1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
… | |
… | |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
|
|
21 | |
|
|
22 | $current |
|
|
23 | } |
20 | } |
24 | |
21 | |
25 | sub can_cleanup { |
22 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
27 | |
24 | |
… | |
… | |
90 | if ($time && $m) { |
87 | if ($time && $m) { |
91 | if ($time < $m->{instantiate_time}) { |
88 | if ($time < $m->{instantiate_time}) { |
92 | # the map was reset in the meantime |
89 | # the map was reset in the meantime |
93 | my $age = $cf::RUNTIME - $time; |
90 | my $age = $cf::RUNTIME - $time; |
94 | |
91 | |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
92 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
96 | |
93 | |
97 | if ($age >= $MAX_DISCONNECT_TIME) { |
94 | if ($age >= $MAX_DISCONNECT_TIME) { |
98 | $ob->message ( |
95 | $ob->message ( |
99 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
96 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
100 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
97 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
… | |
… | |
103 | cf::NDI_RED |
100 | cf::NDI_RED |
104 | ); |
101 | ); |
105 | # kill them. |
102 | # kill them. |
106 | # reminds me of the famous badness 10000 syndrome... |
103 | # reminds me of the famous badness 10000 syndrome... |
107 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
104 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
108 | $pl->killer ("a cave-in"); |
105 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
109 | } else { |
106 | } else { |
110 | ($map, $x, $y) = $pl->savebed; |
107 | ($map, $x, $y) = $pl->savebed; |
111 | |
108 | |
112 | $ob->message ( |
109 | $ob->message ( |
113 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
110 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
… | |
… | |
129 | } |
126 | } |
130 | |
127 | |
131 | $ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
132 | } |
129 | } |
133 | |
130 | |
|
|
131 | sub encode_password($) { |
|
|
132 | # crypt $_[0], |
|
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133 | # join '', |
|
|
134 | # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
|
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135 | "!" . unpack "H*", $_[0] |
|
|
136 | } |
|
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137 | |
|
|
138 | sub compare_password($$) { |
|
|
139 | my ($pass, $token) = @_; |
|
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140 | |
|
|
141 | if ($token =~ /\!(.*)/) { |
|
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142 | return $pass eq pack "H*", $1; |
|
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143 | } else { |
|
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144 | return $token eq crypt $pass, $token; |
|
|
145 | } |
|
|
146 | } |
|
|
147 | |
134 | # delete a player directory, be non-blocking AND synchronous... |
148 | # delete a player directory, be non-blocking AND synchronous... |
135 | # (thats hard, so we crap out and fork). |
149 | # (that's hard, so we crap out and fork). |
136 | sub nuke_playerdir { |
150 | sub nuke_playerdir { |
137 | my ($user) = @_; |
151 | my ($user) = @_; |
138 | |
152 | |
139 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
153 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
140 | |
154 | |
… | |
… | |
144 | }; |
158 | }; |
145 | } |
159 | } |
146 | |
160 | |
147 | cf::client->attach (on_addme => sub { |
161 | cf::client->attach (on_addme => sub { |
148 | my ($ns) = @_; |
162 | my ($ns) = @_; |
149 | |
|
|
150 | if (!$ns->facecache) |
|
|
151 | { |
|
|
152 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
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153 | |
|
|
154 | |
|
|
155 | *** |
|
|
156 | *** WARNING: |
|
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157 | *** Your client does not support face/image caching, |
|
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158 | *** or it has been disabled. Face caching is mandatory |
|
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159 | *** so please enable it or use a newer client. |
|
|
160 | *** |
|
|
161 | *** Look at your client preferences: |
|
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162 | *** |
|
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163 | *** deliantra: all known versions automatically enable the facecache. |
|
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164 | *** cfclient: use the -cache commandline option. |
|
|
165 | *** cfclient: map will not redraw automatically (bug). |
|
|
166 | *** gcfclient: use -cache commandline option, or enable |
|
|
167 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
|
|
168 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
|
|
169 | *** |
|
|
170 | *** |
|
|
171 | EOF |
|
|
172 | if ($ns->version =~ /jcrossclient/) { |
|
|
173 | # let them, for now |
|
|
174 | } else { |
|
|
175 | $ns->flush; |
|
|
176 | return $ns->destroy; |
|
|
177 | } |
|
|
178 | |
|
|
179 | # $ns->facecache = true; |
|
|
180 | } |
|
|
181 | |
|
|
182 | if ($ns->mapmode < cf::Map1aCmd) { |
|
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183 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
