 170
86 for (;;) { 171 for (;;) {
91 cf::NDI_BLUE 176 cf::NDI_BLUE
92 ); 177 );
93 178
94 # read username 179 # read username
95 while () { 180 while () {
96 $user = query $ns, 0, "What is your name?\n:"; 181 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
97 182
98 if ($cf::LOGIN_LOCK{$user}) { 183 if ($cf::LOGIN_LOCK{$user}) {
99 $ns->send_drawinfo ( 184 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 185 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 186 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 187 cf::NDI_RED
103 ); 188 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 189 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
105 last; 190 last;
106 } else { 191 } else {
107 $ns->send_drawinfo ( 192 $ns->send_drawinfo (
108 "Your username contains illegal characters " 193 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 194 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 195 . "or is not between 3 and 20 characters in length.",
111 cf::NDI_RED 196 cf::NDI_RED
112 ); 197 );
113 } 198 }
199 Coro::Timer::sleep 0.4;
114 } 200 }
115 201
116 check_playing $ns, $user and next; 202 check_playing $ns, $user and next;
203
204 $Coro::current->{desc} = "addme($user) pass";
117 205
118 $ns->send_drawinfo ( 206 $ns->send_drawinfo (
119 "Welcome $user, please enter your password now. " 207 "Welcome $user, please enter your password now. "
120 . "New users should now choose a password. " 208 . "New users should now choose a password. "
121 . "Anything your client lets you enter is fine.", 209 . "Anything your client lets you enter is fine.",
129 $ns->send_drawinfo ( 217 $ns->send_drawinfo (
130 "Try to use at least three characters as your password please, " 218 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 219 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 220 cf::NDI_RED
133 ); 221 );
222 Coro::Timer::sleep 0.4;
134 } 223 }
135 224
136 # lock this username for the remainder of this login session 225 # lock this username for the remainder of this login session
137 if ($cf::LOGIN_LOCK{$user}) { 226 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
144 } 233 }
145 local $cf::LOGIN_LOCK{$user} = 1; 234 local $cf::LOGIN_LOCK{$user} = 1;
146 235
147 check_playing $ns, $user and next; 236 check_playing $ns, $user and next;
148 237
238 $Coro::current->{desc} = "addme($user) check";
239
149 # try to read the user file and check the password 240 # try to read the user file and check the password
150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { 241 if (my $pl = cf::player::find $user) {
242 aio_stat $pl->path and next;
151 my $mtime = (stat $fh)[9]; 243 my $mtime = (stat _)[9];
244 my $token = $pl->password;
152 245
153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; 246 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
154 $buf =~ /^password (\S+)$/m or next; 247 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
155 my $hash = $1;
156
157 if ($hash eq crypt $pass, $hash) {
158 nuke_str $pass; 248 nuke_str $pass;
159 # password matches, wonderful 249 # password matches, wonderful
160 my $pl = cf::player::find $user or next; 250 my $pl = cf::player::find $user or next;
161 $pl->connect ($ns); 251 $pl->connect ($ns);
162 check_clean_save $pl; 252 enter_map $pl;
163 last; 253 last;
164 } elsif (can_cleanup $buf, $mtime) { 254 } elsif (can_cleanup $pl, $mtime) {
165 Coro::Timer::sleep 1; 255 Coro::Timer::sleep 1;
166 256
167 $ns->send_drawinfo ( 257 $ns->send_drawinfo (
168 "Player exists, but password does not match. If this is your account, " 258 "Player exists, but password does not match. If this is your account, "
169 . "please try again. If not, you can now decide to take over this account " 259 . "please try again. If not, you can now decide to take over this account "
177 267
178 # check if the file hasn't changed 268 # check if the file hasn't changed
179 aio_stat cf::player::path $user and next; 269 aio_stat cf::player::path $user and next;
180 $mtime == (stat _)[9] or next; 270 $mtime == (stat _)[9] or next;
181 271
182 nuke_playerdir $user; 272 $pl->quit_character;
183 273
184 # fall through to creation 274 # fall through to creation
185 } else { 275 } else {
186 nuke_str $pass; 276 nuke_str $pass;
187 277
192 . "(check for Numlock and other semi-obvious error sources).", 282 . "(check for Numlock and other semi-obvious error sources).",
193 cf::NDI_RED 283 cf::NDI_RED
194 ); 284 );
195 next; 285 next;
196 } 286 }
287 } else {
288 # unable to load the playerfile:
289 # check wether the player dir exists, which means the file is corrupted or
290 # something very similar.
