… | |
… | |
126 | } |
126 | } |
127 | |
127 | |
128 | $ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
129 | } |
129 | } |
130 | |
130 | |
131 | sub encode_password { |
131 | sub encode_password($) { |
132 | crypt $_[0], |
132 | # crypt $_[0], |
133 | join '', |
133 | # join '', |
134 | ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
134 | # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
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135 | "!" . unpack "H*", $_[0] |
135 | } |
136 | } |
136 | |
137 | |
137 | # delete a player directory, be non-blocking AND synchronous... |
138 | sub compare_password($$) { |
138 | # (that's hard, so we crap out and fork). |
139 | my ($pass, $token) = @_; |
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140 | |
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141 | if ($token =~ /\!(.*)/) { |
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142 | return $pass eq pack "H*", $1; |
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143 | } else { |
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144 | return $token eq crypt $pass, $token; |
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145 | } |
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146 | } |
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147 | |
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148 | # delete a player directory |
139 | sub nuke_playerdir { |
149 | sub nuke_playerdir { |
140 | my ($user) = @_; |
150 | my ($user) = @_; |
141 | |
151 | |
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152 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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153 | |
142 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
154 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
143 | |
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144 | cf::fork_call { |
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145 | rename "$PLAYERDIR/$user", $temp; |
155 | aio_rename "$PLAYERDIR/$user", $temp; |
146 | system "rm", "-rf", $temp; |
156 | IO::AIO::aio_rmtree $temp; |
147 | }; |
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148 | } |
157 | } |
149 | |
158 | |
150 | cf::client->attach (on_addme => sub { |
159 | cf::client->attach (on_addme => sub { |
151 | my ($ns) = @_; |
160 | my ($ns) = @_; |
152 | |
161 | |
… | |
… | |
230 | |
239 | |
231 | # try to read the user file and check the password |
240 | # try to read the user file and check the password |
232 | if (my $pl = cf::player::find $user) { |
241 | if (my $pl = cf::player::find $user) { |
233 | aio_stat $pl->path and next; |
242 | aio_stat $pl->path and next; |
234 | my $mtime = (stat _)[9]; |
243 | my $mtime = (stat _)[9]; |
235 | my $hash = $pl->password; |
244 | my $token = $pl->password; |
236 | |
245 | |
237 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
246 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
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247 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
238 | nuke_str $pass; |
248 | nuke_str $pass; |
239 | # password matches, wonderful |
249 | # password matches, wonderful |
240 | my $pl = cf::player::find $user or next; |
250 | my $pl = cf::player::find $user or next; |
241 | $pl->connect ($ns); |
251 | $pl->connect ($ns); |
242 | enter_map $pl; |
252 | enter_map $pl; |
… | |
… | |
291 | |
301 | |
292 | # the rest of this function is character creation |
302 | # the rest of this function is character creation |
293 | $Coro::current->{desc} = "addme($user) chargen"; |
303 | $Coro::current->{desc} = "addme($user) chargen"; |
294 | |
304 | |
295 | # just to make sure nothing is left over |
305 | # just to make sure nothing is left over |
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306 | # normally, nothing is there. |
296 | nuke_playerdir $user; |
307 | nuke_playerdir $user; |
297 | |
308 | |
298 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
309 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
299 | |
310 | |
300 | if ($pass2 ne $pass) { |
311 | if ($pass2 ne $pass) { |
… | |
… | |
394 | }); |
405 | }); |
395 | |
406 | |
396 | cf::register_command password => sub { |
407 | cf::register_command password => sub { |
397 | my ($pl, $arg) = @_; |
408 | my ($pl, $arg) = @_; |
398 | |
409 | |
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410 | unless ($pl->flag (cf::FLAG_WIZ)) { |
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411 | $pl->message ( |
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412 | "The password can currently only changed by a DM.", |
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413 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
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414 | return; |
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415 | } |
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416 | |
399 | my (@args) = split /\s+/, $arg; |
417 | my (@args) = split /\s+/, $arg; |
400 | |
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401 | my ($new_pw, $player); |
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402 | |
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403 | if ($pl->flag (cf::FLAG_WIZ)) { |
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404 | ($player, $new_pw) = @args; |
418 | my ($player, $new_pw) = @args; |
405 | } else { |
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406 | $new_pw = $args[0]; |
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407 | } |
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408 | |
419 | |
409 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
420 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
410 | $pl->message ( |
421 | $pl->message ( |
