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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.60 by root, Thu Jul 5 20:52:22 2007 UTC vs.
Revision 1.112 by elmex, Mon May 10 15:54:40 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
7 9
8# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
9sub nuke_str { 11sub nuke_str {
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11} 13}
12 14
13sub query { 15sub query {
14 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
15 17
16 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
18 Coro::schedule while ref $current;
19
20 $current
21} 20}
22 21
23sub can_cleanup { 22sub can_cleanup {
24 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
25 24
50 ); 49 );
51 50
52 1 51 1
53} 52}
54 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
55sub enter_map { 72sub enter_map {
56 my ($pl) = @_; 73 my ($pl) = @_;
57 74
75 my $ob = $pl->ob;
76
58 my ($map, $x, $y) 77 my ($map, $x, $y)
59 = $pl->ob->{_link_pos} 78 = $ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
62 81
63 $pl->ob->enter_link; 82 $ob->enter_link;
64 83
84 my $m = cf::map::find $map;
65 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
66 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
67 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime 89 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
91
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
71 93
72 # for now, just go back to savebed 94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
73 ($map, $x, $y) = $pl->savebed; 107 ($map, $x, $y) = $pl->savebed;
74 108
75 $pl->ns->send_drawinfo ( 109 $ob->message (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...", 112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
79 cf::NDI_RED 114 cf::NDI_RED
80 ); 115 );
116 }
81 } else { 117 } else {
82 $pl->ns->send_drawinfo ( 118 $ob->message (
83 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84 . "as lots of things could happen when you leave by other means, such as cave-ins, " 120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
85 . "or monsters suddenly snapping your body. Better use a savebed next time.", 121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
86 cf::NDI_RED 123 cf::NDI_RED
87 ); 124 );
88 }
89 } 125 }
90 } 126 }
91 127
92 $pl->ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
93} 129}
94 130
95# delete a player directory, be non-blocking AND synchronous... 131sub encode_password($) {
96# (thats hard, so we crap out and fork). 132# crypt $_[0],
133# join '',
134# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
145 }
146}
147
148# delete a player directory
97sub nuke_playerdir { 149sub nuke_playerdir {
98 my ($user) = @_; 150 my ($user) = @_;
99 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
100 aio_stat "$PLAYERDIR/$user"; 155 aio_rename "$PLAYERDIR/$user", $temp;
101 system "cd \Q$PLAYERDIR\E " 156 IO::AIO::aio_rmtree $temp;
102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
104} 157}
105 158
106cf::client->attach (on_addme => sub { 159cf::client->attach (on_addme => sub {
107 my ($ns) = @_; 160 my ($ns) = @_;
108 161
109 if (!$ns->facecache)
110 {
111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
112
113
114***
115*** WARNING:
116*** Your client does not support face/image caching,
117*** or it has been disabled. Face caching is mandatory
118*** so please enable it or use a newer client.
119***
120*** Look at your client preferences:
121***
122*** CFPlus: all known versions automatically enable the facecache.
123*** cfclient: use the -cache commandline option.
124*** cfclient: map will not redraw automatically (bug).
125*** gcfclient: use -cache commandline option, or enable
126*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127*** jcrossclient: your client is broken, use CFPlus or gcfclient.
128***
129***
130EOF
131 if ($ns->version =~ /jcrossclient/) {
132 # let them, for now
133 } else {
134 $ns->flush;
135 return $ns->destroy;
136 }
137
138 # $ns->facecache = true;
139 }
140
141 if ($ns->mapmode < cf::Map1aCmd) {
142 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143
144
145***
146*** WARNING:
147*** Your client is too old. Please upgrade to a newer version.
