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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.11 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.24 by root, Tue Jan 9 21:32:42 2007 UTC

21 21
22 $current 22 $current
23} 23}
24 24
25sub can_cleanup { 25sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
27 27
28 my $age = time - $mtime; 28 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
30 30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
145 local $cf::LOGIN_LOCK{$user} = 1; 145 local $cf::LOGIN_LOCK{$user} = 1;
146 146
147 check_playing $ns, $user and next; 147 check_playing $ns, $user and next;
148 148
149 # try to read the user file and check the password 149 # try to read the user file and check the password
150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { 150 if (my $pl = cf::player::find $user) {
151 aio_stat $pl->path and next;
151 my $mtime = (stat $fh)[9]; 152 my $mtime = (stat _)[9];
152
153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
154 $buf =~ /^password (\S+)$/m or next;
155 my $hash = $1; 153 my $hash = $pl->password;
156 154
157 if ($hash eq crypt $pass, $hash) { 155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
158 nuke_str $pass; 156 nuke_str $pass;
159 # password matches, wonderful 157 # password matches, wonderful
160 my $pl = cf::player::find $user or next; 158 my $pl = cf::player::find $user or next;
161 $pl->connect ($ns); 159 $pl->connect ($ns);
162 check_clean_save $pl; 160 check_clean_save $pl;
161 $pl->{clean_save} = 1;
163 last; 162 last;
164 } elsif (can_cleanup $buf, $mtime) { 163 } elsif (can_cleanup $pl, $mtime) {
165 Coro::Timer::sleep 1; 164 Coro::Timer::sleep 1;
166 165
167 $ns->send_drawinfo ( 166 $ns->send_drawinfo (
168 "Player exists, but password does not match. If this is your account, " 167 "Player exists, but password does not match. If this is your account, "
169 . "please try again. If not, you can now decide to take over this account " 168 . "please try again. If not, you can now decide to take over this account "
177 176
178 # check if the file hasn't changed 177 # check if the file hasn't changed
179 aio_stat cf::player::path $user and next; 178 aio_stat cf::player::path $user and next;
180 $mtime == (stat _)[9] or next; 179 $mtime == (stat _)[9] or next;
181 180
182 nuke_playerdir $user; 181 $pl->quit_character;
183 182
184 # fall through to creation 183 # fall through to creation
185 } else { 184 } else {
186 nuke_str $pass; 185 nuke_str $pass;
187 186
255 last; 254 last;
256 } 255 }
257 }); 256 });
258} 257}
259 258
260# "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit." 259cf::register_command quit => sub {
261# "Quitting will delete your character.\nAre you sure you want to quit (y/n):" 260 my ($ob, $arg) = @_;
262# quit, quit_character, save 261
262 $ob->reply (undef,
263 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
264 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
265 cf::NDI_UNIQUE | cf::NDI_RED);
266};
267
268cf::register_command quit_character => sub {
269 my ($ob, $arg) = @_;
270
271 my $pl = $ob->contr;
272
273 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
274 if ($_[0] !~ /^[yY]/) {
275 $ob->reply (undef,
276 "Ok, not not quitting then.",
277 cf::NDI_UNIQUE | cf::NDI_RED);
278 } else {
279 $ob->reply (undef,
280 "Ok, quitting, hope to see you again.",
281 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush;
283 $pl->quit_character;
284 }
285 });
286};
263 287
264cf::object->attach ( 288cf::object->attach (
265 type => cf::SAVEBED, 289 type => cf::SAVEBED,
266 on_apply => sub { 290 on_apply => sub {
267 my ($bed, $ob) = @_; 291 my ($bed, $ob) = @_;
268 292
269 return cf::override 0 unless $ob->type == cf::PLAYER; 293 return cf::override 0 unless $ob->type == cf::PLAYER;
270 294
271 my $pl = $ob->pl; 295 my $pl = $ob->contr;
272 296
273 # update respawn position 297 # update respawn position
274 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 298 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
299 cf::async { $pl->save };
275 300
276 $pl->killer ("left"); 301 $pl->killer ("left");
277 $ob->check_score; 302 $ob->check_score;
278 303
279 $ob->reply (undef, "In the future, you will wake up here when you die."); 304 $ob->reply (undef, "In the future, you will wake up here when you die.");
282 if ($_[0] !~ /^[yY]/) { 307 if ($_[0] !~ /^[yY]/) {
283 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 308 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
284 $pl->deactivate; 309 $pl->deactivate;
285 $pl->ns->destroy; 310 $pl->ns->destroy;
286 } else { 311 } else {
287 cf::async { 312 cf::async { $pl->save };
288 $pl->{clean_save} = 1;
289 $pl->save;
290 };
291 } 313 }
292 }); 314 });
293 }, 315 },
294); 316);
295 317
306 328
307 if ($cleanly) { 329 if ($cleanly) {
308 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 330 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
309 } else { 331 } else {
310 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 332 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
333 delete $pl->{clean_save};
311 } 334 }
312 }, 335 },
313); 336);
314 337
315cf::client->attach ( 338cf::client->attach (
316 on_addme => \&addme, 339 on_addme => \&addme,
317); 340);
318 341
319############################################################################# 342#############################################################################
320 343
321our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 344our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
322our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory
323our $SAVE_TIMEOUT = 20; # save players every n seconds 345our $SAVE_TIMEOUT = 20; # save players every n seconds
324our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
325 346
326our $SCHEDULER = cf::async_ext { 347our $SCHEDULER = cf::async_ext {
327 while () { 348 while () {
328 Coro::Timer::sleep $SCHEDULE_INTERVAL; 349 Coro::Timer::sleep $SCHEDULE_INTERVAL;
329 350
337 or next; 358 or next;
338 $pl->valid or next; 359 $pl->valid or next;
339 360
340 eval { 361 eval {
341 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 362 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
363 $cf::WAIT_FOR_TICK_ONE->wait;
342 $pl->save; 364 $pl->save;
343 Coro::Timer::sleep $SAVE_INTERVAL; 365
366 unless ($pl->active) {
367 # check refcounts, this is tricky and needs to be adjusted to fit server internals
368 my $ob = $pl->ob;
369 Scalar::Util::weaken $pl;
370 Scalar::Util::weaken $ob;
371 my $a_ = $pl->refcnt;#d#
372 my $b_ = $ob->refcnt;#d#
373 my $pl_ref = $pl->refcnt_cnt;
374 my $ob_ref = $ob->refcnt_cnt;
375
376 ## pl_ref == one from object + one from cf::PLAYER
377 ## ob_ref == one from simply being an object
378 if ($pl_ref == 2 && $ob_ref == 1) {
379 warn "player-scheduler destroy ", $ob->name;#d#
380
381 # remove from sight and get fresh "copies"
382 $pl = delete $cf::PLAYER{$ob->name};
383 $ob = $pl->ob;
384
385 $ob->destroy;
386 $pl->destroy;
387 } else {
388 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
389 }
390 }
344 } 391 }
345 }; 392 };
346 warn $@ if $@; 393 warn $@ if $@;
347 Coro::cede; 394 Coro::cede;
348 }; 395 };

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