411 | "Usage: password <player> [<new password>]", |
422 | "Usage: password <player> [<new password>]", |
412 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
423 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
413 | return; |
424 | return; |
414 | } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') { |
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415 | $pl->message ( |
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416 | "Usage: password <new password>", |
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417 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
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418 | return; |
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419 | } |
425 | } |
420 | |
426 | |
421 | if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) { |
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422 | unless ($new_pw ne '') { |
427 | if ($new_pw eq '') { |
423 | $new_pw = |
428 | $new_pw = |
424 | join '', |
429 | join '', |
425 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
430 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
426 | 1..9; |
431 | 1..9; |
427 | } |
432 | } |
428 | |
433 | |
429 | cf::async { |
434 | cf::async { |
430 | my $plc = cf::player::find $player; |
435 | my $plc = cf::player::find $player; |
431 | if ($plc) { |
436 | if ($plc) { |
432 | $plc->password (encode_password $new_pw); |
437 | $plc->password (encode_password $new_pw); |
433 | $pl->message ( |
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434 | "Ok, changed password of '$player' to '$new_pw'!", |
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435 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
436 | } else { |
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437 | $pl->message ( |
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438 | "Fail! Couldn't set password for '$player', " |
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|
439 | . "he doesn't seem to exist!", |
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440 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
441 | } |
|
|
442 | }; |
|
|
443 | } else { |
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|
444 | my $change = delete $pl->{password_change}; |
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|
445 | |
|
|
446 | if ($change && (time - $change->[0]) < 60) { |
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447 | $pl->message ( |
438 | $pl->message ( |
448 | "Ok, changed your password!", |
439 | "Ok, changed password of '$player' to '$new_pw'!", |
449 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
440 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
450 | $pl->contr->password (encode_password $new_pw); |
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|
451 | |
|
|
452 | } else { |
441 | } else { |
453 | $pl->message ( |
442 | $pl->message ( |
454 | "Ok, please confirm your new password by sending " |
443 | "Fail! Couldn't set password for '$player', " |
455 | . "the command again within one minute!", |
444 | . "he doesn't seem to exist!", |
456 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
445 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
457 | $pl->{password_change} = [time, $new_pw]; |
|
|
458 | } |
446 | } |
459 | } |
447 | }; |
460 | }; |
448 | }; |
461 | |
449 | |
462 | cf::register_command quit => sub { |
450 | cf::register_command quit => sub { |
463 | my ($ob, $arg) = @_; |
451 | my ($ob, $arg) = @_; |
464 | |
452 | |
… | |
… | |
476 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
464 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
477 | if ($_[0] !~ /^[yY]/) { |
465 | if ($_[0] !~ /^[yY]/) { |
478 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
466 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
479 | } else { |
467 | } else { |
480 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
468 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
481 | $pl->ns->flush; |
|
|
482 | cf::async { |
469 | cf::async { |
483 | ext::highscore::check $pl->ob; |
|
|
484 | $pl->quit_character; |
470 | $pl->quit_character; |
485 | }; |
471 | }; |
486 | } |
472 | } |
487 | }); |
473 | }); |
488 | }; |
474 | }; |
… | |
… | |
496 | |
482 | |
497 | my $pl = $ob->contr; |
483 | my $pl = $ob->contr; |
498 | |
484 | |
499 | # update respawn position |
485 | # update respawn position |
500 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
486 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
501 | cf::async { $pl->save }; |
|
|
502 | |
487 | |
|
|
488 | cf::async { |
503 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
489 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
504 | ext::highscore::check $ob; |
490 | ext::highscore::check $ob; |
505 | |
491 | |
|
|
492 | $pl->save; |
|
|
493 | |
506 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
494 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
507 | |
495 | |
508 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
496 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
509 | if ($_[0] !~ /^[yY]/) { |
497 | if ($_[0] !~ /^[yY]/) { |
510 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
498 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
511 | $pl->deactivate; |
499 | $pl->deactivate; |
512 | $pl->ns->destroy; |
500 | $pl->ns->destroy; |
513 | } else { |
501 | } |
514 | cf::async { $pl->save }; |
|
|
515 | } |
502 | }); |
516 | }); |
503 | }; |
517 | }, |
504 | }, |
518 | ); |
505 | ); |
519 | |
506 | |
520 | cf::player->attach ( |
507 | cf::player->attach ( |
521 | on_login => sub { |
508 | on_login => sub { |
… | |
… | |
536 | unless safe_spot $pl; |
523 | unless safe_spot $pl; |
537 | } |
524 | } |
538 | }, |
525 | }, |
539 | ); |
526 | ); |
540 | |
527 | |
541 | |
|
|