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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.73 by root, Mon Oct 1 00:55:50 2007 UTC vs.
Revision 1.114 by root, Fri Jan 21 19:45:07 2011 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->in_memory == cf::MAP_ACTIVE
66 or return 1;
67
68# return 0;#d#
69# warn join ":", $m->at ($x, $y);#d#
70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
71# return 0;
72
73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
74}
75
57sub enter_map { 76sub enter_map {
58 my ($pl) = @_; 77 my ($pl) = @_;
59 78
60 my $ob = $pl->ob; 79 my $ob = $pl->ob;
61 80
64 ? @{delete $ob->{_link_pos}} 83 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 84 : ($pl->maplevel, $ob->x, $ob->y);
66 85
67 $ob->enter_link; 86 $ob->enter_link;
68 87
88 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 89 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 90
91 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 93 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
74 95
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 97
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message ( 99 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. " 102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<Always apply a bed of reality to disconnect from the server.>", 103 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED 104 cf::NDI_RED
108 ); 105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
127 cf::NDI_RED
109 } 128 );
110 } 129 }
111 } 130 }
112 131
113 $ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
114} 133}
115 134
116# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
117# (thats hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /\!(.*)/) {
146 return $pass eq pack "H*", $1;
147 } else {
148 return $token eq crypt $pass, $token;
149 }
150}
151
152# delete a player directory
118sub nuke_playerdir { 153sub nuke_playerdir {
119 my ($user) = @_; 154 my ($user) = @_;
120 155
156 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
157
121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 158 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
122
123 cf::fork_call {
124 rename "$PLAYERDIR/$user", $temp; 159 aio_rename "$PLAYERDIR/$user", $temp;
125 system "rm", "-rf", $temp; 160 IO::AIO::aio_rmtree $temp;
126 };
127} 161}
128 162
129cf::client->attach (on_addme => sub { 163cf::client->attach (on_addme => sub {
130 my ($ns) = @_; 164 my ($ns) = @_;
131
132 if (!$ns->facecache)
133 {
134 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
135
136
137***
138*** WARNING:
139*** Your client does not support face/image caching,
140*** or it has been disabled. Face caching is mandatory
141*** so please enable it or use a newer client.
142***
143*** Look at your client preferences:
144***
145*** CFPlus: all known versions automatically enable the facecache.
146*** cfclient: use the -cache commandline option.
147*** cfclient: map will not redraw automatically (bug).
148*** gcfclient: use -cache commandline option, or enable
149*** gcfclient: Client => Configure => Map & Image => Cache Images.
150*** jcrossclient: your client is broken, use CFPlus or gcfclient.
151***
152***
153EOF
154 if ($ns->version =~ /jcrossclient/) {
155 # let them, for now
156 } else {
157 $ns->flush;
158 return $ns->destroy;
159 }
160
161 # $ns->facecache = true;
162 }
163
164 if ($ns->mapmode < cf::Map1aCmd) {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client is too old. Please upgrade to a newer version.
171EOF
172
173 $ns->flush;
174 return $ns->destroy;
175 }
176 165
177 $ns->pl and return $ns->destroy; 166 $ns->pl and return $ns->destroy;
178 167
179 $ns->async (sub { 168 $ns->async (sub {
180 $Coro::current->{desc} = "addme init"; 169 $Coro::current->{desc} = "addme init";
191 cf::NDI_BLUE 180 cf::NDI_BLUE
192 ); 181 );
193 182
194 # read username 183 # read username
195 while () { 184 while () {
196 $user = query $ns, 0, "What is your name?\n:"; 185 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
197 186
198 if ($cf::LOGIN_LOCK{$user}) { 187 if ($cf::LOGIN_LOCK{$user}) {
199 $ns->send_drawinfo ( 188 $ns->send_drawinfo (
200 "That username is currently used in another login session. " 189 "That username is currently used in another login session. "
201 . "Chose another, or wait till the other session has ended.", 190 . "Chose another, or wait till the other session has ended.",
202 cf::NDI_RED 191 cf::NDI_RED
203 ); 192 );
204 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 193 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
205 last; 194 last;
206 } else { 195 } else {
207 $ns->send_drawinfo ( 196 $ns->send_drawinfo (
208 "Your username contains illegal characters " 197 "Your username contains illegal characters "
209 . "(only a-z, A-Z and 0-9 are allowed), " 198 . "(only a-z, A-Z and 0-9 are allowed), "
210 . "or is not between 3 and 18 characters in length.", 199 . "or is not between 3 and 20 characters in length.",
211 cf::NDI_RED 200 cf::NDI_RED
212 ); 201 );
213 } 202 }
214 Coro::Timer::sleep 0.4; 203 Coro::Timer::sleep 0.4;
215 } 204 }
254 243
255 # try to read the user file and check the password 244 # try to read the user file and check the password
256 if (my $pl = cf::player::find $user) { 245 if (my $pl = cf::player::find $user) {
257 aio_stat $pl->path and next; 246 aio_stat $pl->path and next;
258 my $mtime = (stat _)[9]; 247 my $mtime = (stat _)[9];
259 my $hash = $pl->password; 248 my $token = $pl->password;
260 249
261 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 250 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
251 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
262 nuke_str $pass; 252 nuke_str $pass;
263 # password matches, wonderful 253 # password matches, wonderful
264 my $pl = cf::player::find $user or next; 254 my $pl = cf::player::find $user or next;
265 $pl->connect ($ns); 255 $pl->connect ($ns);
266 enter_map $pl; 256 enter_map $pl;
298 ); 288 );
299 next; 289 next;
300 } 290 }
301 } else { 291 } else {
302 # unable to load the playerfile: 292 # unable to load the playerfile:
303 # check wether the player dir exists, which means the file is corrupted or 293 # check whether the player dir exists, which means the file is corrupted or
304 # something very similar. 294 # something very similar.
