ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
(Generate patch)

Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.11 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.64 by root, Sat Jul 14 19:27:59 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
25sub can_cleanup { 25sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
27 27
28 my $age = time - $mtime; 28 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
30 30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub enter_map {
58 my ($pl) = @_; 58 my ($pl) = @_;
59 59
60 unless (delete $pl->{clean_save}) { 60 my $ob = $pl->ob;
61 #d#TODO 61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
69 if (my $time = delete $pl->{unclean_save}) {
70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 } else {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
95 . "Better use a savebed next time, much worse things could have happened... "
96 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
97 cf::NDI_RED
98 );
99 }
100 } else {
101 $ob->message (
102 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
103 . "as lots of things could happen when you leave by other means, such as cave-ins, "
104 . "or monsters suddenly snapping your body. Better use a savebed next time. "
105 . "H<Always apply a bed of reality to disconnect from the server.>",
106 cf::NDI_RED
107 );
108 }
109 }
62 } 110 }
111
112 $ob->goto ($map, $x, $y);
63} 113}
64 114
65# delete a player directory, be non-blocking AND synchronous... 115# delete a player directory, be non-blocking AND synchronous...
66# (thats hard, so we crap out and fork). 116# (thats hard, so we crap out and fork).
67sub nuke_playerdir { 117sub nuke_playerdir {
71 system "cd \Q$PLAYERDIR\E " 121 system "cd \Q$PLAYERDIR\E "
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 122 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 123 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74} 124}
75 125
76sub addme { 126cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 127 my ($ns) = @_;
78 128
79 $ns->destroy if $ns->pl; 129 if (!$ns->facecache)
130 {
131 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
132
133
134***
135*** WARNING:
136*** Your client does not support face/image caching,
137*** or it has been disabled. Face caching is mandatory
138*** so please enable it or use a newer client.
139***
140*** Look at your client preferences:
141***
142*** CFPlus: all known versions automatically enable the facecache.
143*** cfclient: use the -cache commandline option.
144*** cfclient: map will not redraw automatically (bug).
145*** gcfclient: use -cache commandline option, or enable
146*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
147*** jcrossclient: your client is broken, use CFPlus or gcfclient.
148***
149***
150EOF
151 if ($ns->version =~ /jcrossclient/) {
152 # let them, for now
153 } else {
154 $ns->flush;
155 return $ns->destroy;
156 }
157
158 # $ns->facecache = true;
159 }
160
161 if ($ns->mapmode < cf::Map1aCmd) {
162 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
163
164
165***
166*** WARNING:
167*** Your client is too old. Please upgrade to a newer version.
168EOF
169
170 $ns->flush;
171 return $ns->destroy;
172 }
173
174 $ns->pl and return $ns->destroy;
80 175
81 $ns->async (sub { 176 $ns->async (sub {
82 my ($user, $pass); 177 my ($user, $pass);
83 178
84 $ns->send_packet ("addme_success"); 179 $ns->send_packet ("addme_success");
99 $ns->send_drawinfo ( 194 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 195 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 196 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 197 cf::NDI_RED
103 ); 198 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 199 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 200 last;
106 } else { 201 } else {
107 $ns->send_drawinfo ( 202 $ns->send_drawinfo (
108 "Your username contains illegal characters " 203 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 204 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 205 . "or is not between 3 and 18 characters in length.",
111 cf::NDI_RED 206 cf::NDI_RED
112 ); 207 );
113 } 208 }
209 Coro::Timer::sleep 0.4;
114 } 210 }
115 211
116 check_playing $ns, $user and next; 212 check_playing $ns, $user and next;
117 213
118 $ns->send_drawinfo ( 214 $ns->send_drawinfo (
129 $ns->send_drawinfo ( 225 $ns->send_drawinfo (
130 "Try to use at least three characters as your password please, " 226 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 227 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 228 cf::NDI_RED
133 ); 229 );
230 Coro::Timer::sleep 0.4;
134 } 231 }
135 232
136 # lock this username for the remainder of this login session 233 # lock this username for the remainder of this login session
137 if ($cf::LOGIN_LOCK{$user}) { 234 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 235 $ns->send_drawinfo (
145 local $cf::LOGIN_LOCK{$user} = 1; 242 local $cf::LOGIN_LOCK{$user} = 1;
146 243
147 check_playing $ns, $user and next; 244 check_playing $ns, $user and next;
148 245