184 | |
|
|
185 | |
|
|
186 | *** |
|
|
187 | *** WARNING: |
|
|
188 | *** Your client is too old. Please upgrade to a newer version. |
|
|
189 | EOF |
|
|
190 | |
|
|
191 | $ns->flush; |
|
|
192 | return $ns->destroy; |
|
|
193 | } |
|
|
194 | |
163 | |
195 | $ns->pl and return $ns->destroy; |
164 | $ns->pl and return $ns->destroy; |
196 | |
165 | |
197 | $ns->async (sub { |
166 | $ns->async (sub { |
198 | $Coro::current->{desc} = "addme init"; |
167 | $Coro::current->{desc} = "addme init"; |
… | |
… | |
209 | cf::NDI_BLUE |
178 | cf::NDI_BLUE |
210 | ); |
179 | ); |
211 | |
180 | |
212 | # read username |
181 | # read username |
213 | while () { |
182 | while () { |
214 | $user = query $ns, 0, "What is your name?\n:"; |
183 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
215 | |
184 | |
216 | if ($cf::LOGIN_LOCK{$user}) { |
185 | if ($cf::LOGIN_LOCK{$user}) { |
217 | $ns->send_drawinfo ( |
186 | $ns->send_drawinfo ( |
218 | "That username is currently used in another login session. " |
187 | "That username is currently used in another login session. " |
219 | . "Chose another, or wait till the other session has ended.", |
188 | . "Chose another, or wait till the other session has ended.", |
220 | cf::NDI_RED |
189 | cf::NDI_RED |
221 | ); |
190 | ); |
222 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
191 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
223 | last; |
192 | last; |
224 | } else { |
193 | } else { |
225 | $ns->send_drawinfo ( |
194 | $ns->send_drawinfo ( |
226 | "Your username contains illegal characters " |
195 | "Your username contains illegal characters " |
227 | . "(only a-z, A-Z and 0-9 are allowed), " |
196 | . "(only a-z, A-Z and 0-9 are allowed), " |
228 | . "or is not between 3 and 18 characters in length.", |
197 | . "or is not between 3 and 20 characters in length.", |
229 | cf::NDI_RED |
198 | cf::NDI_RED |
230 | ); |
199 | ); |
231 | } |
200 | } |
232 | Coro::Timer::sleep 0.4; |
201 | Coro::Timer::sleep 0.4; |
233 | } |
202 | } |
… | |
… | |
272 | |
241 | |
273 | # try to read the user file and check the password |
242 | # try to read the user file and check the password |
274 | if (my $pl = cf::player::find $user) { |
243 | if (my $pl = cf::player::find $user) { |
275 | aio_stat $pl->path and next; |
244 | aio_stat $pl->path and next; |
276 | my $mtime = (stat _)[9]; |
245 | my $mtime = (stat _)[9]; |
277 | my $hash = $pl->password; |
246 | my $token = $pl->password; |
278 | |
247 | |
279 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
248 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
|
|
249 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
280 | nuke_str $pass; |
250 | nuke_str $pass; |
281 | # password matches, wonderful |
251 | # password matches, wonderful |
282 | my $pl = cf::player::find $user or next; |
252 | my $pl = cf::player::find $user or next; |
283 | $pl->connect ($ns); |
253 | $pl->connect ($ns); |
284 | enter_map $pl; |
254 | enter_map $pl; |
… | |
… | |
351 | } |
321 | } |
352 | |
322 | |
353 | nuke_str $pass2; |
323 | nuke_str $pass2; |
354 | |
324 | |
355 | my $pl = cf::player::new $user; |
325 | my $pl = cf::player::new $user; |
356 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
326 | $pl->password (encode_password $pass); |
357 | nuke_str $pass; |
327 | nuke_str $pass; |
358 | $pl->connect ($ns); |
328 | $pl->connect ($ns); |
359 | my $ob = $pl->ob; |
329 | my $ob = $pl->ob; |
360 | |
330 | |
361 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
331 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
… | |
… | |
377 | } |
347 | } |
378 | } else { |
348 | } else { |
379 | $ob->roll_stats; |
349 | $ob->roll_stats; |
380 | } |
350 | } |
381 | |
351 | |
382 | Coro::Timer::sleep 0.2; |
352 | Coro::Timer::sleep 0.05; |
383 | } |
353 | } |
384 | |
354 | |
385 | $ob->set_animation (2); |
355 | $ob->set_animation (2); |
386 | $ob->add_statbonus; |
356 | $ob->add_statbonus; |
387 | |
357 | |
… | |
… | |
395 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
365 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
396 | |
366 | |
397 | last if $res =~ /[dD]/; |
367 | last if $res =~ /[dD]/; |
398 | |
368 | |
399 | $pl->chargen_race_next; |
369 | $pl->chargen_race_next; |
400 | Coro::Timer::sleep 0.2; |
370 | Coro::Timer::sleep 0.05; |
401 | } |
371 | } |
402 | |
372 | |
|
|
373 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
374 | # presumably because of unique maps |
|
|
375 | aio_mkdir playerdir $pl, 0770; |
403 | $pl->chargen_race_done; |
376 | $pl->chargen_race_done; |
404 | |
377 | |
405 | while () { |
378 | while () { |
406 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
379 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
407 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
380 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
411 | last; |
384 | last; |
412 | } elsif ($res =~ /^[mM]/) { |
385 | } elsif ($res =~ /^[mM]/) { |
413 | $pl->gender (0); |
386 | $pl->gender (0); |
414 | last; |
387 | last; |
415 | } |
388 | } |
416 | Coro::Timer::sleep 0.2; |
389 | Coro::Timer::sleep 0.05; |
417 | } |
390 | } |
418 | |
391 | |