148EOF
149
150 $ns->flush;
151 return $ns->destroy;
152 }
153
154 $ns->pl and return $ns->destroy; 162 $ns->pl and return $ns->destroy;
155 163
156 $ns->async (sub { 164 $ns->async (sub {
165 $Coro::current->{desc} = "addme init";
166
157 my ($user, $pass); 167 my ($user, $pass);
158 168
159 $ns->send_packet ("addme_success"); 169 $ns->send_packet ("addme_success");
160 170
161 for (;;) { 171 for (;;) {
166 cf::NDI_BLUE 176 cf::NDI_BLUE
167 ); 177 );
168 178
169 # read username 179 # read username
170 while () { 180 while () {
171 $user = query $ns, 0, "What is your name?\n:"; 181 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
172 182
173 if ($cf::LOGIN_LOCK{$user}) { 183 if ($cf::LOGIN_LOCK{$user}) {
174 $ns->send_drawinfo ( 184 $ns->send_drawinfo (
175 "That username is currently used in another login session. " 185 "That username is currently used in another login session. "
176 . "Chose another, or wait till the other session has ended.", 186 . "Chose another, or wait till the other session has ended.",
177 cf::NDI_RED 187 cf::NDI_RED
178 ); 188 );
179 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 189 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
180 last; 190 last;
181 } else { 191 } else {
182 $ns->send_drawinfo ( 192 $ns->send_drawinfo (
183 "Your username contains illegal characters " 193 "Your username contains illegal characters "
184 . "(only a-z, A-Z and 0-9 are allowed), " 194 . "(only a-z, A-Z and 0-9 are allowed), "
185 . "or is not between 3 and 18 characters in length.", 195 . "or is not between 3 and 20 characters in length.",
186 cf::NDI_RED 196 cf::NDI_RED
187 ); 197 );
188 } 198 }
199 Coro::Timer::sleep 0.4;
189 } 200 }
190 201
191 check_playing $ns, $user and next; 202 check_playing $ns, $user and next;
203
204 $Coro::current->{desc} = "addme($user) pass";
192 205
193 $ns->send_drawinfo ( 206 $ns->send_drawinfo (
194 "Welcome $user, please enter your password now. " 207 "Welcome $user, please enter your password now. "
195 . "New users should now choose a password. " 208 . "New users should now choose a password. "
196 . "Anything your client lets you enter is fine.", 209 . "Anything your client lets you enter is fine.",
204 $ns->send_drawinfo ( 217 $ns->send_drawinfo (
205 "Try to use at least three characters as your password please, " 218 "Try to use at least three characters as your password please, "
206 . "that cannot be too much to ask for :)", 219 . "that cannot be too much to ask for :)",
207 cf::NDI_RED 220 cf::NDI_RED
208 ); 221 );
222 Coro::Timer::sleep 0.4;
209 } 223 }
210 224
211 # lock this username for the remainder of this login session 225 # lock this username for the remainder of this login session
212 if ($cf::LOGIN_LOCK{$user}) { 226 if ($cf::LOGIN_LOCK{$user}) {
213 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
219 } 233 }
220 local $cf::LOGIN_LOCK{$user} = 1; 234 local $cf::LOGIN_LOCK{$user} = 1;
221 235
222 check_playing $ns, $user and next; 236 check_playing $ns, $user and next;
223 237
238 $Coro::current->{desc} = "addme($user) check";
239
224 # try to read the user file and check the password 240 # try to read the user file and check the password
225 if (my $pl = cf::player::find $user) { 241 if (my $pl = cf::player::find $user) {
226 aio_stat $pl->path and next; 242 aio_stat $pl->path and next;
227 my $mtime = (stat _)[9]; 243 my $mtime = (stat _)[9];
228 my $hash = $pl->password; 244 my $token = $pl->password;
229 245
230 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 246 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
247 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
231 nuke_str $pass; 248 nuke_str $pass;
232 # password matches, wonderful 249 # password matches, wonderful
233 my $pl = cf::player::find $user or next; 250 my $pl = cf::player::find $user or next;
234 $pl->connect ($ns); 251 $pl->connect ($ns);
235 enter_map $pl; 252 enter_map $pl;
281 next; 298 next;
282 } 299 }
283 } 300 }
284 301
285 # the rest of this function is character creation 302 # the rest of this function is character creation
303 $Coro::current->{desc} = "addme($user) chargen";
286 304
287 # just to make sure nothing is left over 305 # just to make sure nothing is left over
306 # normally, nothing is there.
