1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
… | |
… | |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
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21 | |
|
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22 | $current |
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|
23 | } |
20 | } |
24 | |
21 | |
25 | sub can_cleanup { |
22 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
27 | |
24 | |
… | |
… | |
62 | my $m = $ob->map |
59 | my $m = $ob->map |
63 | or return; |
60 | or return; |
64 | my $x = $ob->x; |
61 | my $x = $ob->x; |
65 | my $y = $ob->y; |
62 | my $y = $ob->y; |
66 | |
63 | |
|
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64 | # never happens normally, but helps when shell users make mistakes |
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65 | $m->linkable |
|
|
66 | or return 1; |
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67 | |
67 | # return 0;#d# |
68 | # return 0;#d# |
68 | # warn join ":", $m->at ($x, $y);#d# |
69 | # warn join ":", $m->at ($x, $y);#d# |
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
70 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
70 | # return 0; |
71 | # return 0; |
71 | |
72 | |
… | |
… | |
90 | if ($time && $m) { |
91 | if ($time && $m) { |
91 | if ($time < $m->{instantiate_time}) { |
92 | if ($time < $m->{instantiate_time}) { |
92 | # the map was reset in the meantime |
93 | # the map was reset in the meantime |
93 | my $age = $cf::RUNTIME - $time; |
94 | my $age = $cf::RUNTIME - $time; |
94 | |
95 | |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
96 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
96 | |
97 | |
97 | if ($age >= $MAX_DISCONNECT_TIME) { |
98 | if ($age >= $MAX_DISCONNECT_TIME) { |
98 | $ob->message ( |
99 | $ob->message ( |
99 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
100 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
100 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
101 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
… | |
… | |
103 | cf::NDI_RED |
104 | cf::NDI_RED |
104 | ); |
105 | ); |
105 | # kill them. |
106 | # kill them. |
106 | # reminds me of the famous badness 10000 syndrome... |
107 | # reminds me of the famous badness 10000 syndrome... |
107 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
108 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
108 | my $killer = cf::arch::get "killer_login"; |
109 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
109 | $pl->killer ($killer); |
|
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110 | $killer->destroy; |
|
|
111 | } else { |
110 | } else { |
112 | ($map, $x, $y) = $pl->savebed; |
111 | ($map, $x, $y) = $pl->savebed; |
113 | |
112 | |
114 | $ob->message ( |
113 | $ob->message ( |
115 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
114 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
… | |
… | |
131 | } |
130 | } |
132 | |
131 | |
133 | $ob->goto ($map, $x, $y); |
132 | $ob->goto ($map, $x, $y); |
134 | } |
133 | } |
135 | |
134 | |
136 | # delete a player directory, be non-blocking AND synchronous... |
135 | sub encode_password($) { |
137 | # (thats hard, so we crap out and fork). |
136 | # crypt $_[0], |
|
|
137 | # join '', |
|
|
138 | # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
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139 | "!" . unpack "H*", $_[0] |
|
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140 | } |
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141 | |
|
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142 | sub compare_password($$) { |
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143 | my ($pass, $token) = @_; |
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144 | |
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145 | if ($token =~ /\!(.*)/) { |
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146 | return $pass eq pack "H*", $1; |
|
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147 | } else { |
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148 | return $token eq crypt $pass, $token; |
|
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149 | } |
|
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150 | } |
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151 | |
|
|
152 | # delete a player directory |
138 | sub nuke_playerdir { |
153 | sub nuke_playerdir { |
139 | my ($user) = @_; |
154 | my ($user) = @_; |