419 | $ob->reply (undef, "Welcome to Deliantra!"); |
392 | $ob->reply (undef, "Welcome to Deliantra!"); |
420 | |
393 | |
|
|
394 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
395 | $pl->esrv_new_player; |
|
|
396 | |
421 | delete $pl->{deny_save}; |
397 | delete $pl->{deny_save}; |
422 | |
398 | |
423 | last; |
399 | last; |
|
|
400 | } |
|
|
401 | |
|
|
402 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
403 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
424 | } |
404 | } |
425 | }); |
405 | }); |
426 | }); |
406 | }); |
427 | |
407 | |
|
|
408 | cf::register_command password => sub { |
|
|
409 | my ($pl, $arg) = @_; |
|
|
410 | |
|
|
411 | my (@args) = split /\s+/, $arg; |
|
|
412 | |
|
|
413 | my ($new_pw, $player); |
|
|
414 | |
|
|
415 | if ($pl->flag (cf::FLAG_WIZ)) { |
|
|
416 | ($player, $new_pw) = @args; |
|
|
417 | } else { |
|
|
418 | $new_pw = $args[0]; |
|
|
419 | } |
|
|
420 | |
|
|
421 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
422 | $pl->message ( |
|
|
423 | "Usage: password <player> [<new password>]", |
|
|
424 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
425 | return; |
|
|
426 | } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') { |
|
|
427 | $pl->message ( |
|
|
428 | "Usage: password <new password>", |
|
|
429 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
430 | return; |
|
|
431 | } |
|
|
432 | |
|
|
433 | if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) { |
|
|
434 | unless ($new_pw ne '') { |
|
|
435 | $new_pw = |
|
|
436 | join '', |
|
|
437 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
438 | 1..9; |
|
|
439 | } |
|
|
440 | |
|
|
441 | cf::async { |
|
|
442 | my $plc = cf::player::find $player; |
|
|
443 | if ($plc) { |
|
|
444 | $plc->password (encode_password $new_pw); |
|
|
445 | $pl->message ( |
|
|
446 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
447 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
448 | } else { |
|
|
449 | $pl->message ( |
|
|
450 | "Fail! Couldn't set password for '$player', " |
|
|
451 | . "he doesn't seem to exist!", |
|
|
452 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
453 | } |
|
|
454 | }; |
|
|
455 | } else { |
|
|
456 | my $change = delete $pl->{password_change}; |
|
|
457 | |
|
|
458 | if ($change && (time - $change->[0]) < 60) { |
|
|
459 | $pl->message ( |
|
|
460 | "Ok, changed your password!", |
|
|
461 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
462 | $pl->contr->password (encode_password $new_pw); |
|
|
463 | |
|
|
464 | } else { |
|
|
465 | $pl->message ( |
|
|
466 | "Ok, please confirm your new password by sending " |
|
|
467 | . "the command again within one minute!", |
|
|
468 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
469 | $pl->{password_change} = [time, $new_pw]; |
|
|
470 | } |
|
|
471 | } |
|
|
472 | }; |
|
|
473 | |
428 | cf::register_command quit => sub { |
474 | cf::register_command quit => sub { |
429 | my ($ob, $arg) = @_; |
475 | my ($ob, $arg) = @_; |
430 | |
476 | |
431 | $ob->reply (undef, |
477 | $ob->send_msg (undef, |
432 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
478 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
433 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
479 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
434 | cf::NDI_UNIQUE | cf::NDI_RED); |
480 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
435 | }; |
481 | }; |
436 | |
482 | |
437 | cf::register_command quit_character => sub { |
483 | cf::register_command quit_character => sub { |
438 | my ($ob, $arg) = @_; |
484 | my ($ob, $arg) = @_; |
439 | |
485 | |
440 | my $pl = $ob->contr; |
486 | my $pl = $ob->contr; |
441 | |
487 | |
442 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
488 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
443 | if ($_[0] !~ /^[yY]/) { |
489 | if ($_[0] !~ /^[yY]/) { |
444 | $ob->reply (undef, |
490 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
445 | "Ok, not not quitting then.", |
|
|
446 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
447 | } else { |
491 | } else { |
448 | $ob->reply (undef, |
492 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
449 | "Ok, quitting, hope to see you again.", |
|
|
450 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
451 | $pl->ns->flush; |
493 | $pl->ns->flush; |
|
|
494 | cf::async { |
|
|
495 | ext::highscore::check $pl->ob; |
452 | cf::async { $pl->quit_character }; |
496 | $pl->quit_character; |
|
|
497 | }; |
453 | } |
498 | } |
454 | }); |
499 | }); |
455 | }; |
500 | }; |
456 | |
501 | |
457 | cf::object->attach ( |
502 | cf::object->attach ( |
… | |
… | |
465 | |
510 | |
466 | # update respawn position |
511 | # update respawn position |
467 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
512 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
468 | cf::async { $pl->save }; |
513 | cf::async { $pl->save }; |
469 | |
514 | |
470 | $pl->killer ("left"); |
515 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
471 | $ob->check_score; |
516 | ext::highscore::check $ob; |
472 | |
517 | |
473 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
518 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
