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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.11 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.91 by root, Sat Sep 20 00:09:26 2008 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
25sub can_cleanup { 25sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
27 27
28 my $age = time - $mtime; 28 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
30 30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub safe_spot($) {
58 my ($pl) = @_; 58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
59 61
60 unless (delete $pl->{clean_save}) { 62 my $m = $ob->map
61 #d#TODO 63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
75sub enter_map {
76 my ($pl) = @_;
77
78 warn $pl->ob->name, ": enter map 1\n";#d#
79 my $ob = $pl->ob;
80
81 my ($map, $x, $y)
82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y);
85
86 warn $pl->ob->name, ": enter map 2\n";#d#
87 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
89
90 my $m = cf::map::find $map;
91 my $time = delete $pl->{unclean_save};
92 warn $pl->ob->name, ": enter map 4\n";#d#
93
94 if ($time && $m) {
95 if ($time < $m->{instantiate_time}) {
96 # the map was reset in the meantime
97 my $age = $cf::RUNTIME - $time;
98
99 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
100
101 if ($age >= $MAX_DISCONNECT_TIME) {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED
108 );
109 # kill them.
110 # reminds me of the famous badness 10000 syndrome...
111 $ob->stats->hp (-10000); #] if they survive this they deserved to live
112 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 } else {
114 ($map, $x, $y) = $pl->savebed;
115
116 $ob->message (
117 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
118 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
119 . "Better use a savebed next time, much worse things could have happened... "
120 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
121 cf::NDI_RED
122 );
123 }
124 } else {
125 $ob->message (
126 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
127 . "as lots of things could happen when you leave by other means, such as cave-ins, "
128 . "or monsters suddenly snapping your body. Better use a savebed next time. "
129 . "H<Always apply a bed of reality to disconnect from the server.>",
130 cf::NDI_RED
131 );
132 }
62 } 133 }
134
135 warn $pl->ob->name, ": enter map 5\n";#d#
136 #$ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub {
138 warn $pl->ob->name, ": enter map check\n";#d#
139 $_[0]
140 }, sub {
141 warn $pl->ob->name, ": enter map done\n";#d#
142 });
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
63} 145}
64 146
65# delete a player directory, be non-blocking AND synchronous... 147# delete a player directory, be non-blocking AND synchronous...
66# (thats hard, so we crap out and fork). 148# (thats hard, so we crap out and fork).
67sub nuke_playerdir { 149sub nuke_playerdir {
68 my ($user) = @_; 150 my ($user) = @_;
69 151
70 aio_stat "$PLAYERDIR/$user"; 152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
71 system "cd \Q$PLAYERDIR\E "
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74}
75 153
76sub addme { 154 cf::fork_call {
155 rename "$PLAYERDIR/$user", $temp;
156 system "rm", "-rf", $temp;
157 };
158}
159
160cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 161 my ($ns) = @_;
78 162
79 $ns->destroy if $ns->pl; 163 if (!$ns->facecache)
164 {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client does not support face/image caching,
171*** or it has been disabled. Face caching is mandatory
172*** so please enable it or use a newer client.
173***
174*** Look at your client preferences:
175***
176*** deliantra: all known versions automatically enable the facecache.
177*** cfclient: use the -cache commandline option.
178*** cfclient: map will not redraw automatically (bug).
179*** gcfclient: use -cache commandline option, or enable
180*** gcfclient: Client => Configure => Map & Image => Cache Images.
181*** jcrossclient: your client is broken, use deliantra or gcfclient.
182***
183***
184EOF
185 if ($ns->version =~ /jcrossclient/) {
186 # let them, for now
187 } else {
188 $ns->flush;
189 return $ns->destroy;
190 }
191
192 # $ns->facecache = true;
193 }
194
195 if ($ns->mapmode < cf::Map1aCmd) {
196 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
197
198
199***
200*** WARNING:
201*** Your client is too old. Please upgrade to a newer version.
