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/cvs/deliantra/server/ext/login.ext
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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.11 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.26 by root, Thu Jan 18 21:27:19 2007 UTC

1#! perl 1#! perl # MANDATORY
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
21 21
22 $current 22 $current
23} 23}
24 24
25sub can_cleanup { 25sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
27 27
28 my $age = time - $mtime; 28 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
30 30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
55} 55}
56 56
57sub check_clean_save { 57sub check_clean_save {
58 my ($pl) = @_; 58 my ($pl) = @_;
59 59
60 unless (delete $pl->{clean_save}) { 60 if (my $time = delete $pl->{unclean_save}) {
61 $pl->ns->send_drawinfo (
62 "You didn't use a savebed to leave this realm. This is very dangerous, "
63 . "as lots of things could happen when you leave by other means, such as cave-ins, "
64 . "or monsters suddenly snapping your body. Better use a savebed next time.",
65 cf::NDI_RED
66 );
61 #d#TODO 67 #d#TODO
62 } 68 }
63} 69}
64 70
65# delete a player directory, be non-blocking AND synchronous... 71# delete a player directory, be non-blocking AND synchronous...
145 local $cf::LOGIN_LOCK{$user} = 1; 151 local $cf::LOGIN_LOCK{$user} = 1;
146 152
147 check_playing $ns, $user and next; 153 check_playing $ns, $user and next;
148 154
149 # try to read the user file and check the password 155 # try to read the user file and check the password
150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { 156 if (my $pl = cf::player::find $user) {
157 aio_stat $pl->path and next;
151 my $mtime = (stat $fh)[9]; 158 my $mtime = (stat _)[9];
152
153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
154 $buf =~ /^password (\S+)$/m or next;
155 my $hash = $1; 159 my $hash = $pl->password;
156 160
157 if ($hash eq crypt $pass, $hash) { 161 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
158 nuke_str $pass; 162 nuke_str $pass;
159 # password matches, wonderful 163 # password matches, wonderful
160 my $pl = cf::player::find $user or next; 164 my $pl = cf::player::find $user or next;
161 $pl->connect ($ns); 165 $pl->connect ($ns);
162 check_clean_save $pl; 166 check_clean_save $pl;
163 last; 167 last;
164 } elsif (can_cleanup $buf, $mtime) { 168 } elsif (can_cleanup $pl, $mtime) {
165 Coro::Timer::sleep 1; 169 Coro::Timer::sleep 1;
166 170
167 $ns->send_drawinfo ( 171 $ns->send_drawinfo (
168 "Player exists, but password does not match. If this is your account, " 172 "Player exists, but password does not match. If this is your account, "
169 . "please try again. If not, you can now decide to take over this account " 173 . "please try again. If not, you can now decide to take over this account "
177 181
178 # check if the file hasn't changed 182 # check if the file hasn't changed
179 aio_stat cf::player::path $user and next; 183 aio_stat cf::player::path $user and next;
180 $mtime == (stat _)[9] or next; 184 $mtime == (stat _)[9] or next;
181 185
182 nuke_playerdir $user; 186 $pl->quit_character;
183 187
184 # fall through to creation 188 # fall through to creation
185 } else { 189 } else {
186 nuke_str $pass; 190 nuke_str $pass;
187 191
255 last; 259 last;
256 } 260 }
257 }); 261 });
258} 262}
259 263
260# "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit." 264cf::register_command quit => sub {
261# "Quitting will delete your character.\nAre you sure you want to quit (y/n):" 265 my ($ob, $arg) = @_;
262# quit, quit_character, save 266
267 $ob->reply (undef,
268 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
269 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
270 cf::NDI_UNIQUE | cf::NDI_RED);
271};
272
273cf::register_command quit_character => sub {
274 my ($ob, $arg) = @_;
275
276 my $pl = $ob->contr;
277
278 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
279 if ($_[0] !~ /^[yY]/) {
280 $ob->reply (undef,
281 "Ok, not not quitting then.",
282 cf::NDI_UNIQUE | cf::NDI_RED);
283 } else {
284 $ob->reply (undef,
285 "Ok, quitting, hope to see you again.",
286 cf::NDI_UNIQUE | cf::NDI_RED);
287 $pl->ns->flush;
288 $pl->quit_character;
289 }
290 });
291};
263 292
264cf::object->attach ( 293cf::object->attach (
265 type => cf::SAVEBED, 294 type => cf::SAVEBED,
266 on_apply => sub { 295 on_apply => sub {
267 my ($bed, $ob) = @_; 296 my ($bed, $ob) = @_;
268 297
269 return cf::override 0 unless $ob->type == cf::PLAYER; 298 return cf::override 0 unless $ob->type == cf::PLAYER;
270 299
271 my $pl = $ob->pl; 300 my $pl = $ob->contr;
272 301
273 # update respawn position 302 # update respawn position
274 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 303 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
304 cf::async { $pl->save };
275 305
276 $pl->killer ("left"); 306 $pl->killer ("left");
277 $ob->check_score; 307 $ob->check_score;
278 308
279 $ob->reply (undef, "In the future, you will wake up here when you die."); 309 $ob->reply (undef, "In the future, you will wake up here when you die.");
282 if ($_[0] !~ /^[yY]/) { 312 if ($_[0] !~ /^[yY]/) {
283 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 313 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
284 $pl->deactivate; 314 $pl->deactivate;
285 $pl->ns->destroy; 315 $pl->ns->destroy;
286 } else { 316 } else {
287 cf::async { 317 cf::async { $pl->save };
288 $pl->{clean_save} = 1;
289 $pl->save;
290 };
291 } 318 }
292 }); 319 });
293 }, 320 },
294); 321);
295 322
306 333
307 if ($cleanly) { 334 if ($cleanly) {
308 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 335 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
309 } else { 336 } else {
310 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 337 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
338 $pl->{unclean_save} = $cf::RUNTIME;
311 } 339 }
312 }, 340 },
313); 341);
314 342
315cf::client->attach ( 343cf::client->attach (
316 on_addme => \&addme, 344 on_addme => \&addme,
317); 345);
318 346
319############################################################################# 347#############################################################################
320 348
321our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 349our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
322our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory
323our $SAVE_TIMEOUT = 20; # save players every n seconds 350our $SAVE_TIMEOUT = 20; # save players every n seconds
324our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
325 351
326our $SCHEDULER = cf::async_ext { 352our $SCHEDULER = cf::async_ext {
327 while () { 353 while () {
328 Coro::Timer::sleep $SCHEDULE_INTERVAL; 354 Coro::Timer::sleep $SCHEDULE_INTERVAL;
329 355
337 or next; 363 or next;
338 $pl->valid or next; 364 $pl->valid or next;
339 365
340 eval { 366 eval {
341 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 367 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
368 $cf::WAIT_FOR_TICK_ONE->wait;
342 $pl->save; 369 $pl->save;
343 Coro::Timer::sleep $SAVE_INTERVAL; 370
371 unless ($pl->active) {
372 # check refcounts, this is tricky and needs to be adjusted to fit server internals
373 my $ob = $pl->ob;
374 Scalar::Util::weaken $pl;
375 Scalar::Util::weaken $ob;
376 my $a_ = $pl->refcnt;#d#
377 my $b_ = $ob->refcnt;#d#
378 my $pl_ref = $pl->refcnt_cnt;
379 my $ob_ref = $ob->refcnt_cnt;
380
381 ## pl_ref == one from object + one from cf::PLAYER
382 ## ob_ref == one from simply being an object
383 if ($pl_ref == 2 && $ob_ref == 1) {
384 warn "player-scheduler destroy ", $ob->name;#d#
385
386 # remove from sight and get fresh "copies"
387 $pl = delete $cf::PLAYER{$ob->name};
388 $ob = $pl->ob;
389
390 $ob->destroy;
391 $pl->destroy;
392 } else {
393 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
394 }
395 }
344 } 396 }
345 }; 397 };
346 warn $@ if $@; 398 warn $@ if $@;
347 Coro::cede; 399 Coro::cede;
348 }; 400 };

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