474 | |
519 | |
475 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
520 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
476 | if ($_[0] !~ /^[yY]/) { |
521 | if ($_[0] !~ /^[yY]/) { |
477 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
522 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
478 | $pl->deactivate; |
523 | $pl->deactivate; |
… | |
… | |
503 | unless safe_spot $pl; |
548 | unless safe_spot $pl; |
504 | } |
549 | } |
505 | }, |
550 | }, |
506 | ); |
551 | ); |
507 | |
552 | |
508 | ############################################################################# |
|
|
509 | |
|
|
510 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
|
|
511 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
|
|
512 | |
|
|
513 | our $SCHEDULER = cf::async_ext { |
|
|
514 | $Coro::current->{desc} = "player scheduler"; |
|
|
515 | |
|
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516 | while () { |
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517 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
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518 | |
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519 | # this weird form of iteration over values is used because |
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520 | # the hash changes underneath us frequently, and for |
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521 | # keeps a direct reference to the value without (in 5.8 perls) |
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522 | # keeping a reference, so this is prone to crashes or worse. |
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523 | my @players = keys %cf::PLAYER; |
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524 | for (@players) { |
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525 | my $pl = $cf::PLAYER{$_} |
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526 | or next; |
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527 | $pl->valid or next; |
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528 | |
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529 | eval { |
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530 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
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531 | $pl->save; |
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532 | |
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533 | unless ($pl->active || $pl->ns) { |
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534 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
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535 | my $ob = $pl->ob; |
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536 | |
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537 | my $pl_ref = $pl->refcnt_cnt; |
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538 | my $ob_ref = $ob->refcnt_cnt; |
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539 | |
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540 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
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541 | ## ob_ref == $ob + pl->observe + simply being an object |
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542 | if ($pl_ref == 3 && $ob_ref == 3) { |
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543 | warn "player-scheduler destroy ", $ob->name;#d# |
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544 | |
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545 | # remove from sight and get fresh "copies" |
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546 | $pl = delete $cf::PLAYER{$ob->name}; |
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547 | $ob = $pl->ob; |
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548 | |
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549 | $pl->destroy; # destroys $ob |
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550 | } else { |
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551 | my $a_ = $pl->refcnt;#d# |
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552 | my $b_ = $ob->refcnt;#d# |
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553 | |
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554 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
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555 | } |
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556 | } |
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557 | } |
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558 | }; |
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559 | warn $@ if $@; |
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560 | Coro::cede; |
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561 | }; |
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562 | } |
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563 | }; |
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564 | |
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565 | $SCHEDULER->prio (1); |
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566 | |
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