291 if (!aio_stat cf::player::playerdir $user) {
292 $ns->send_drawinfo (
293 "Unable to retrieve this player. It might be a locked or broken account. "
294 . "If this is your account, ask a dungeon master for assistance. "
295 . "Otherwise choose a different login name.",
296 cf::NDI_RED
297 );
298 next;
299 }
197 } 300 }
198 301
199 # the rest of this function is character creation 302 # the rest of this function is character creation
303 $Coro::current->{desc} = "addme($user) chargen";
200 304
201 # just to make sure nothing is left over 305 # just to make sure nothing is left over
306 # normally, nothing is there.
202 nuke_playerdir $user; 307 nuke_playerdir $user;
203 308
204 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 309 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
205 310
206 if ($pass2 ne $pass) { 311 if ($pass2 ne $pass) {
208 nuke_str $pass2; 313 nuke_str $pass2;
209 $ns->send_drawinfo ( 314 $ns->send_drawinfo (
210 "The passwords do not match, please try again.", 315 "The passwords do not match, please try again.",
211 cf::NDI_RED 316 cf::NDI_RED
212 ); 317 );
318 Coro::Timer::sleep 0.5;
213 next; 319 next;
214 } 320 }
215 321
216 nuke_str $pass2; 322 nuke_str $pass2;
217 323
218 my $pl = cf::player::new $user; 324 my $pl = cf::player::new $user;
219 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 325 $pl->password (encode_password $pass);
220 nuke_str $pass; 326 nuke_str $pass;
221 $pl->connect ($ns); 327 $pl->connect ($ns);
222
223 my $ob = $pl->ob; 328 my $ob = $pl->ob;
329
330 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
224 331
225 while () { 332 while () {
226 $ob->update_stats; 333 $ob->update_stats;
227 $pl->save_stats; 334 $pl->save_stats;
228 335
238 $ob->swap_stats ($res - 1, $swap - 1); 345 $ob->swap_stats ($res - 1, $swap - 1);
239 } 346 }
240 } else { 347 } else {
241 $ob->roll_stats; 348 $ob->roll_stats;
242 } 349 }
350
351 Coro::Timer::sleep 0.05;
243 } 352 }
244 353
245 $ob->set_animation (2); 354 $ob->set_animation (2);
246 $ob->add_statbonus; 355 $ob->add_statbonus;
247 356
248 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 357 while () {
249 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 358 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
359 my $msg = $ob->msg;
360 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
361 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
362
363 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
250 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 364 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
251 365
252 $ns->state (cf::ST_CHANGE_CLASS); 366 last if $res =~ /[dD]/;
367
368 $pl->chargen_race_next;
369 Coro::Timer::sleep 0.05;
370 }
371
372 # create the playerdir, if necessary, as chargen_race_done did it before
373 # presumably because of unique maps
374 aio_mkdir playerdir $pl, 0770;
375 $pl->chargen_race_done;
376
377 while () {
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
380
381 if ($res =~ /^[fF]/) {
382 $pl->gender (1);
383 last;
384 } elsif ($res =~ /^[mM]/) {
385 $pl->gender (0);
386 last;
387 }
388 Coro::Timer::sleep 0.05;
389 }
390
391 $ob->reply (undef, "Welcome to Deliantra!");
392
393 # XXX: Workaround for delayed client ext protocol handshake
394 $pl->esrv_new_player;
395
253 delete $pl->{deny_save};#d# too early 396 delete $pl->{deny_save};
254 397
255 last; 398 last;
256 } 399 }
400
401 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
402 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
403 }
257 }); 404 });
258} 405});
259 406
260# "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit." 407cf::register_command password => sub {
261# "Quitting will delete your character.\nAre you sure you want to quit (y/n):" 408 my ($pl, $arg) = @_;
262# quit, quit_character, save 409
410 my (@args) = split /\s+/, $arg;
411
412 my ($new_pw, $player);
413
414 if ($pl->flag (cf::FLAG_WIZ)) {
415 ($player, $new_pw) = @args;
416 } else {
417 $new_pw = $args[0];
418 }
419
420 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
421 $pl->message (
422 "Usage: password <player> [<new password>]",
423 cf::NDI_UNIQUE | cf::NDI_REPLY);
424 return;
425 } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') {
426 $pl->message (
427 "Usage: password <new password>",
428 cf::NDI_UNIQUE | cf::NDI_REPLY);
429 return;
430 }
431