288 nuke_playerdir $user; 307 nuke_playerdir $user;
289 308
290 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 309 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
291 310
292 if ($pass2 ne $pass) { 311 if ($pass2 ne $pass) {
294 nuke_str $pass2; 313 nuke_str $pass2;
295 $ns->send_drawinfo ( 314 $ns->send_drawinfo (
296 "The passwords do not match, please try again.", 315 "The passwords do not match, please try again.",
297 cf::NDI_RED 316 cf::NDI_RED
298 ); 317 );
318 Coro::Timer::sleep 0.5;
299 next; 319 next;
300 } 320 }
301 321
302 nuke_str $pass2; 322 nuke_str $pass2;
303 323
304 my $pl = cf::player::new $user; 324 my $pl = cf::player::new $user;
305 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 325 $pl->password (encode_password $pass);
306 nuke_str $pass; 326 nuke_str $pass;
307 $pl->connect ($ns); 327 $pl->connect ($ns);
308 my $ob = $pl->ob; 328 my $ob = $pl->ob;
309 329
310 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 330 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
325 $ob->swap_stats ($res - 1, $swap - 1); 345 $ob->swap_stats ($res - 1, $swap - 1);
326 } 346 }
327 } else { 347 } else {
328 $ob->roll_stats; 348 $ob->roll_stats;
329 } 349 }
350
351 Coro::Timer::sleep 0.05;
330 } 352 }
331 353
332 $ob->set_animation (2); 354 $ob->set_animation (2);
333 $ob->add_statbonus; 355 $ob->add_statbonus;
334 356
335 while () { 357 while () {
336 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 358 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
337 my $msg = $ob->msg; 359 my $msg = $ob->msg;
338 $msg =~ s/(?<=\S)\n(?=\S)/ /g; 360 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
339 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 361 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
340 362
341 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 363 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
342 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 364 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
343 365
344 last if $res =~ /[dD]/; 366 last if $res =~ /[dD]/;
345 367
346 $pl->chargen_race_next; 368 $pl->chargen_race_next;
369 Coro::Timer::sleep 0.05;
347 } 370 }
348 371
372 # create the playerdir, if necessary, as chargen_race_done did it before
373 # presumably because of unique maps
374 aio_mkdir playerdir $pl, 0770;
349 $pl->chargen_race_done; 375 $pl->chargen_race_done;
350 376
351 while () { 377 while () {
352 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
353 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
357 last; 383 last;
358 } elsif ($res =~ /^[mM]/) { 384 } elsif ($res =~ /^[mM]/) {
359 $pl->gender (0); 385 $pl->gender (0);
360 last; 386 last;
361 } 387 }
388 Coro::Timer::sleep 0.05;
362 } 389 }
363 390
364 $ob->reply (undef, "Welcome to Crossfire!"); 391 $ob->reply (undef, "Welcome to Deliantra!");
392
393 # XXX: Workaround for delayed client ext protocol handshake
394 $pl->esrv_new_player;
365 395
366 delete $pl->{deny_save}; 396 delete $pl->{deny_save};
367 397
368 last; 398 last;
399 }
400
401 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
402 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
369 } 403 }
370 }); 404 });
371}); 405});
372 406
407cf::register_command password => sub {
408 my ($pl, $arg) = @_;
409
410 unless ($pl->flag (cf::FLAG_WIZ)) {
411 $pl->message (
412 "The password can currently only changed by a DM.",
413 cf::NDI_UNIQUE | cf::NDI_REPLY);
414 return;
415 }
416
417 my (@args) = split /\s+/, $arg;
418 my ($player, $new_pw) = @args;
419
420 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
421 $pl->message (
422 "Usage: password <player> [<new password>]",
423 cf::NDI_UNIQUE | cf::NDI_REPLY);
424 return;
425 }
426
427 if ($new_pw eq '') {
428 $new_pw =
429 join '',
430 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
431 1..9;
432 }
433
434 cf::async {
435 my $plc = cf::player::find $player;
436 if ($plc) {
437 $plc->password (encode_password $new_pw);
438 $pl->message (
439 "Ok, changed password of '$player' to '$new_pw'!",
440 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
441 } else {
442 $pl->message (
443 "Fail! Couldn't set password for '$player', "
444 . "he doesn't seem to exist!",
445 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
446 }
447 };
448};
449
373cf::register_command quit => sub { 450cf::register_command quit => sub {
374 my ($ob, $arg) = @_; 451 my ($ob, $arg) = @_;
375 452
376 $ob->reply (undef, 453 $ob->send_msg (undef,
377 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 454 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