202EOF
203
204 $ns->flush;
205 return $ns->destroy;
206 }
207
208 $ns->pl and return $ns->destroy;
80 209
81 $ns->async (sub { 210 $ns->async (sub {
211 $Coro::current->{desc} = "addme init";
212
82 my ($user, $pass); 213 my ($user, $pass);
83 214
84 $ns->send_packet ("addme_success"); 215 $ns->send_packet ("addme_success");
85 216
86 for (;;) { 217 for (;;) {
91 cf::NDI_BLUE 222 cf::NDI_BLUE
92 ); 223 );
93 224
94 # read username 225 # read username
95 while () { 226 while () {
96 $user = query $ns, 0, "What is your name?\n:"; 227 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
97 228
98 if ($cf::LOGIN_LOCK{$user}) { 229 if ($cf::LOGIN_LOCK{$user}) {
99 $ns->send_drawinfo ( 230 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 231 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 232 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 233 cf::NDI_RED
103 ); 234 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 235 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 236 last;
106 } else { 237 } else {
107 $ns->send_drawinfo ( 238 $ns->send_drawinfo (
108 "Your username contains illegal characters " 239 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 240 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 241 . "or is not between 3 and 18 characters in length.",
111 cf::NDI_RED 242 cf::NDI_RED
112 ); 243 );
113 } 244 }
245 Coro::Timer::sleep 0.4;
114 } 246 }
115 247
116 check_playing $ns, $user and next; 248 check_playing $ns, $user and next;
249
250 $Coro::current->{desc} = "addme($user) pass";
117 251
118 $ns->send_drawinfo ( 252 $ns->send_drawinfo (
119 "Welcome $user, please enter your password now. " 253 "Welcome $user, please enter your password now. "
120 . "New users should now choose a password. " 254 . "New users should now choose a password. "
121 . "Anything your client lets you enter is fine.", 255 . "Anything your client lets you enter is fine.",
129 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
130 "Try to use at least three characters as your password please, " 264 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 265 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 266 cf::NDI_RED
133 ); 267 );
268 Coro::Timer::sleep 0.4;
134 } 269 }
135 270
136 # lock this username for the remainder of this login session 271 # lock this username for the remainder of this login session
137 if ($cf::LOGIN_LOCK{$user}) { 272 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 273 $ns->send_drawinfo (
144 } 279 }
145 local $cf::LOGIN_LOCK{$user} = 1; 280 local $cf::LOGIN_LOCK{$user} = 1;
146 281
147 check_playing $ns, $user and next; 282 check_playing $ns, $user and next;
148 283
284 $Coro::current->{desc} = "addme($user) check";
285
149 # try to read the user file and check the password 286 # try to read the user file and check the password
150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { 287 if (my $pl = cf::player::find $user) {
288 aio_stat $pl->path and next;
151 my $mtime = (stat $fh)[9]; 289 my $mtime = (stat _)[9];
152
153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
154 $buf =~ /^password (\S+)$/m or next;
155 my $hash = $1; 290 my $hash = $pl->password;
156 291
157 if ($hash eq crypt $pass, $hash) { 292 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
158 nuke_str $pass; 293 nuke_str $pass;
159 # password matches, wonderful 294 # password matches, wonderful
160 my $pl = cf::player::find $user or next; 295 my $pl = cf::player::find $user or next;
161 $pl->connect ($ns); 296 $pl->connect ($ns);
162 check_clean_save $pl; 297 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
298 enter_map $pl;
163 last; 299 last;
164 } elsif (can_cleanup $buf, $mtime) { 300 } elsif (can_cleanup $pl, $mtime) {
165 Coro::Timer::sleep 1; 301 Coro::Timer::sleep 1;
166 302
167 $ns->send_drawinfo ( 303 $ns->send_drawinfo (
168 "Player exists, but password does not match. If this is your account, " 304 "Player exists, but password does not match. If this is your account, "
169 . "please try again. If not, you can now decide to take over this account " 305 . "please try again. If not, you can now decide to take over this account "
177 313
178 # check if the file hasn't changed 314 # check if the file hasn't changed
179 aio_stat cf::player::path $user and next; 315 aio_stat cf::player::path $user and next;
180 $mtime == (stat _)[9] or next; 316 $mtime == (stat _)[9] or next;
181 317
182 nuke_playerdir $user; 318 $pl->quit_character;
183 319
184 # fall through to creation 320 # fall through to creation
185 } else { 321 } else {
186 nuke_str $pass; 322 nuke_str $pass;
187 323
192 . "(check for Numlock and other semi-obvious error sources).", 328 . "(check for Numlock and other semi-obvious error sources).",
193 cf::NDI_RED 329 cf::NDI_RED
194 ); 330 );
195 next; 331 next;
196 } 332 }
333 } else {
334 # unable to load the playerfile:
335 # check wether the player dir exists, which means the file is corrupted or
336 # something very similar.