305 if (!aio_stat cf::player::playerdir $user) { 295 if (!aio_stat cf::player::playerdir $user) {
306 $ns->send_drawinfo ( 296 $ns->send_drawinfo (
307 "Unable to retrieve this player. It might be a locked or broken account. " 297 "Unable to retrieve this player. It might be a locked or broken account. "
308 . "If this is your account, ask a dungeon master for assistance. " 298 . "If this is your account, ask a dungeon master for assistance. "
315 305
316 # the rest of this function is character creation 306 # the rest of this function is character creation
317 $Coro::current->{desc} = "addme($user) chargen"; 307 $Coro::current->{desc} = "addme($user) chargen";
318 308
319 # just to make sure nothing is left over 309 # just to make sure nothing is left over
310 # normally, nothing is there.
320 nuke_playerdir $user; 311 nuke_playerdir $user;
321 312
322 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
323 314
324 if ($pass2 ne $pass) { 315 if ($pass2 ne $pass) {
333 } 324 }
334 325
335 nuke_str $pass2; 326 nuke_str $pass2;
336 327
337 my $pl = cf::player::new $user; 328 my $pl = cf::player::new $user;
338 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 329 $pl->password (encode_password $pass);
339 nuke_str $pass; 330 nuke_str $pass;
340 $pl->connect ($ns); 331 $pl->connect ($ns);
341 my $ob = $pl->ob; 332 my $ob = $pl->ob;
342 333
343 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
359 } 350 }
360 } else { 351 } else {
361 $ob->roll_stats; 352 $ob->roll_stats;
362 } 353 }
363 354
364 Coro::Timer::sleep 0.2; 355 Coro::Timer::sleep 0.05;
365 } 356 }
366 357
367 $ob->set_animation (2); 358 $ob->set_animation (2);
368 $ob->add_statbonus; 359 $ob->add_statbonus;
369 360
377 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
378 369
379 last if $res =~ /[dD]/; 370 last if $res =~ /[dD]/;
380 371
381 $pl->chargen_race_next; 372 $pl->chargen_race_next;
382 Coro::Timer::sleep 0.2; 373 Coro::Timer::sleep 0.05;
383 } 374 }
384 375
376 # create the playerdir, if necessary, as chargen_race_done did it before
377 # presumably because of unique maps
378 aio_mkdir playerdir $pl, 0770;
385 $pl->chargen_race_done; 379 $pl->chargen_race_done;
386 380
387 while () { 381 while () {
388 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 382 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
389 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 383 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
393 last; 387 last;
394 } elsif ($res =~ /^[mM]/) { 388 } elsif ($res =~ /^[mM]/) {
395 $pl->gender (0); 389 $pl->gender (0);
396 last; 390 last;
397 } 391 }
398 Coro::Timer::sleep 0.2; 392 Coro::Timer::sleep 0.05;
399 } 393 }
400 394
401 $ob->reply (undef, "Welcome to Crossfire!"); 395 $ob->reply (undef, "Welcome to Deliantra!");
396
397 # XXX: Workaround for delayed client ext protocol handshake
398 $pl->esrv_new_player;
402 399
403 delete $pl->{deny_save}; 400 delete $pl->{deny_save};
404 401
405 last; 402 last;
403 }
404
405 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
406 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
406 } 407 }
407 }); 408 });
408}); 409});
409 410
411cf::register_command password => sub {
412 my ($pl, $arg) = @_;
413
414 unless ($pl->flag (cf::FLAG_WIZ)) {
415 $pl->message (
416 "The password can currently only changed by a DM.",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 my (@args) = split /\s+/, $arg;
422 my ($player, $new_pw) = @args;
423
424 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
425 $pl->message (
426 "Usage: password <player> [<new password>]",
427 cf::NDI_UNIQUE | cf::NDI_REPLY);
428 return;
429 }
430
431 if ($new_pw eq '') {
432 $new_pw =
433 join '',
434 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
435 1..9;
436 }
437
438 cf::async {
439 my $plc = cf::player::find $player;
440 if ($plc) {
441 $plc->password (encode_password $new_pw);
442 $pl->message (
443 "Ok, changed password of '$player' to '$new_pw'!",
444 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 } else {
446 $pl->message (
447 "Fail! Couldn't set password for '$player', "
448 . "he doesn't seem to exist!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 }
451 };
452};
453
410cf::register_command quit => sub { 454cf::register_command quit => sub {
411 my ($ob, $arg) = @_; 455 my ($ob, $arg) = @_;
412 456
413 $ob->reply (undef, 457 $ob->send_msg (undef,
414 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 458 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