149 # try to read the user file and check the password 246 # try to read the user file and check the password
150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { 247 if (my $pl = cf::player::find $user) {
248 aio_stat $pl->path and next;
151 my $mtime = (stat $fh)[9]; 249 my $mtime = (stat _)[9];
152
153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
154 $buf =~ /^password (\S+)$/m or next;
155 my $hash = $1; 250 my $hash = $pl->password;
156 251
157 if ($hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
158 nuke_str $pass; 253 nuke_str $pass;
159 # password matches, wonderful 254 # password matches, wonderful
160 my $pl = cf::player::find $user or next; 255 my $pl = cf::player::find $user or next;
161 $pl->connect ($ns); 256 $pl->connect ($ns);
162 check_clean_save $pl; 257 enter_map $pl;
163 last; 258 last;
164 } elsif (can_cleanup $buf, $mtime) { 259 } elsif (can_cleanup $pl, $mtime) {
165 Coro::Timer::sleep 1; 260 Coro::Timer::sleep 1;
166 261
167 $ns->send_drawinfo ( 262 $ns->send_drawinfo (
168 "Player exists, but password does not match. If this is your account, " 263 "Player exists, but password does not match. If this is your account, "
169 . "please try again. If not, you can now decide to take over this account " 264 . "please try again. If not, you can now decide to take over this account "
177 272
178 # check if the file hasn't changed 273 # check if the file hasn't changed
179 aio_stat cf::player::path $user and next; 274 aio_stat cf::player::path $user and next;
180 $mtime == (stat _)[9] or next; 275 $mtime == (stat _)[9] or next;
181 276
182 nuke_playerdir $user; 277 $pl->quit_character;
183 278
184 # fall through to creation 279 # fall through to creation
185 } else { 280 } else {
186 nuke_str $pass; 281 nuke_str $pass;
187 282
188 Coro::Timer::sleep 1; 283 Coro::Timer::sleep 1;
189 284
190 $ns->send_drawinfo ( 285 $ns->send_drawinfo (
191 "Wrong username or password. Please try again " 286 "Wrong username or password. Please try again "
192 . "(check for Numlock and other semi-obvious error sources).", 287 . "(check for Numlock and other semi-obvious error sources).",
288 cf::NDI_RED
289 );
290 next;
291 }
292 } else {
293 # unable to load the playerfile:
294 # check wether the player dir exists, which means the file is corrupted or
295 # something very similar.
296 if (!aio_stat cf::player::playerdir $user) {
297 $ns->send_drawinfo (
298 "Unable to retrieve this player. It might be a locked or broken account. "
299 . "If this is your account, ask a dungeon master for assistance. "
300 . "Otherwise choose a different login name.",
193 cf::NDI_RED 301 cf::NDI_RED
194 ); 302 );
195 next; 303 next;
196 } 304 }
197 } 305 }
208 nuke_str $pass2; 316 nuke_str $pass2;
209 $ns->send_drawinfo ( 317 $ns->send_drawinfo (
210 "The passwords do not match, please try again.", 318 "The passwords do not match, please try again.",
211 cf::NDI_RED 319 cf::NDI_RED
212 ); 320 );
321 Coro::Timer::sleep 0.5;
213 next; 322 next;
214 } 323 }
215 324
216 nuke_str $pass2; 325 nuke_str $pass2;
217 326
218 my $pl = cf::player::new $user; 327 my $pl = cf::player::new $user;
219 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 328 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
220 nuke_str $pass; 329 nuke_str $pass;
221 $pl->connect ($ns); 330 $pl->connect ($ns);
222
223 my $ob = $pl->ob; 331 my $ob = $pl->ob;
332
333 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
224 334
225 while () { 335 while () {
226 $ob->update_stats; 336 $ob->update_stats;
227 $pl->save_stats; 337 $pl->save_stats;
228 338
238 $ob->swap_stats ($res - 1, $swap - 1); 348 $ob->swap_stats ($res - 1, $swap - 1);
239 } 349 }
240 } else { 350 } else {
241 $ob->roll_stats; 351 $ob->roll_stats;
242 } 352 }
353
354 Coro::Timer::sleep 0.2;
243 } 355 }
244 356
245 $ob->set_animation (2); 357 $ob->set_animation (2);
246 $ob->add_statbonus; 358 $ob->add_statbonus;
247 359
248 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 360 while () {
249 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 361 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
362 my $msg = $ob->msg;
363 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
364 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
365
366 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
250 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 367 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
251 368
252 $ns->state (cf::ST_CHANGE_CLASS); 369 last if $res =~ /[dD]/;
370
371 $pl->chargen_race_next;
372 Coro::Timer::sleep 0.2;
373 }
374
375 $pl->chargen_race_done;
376
377 while () {
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
380
381 if ($res =~ /^[fF]/) {
382 $pl->gender (1);
383 last;
384 } elsif ($res =~ /^[mM]/) {
385 $pl->gender (0);
386 last;
387 }
388 Coro::Timer::sleep 0.2;
389 }
390
391 $ob->reply (undef, "Welcome to Crossfire!");
392
253 delete $pl->{deny_save};#d# too early 393 delete $pl->{deny_save};
254 394
255 last; 395 last;
256 } 396 }
257 }); 397 });
258} 398});
259 399