337 if (!aio_stat cf::player::playerdir $user) {
338 $ns->send_drawinfo (
339 "Unable to retrieve this player. It might be a locked or broken account. "
340 . "If this is your account, ask a dungeon master for assistance. "
341 . "Otherwise choose a different login name.",
342 cf::NDI_RED
343 );
344 next;
345 }
197 } 346 }
198 347
199 # the rest of this function is character creation 348 # the rest of this function is character creation
349 $Coro::current->{desc} = "addme($user) chargen";
200 350
201 # just to make sure nothing is left over 351 # just to make sure nothing is left over
202 nuke_playerdir $user; 352 nuke_playerdir $user;
203 353
204 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 354 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
208 nuke_str $pass2; 358 nuke_str $pass2;
209 $ns->send_drawinfo ( 359 $ns->send_drawinfo (
210 "The passwords do not match, please try again.", 360 "The passwords do not match, please try again.",
211 cf::NDI_RED 361 cf::NDI_RED
212 ); 362 );
363 Coro::Timer::sleep 0.5;
213 next; 364 next;
214 } 365 }
215 366
216 nuke_str $pass2; 367 nuke_str $pass2;
217 368
218 my $pl = cf::player::new $user; 369 my $pl = cf::player::new $user;
219 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 370 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
220 nuke_str $pass; 371 nuke_str $pass;
221 $pl->connect ($ns); 372 $pl->connect ($ns);
222
223 my $ob = $pl->ob; 373 my $ob = $pl->ob;
374
375 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
224 376
225 while () { 377 while () {
226 $ob->update_stats; 378 $ob->update_stats;
227 $pl->save_stats; 379 $pl->save_stats;
228 380
238 $ob->swap_stats ($res - 1, $swap - 1); 390 $ob->swap_stats ($res - 1, $swap - 1);
239 } 391 }
240 } else { 392 } else {
241 $ob->roll_stats; 393 $ob->roll_stats;
242 } 394 }
395
396 Coro::Timer::sleep 0.05;
243 } 397 }
244 398
245 $ob->set_animation (2); 399 $ob->set_animation (2);
246 $ob->add_statbonus; 400 $ob->add_statbonus;
247 401
248 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 402 while () {
249 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 403 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
404 my $msg = $ob->msg;
405 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
406 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
407
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
250 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 409 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
251 410
252 $ns->state (cf::ST_CHANGE_CLASS); 411 last if $res =~ /[dD]/;
412
413 $pl->chargen_race_next;
414 Coro::Timer::sleep 0.2;
415 }
416
417 # create the playerdir, if necessary, as chargen_race_done did it before
418 # presumably because of unique maps
419 aio_mkdir playerdir $pl, 0770;
420 $pl->chargen_race_done;
421
422 while () {
423 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
424 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
425
426 if ($res =~ /^[fF]/) {
427 $pl->gender (1);
428 last;
429 } elsif ($res =~ /^[mM]/) {
430 $pl->gender (0);
431 last;
432 }
433 Coro::Timer::sleep 0.2;
434 }
435
436 $ob->reply (undef, "Welcome to Deliantra!");
437
253 delete $pl->{deny_save};#d# too early 438 delete $pl->{deny_save};
254 439
255 last; 440 last;
256 } 441 }
257 }); 442 });
258} 443});
259 444
260# "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit." 445cf::register_command quit => sub {
261# "Quitting will delete your character.\nAre you sure you want to quit (y/n):" 446 my ($ob, $arg) = @_;
262# quit, quit_character, save 447
448 $ob->reply (undef,
449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451 cf::NDI_UNIQUE | cf::NDI_RED);
452};
453
454cf::register_command quit_character => sub {
455 my ($ob, $arg) = @_;
456
457 my $pl = $ob->contr;
458
459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460 if ($_[0] !~ /^[yY]/) {
461 $ob->reply (undef,
462 "Ok, not not quitting then.",
463 cf::NDI_UNIQUE | cf::NDI_RED);
464 } else {
465 $ob->reply (undef,
466 "Ok, quitting, hope to see you again.",
467 cf::NDI_UNIQUE | cf::NDI_RED);
468 $pl->ns->flush;
469 cf::async { $pl->quit_character };
470 }
471 });
472};
263 473
264cf::object->attach ( 474cf::object->attach (
265 type => cf::SAVEBED, 475 type => cf::SAVEBED,
266 on_apply => sub { 476 on_apply => sub {
267 my ($bed, $ob) = @_; 477 my ($bed, $ob) = @_;
268 478
269 return cf::override 0 unless $ob->type == cf::PLAYER; 479 return cf::override 0 unless $ob->type == cf::PLAYER;
270 480
271 my $pl = $ob->pl; 481 my $pl = $ob->contr;
272 482
273 # update respawn position 483 # update respawn position
274 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 484 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
485 cf::async { $pl->save };
275 486
276 $pl->killer ("left"); 487 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
277 $ob->check_score; 488 $ob->check_score;
278 489
279 $ob->reply (undef, "In the future, you will wake up here when you die."); 490 $ob->reply (undef, "In the future, you will wake up here when you die.");
280 491
281 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
282 if ($_[0] !~ /^[yY]/) { 493 if ($_[0] !~ /^[yY]/) {
283 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 494 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
284 $pl->deactivate; 495 $pl->deactivate;
285 $pl->ns->destroy; 496 $pl->ns->destroy;
286 } else { 497 } else {
287 cf::async { 498 cf::async { $pl->save };
288 $pl->{clean_save} = 1;
289 $pl->save;
290 };
291 } 499 }
292 }); 500 });
293 }, 501 },
294); 502);
295 503
306 514
307 if ($cleanly) { 515 if ($cleanly) {
308 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 516 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
309 } else { 517 } else {
310 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 518 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
519 $pl->{unclean_save} = $cf::RUNTIME
520 unless safe_spot $pl;
311 } 521 }
312 }, 522 },
313); 523);
314 524
315cf::client->attach (
316 on_addme => \&addme,
317);
318 525
319#############################################################################
320
321our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
322our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory
323our $SAVE_TIMEOUT = 20; # save players every n seconds
324our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
325
326our $SCHEDULER = cf::async_ext {
327 while () {
328 Coro::Timer::sleep $SCHEDULE_INTERVAL;
329
330 # this weird form of iteration over values is used because
331 # the hash changes underneath us frequently, and for
332 # keeps a direct reference to the value without (in 5.8 perls)
333 # keeping a reference, so this is prone to crashes or worse.
334 my @players = keys %cf::PLAYER;
335 for (@players) {
336 my $pl = $cf::PLAYER{$_}
337 or next;
338 $pl->valid or next;
339
340 eval {
341 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
342 $pl->save;
343 Coro::Timer::sleep $SAVE_INTERVAL;
344 }
345 };
346 warn $@ if $@;
347 Coro::cede;
348 };
349 }
350};
351
352$SCHEDULER->prio (1);
353

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