415 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 459 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
416 cf::NDI_UNIQUE | cf::NDI_RED); 460 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
417}; 461};
418 462
419cf::register_command quit_character => sub { 463cf::register_command quit_character => sub {
420 my ($ob, $arg) = @_; 464 my ($ob, $arg) = @_;
421 465
422 my $pl = $ob->contr; 466 my $pl = $ob->contr;
423 467
424 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 468 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
425 if ($_[0] !~ /^[yY]/) { 469 if ($_[0] !~ /^[yY]/) {
426 $ob->reply (undef, 470 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
427 "Ok, not not quitting then.",
428 cf::NDI_UNIQUE | cf::NDI_RED);
429 } else { 471 } else {
430 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
431 "Ok, quitting, hope to see you again.", 473 cf::async {
432 cf::NDI_UNIQUE | cf::NDI_RED);
433 $pl->ns->flush;
434 cf::async { $pl->quit_character }; 474 $pl->quit_character;
475 };
435 } 476 }
436 }); 477 });
437}; 478};
438 479
439cf::object->attach ( 480cf::object->attach (
445 486
446 my $pl = $ob->contr; 487 my $pl = $ob->contr;
447 488
448 # update respawn position 489 # update respawn position
449 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 490 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
450 cf::async { $pl->save };
451 491
452 $pl->killer ("left"); 492 cf::async {
453 $ob->check_score; 493 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
494 ext::highscore::check $ob;
454 495
455 $ob->reply (undef, "In the future, you will wake up here when you die."); 496 $pl->save;
456 497
498 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
499
457 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 500 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
458 if ($_[0] !~ /^[yY]/) { 501 if ($_[0] !~ /^[yY]/) {
459 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 502 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
460 $pl->deactivate; 503 $pl->deactivate;
461 $pl->ns->destroy; 504 $pl->ns->destroy;
462 } else { 505 }
463 cf::async { $pl->save };
464 } 506 });
465 }); 507 };
466 }, 508 },
467); 509);
468 510
469cf::player->attach ( 511cf::player->attach (
470 on_login => sub { 512 on_login => sub {
479 521
480 if ($cleanly) { 522 if ($cleanly) {
481 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 523 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
482 } else { 524 } else {
483 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 525 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
484 $pl->{unclean_save} = $cf::RUNTIME; 526 $pl->{unclean_save} = $cf::RUNTIME
527 unless safe_spot $pl;
485 } 528 }
486 }, 529 },
487); 530);
488 531
489#############################################################################
490
491our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
492our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
493
494our $SCHEDULER = cf::async_ext {
495 $Coro::current->{desc} = "player scheduler";
496
497 my $schedule_interval = Coro::Event->timer (after => 1, data => cf::WF_AUTOCANCEL);
498 while () {
499 $schedule_interval->interval ($SCHEDULE_INTERVAL);
500 $schedule_interval->next;
501
502 # this weird form of iteration over values is used because
503 # the hash changes underneath us frequently, and for
504 # keeps a direct reference to the value without (in 5.8 perls)
505 # keeping a reference, so this is prone to crashes or worse.
506 my @players = keys %cf::PLAYER;
507 for (@players) {
508 my $pl = $cf::PLAYER{$_}
509 or next;
510 $pl->valid or next;
511
512 eval {
513 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
514 $pl->save;
515
516 unless ($pl->active || $pl->ns) {
517 # check refcounts, this is tricky and needs to be adjusted to fit server internals
518 my $ob = $pl->ob;
519
520 my $pl_ref = $pl->refcnt_cnt;
521 my $ob_ref = $ob->refcnt_cnt;
522
523 ## pl_ref == $pl + ob->contr + %cf::PLAYER
524 ## ob_ref == $ob + pl->observe + simply being an object
525 if ($pl_ref == 3 && $ob_ref == 3) {
526 warn "player-scheduler destroy ", $ob->name;#d#
527
528 # remove from sight and get fresh "copies"
529 $pl = delete $cf::PLAYER{$ob->name};
530 $ob = $pl->ob;
531
532 $pl->destroy; # destroys $ob
533 } else {
534 my $a_ = $pl->refcnt;#d#
535 my $b_ = $ob->refcnt;#d#
536
537 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
538 }
539 }
540 }
541 };
542 warn $@ if $@;
543 Coro::cede;
544 };
545 }
546};
547
548$SCHEDULER->prio (1);
549

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