260# "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit." 400cf::register_command quit => sub {
261# "Quitting will delete your character.\nAre you sure you want to quit (y/n):" 401 my ($ob, $arg) = @_;
262# quit, quit_character, save 402
403 $ob->reply (undef,
404 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
405 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
406 cf::NDI_UNIQUE | cf::NDI_RED);
407};
408
409cf::register_command quit_character => sub {
410 my ($ob, $arg) = @_;
411
412 my $pl = $ob->contr;
413
414 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
415 if ($_[0] !~ /^[yY]/) {
416 $ob->reply (undef,
417 "Ok, not not quitting then.",
418 cf::NDI_UNIQUE | cf::NDI_RED);
419 } else {
420 $ob->reply (undef,
421 "Ok, quitting, hope to see you again.",
422 cf::NDI_UNIQUE | cf::NDI_RED);
423 $pl->ns->flush;
424 cf::async { $pl->quit_character };
425 }
426 });
427};
263 428
264cf::object->attach ( 429cf::object->attach (
265 type => cf::SAVEBED, 430 type => cf::SAVEBED,
266 on_apply => sub { 431 on_apply => sub {
267 my ($bed, $ob) = @_; 432 my ($bed, $ob) = @_;
268 433
269 return cf::override 0 unless $ob->type == cf::PLAYER; 434 return cf::override 0 unless $ob->type == cf::PLAYER;
270 435
271 my $pl = $ob->pl; 436 my $pl = $ob->contr;
272 437
273 # update respawn position 438 # update respawn position
274 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 439 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
440 cf::async { $pl->save };
275 441
276 $pl->killer ("left"); 442 $pl->killer ("left");
277 $ob->check_score; 443 $ob->check_score;
278 444
279 $ob->reply (undef, "In the future, you will wake up here when you die."); 445 $ob->reply (undef, "In the future, you will wake up here when you die.");
282 if ($_[0] !~ /^[yY]/) { 448 if ($_[0] !~ /^[yY]/) {
283 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 449 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
284 $pl->deactivate; 450 $pl->deactivate;
285 $pl->ns->destroy; 451 $pl->ns->destroy;
286 } else { 452 } else {
287 cf::async { 453 cf::async { $pl->save };
288 $pl->{clean_save} = 1;
289 $pl->save;
290 };
291 } 454 }
292 }); 455 });
293 }, 456 },
294); 457);
295 458
306 469
307 if ($cleanly) { 470 if ($cleanly) {
308 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 471 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
309 } else { 472 } else {
310 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 473 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
474 $pl->{unclean_save} = $cf::RUNTIME;
311 } 475 }
312 }, 476 },
313); 477);
314 478
315cf::client->attach (
316 on_addme => \&addme,
317);
318
319############################################################################# 479#############################################################################
320 480
321our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 481our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
322our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory
323our $SAVE_TIMEOUT = 20; # save players every n seconds 482our $SAVE_TIMEOUT = 20; # save players every n seconds
324our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
325 483
326our $SCHEDULER = cf::async_ext { 484our $SCHEDULER = cf::async_ext {
485 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
327 while () { 486 while () {
328 Coro::Timer::sleep $SCHEDULE_INTERVAL; 487 $schedule_interval->next;
329 488
330 # this weird form of iteration over values is used because 489 # this weird form of iteration over values is used because
331 # the hash changes underneath us frequently, and for 490 # the hash changes underneath us frequently, and for
332 # keeps a direct reference to the value without (in 5.8 perls) 491 # keeps a direct reference to the value without (in 5.8 perls)
333 # keeping a reference, so this is prone to crashes or worse. 492 # keeping a reference, so this is prone to crashes or worse.
337 or next; 496 or next;
338 $pl->valid or next; 497 $pl->valid or next;
339 498
340 eval { 499 eval {
341 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 cf::wait_for_tick_begin;
342 $pl->save; 502 $pl->save;
343 Coro::Timer::sleep $SAVE_INTERVAL; 503
504 unless ($pl->active || $pl->ns) {
505 # check refcounts, this is tricky and needs to be adjusted to fit server internals
506 my $ob = $pl->ob;
507
508 my $pl_ref = $pl->refcnt_cnt;
509 my $ob_ref = $ob->refcnt_cnt;
510
511 ## pl_ref == $pl + ob->contr + %cf::PLAYER
512 ## ob_ref == $ob + pl->observe + simply being an object
513 if ($pl_ref == 3 && $ob_ref == 3) {
514 warn "player-scheduler destroy ", $ob->name;#d#
515
516 # remove from sight and get fresh "copies"
517 $pl = delete $cf::PLAYER{$ob->name};
518 $ob = $pl->ob;
519
520 $pl->destroy; # destroys $ob
521 } else {
522 my $a_ = $pl->refcnt;#d#
523 my $b_ = $ob->refcnt;#d#
524
525 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
526 }
527 }
344 } 528 }
345 }; 529 };
346 warn $@ if $@; 530 warn $@ if $@;
347 Coro::cede; 531 Coro::cede;
348 }; 532 };

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines