… | |
… | |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use Deliantra::Util (); |
7 | |
8 | |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
|
|
10 | # paranoia function to overwrite a string-in-place |
|
|
11 | sub nuke_str { |
|
|
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
|
|
13 | } |
|
|
14 | |
10 | |
15 | sub query { |
11 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
12 | my ($ns, $flags, $text) = @_; |
17 | |
13 | |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
14 | $ns->query ($flags, $text, Coro::rouse_cb); |
… | |
… | |
58 | |
54 | |
59 | my $m = $ob->map |
55 | my $m = $ob->map |
60 | or return; |
56 | or return; |
61 | my $x = $ob->x; |
57 | my $x = $ob->x; |
62 | my $y = $ob->y; |
58 | my $y = $ob->y; |
|
|
59 | |
|
|
60 | # never happens normally, but helps when shell users make mistakes |
|
|
61 | $m->linkable |
|
|
62 | or return 1; |
63 | |
63 | |
64 | # return 0;#d# |
64 | # return 0;#d# |
65 | # warn join ":", $m->at ($x, $y);#d# |
65 | # warn join ":", $m->at ($x, $y);#d# |
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
67 | # return 0; |
67 | # return 0; |
… | |
… | |
127 | |
127 | |
128 | $ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
129 | } |
129 | } |
130 | |
130 | |
131 | sub encode_password($) { |
131 | sub encode_password($) { |
132 | # crypt $_[0], |
|
|
133 | # join '', |
|
|
134 | # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
|
|
135 | "!" . unpack "H*", $_[0] |
132 | "!" . unpack "H*", $_[0] |
136 | } |
133 | } |
137 | |
134 | |
138 | sub compare_password($$) { |
135 | sub compare_password($$) { |
139 | my ($pass, $token) = @_; |
136 | my ($pass, $token) = @_; |
140 | |
137 | |
141 | if ($token =~ /\!(.*)/) { |
138 | if ($token =~ /!!(.*)/) { |
|
|
139 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
|
140 | } elsif ($token =~ /!(.*)/) { |
142 | return $pass eq pack "H*", $1; |
141 | return $pass eq pack "H*", $1; |
143 | } else { |
142 | } else { |
144 | return $token eq crypt $pass, $token; |
143 | return $token eq crypt $pass, $token; |
145 | } |
144 | } |
146 | } |
145 | } |
147 | |
146 | |
148 | # delete a player directory, be non-blocking AND synchronous... |
147 | # delete a player directory |
149 | # (that's hard, so we crap out and fork). |
|
|
150 | sub nuke_playerdir { |
148 | sub nuke_playerdir { |
151 | my ($user) = @_; |
149 | my ($user) = @_; |
152 | |
150 | |
|
|
151 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
|
152 | |
153 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
153 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
154 | |
|
|
155 | cf::fork_call { |
|
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156 | rename "$PLAYERDIR/$user", $temp; |
154 | aio_rename "$PLAYERDIR/$user", $temp; |
157 | system "rm", "-rf", $temp; |
155 | IO::AIO::aio_rmtree $temp; |
|
|
156 | } |
|
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157 | |
|
|
158 | sub login_done { |
|
|
159 | my ($pl) = @_; |
|
|
160 | |
|
|
161 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
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162 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
158 | }; |
163 | } |
|
|
164 | } |
|
|
165 | |
|
|
166 | sub chargen { |
|
|
167 | my ($ns, $user, $pass) = @_; |
|
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168 | |
|
|
169 | # the rest of this function is character creation |
|
|
170 | $Coro::current->{desc} = "addme($user) chargen"; |
|
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171 | |
|
|
172 | # just to make sure nothing is left over |
|
|
173 | # normally, nothing is there. |
|
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174 | nuke_playerdir $user; |
|
|
175 | |
|
|
176 | my $pl = cf::player::new $user; |
|
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177 | $pl->password (encode_password $pass); |
|
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178 | $pl->connect ($ns); |
|
|
