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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.104 by root, Thu Apr 22 12:50:24 2010 UTC vs.
Revision 1.114 by root, Fri Jan 21 19:45:07 2011 UTC

59 my $m = $ob->map 59 my $m = $ob->map
60 or return; 60 or return;
61 my $x = $ob->x; 61 my $x = $ob->x;
62 my $y = $ob->y; 62 my $y = $ob->y;
63 63
64 # never happens normally, but helps when shell users make mistakes
65 $m->in_memory == cf::MAP_ACTIVE
66 or return 1;
67
64# return 0;#d# 68# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d# 69# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0; 71# return 0;
68 72
87 if ($time && $m) { 91 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime 93 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
91 95
92 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93 97
94 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message ( 99 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
126 } 130 }
127 131
128 $ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
129} 133}
130 134
131# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
132# (that's hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /\!(.*)/) {
146 return $pass eq pack "H*", $1;
147 } else {
148 return $token eq crypt $pass, $token;
149 }
150}
151
152# delete a player directory
133sub nuke_playerdir { 153sub nuke_playerdir {
134 my ($user) = @_; 154 my ($user) = @_;
135 155
156 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
157
136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 158 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
137
138 cf::fork_call {
139 rename "$PLAYERDIR/$user", $temp; 159 aio_rename "$PLAYERDIR/$user", $temp;
140 system "rm", "-rf", $temp; 160 IO::AIO::aio_rmtree $temp;
141 };
142} 161}
143 162
144cf::client->attach (on_addme => sub { 163cf::client->attach (on_addme => sub {
145 my ($ns) = @_; 164 my ($ns) = @_;
146 165
224 243
225 # try to read the user file and check the password 244 # try to read the user file and check the password
226 if (my $pl = cf::player::find $user) { 245 if (my $pl = cf::player::find $user) {
227 aio_stat $pl->path and next; 246 aio_stat $pl->path and next;
228 my $mtime = (stat _)[9]; 247 my $mtime = (stat _)[9];
229 my $hash = $pl->password; 248 my $token = $pl->password;
230 249
231 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 250 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
251 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
232 nuke_str $pass; 252 nuke_str $pass;
233 # password matches, wonderful 253 # password matches, wonderful
234 my $pl = cf::player::find $user or next; 254 my $pl = cf::player::find $user or next;
235 $pl->connect ($ns); 255 $pl->connect ($ns);
236 enter_map $pl; 256 enter_map $pl;
268 ); 288 );
269 next; 289 next;
270 } 290 }
271 } else { 291 } else {
272 # unable to load the playerfile: 292 # unable to load the playerfile:
273 # check wether the player dir exists, which means the file is corrupted or 293 # check whether the player dir exists, which means the file is corrupted or
274 # something very similar. 294 # something very similar.
275 if (!aio_stat cf::player::playerdir $user) { 295 if (!aio_stat cf::player::playerdir $user) {
276 $ns->send_drawinfo ( 296 $ns->send_drawinfo (
277 "Unable to retrieve this player. It might be a locked or broken account. " 297 "Unable to retrieve this player. It might be a locked or broken account. "
278 . "If this is your account, ask a dungeon master for assistance. " 298 . "If this is your account, ask a dungeon master for assistance. "
285 305
286 # the rest of this function is character creation 306 # the rest of this function is character creation
287 $Coro::current->{desc} = "addme($user) chargen"; 307 $Coro::current->{desc} = "addme($user) chargen";
288 308
289 # just to make sure nothing is left over 309 # just to make sure nothing is left over
310 # normally, nothing is there.
290 nuke_playerdir $user; 311 nuke_playerdir $user;
291 312
292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
293 314
294 if ($pass2 ne $pass) { 315 if ($pass2 ne $pass) {
303 } 324 }
304 325
305 nuke_str $pass2; 326 nuke_str $pass2;
306 327
307 my $pl = cf::player::new $user; 328 my $pl = cf::player::new $user;
308 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]); 329 $pl->password (encode_password $pass);
309 nuke_str $pass; 330 nuke_str $pass;
310 $pl->connect ($ns); 331 $pl->connect ($ns);
311 my $ob = $pl->ob; 332 my $ob = $pl->ob;
312 333
313 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
385 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); 406 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
386 } 407 }
387 }); 408 });
388}); 409});
389 410
411cf::register_command password => sub {
412 my ($pl, $arg) = @_;
413
414 unless ($pl->flag (cf::FLAG_WIZ)) {
415 $pl->message (
416 "The password can currently only changed by a DM.",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 my (@args) = split /\s+/, $arg;
422 my ($player, $new_pw) = @args;
423
424 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
425 $pl->message (
426 "Usage: password <player> [<new password>]",
427 cf::NDI_UNIQUE | cf::NDI_REPLY);
428 return;
429 }
430
431 if ($new_pw eq '') {
432 $new_pw =
433 join '',
434 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
435 1..9;
436 }
437
438 cf::async {
439 my $plc = cf::player::find $player;
440 if ($plc) {
441 $plc->password (encode_password $new_pw);
442 $pl->message (
443 "Ok, changed password of '$player' to '$new_pw'!",
444 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 } else {
446 $pl->message (
447 "Fail! Couldn't set password for '$player', "
448 . "he doesn't seem to exist!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 }
451 };
452};
453
390cf::register_command quit => sub { 454cf::register_command quit => sub {
391 my ($ob, $arg) = @_; 455 my ($ob, $arg) = @_;
392 456
393 $ob->send_msg (undef, 457 $ob->send_msg (undef,
394 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 458 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
404 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 468 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
405 if ($_[0] !~ /^[yY]/) { 469 if ($_[0] !~ /^[yY]/) {
406 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 470 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
407 } else { 471 } else {
408 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 472 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
409 $pl->ns->flush; 473 cf::async {
410 cf::async { $pl->quit_character }; 474 $pl->quit_character;
475 };
411 } 476 }
412 }); 477 });
413}; 478};
414 479
415cf::object->attach ( 480cf::object->attach (
421 486
422 my $pl = $ob->contr; 487 my $pl = $ob->contr;
423 488
424 # update respawn position 489 # update respawn position
425 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 490 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
426 cf::async { $pl->save };
427 491
492 cf::async {
428 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 493 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
429 ext::highscore::check $ob; 494 ext::highscore::check $ob;
430 495
496 $pl->save;
497
431 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); 498 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
432 499
433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 500 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
434 if ($_[0] !~ /^[yY]/) { 501 if ($_[0] !~ /^[yY]/) {
435 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 502 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
436 $pl->deactivate; 503 $pl->deactivate;
437 $pl->ns->destroy; 504 $pl->ns->destroy;
438 } else { 505 }
439 cf::async { $pl->save };
440 } 506 });
441 }); 507 };
442 }, 508 },
443); 509);
444 510
445cf::player->attach ( 511cf::player->attach (
446 on_login => sub { 512 on_login => sub {
461 unless safe_spot $pl; 527 unless safe_spot $pl;
462 } 528 }
463 }, 529 },
464); 530);
465 531
466

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