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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.11 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.32 by root, Mon Apr 2 18:04:45 2007 UTC

1#! perl 1#! perl # MANDATORY
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
9 10
10# paranoia function to overwrite a string-in-place 11# paranoia function to overwrite a string-in-place
11sub nuke_str { 12sub nuke_str {
21 22
22 $current 23 $current
23} 24}
24 25
25sub can_cleanup { 26sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 27 my ($pl, $mtime) = @_;
27 28
28 my $age = time - $mtime; 29 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 30 my $level = $pl->ob->level;
30 31
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 32 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 35 || $age > 700 * 86400 # 2 years for everybody else
55} 56}
56 57
57sub check_clean_save { 58sub check_clean_save {
58 my ($pl) = @_; 59 my ($pl) = @_;
59 60
60 unless (delete $pl->{clean_save}) { 61 if (my $time = delete $pl->{unclean_save}) {
62 $pl->ns->send_drawinfo (
63 "You didn't use a savebed to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.",
66 cf::NDI_RED
67 );
61 #d#TODO 68 #d#TODO
62 } 69 }
63} 70}
64 71
65# delete a player directory, be non-blocking AND synchronous... 72# delete a player directory, be non-blocking AND synchronous...
74} 81}
75 82
76sub addme { 83sub addme {
77 my ($ns) = @_; 84 my ($ns) = @_;
78 85
79 $ns->destroy if $ns->pl; 86 if (!$ns->facecache)
87 {
88 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
89
90
91***
92*** WARNING:
93*** Your client does not support face/image caching,
94*** or it has been disabled. Face caching is mandatory
95*** so please enable it or use a newer client.
96***
97*** Look at your client preferences:
98***
99*** CFPlus: all known versions automatically enable the facecache.
100*** cfclient: use the -cache commandline option.
101*** cfclient: map will not redraw automatically (bug).
102*** gcfclient: use -cache commandline option, or enable
103*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
104*** jcrossclient: your client is broken, use CFPlus or gcfclient.
105***
106***
107EOF
108 if ($ns->version =~ /jcrossclient/) {
109 # let them, for now
110 } else {
111 $ns->flush;
112 return $ns->destroy;
113 }
114
115 # $ns->facecache = true;
116 }
117
118 $ns->pl and return $ns->destroy;
80 119
81 $ns->async (sub { 120 $ns->async (sub {
82 my ($user, $pass); 121 my ($user, $pass);
83 122
84 $ns->send_packet ("addme_success"); 123 $ns->send_packet ("addme_success");
99 $ns->send_drawinfo ( 138 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 139 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 140 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 141 cf::NDI_RED
103 ); 142 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 143 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 144 last;
106 } else { 145 } else {
107 $ns->send_drawinfo ( 146 $ns->send_drawinfo (
108 "Your username contains illegal characters " 147 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 148 . "(only a-z, A-Z and 0-9 are allowed), "
145 local $cf::LOGIN_LOCK{$user} = 1; 184 local $cf::LOGIN_LOCK{$user} = 1;
146 185
147 check_playing $ns, $user and next; 186 check_playing $ns, $user and next;
148 187
149 # try to read the user file and check the password 188 # try to read the user file and check the password
150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { 189 if (my $pl = cf::player::find $user) {
190 aio_stat $pl->path and next;
151 my $mtime = (stat $fh)[9]; 191 my $mtime = (stat _)[9];
152
153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
154 $buf =~ /^password (\S+)$/m or next;
155 my $hash = $1; 192 my $hash = $pl->password;
156 193
157 if ($hash eq crypt $pass, $hash) { 194 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
158 nuke_str $pass; 195 nuke_str $pass;
159 # password matches, wonderful 196 # password matches, wonderful
160 my $pl = cf::player::find $user or next; 197 my $pl = cf::player::find $user or next;
161 $pl->connect ($ns); 198 $pl->connect ($ns);
162 check_clean_save $pl; 199 check_clean_save $pl;
163 last; 200 last;
164 } elsif (can_cleanup $buf, $mtime) { 201 } elsif (can_cleanup $pl, $mtime) {
165 Coro::Timer::sleep 1; 202 Coro::Timer::sleep 1;
166 203
167 $ns->send_drawinfo ( 204 $ns->send_drawinfo (
168 "Player exists, but password does not match. If this is your account, " 205 "Player exists, but password does not match. If this is your account, "
169 . "please try again. If not, you can now decide to take over this account " 206 . "please try again. If not, you can now decide to take over this account "
177 214
178 # check if the file hasn't changed 215 # check if the file hasn't changed
179 aio_stat cf::player::path $user and next; 216 aio_stat cf::player::path $user and next;
180 $mtime == (stat _)[9] or next; 217 $mtime == (stat _)[9] or next;
181 218
182 nuke_playerdir $user; 219 $pl->quit_character;
183 220
184 # fall through to creation 221 # fall through to creation
185 } else { 222 } else {
186 nuke_str $pass; 223 nuke_str $pass;
187 224
255 last; 292 last;
256 } 293 }
257 }); 294 });
258} 295}
259 296
260# "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit." 297cf::register_command quit => sub {
261# "Quitting will delete your character.\nAre you sure you want to quit (y/n):" 298 my ($ob, $arg) = @_;
262# quit, quit_character, save 299
300 $ob->reply (undef,
301 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
302 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
303 cf::NDI_UNIQUE | cf::NDI_RED);
304};
305
306cf::register_command quit_character => sub {
307 my ($ob, $arg) = @_;
308
309 my $pl = $ob->contr;
310
311 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
312 if ($_[0] !~ /^[yY]/) {
313 $ob->reply (undef,
314 "Ok, not not quitting then.",
315 cf::NDI_UNIQUE | cf::NDI_RED);
316 } else {
317 $ob->reply (undef,
318 "Ok, quitting, hope to see you again.",
319 cf::NDI_UNIQUE | cf::NDI_RED);
320 $pl->ns->flush;
321 cf::async { $pl->quit_character };
322 }
323 });
324};
263 325
264cf::object->attach ( 326cf::object->attach (
265 type => cf::SAVEBED, 327 type => cf::SAVEBED,
266 on_apply => sub { 328 on_apply => sub {
267 my ($bed, $ob) = @_; 329 my ($bed, $ob) = @_;
268 330
269 return cf::override 0 unless $ob->type == cf::PLAYER; 331 return cf::override 0 unless $ob->type == cf::PLAYER;
270 332
271 my $pl = $ob->pl; 333 my $pl = $ob->contr;
272 334
273 # update respawn position 335 # update respawn position
274 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 336 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
337 cf::async { $pl->save };
275 338
276 $pl->killer ("left"); 339 $pl->killer ("left");
277 $ob->check_score; 340 $ob->check_score;
278 341
279 $ob->reply (undef, "In the future, you will wake up here when you die."); 342 $ob->reply (undef, "In the future, you will wake up here when you die.");
282 if ($_[0] !~ /^[yY]/) { 345 if ($_[0] !~ /^[yY]/) {
283 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 346 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
284 $pl->deactivate; 347 $pl->deactivate;
285 $pl->ns->destroy; 348 $pl->ns->destroy;
286 } else { 349 } else {
287 cf::async { 350 cf::async { $pl->save };
288 $pl->{clean_save} = 1;
289 $pl->save;
290 };
291 } 351 }
292 }); 352 });
293 }, 353 },
294); 354);
295 355
306 366
307 if ($cleanly) { 367 if ($cleanly) {
308 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 368 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
309 } else { 369 } else {
310 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 370 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
371 $pl->{unclean_save} = $cf::RUNTIME;
311 } 372 }
312 }, 373 },
313); 374);
314 375
376sub setup {
377 my ($ns, $args) = @_;
378
379 # run through the cmds of setup
380 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
381 #
382 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
383 # The client then must sort this out
384
385 my %setup = split / +/, $args;
386 while (my ($k, $v) = each %setup) {
387
388 if ($k eq "sound") {
389 $ns->sound ($v);
390
391 } elsif ($k eq "exp64") {
392 $setup{$k} = 1;
393
394 } elsif ($k eq "spellmon") {
395 $ns->monitor_spells ($v);
396
397 } elsif ($k eq "darkness") {
398 $ns->darkness ($v);
399
400 } elsif ($k eq "map1cmd") {
401 $ns->mapmode (cf::Map1Cmd) if $v > 0;
402
403 } elsif ($k eq "map1acmd") {
404 $ns->mapmode (cf::Map1aCmd) if $v > 0;
405
406 } elsif ($k eq "newmapcmd") {
407 $ns->newmapcmd ($v);
408
409 } elsif ($k eq "mapinfocmd") {
410 $ns->mapinfocmd ($v);
411
412 } elsif ($k eq "extcmd") {
413 $ns->extcmd ($v > 0);
414
415 } elsif ($k eq "extmap") {
416 $ns->extmap ($v);
417
418 } elsif ($k eq "facecache") {
419 $ns->facecache ($v);
420
421 } elsif ($k eq "faceset") {
422 $ns->faceset (0);
423 $setup{$k} = 0;
424 # $ns->image2 (1)
425
426 } elsif ($k eq "itemcmd") {
427 # Version of the item protocol command to use. Currently,
428 # only supported versions are 1 and 2. Using a numeric
429 # value will make it very easy to extend this in the future.
430 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
431
432 $setup{$k} = $ns->itemcmd;
433
434 } elsif ($k eq "mapsize") {
435 my ($x, $y) = split /x/, $v;
436
437 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
438 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
439
440 $setup{$k} = "${x}x${y}";
441
442 } elsif ($k eq "extendedMapInfos") {
443 $ns->ext_mapinfos ($v);
444
445 } elsif ($k eq "extendedTextInfos") {
446 $ns->has_readable_type ($v);
447
448 } else {
449 # other commands:
450 # sexp: no idea, probably for oudated servers
451 # tick: more stupidity, server should sned a tick per tick
452
453 $setup{$k} = "FALSE";
454 }
455 }
456
457 $ns->send_packet (join " ", setup => %setup);
458
459 cf::datalog setup =>
460 request => $args,
461 reply => \%setup,
462 client => $ns->version,
463 ;
464}
465
315cf::client->attach ( 466cf::client->attach (
316 on_addme => \&addme, 467 on_addme => \&addme,
468 on_setup => \&setup,
317); 469);
318 470
319############################################################################# 471#############################################################################
320 472
321our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 473our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
322our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory
323our $SAVE_TIMEOUT = 20; # save players every n seconds 474our $SAVE_TIMEOUT = 20; # save players every n seconds
324our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
325 475
326our $SCHEDULER = cf::async_ext { 476our $SCHEDULER = cf::async_ext {
477 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
327 while () { 478 while () {
328 Coro::Timer::sleep $SCHEDULE_INTERVAL; 479 $schedule_interval->next;
329 480
330 # this weird form of iteration over values is used because 481 # this weird form of iteration over values is used because
331 # the hash changes underneath us frequently, and for 482 # the hash changes underneath us frequently, and for
332 # keeps a direct reference to the value without (in 5.8 perls) 483 # keeps a direct reference to the value without (in 5.8 perls)
333 # keeping a reference, so this is prone to crashes or worse. 484 # keeping a reference, so this is prone to crashes or worse.
337 or next; 488 or next;
338 $pl->valid or next; 489 $pl->valid or next;
339 490
340 eval { 491 eval {
341 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 492 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
493 $cf::WAIT_FOR_TICK_ONE->wait;
342 $pl->save; 494 $pl->save;
343 Coro::Timer::sleep $SAVE_INTERVAL; 495
496 unless ($pl->active) {
497 # check refcounts, this is tricky and needs to be adjusted to fit server internals
498 my $ob = $pl->ob;
499 Scalar::Util::weaken $pl;
500 Scalar::Util::weaken $ob;
501 my $a_ = $pl->refcnt;#d#
502 my $b_ = $ob->refcnt;#d#
503 my $pl_ref = $pl->refcnt_cnt;
504 my $ob_ref = $ob->refcnt_cnt;
505
506 ## pl_ref == one from object + one from cf::PLAYER
507 ## ob_ref == one from simply being an object
508 if ($pl_ref == 2 && $ob_ref == 1) {
509 warn "player-scheduler destroy ", $ob->name;#d#
510
511 # remove from sight and get fresh "copies"
512 $pl = delete $cf::PLAYER{$ob->name};
513 $ob = $pl->ob;
514
515 $ob->destroy;
516 $pl->destroy;
517 } else {
518 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
519 }
520 }
344 } 521 }
345 }; 522 };
346 warn $@ if $@; 523 warn $@ if $@;
347 Coro::cede; 524 Coro::cede;
348 }; 525 };

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