432 if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) {
433 unless ($new_pw ne '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454 } else {
455 my $change = delete $pl->{password_change};
456
457 if ($change && (time - $change->[0]) < 60) {
458 $pl->message (
459 "Ok, changed your password!",
460 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
461 $pl->contr->password (encode_password $new_pw);
462
463 } else {
464 $pl->message (
465 "Ok, please confirm your new password by sending "
466 . "the command again within one minute!",
467 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
468 $pl->{password_change} = [time, $new_pw];
469 }
470 }
471};
472
473cf::register_command quit => sub {
474 my ($ob, $arg) = @_;
475
476 $ob->send_msg (undef,
477 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
478 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
479 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
480};
481
482cf::register_command quit_character => sub {
483 my ($ob, $arg) = @_;
484
485 my $pl = $ob->contr;
486
487 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
488 if ($_[0] !~ /^[yY]/) {
489 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
490 } else {
491 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
492 cf::async {
493 $pl->quit_character;
494 };
495 }
496 });
497};
263 498
264cf::object->attach ( 499cf::object->attach (
265 type => cf::SAVEBED, 500 type => cf::SAVEBED,
266 on_apply => sub { 501 on_apply => sub {
267 my ($bed, $ob) = @_; 502 my ($bed, $ob) = @_;
268 503
269 return cf::override 0 unless $ob->type == cf::PLAYER; 504 return cf::override 0 unless $ob->type == cf::PLAYER;
270 505
271 my $pl = $ob->pl; 506 my $pl = $ob->contr;
272 507
273 # update respawn position 508 # update respawn position
274 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 509 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
275 510
276 $pl->killer ("left"); 511 cf::async {
277 $ob->check_score; 512 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
513 ext::highscore::check $ob;
278 514
279 $ob->reply (undef, "In the future, you will wake up here when you die."); 515 $pl->save;
280 516
517 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
518
281 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 519 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
282 if ($_[0] !~ /^[yY]/) { 520 if ($_[0] !~ /^[yY]/) {
283 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 521 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
284 $pl->deactivate; 522 $pl->deactivate;
285 $pl->ns->destroy; 523 $pl->ns->destroy;
286 } else {
287 cf::async {
288 $pl->{clean_save} = 1;
289 $pl->save;
290 }; 524 }
291 } 525 });
292 }); 526 };
293 }, 527 },
294); 528);
295 529
296cf::player->attach ( 530cf::player->attach (
297 on_login => sub { 531 on_login => sub {
306 540
307 if ($cleanly) { 541 if ($cleanly) {
308 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 542 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
309 } else { 543 } else {
310 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 544 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
545 $pl->{unclean_save} = $cf::RUNTIME
546 unless safe_spot $pl;
311 } 547 }
312 }, 548 },
313); 549);
314 550
315cf::client->attach (
316 on_addme => \&addme,
317);
318
319#############################################################################
320
321our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
322our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory
323our $SAVE_TIMEOUT = 20; # save players every n seconds
324our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
325
326our $SCHEDULER = cf::async_ext {
327 while () {
328 Coro::Timer::sleep $SCHEDULE_INTERVAL;
329
330 # this weird form of iteration over values is used because
331 # the hash changes underneath us frequently, and for
332 # keeps a direct reference to the value without (in 5.8 perls)
333 # keeping a reference, so this is prone to crashes or worse.
334 my @players = keys %cf::PLAYER;
335 for (@players) {
336 my $pl = $cf::PLAYER{$_}
337 or next;
338 $pl->valid or next;
339
340 eval {
341 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
342 $pl->save;
343 Coro::Timer::sleep $SAVE_INTERVAL;
344 }
345 };
346 warn $@ if $@;
347 Coro::cede;
348 };
349 }
350};
351
352$SCHEDULER->prio (1);
353

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