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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.98 by root, Sun Jun 28 16:46:50 2009 UTC vs.
Revision 1.112 by elmex, Mon May 10 15:54:40 2010 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
70} 70}
71 71
72sub enter_map { 72sub enter_map {
73 my ($pl) = @_; 73 my ($pl) = @_;
74 74
75 warn $pl->ob->name, ": enter map 1\n";#d#
76 my $ob = $pl->ob; 75 my $ob = $pl->ob;
77 76
78 my ($map, $x, $y) 77 my ($map, $x, $y)
79 = $ob->{_link_pos} 78 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
82 81
83 warn $pl->ob->name, ": enter map 2\n";#d#
84 $ob->enter_link; 82 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86 83
87 my $m = cf::map::find $map; 84 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save}; 85 my $time = delete $pl->{unclean_save};
89 warn $pl->ob->name, ": enter map 4\n";#d#
90 86
91 if ($time && $m) { 87 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime 89 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
95 91
96 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97 93
98 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message ( 95 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
127 cf::NDI_RED 123 cf::NDI_RED
128 ); 124 );
129 } 125 }
130 } 126 }
131 127
132 warn $pl->ob->name, ": enter map 5\n";#d#
133 #$ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub { 129}
135 warn $pl->ob->name, ": enter map check\n";#d# 130
136 $_[0] 131sub encode_password($) {
137 }, sub { 132# crypt $_[0],
138 warn $pl->ob->name, ": enter map done\n";#d# 133# join '',
134# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
139 }); 145 }
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
142} 146}
143 147
144# delete a player directory, be non-blocking AND synchronous... 148# delete a player directory
145# (that's hard, so we crap out and fork).
146sub nuke_playerdir { 149sub nuke_playerdir {
147 my ($user) = @_; 150 my ($user) = @_;
148 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
150
151 cf::fork_call {
152 rename "$PLAYERDIR/$user", $temp; 155 aio_rename "$PLAYERDIR/$user", $temp;
153 system "rm", "-rf", $temp; 156 IO::AIO::aio_rmtree $temp;
154 };
155} 157}
156 158
157cf::client->attach (on_addme => sub { 159cf::client->attach (on_addme => sub {
158 my ($ns) = @_; 160 my ($ns) = @_;
159 161
237 239
238 # try to read the user file and check the password 240 # try to read the user file and check the password
239 if (my $pl = cf::player::find $user) { 241 if (my $pl = cf::player::find $user) {
240 aio_stat $pl->path and next; 242 aio_stat $pl->path and next;
241 my $mtime = (stat _)[9]; 243 my $mtime = (stat _)[9];
242 my $hash = $pl->password; 244 my $token = $pl->password;
243 245
244 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 246 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
247 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
245 nuke_str $pass; 248 nuke_str $pass;
246 # password matches, wonderful 249 # password matches, wonderful
247 my $pl = cf::player::find $user or next; 250 my $pl = cf::player::find $user or next;
248 $pl->connect ($ns); 251 $pl->connect ($ns);
249 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
250 #d# Coro::Timer::sleep 60;#d# log out here to trigger DEBUG bug
251 enter_map $pl; 252 enter_map $pl;
252 last; 253 last;
253 } elsif (can_cleanup $pl, $mtime) { 254 } elsif (can_cleanup $pl, $mtime) {
254 Coro::Timer::sleep 1; 255 Coro::Timer::sleep 1;
255 256
300 301
301 # the rest of this function is character creation 302 # the rest of this function is character creation
302 $Coro::current->{desc} = "addme($user) chargen"; 303 $Coro::current->{desc} = "addme($user) chargen";
303 304
304 # just to make sure nothing is left over 305 # just to make sure nothing is left over
306 # normally, nothing is there.
305 nuke_playerdir $user; 307 nuke_playerdir $user;
306 308
307 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 309 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
308 310
309 if ($pass2 ne $pass) { 311 if ($pass2 ne $pass) {
318 } 320 }
319 321
320 nuke_str $pass2; 322 nuke_str $pass2;
321 323
322 my $pl = cf::player::new $user; 324 my $pl = cf::player::new $user;
323 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 325 $pl->password (encode_password $pass);
324 nuke_str $pass; 326 nuke_str $pass;
325 $pl->connect ($ns); 327 $pl->connect ($ns);
326 my $ob = $pl->ob; 328 my $ob = $pl->ob;
327 329
328 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 330 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
362 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 364 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
363 365
364 last if $res =~ /[dD]/; 366 last if $res =~ /[dD]/;
365 367
366 $pl->chargen_race_next; 368 $pl->chargen_race_next;
367 Coro::Timer::sleep 0.2; 369 Coro::Timer::sleep 0.05;
368 } 370 }
369 371
370 # create the playerdir, if necessary, as chargen_race_done did it before 372 # create the playerdir, if necessary, as chargen_race_done did it before
371 # presumably because of unique maps 373 # presumably because of unique maps
372 aio_mkdir playerdir $pl, 0770; 374 aio_mkdir playerdir $pl, 0770;
381 last; 383 last;
382 } elsif ($res =~ /^[mM]/) { 384 } elsif ($res =~ /^[mM]/) {
383 $pl->gender (0); 385 $pl->gender (0);
384 last; 386 last;
385 } 387 }
386 Coro::Timer::sleep 0.2; 388 Coro::Timer::sleep 0.05;
387 } 389 }
388 390
389 $ob->reply (undef, "Welcome to Deliantra!"); 391 $ob->reply (undef, "Welcome to Deliantra!");
390 392
391 # XXX: Workaround for delayed client ext protocol handshake 393 # XXX: Workaround for delayed client ext protocol handshake
392 $pl->esrv_new_player; 394 $pl->esrv_new_player;
393 395
394 delete $pl->{deny_save}; 396 delete $pl->{deny_save};
395 397
396 last; 398 last;
399 }
400
401 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
402 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
397 } 403 }
398 }); 404 });
399}); 405});
406
407cf::register_command password => sub {
408 my ($pl, $arg) = @_;
409
410 unless ($pl->flag (cf::FLAG_WIZ)) {
411 $pl->message (
412 "The password can currently only changed by a DM.",
413 cf::NDI_UNIQUE | cf::NDI_REPLY);
414 return;
415 }
416
417 my (@args) = split /\s+/, $arg;
418 my ($player, $new_pw) = @args;
419
420 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
421 $pl->message (
422 "Usage: password <player> [<new password>]",
423 cf::NDI_UNIQUE | cf::NDI_REPLY);
424 return;
425 }
426
427 if ($new_pw eq '') {
428 $new_pw =
429 join '',
430 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
431 1..9;
432 }
433
434 cf::async {
435 my $plc = cf::player::find $player;
436 if ($plc) {
437 $plc->password (encode_password $new_pw);
438 $pl->message (
439 "Ok, changed password of '$player' to '$new_pw'!",
440 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
441 } else {
442 $pl->message (
443 "Fail! Couldn't set password for '$player', "
444 . "he doesn't seem to exist!",
445 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
446 }
447 };
448};
400 449
401cf::register_command quit => sub { 450cf::register_command quit => sub {
402 my ($ob, $arg) = @_; 451 my ($ob, $arg) = @_;
403 452
404 $ob->send_msg (undef, 453 $ob->send_msg (undef,
415 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 464 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
416 if ($_[0] !~ /^[yY]/) { 465 if ($_[0] !~ /^[yY]/) {
417 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 466 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
418 } else { 467 } else {
419 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 468 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
420 $pl->ns->flush; 469 cf::async {
421 cf::async { $pl->quit_character }; 470 $pl->quit_character;
471 };
422 } 472 }
423 }); 473 });
424}; 474};
425 475
426cf::object->attach ( 476cf::object->attach (
432 482
433 my $pl = $ob->contr; 483 my $pl = $ob->contr;
434 484
435 # update respawn position 485 # update respawn position
436 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 486 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
437 cf::async { $pl->save };
438 487
488 cf::async {
439 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 489 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
440 $ob->check_score; 490 ext::highscore::check $ob;
441 491
492 $pl->save;
493
442 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); 494 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
443 495
444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 496 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
445 if ($_[0] !~ /^[yY]/) { 497 if ($_[0] !~ /^[yY]/) {
446 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 498 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
447 $pl->deactivate; 499 $pl->deactivate;
448 $pl->ns->destroy; 500 $pl->ns->destroy;
449 } else { 501 }
450 cf::async { $pl->save };
451 } 502 });
452 }); 503 };
453 }, 504 },
454); 505);
455 506
456cf::player->attach ( 507cf::player->attach (
457 on_login => sub { 508 on_login => sub {
472 unless safe_spot $pl; 523 unless safe_spot $pl;
473 } 524 }
474 }, 525 },
475); 526);
476 527
477

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