140 | |
155 | |
|
|
156 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
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157 | |
141 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
158 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
142 | |
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143 | cf::fork_call { |
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144 | rename "$PLAYERDIR/$user", $temp; |
159 | aio_rename "$PLAYERDIR/$user", $temp; |
145 | system "rm", "-rf", $temp; |
160 | IO::AIO::aio_rmtree $temp; |
146 | }; |
|
|
147 | } |
161 | } |
148 | |
162 | |
149 | cf::client->attach (on_addme => sub { |
163 | cf::client->attach (on_addme => sub { |
150 | my ($ns) = @_; |
164 | my ($ns) = @_; |
151 | |
|
|
152 | if (!$ns->facecache) |
|
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153 | { |
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154 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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155 | |
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156 | |
|
|
157 | *** |
|
|
158 | *** WARNING: |
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159 | *** Your client does not support face/image caching, |
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160 | *** or it has been disabled. Face caching is mandatory |
|
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161 | *** so please enable it or use a newer client. |
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162 | *** |
|
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163 | *** Look at your client preferences: |
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164 | *** |
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165 | *** deliantra: all known versions automatically enable the facecache. |
|
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166 | *** cfclient: use the -cache commandline option. |
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167 | *** cfclient: map will not redraw automatically (bug). |
|
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168 | *** gcfclient: use -cache commandline option, or enable |
|
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169 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
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170 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
|
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171 | *** |
|
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172 | *** |
|
|
173 | EOF |
|
|
174 | if ($ns->version =~ /jcrossclient/) { |
|
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175 | # let them, for now |
|
|
176 | } else { |
|
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177 | $ns->flush; |
|
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178 | return $ns->destroy; |
|
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179 | } |
|
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180 | |
|
|
181 | # $ns->facecache = true; |
|
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182 | } |
|
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183 | |
|
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184 | if ($ns->mapmode < cf::Map1aCmd) { |
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185 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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186 | |
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187 | |
|
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188 | *** |
|
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189 | *** WARNING: |
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190 | *** Your client is too old. Please upgrade to a newer version. |
|
|
191 | EOF |
|
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192 | |
|
|
193 | $ns->flush; |
|
|
194 | return $ns->destroy; |
|
|
195 | } |
|
|
196 | |
165 | |
197 | $ns->pl and return $ns->destroy; |
166 | $ns->pl and return $ns->destroy; |
198 | |
167 | |
199 | $ns->async (sub { |
168 | $ns->async (sub { |
200 | $Coro::current->{desc} = "addme init"; |
169 | $Coro::current->{desc} = "addme init"; |
… | |
… | |
211 | cf::NDI_BLUE |
180 | cf::NDI_BLUE |
212 | ); |
181 | ); |
213 | |
182 | |
214 | # read username |
183 | # read username |
215 | while () { |
184 | while () { |
216 | $user = query $ns, 0, "What is your name?\n:"; |
185 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
217 | |
186 | |
218 | if ($cf::LOGIN_LOCK{$user}) { |
187 | if ($cf::LOGIN_LOCK{$user}) { |
219 | $ns->send_drawinfo ( |
188 | $ns->send_drawinfo ( |
220 | "That username is currently used in another login session. " |
189 | "That username is currently used in another login session. " |
221 | . "Chose another, or wait till the other session has ended.", |
190 | . "Chose another, or wait till the other session has ended.", |
222 | cf::NDI_RED |
191 | cf::NDI_RED |
223 | ); |
192 | ); |
224 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
193 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
225 | last; |
194 | last; |
226 | } else { |
195 | } else { |
227 | $ns->send_drawinfo ( |
196 | $ns->send_drawinfo ( |
228 | "Your username contains illegal characters " |
197 | "Your username contains illegal characters " |
229 | . "(only a-z, A-Z and 0-9 are allowed), " |
198 | . "(only a-z, A-Z and 0-9 are allowed), " |
230 | . "or is not between 3 and 18 characters in length.", |
199 | . "or is not between 3 and 20 characters in length.", |
231 | cf::NDI_RED |
200 | cf::NDI_RED |
232 | ); |
201 | ); |
233 | } |
202 | } |
234 | Coro::Timer::sleep 0.4; |
203 | Coro::Timer::sleep 0.4; |
235 | } |
204 | } |
… | |
… | |
274 | |
243 | |
275 | # try to read the user file and check the password |
244 | # try to read the user file and check the password |
276 | if (my $pl = cf::player::find $user) { |
245 | if (my $pl = cf::player::find $user) { |
277 | aio_stat $pl->path and next; |
246 | aio_stat $pl->path and next; |
278 | my $mtime = (stat _)[9]; |
247 | my $mtime = (stat _)[9]; |
279 | my $hash = $pl->password; |
248 | my $token = $pl->password; |
280 | |
249 | |
281 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
250 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
|
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251 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
282 | nuke_str $pass; |
252 | nuke_str $pass; |
283 | # password matches, wonderful |
253 | # password matches, wonderful |
284 | my $pl = cf::player::find $user or next; |
254 | my $pl = cf::player::find $user or next; |
285 | $pl->connect ($ns); |
255 | $pl->connect ($ns); |
286 | enter_map $pl; |
256 | enter_map $pl; |
… | |
… | |
318 | ); |
288 | ); |
319 | next; |
289 | next; |
320 | } |
290 | } |
321 | } else { |
291 | } else { |
322 | # unable to load the playerfile: |
292 | # unable to load the playerfile: |
323 | # check wether the player dir exists, which means the file is corrupted or |
293 | # check whether the player dir exists, which means the file is corrupted or |
324 | # something very similar. |
294 | # something very similar. |
325 | if (!aio_stat cf::player::playerdir $user) { |
295 | if (!aio_stat cf::player::playerdir $user) { |
326 | $ns->send_drawinfo ( |
296 | $ns->send_drawinfo ( |
327 | "Unable to retrieve this player. It might be a locked or broken account. " |
297 | "Unable to retrieve this player. It might be a locked or broken account. " |
328 | . "If this is your account, ask a dungeon master for assistance. " |
298 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
335 | |
305 | |
336 | # the rest of this function is character creation |
306 | # the rest of this function is character creation |
337 | $Coro::current->{desc} = "addme($user) chargen"; |
307 | $Coro::current->{desc} = "addme($user) chargen"; |
338 | |
308 | |
339 | # just to make sure nothing is left over |
309 | # just to make sure nothing is left over |
|
|
310 | # normally, nothing is there. |
340 | nuke_playerdir $user; |
311 | nuke_playerdir $user; |
341 | |
312 | |
342 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
313 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
343 | |
314 | |
344 | if ($pass2 ne $pass) { |
315 | if ($pass2 ne $pass) { |
… | |
… | |
353 | } |
324 | } |
354 | |
325 | |
355 | nuke_str $pass2; |
326 | nuke_str $pass2; |
356 | |
327 | |
357 | my $pl = cf::player::new $user; |
328 | my $pl = cf::player::new $user; |
358 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
329 | $pl->password (encode_password $pass); |
359 | nuke_str $pass; |
330 | nuke_str $pass; |
360 | $pl->connect ($ns); |
331 | $pl->connect ($ns); |
361 | my $ob = $pl->ob; |
332 | my $ob = $pl->ob; |
362 | |
333 | |
363 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
334 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
… | |
… | |
379 | } |
350 | } |
380 | } else { |
351 | } else { |
381 | $ob->roll_stats; |
352 | $ob->roll_stats; |
382 | } |
353 | } |
383 | |
354 | |
384 | Coro::Timer::sleep 0.2; |
355 | Coro::Timer::sleep 0.05; |
385 | } |
356 | } |
386 | |
357 | |
387 | $ob->set_animation (2); |
358 | $ob->set_animation (2); |
388 | $ob->add_statbonus; |
359 | $ob->add_statbonus; |
389 | |
360 | |
… | |
… | |
397 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
368 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
398 | |
369 | |
399 | last if $res =~ /[dD]/; |
370 | last if $res =~ /[dD]/; |
400 | |
371 | |
401 | $pl->chargen_race_next; |
372 | $pl->chargen_race_next; |
402 | Coro::Timer::sleep 0.2; |
373 | Coro::Timer::sleep 0.05; |
403 | } |
374 | } |
404 | |
375 | |
|
|
376 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
377 | # presumably because of unique maps |
|
|
378 | aio_mkdir playerdir $pl, 0770; |
405 | $pl->chargen_race_done; |
379 | $pl->chargen_race_done; |
406 | |
380 | |
407 | while () { |
381 | while () { |
408 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
382 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
409 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
383 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
413 | last; |
387 | last; |
414 | } elsif ($res =~ /^[mM]/) { |
388 | } elsif ($res =~ /^[mM]/) { |
415 | $pl->gender (0); |
389 | $pl->gender (0); |
416 | last; |
390 | last; |
417 | } |
391 | } |
418 | Coro::Timer::sleep 0.2; |
392 | Coro::Timer::sleep 0.05; |
419 | } |
393 | } |
420 | |
394 | |
421 | $ob->reply (undef, "Welcome to Deliantra!"); |
395 | $ob->reply (undef, "Welcome to Deliantra!"); |
422 | |
396 | |
|
|
397 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
398 | $pl->esrv_new_player; |
|
|
399 | |
423 | delete $pl->{deny_save}; |
400 | delete $pl->{deny_save}; |
424 | |
401 | |
425 | last; |
402 | last; |
|
|
403 | } |
|
|
404 | |
|
|
405 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
406 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
426 | } |
407 | } |
427 | }); |
408 | }); |
428 | }); |
409 | }); |
429 | |
410 | |
|
|
411 | cf::register_command password => sub { |
|
|
412 | my ($pl, $arg) = @_; |
|
|
413 | |
|
|
414 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
415 | $pl->message ( |
|
|
416 | "The password can currently only changed by a DM.", |
|
|
417 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
418 | return; |
|
|
419 | } |
|
|
420 | |
|
|
421 | my (@args) = split /\s+/, $arg; |
|
|
422 | my ($player, $new_pw) = @args; |
|
|
423 | |
|
|
424 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
425 | $pl->message ( |
|
|
426 | "Usage: password <player> [<new password>]", |
|
|
427 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
428 | return; |
|
|
429 | } |
|
|
430 | |
|
|
431 | if ($new_pw eq '') { |
|
|
432 | $new_pw = |
|
|
433 | join '', |
|
|
434 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
435 | 1..9; |
|
|
436 | } |
|
|
437 | |
|
|
438 | cf::async { |
|
|
439 | my $plc = cf::player::find $player; |
|
|
440 | if ($plc) { |
|
|
441 | $plc->password (encode_password $new_pw); |
|
|
442 | $pl->message ( |
|
|
443 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
444 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
445 | } else { |
|
|
446 | $pl->message ( |
|
|
447 | "Fail! Couldn't set password for '$player', " |
|
|
448 | . "he doesn't seem to exist!", |
|
|
449 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
450 | } |
|
|
451 | }; |
|
|
452 | }; |
|
|
453 | |
430 | cf::register_command quit => sub { |
454 | cf::register_command quit => sub { |
431 | my ($ob, $arg) = @_; |
455 | my ($ob, $arg) = @_; |
432 | |
456 | |
433 | $ob->reply (undef, |
457 | $ob->send_msg (undef, |
434 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
458 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
435 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
459 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
436 | cf::NDI_UNIQUE | cf::NDI_RED); |
460 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
437 | }; |
461 | }; |
438 | |
462 | |
439 | cf::register_command quit_character => sub { |
463 | cf::register_command quit_character => sub { |
440 | my ($ob, $arg) = @_; |
464 | my ($ob, $arg) = @_; |
441 | |
465 | |
442 | my $pl = $ob->contr; |
466 | my $pl = $ob->contr; |
443 | |
467 | |
444 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
468 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
445 | if ($_[0] !~ /^[yY]/) { |
469 | if ($_[0] !~ /^[yY]/) { |
446 | $ob->reply (undef, |
470 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
447 | "Ok, not not quitting then.", |
|
|
448 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
449 | } else { |
471 | } else { |
450 | $ob->reply (undef, |
472 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
451 | "Ok, quitting, hope to see you again.", |
473 | cf::async { |
452 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
453 | $pl->ns->flush; |
|
|
454 | cf::async { $pl->quit_character }; |
474 | $pl->quit_character; |
|
|
475 | }; |
455 | } |
476 | } |
456 | }); |
477 | }); |
457 | }; |
478 | }; |
458 | |
479 | |
459 | cf::object->attach ( |
480 | cf::object->attach ( |
… | |
… | |
465 | |
486 | |
466 | my $pl = $ob->contr; |
487 | my $pl = $ob->contr; |
467 | |
488 | |
468 | # update respawn position |
489 | # update respawn position |
469 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
490 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
470 | cf::async { $pl->save }; |
|
|
471 | |
491 | |
472 | my $killer = cf::arch::get "killer_logout"; |
492 | cf::async { |
473 | $pl->killer ($killer); |
493 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
474 | $killer->destroy; |
494 | ext::highscore::check $ob; |
475 | $ob->check_score; |
|
|
476 | |
495 | |
477 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
496 | $pl->save; |
478 | |
497 | |
|
|
498 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
499 | |
|
|
500 | my $ns = $pl->ns |
|
|
501 | or return; |
|
|
502 | |
479 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
503 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
480 | if ($_[0] !~ /^[yY]/) { |
504 | if ($_[0] !~ /^[yY]/) { |
481 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
505 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
482 | $pl->deactivate; |
506 | $pl->deactivate; |
483 | $pl->ns->destroy; |
507 | $pl->ns->destroy; |
484 | } else { |
508 | } |
485 | cf::async { $pl->save }; |
|
|
486 | } |
509 | }); |
487 | }); |
510 | }; |
488 | }, |
511 | }, |
489 | ); |
512 | ); |
490 | |
513 | |
491 | cf::player->attach ( |
514 | cf::player->attach ( |
492 | on_login => sub { |
515 | on_login => sub { |
… | |
… | |
507 | unless safe_spot $pl; |
530 | unless safe_spot $pl; |
508 | } |
531 | } |
509 | }, |
532 | }, |
510 | ); |
533 | ); |
511 | |
534 | |
512 | ############################################################################# |
|
|
513 | |
|
|
514 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
|
|
515 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
|
|
516 | |
|
|
517 | our $SCHEDULER = cf::async_ext { |
|
|
518 | $Coro::current->{desc} = "player scheduler"; |
|
|
519 | |
|
|
520 | while () { |
|
|
521 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
|
|
522 | |
|
|
523 | # this weird form of iteration over values is used because |
|
|
524 | # the hash changes underneath us frequently, and for |
|
|
525 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
526 | # keeping a reference, so this is prone to crashes or worse. |
|
|
527 | my @players = keys %cf::PLAYER; |
|
|
528 | for (@players) { |
|
|
529 | my $pl = $cf::PLAYER{$_} |
|
|
530 | or next; |
|
|
531 | $pl->valid or next; |
|
|
532 | |
|
|
533 | eval { |
|
|
534 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
535 | $pl->save; |
|
|
536 | |
|
|
537 | unless ($pl->active || $pl->ns) { |
|
|
538 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
539 | my $ob = $pl->ob; |
|
|
540 | |
|
|
541 | my $pl_ref = $pl->refcnt_cnt; |
|
|
542 | my $ob_ref = $ob->refcnt_cnt; |
|
|
543 | |
|
|
544 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
545 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
546 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
547 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
548 | |
|
|
549 | # remove from sight and get fresh "copies" |
|
|
550 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
551 | $ob = $pl->ob; |
|
|
552 | |
|
|
553 | $pl->destroy; # destroys $ob |
|
|
554 | } else { |
|
|
555 | my $a_ = $pl->refcnt;#d# |
|
|
556 | my $b_ = $ob->refcnt;#d# |
|
|
557 | |
|
|
558 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
|
|
559 | } |
|
|
560 | } |
|
|
561 | } |
|
|
562 | }; |
|
|
563 | warn $@ if $@; |
|
|
564 | cf::cede_to_tick; |
|
|
565 | }; |
|
|
566 | } |
|
|
567 | }; |
|
|
568 | |
|
|
569 | $SCHEDULER->prio (1); |
|
|
570 | |
|
|