378 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 455 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
379 cf::NDI_UNIQUE | cf::NDI_RED); 456 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
380}; 457};
381 458
382cf::register_command quit_character => sub { 459cf::register_command quit_character => sub {
383 my ($ob, $arg) = @_; 460 my ($ob, $arg) = @_;
384 461
385 my $pl = $ob->contr; 462 my $pl = $ob->contr;
386 463
387 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 464 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
388 if ($_[0] !~ /^[yY]/) { 465 if ($_[0] !~ /^[yY]/) {
389 $ob->reply (undef, 466 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
390 "Ok, not not quitting then.",
391 cf::NDI_UNIQUE | cf::NDI_RED);
392 } else { 467 } else {
393 $ob->reply (undef, 468 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
394 "Ok, quitting, hope to see you again.", 469 cf::async {
395 cf::NDI_UNIQUE | cf::NDI_RED);
396 $pl->ns->flush;
397 cf::async { $pl->quit_character }; 470 $pl->quit_character;
471 };
398 } 472 }
399 }); 473 });
400}; 474};
401 475
402cf::object->attach ( 476cf::object->attach (
408 482
409 my $pl = $ob->contr; 483 my $pl = $ob->contr;
410 484
411 # update respawn position 485 # update respawn position
412 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 486 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
413 cf::async { $pl->save };
414 487
415 $pl->killer ("left"); 488 cf::async {
416 $ob->check_score; 489 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
490 ext::highscore::check $ob;
417 491
418 $ob->reply (undef, "In the future, you will wake up here when you die."); 492 $pl->save;
419 493
494 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
495
420 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 496 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
421 if ($_[0] !~ /^[yY]/) { 497 if ($_[0] !~ /^[yY]/) {
422 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 498 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
423 $pl->deactivate; 499 $pl->deactivate;
424 $pl->ns->destroy; 500 $pl->ns->destroy;
425 } else { 501 }
426 cf::async { $pl->save };
427 } 502 });
428 }); 503 };
429 }, 504 },
430); 505);
431 506
432cf::player->attach ( 507cf::player->attach (
433 on_login => sub { 508 on_login => sub {
442 517
443 if ($cleanly) { 518 if ($cleanly) {
444 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 519 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
445 } else { 520 } else {
446 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 521 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
447 $pl->{unclean_save} = $cf::RUNTIME; 522 $pl->{unclean_save} = $cf::RUNTIME
523 unless safe_spot $pl;
448 } 524 }
449 }, 525 },
450); 526);
451 527
452#############################################################################
453
454our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
455our $SAVE_TIMEOUT = 20; # save players every n seconds
456
457our $SCHEDULER = cf::async_ext {
458 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
459 while () {
460 $schedule_interval->next;
461
462 # this weird form of iteration over values is used because
463 # the hash changes underneath us frequently, and for
464 # keeps a direct reference to the value without (in 5.8 perls)
465 # keeping a reference, so this is prone to crashes or worse.
466 my @players = keys %cf::PLAYER;
467 for (@players) {
468 my $pl = $cf::PLAYER{$_}
469 or next;
470 $pl->valid or next;
471
472 eval {
473 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
474 cf::wait_for_tick_begin;
475 $pl->save;
476
477 unless ($pl->active || $pl->ns) {
478 # check refcounts, this is tricky and needs to be adjusted to fit server internals
479 my $ob = $pl->ob;
480
481 my $pl_ref = $pl->refcnt_cnt;
482 my $ob_ref = $ob->refcnt_cnt;
483
484 ## pl_ref == $pl + ob->contr + %cf::PLAYER
485 ## ob_ref == $ob + pl->observe + simply being an object
486 if ($pl_ref == 3 && $ob_ref == 3) {
487 warn "player-scheduler destroy ", $ob->name;#d#
488
489 # remove from sight and get fresh "copies"
490 $pl = delete $cf::PLAYER{$ob->name};
491 $ob = $pl->ob;
492
493 $pl->destroy; # destroys $ob
494 } else {
495 my $a_ = $pl->refcnt;#d#
496 my $b_ = $ob->refcnt;#d#
497
498 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
499 }
500 }
501 }
502 };
503 warn $@ if $@;
504 Coro::cede;
505 };
506 }
507};
508
509$SCHEDULER->prio (1);
510

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