179 | my $ob = $pl->ob; |
|
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180 | |
|
|
181 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
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182 | |
|
|
183 | while () { |
|
|
184 | $ob->update_stats; |
|
|
185 | $pl->save_stats; |
|
|
186 | |
|
|
187 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
188 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
189 | |
|
|
190 | if ($res =~ /^[Nn]/) { |
|
|
191 | last; |
|
|
192 | } elsif ($res > 0 && $res <= 7) { |
|
|
193 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
194 | |
|
|
195 | if ($swap > 0 && $swap <= 7) { |
|
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196 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
197 | } |
|
|
198 | } else { |
|
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199 | $ob->roll_stats; |
|
|
200 | } |
|
|
201 | |
|
|
202 | Coro::Timer::sleep 0.05; |
|
|
203 | } |
|
|
204 | |
|
|
205 | $ob->set_animation (2); |
|
|
206 | $ob->add_statbonus; |
|
|
207 | |
|
|
208 | while () { |
|
|
209 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
210 | my $msg = $ob->msg; |
|
|
211 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
212 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
213 | |
|
|
214 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
215 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
216 | |
|
|
217 | last if $res =~ /[dD]/; |
|
|
218 | |
|
|
219 | $pl->chargen_race_next; |
|
|
220 | Coro::Timer::sleep 0.05; |
|
|
221 | } |
|
|
222 | |
|
|
223 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
224 | # presumably because of unique maps |
|
|
225 | aio_mkdir playerdir $pl, 0770; |
|
|
226 | $pl->chargen_race_done; |
|
|
227 | |
|
|
228 | while () { |
|
|
229 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
230 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
231 | |
|
|
232 | if ($res =~ /^[fF]/) { |
|
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233 | $pl->gender (1); |
|
|
234 | last; |
|
|
235 | } elsif ($res =~ /^[mM]/) { |
|
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236 | $pl->gender (0); |
|
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237 | last; |
|
|
238 | } |
|
|
239 | Coro::Timer::sleep 0.05; |
|
|
240 | } |
|
|
241 | |
|
|
242 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
243 | |
|
|
244 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
245 | $pl->esrv_new_player; |
|
|
246 | |
|
|
247 | delete $pl->{deny_save}; |
159 | } |
248 | } |
160 | |
249 | |
161 | cf::client->attach (on_addme => sub { |
250 | cf::client->attach (on_addme => sub { |
162 | my ($ns) = @_; |
251 | my ($ns) = @_; |
163 | |
252 | |
… | |
… | |
244 | aio_stat $pl->path and next; |
333 | aio_stat $pl->path and next; |
245 | my $mtime = (stat _)[9]; |
334 | my $mtime = (stat _)[9]; |
246 | my $token = $pl->password; |
335 | my $token = $pl->password; |
247 | |
336 | |
248 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
337 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
|
|
338 | # player exists and passwords match - we can proceed |
|
|
339 | |
249 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
340 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
250 | nuke_str $pass; |
|
|
251 | # password matches, wonderful |
341 | # password matches, wonderful |
252 | my $pl = cf::player::find $user or next; |
342 | my $pl = cf::player::find $user or next; |
253 | $pl->connect ($ns); |
343 | $pl->connect ($ns); |
254 | enter_map $pl; |
344 | enter_map $pl; |
|
|
345 | login_done $pl; |
255 | last; |
346 | return; |
256 | } elsif (can_cleanup $pl, $mtime) { |
347 | } elsif (can_cleanup $pl, $mtime) { |
257 | Coro::Timer::sleep 1; |
348 | Coro::Timer::sleep 1; |
258 | |
349 | |
259 | $ns->send_drawinfo ( |
350 | $ns->send_drawinfo ( |
260 | "Player exists, but password does not match. If this is your account, " |
351 | "Player exists, but password does not match. If this is your account, " |
261 | . "please try again. If not, you can now decide to take over this account " |
352 | . "please try again. If not, you can now decide to take over this account " |
262 | . "because it has not been in-use for some time.", |
353 | . "because it has not been in-use for some time.", |
263 | cf::NDI_RED |
354 | cf::NDI_RED |
264 | ); |
355 | ); |
265 | |
356 | |
266 | #TODO: nuke_str |
|
|
267 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
357 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
268 | or next; |
358 | or next; |
269 | |
359 | |
270 | # check if the file hasn't changed |
360 | # check if the file hasn't changed |
271 | aio_stat cf::player::path $user and next; |
361 | aio_stat cf::player::path $user and next; |
… | |
… | |
273 | |
363 | |
274 | $pl->quit_character; |
364 | $pl->quit_character; |
275 | |
365 | |
276 | # fall through to creation |
366 | # fall through to creation |
277 | } else { |
367 | } else { |
278 | nuke_str $pass; |
|
|
279 | |
|
|
280 | Coro::Timer::sleep 1; |
368 | Coro::Timer::sleep 1; |
281 | |
369 | |
282 | $ns->send_drawinfo ( |
370 | $ns->send_drawinfo ( |
283 | "Wrong username or password. Please try again " |
371 | "Wrong username or password. Please try again " |
284 | . "(check for Numlock and other semi-obvious error sources).", |
372 | . "(check for Numlock and other semi-obvious error sources).", |
… | |
… | |
286 | ); |
374 | ); |
287 | next; |
375 | next; |
288 | } |
376 | } |
289 | } else { |
377 | } else { |
290 | # unable to load the playerfile: |
378 | # unable to load the playerfile: |
291 | # check wether the player dir exists, which means the file is corrupted or |
379 | # check whether the player dir exists, which means the file is corrupted or |
292 | # something very similar. |
380 | # something very similar. |
293 | if (!aio_stat cf::player::playerdir $user) { |
381 | if (!aio_stat cf::player::playerdir $user) { |
294 | $ns->send_drawinfo ( |
382 | $ns->send_drawinfo ( |
295 | "Unable to retrieve this player. It might be a locked or broken account. " |
383 | "Unable to retrieve this player. It might be a locked or broken account. " |
296 | . "If this is your account, ask a dungeon master for assistance. " |
384 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
299 | ); |
387 | ); |
300 | next; |
388 | next; |
301 | } |
389 | } |
302 | } |
390 | } |
303 | |
391 | |
304 | # the rest of this function is character creation |
|
|
305 | $Coro::current->{desc} = "addme($user) chargen"; |
|
|
306 | |
|
|
307 | # just to make sure nothing is left over |
|
|
308 | nuke_playerdir $user; |
|
|
309 | |
|
|
310 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
392 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
311 | |
393 | |
312 | if ($pass2 ne $pass) { |
394 | if ($pass2 ne $pass) { |
313 | nuke_str $pass; |
|
|
314 | nuke_str $pass2; |
|
|
315 | $ns->send_drawinfo ( |
395 | $ns->send_drawinfo ( |
316 | "The passwords do not match, please try again.", |
396 | "The passwords do not match, please try again.", |
317 | cf::NDI_RED |
397 | cf::NDI_RED |
318 | ); |
398 | ); |
319 | Coro::Timer::sleep 0.5; |
399 | Coro::Timer::sleep 0.5; |
320 | next; |
400 | next; |
321 | } |
401 | } |
322 | |
402 | |
323 | nuke_str $pass2; |
|
|
324 | |
|
|
325 | my $pl = cf::player::new $user; |
|
|
326 | $pl->password (encode_password $pass); |
|
|
327 | nuke_str $pass; |
|
|
328 | $pl->connect ($ns); |
|
|
329 | my $ob = $pl->ob; |
|
|
330 | |
|
|
331 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
|
332 | |
|
|
333 | while () { |
|
|
334 | $ob->update_stats; |
|
|
335 | $pl->save_stats; |
|
|
336 | |
|
|
337 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
338 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
339 | |
|
|
340 | if ($res =~ /^[Nn]/) { |
|
|
341 | last; |
|
|
342 | } elsif ($res > 0 && $res <= 7) { |
|
|
343 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
344 | |
|
|
345 | if ($swap > 0 && $swap <= 7) { |
|
|
346 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
347 | } |
|
|
348 | } else { |
|
|
349 | $ob->roll_stats; |
|
|
350 | } |
|
|
351 | |
|
|
352 | Coro::Timer::sleep 0.05; |
|
|
353 | } |
|
|
354 | |
|
|
355 | $ob->set_animation (2); |
|
|
356 | $ob->add_statbonus; |
|
|
357 | |
|
|
358 | while () { |
|
|
359 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
360 | my $msg = $ob->msg; |
|
|
361 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
362 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
363 | |
|
|
364 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
365 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
366 | |
|
|
367 | last if $res =~ /[dD]/; |
|
|
368 | |
|
|
369 | $pl->chargen_race_next; |
|
|
370 | Coro::Timer::sleep 0.05; |
|
|
371 | } |
|
|
372 | |
|
|
373 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
374 | # presumably because of unique maps |
|
|
375 | aio_mkdir playerdir $pl, 0770; |
|
|
376 | $pl->chargen_race_done; |
|
|
377 | |
|
|
378 | while () { |
|
|
379 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
380 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
381 | |
|
|
382 | if ($res =~ /^[fF]/) { |
|
|
383 | $pl->gender (1); |
|
|
384 | last; |
|
|
385 | } elsif ($res =~ /^[mM]/) { |
|
|
386 | $pl->gender (0); |
|
|
387 | last; |
|
|
388 | } |
|
|
389 | Coro::Timer::sleep 0.05; |
|
|
390 | } |
|
|
391 | |
|
|
392 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
393 | |
|
|
394 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
395 | $pl->esrv_new_player; |
|
|
396 | |
|
|
397 | delete $pl->{deny_save}; |
|
|
398 | |
|
|
399 | last; |
403 | last; |
400 | } |
404 | } |
401 | |
405 | |
402 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
406 | # lock again, too layz to make this nicer |
403 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
407 | local $cf::LOGIN_LOCK{$user} = 1; |
404 | } |
408 | |
|
|
409 | chargen $ns, $user, $pass; |
|
|
410 | login_done $ns->pl; |
405 | }); |
411 | }); |
406 | }); |
412 | }); |
407 | |
413 | |
408 | cf::register_command password => sub { |
414 | cf::register_command password => sub { |
409 | my ($pl, $arg) = @_; |
415 | my ($pl, $arg) = @_; |
410 | |
416 | |
|
|
417 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
418 | $pl->message ( |
|
|
419 | "The password can currently only changed by a DM.", |
|
|
420 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
421 | return; |
|
|
422 | } |
|
|
423 | |
411 | my (@args) = split /\s+/, $arg; |
424 | my (@args) = split /\s+/, $arg; |
412 | |
|
|
413 | my ($new_pw, $player); |
|
|
414 | |
|
|
415 | if ($pl->flag (cf::FLAG_WIZ)) { |
|
|
416 | ($player, $new_pw) = @args; |
425 | my ($player, $new_pw) = @args; |
417 | } else { |
|
|
418 | $new_pw = $args[0]; |
|
|
419 | } |
|
|
420 | |
426 | |
421 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
427 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
422 | $pl->message ( |
428 | $pl->message ( |
423 | "Usage: password <player> [<new password>]", |
429 | "Usage: password <player> [<new password>]", |
424 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
430 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
425 | return; |
431 | return; |
426 | } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') { |
|
|
427 | $pl->message ( |
|
|
428 | "Usage: password <new password>", |
|
|
429 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
430 | return; |
|
|
431 | } |
432 | } |
432 | |
433 | |
433 | if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) { |
|
|
434 | unless ($new_pw ne '') { |
434 | if ($new_pw eq '') { |
435 | $new_pw = |
435 | $new_pw = |
436 | join '', |
436 | join '', |
437 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
437 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
438 | 1..9; |
438 | 1..9; |
439 | } |
439 | } |
440 | |
440 | |
441 | cf::async { |
441 | cf::async { |
442 | my $plc = cf::player::find $player; |
442 | my $plc = cf::player::find $player; |
443 | if ($plc) { |
443 | if ($plc) { |
444 | $plc->password (encode_password $new_pw); |
444 | $plc->password (encode_password $new_pw); |
445 | $pl->message ( |
|
|
446 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
447 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
448 | } else { |
|
|
449 | $pl->message ( |
|
|
450 | "Fail! Couldn't set password for '$player', " |
|
|
451 | . "he doesn't seem to exist!", |
|
|
452 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
453 | } |
|
|
454 | }; |
|
|
455 | } else { |
|
|
456 | my $change = delete $pl->{password_change}; |
|
|
457 | |
|
|
458 | if ($change && (time - $change->[0]) < 60) { |
|
|
459 | $pl->message ( |
445 | $pl->message ( |
460 | "Ok, changed your password!", |
446 | "Ok, changed password of '$player' to '$new_pw'!", |
461 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
447 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
462 | $pl->contr->password (encode_password $new_pw); |
|
|
463 | |
|
|
464 | } else { |
448 | } else { |
465 | $pl->message ( |
449 | $pl->message ( |
466 | "Ok, please confirm your new password by sending " |
450 | "Fail! Couldn't set password for '$player', " |
467 | . "the command again within one minute!", |
451 | . "he doesn't seem to exist!", |
468 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
452 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
469 | $pl->{password_change} = [time, $new_pw]; |
|
|
470 | } |
453 | } |
471 | } |
454 | }; |
472 | }; |
455 | }; |
473 | |
456 | |
474 | cf::register_command quit => sub { |
457 | cf::register_command quit => sub { |
475 | my ($ob, $arg) = @_; |
458 | my ($ob, $arg) = @_; |
476 | |
459 | |
… | |
… | |
488 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
471 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
489 | if ($_[0] !~ /^[yY]/) { |
472 | if ($_[0] !~ /^[yY]/) { |
490 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
473 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
491 | } else { |
474 | } else { |
492 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
475 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
493 | $pl->ns->flush; |
|
|
494 | cf::async { |
476 | cf::async { |
495 | ext::highscore::check $pl->ob; |
|
|
496 | $pl->quit_character; |
477 | $pl->quit_character; |
497 | }; |
478 | }; |
498 | } |
479 | } |
499 | }); |
480 | }); |
500 | }; |
481 | }; |
… | |
… | |
508 | |
489 | |
509 | my $pl = $ob->contr; |
490 | my $pl = $ob->contr; |
510 | |
491 | |
511 | # update respawn position |
492 | # update respawn position |
512 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
493 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
513 | cf::async { $pl->save }; |
|
|
514 | |
494 | |
|
|
495 | cf::async { |
515 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
496 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
516 | ext::highscore::check $ob; |
497 | ext::highscore::check $ob; |
517 | |
498 | |
|
|
499 | $pl->save; |
|
|
500 | |
518 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
501 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
519 | |
502 | |
|
|
503 | my $ns = $pl->ns |
|
|
504 | or return; |
|
|
505 | |
520 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
506 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
521 | if ($_[0] !~ /^[yY]/) { |
507 | if ($_[0] !~ /^[yY]/) { |
522 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
508 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
523 | $pl->deactivate; |
509 | $pl->deactivate; |
524 | $pl->ns->destroy; |
510 | $pl->ns->destroy; |
525 | } else { |
511 | } |
526 | cf::async { $pl->save }; |
|
|
527 | } |
512 | }); |
528 | }); |
513 | }; |
529 | }, |
514 | }, |
530 | ); |
515 | ); |
531 | |
516 | |
532 | cf::player->attach ( |
517 | cf::player->attach ( |
533 | on_login => sub { |
518 | on_login => sub { |