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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.86 by root, Mon May 5 22:38:47 2008 UTC vs.
Revision 1.116 by root, Wed May 4 07:36:40 2011 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
62 my $m = $ob->map 59 my $m = $ob->map
63 or return; 60 or return;
64 my $x = $ob->x; 61 my $x = $ob->x;
65 my $y = $ob->y; 62 my $y = $ob->y;
66 63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
67# return 0;#d# 68# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d# 69# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0; 71# return 0;
71 72
90 if ($time && $m) { 91 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime 93 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
94 95
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96 97
97 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message ( 99 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
129 } 130 }
130 131
131 $ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
132} 133}
133 134
134# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
135# (thats hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /\!(.*)/) {
146 return $pass eq pack "H*", $1;
147 } else {
148 return $token eq crypt $pass, $token;
149 }
150}
151
152# delete a player directory
136sub nuke_playerdir { 153sub nuke_playerdir {
137 my ($user) = @_; 154 my ($user) = @_;
138 155
156 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
157
139 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 158 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
140
141 cf::fork_call {
142 rename "$PLAYERDIR/$user", $temp; 159 aio_rename "$PLAYERDIR/$user", $temp;
143 system "rm", "-rf", $temp; 160 IO::AIO::aio_rmtree $temp;
144 };
145} 161}
146 162
147cf::client->attach (on_addme => sub { 163cf::client->attach (on_addme => sub {
148 my ($ns) = @_; 164 my ($ns) = @_;
149
150 if (!$ns->facecache)
151 {
152 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
153
154
155***
156*** WARNING:
157*** Your client does not support face/image caching,
158*** or it has been disabled. Face caching is mandatory
159*** so please enable it or use a newer client.
160***
161*** Look at your client preferences:
162***
163*** deliantra: all known versions automatically enable the facecache.
164*** cfclient: use the -cache commandline option.
165*** cfclient: map will not redraw automatically (bug).
166*** gcfclient: use -cache commandline option, or enable
167*** gcfclient: Client => Configure => Map & Image => Cache Images.
168*** jcrossclient: your client is broken, use deliantra or gcfclient.
169***
170***
171EOF
172 if ($ns->version =~ /jcrossclient/) {
173 # let them, for now
174 } else {
175 $ns->flush;
176 return $ns->destroy;
177 }
178
179 # $ns->facecache = true;
180 }
181
182 if ($ns->mapmode < cf::Map1aCmd) {
183 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
184
185
186***
187*** WARNING:
188*** Your client is too old. Please upgrade to a newer version.
189EOF
190
191 $ns->flush;
192 return $ns->destroy;
193 }
194 165
195 $ns->pl and return $ns->destroy; 166 $ns->pl and return $ns->destroy;
196 167
197 $ns->async (sub { 168 $ns->async (sub {
198 $Coro::current->{desc} = "addme init"; 169 $Coro::current->{desc} = "addme init";
209 cf::NDI_BLUE 180 cf::NDI_BLUE
210 ); 181 );
211 182
212 # read username 183 # read username
213 while () { 184 while () {
214 $user = query $ns, 0, "What is your name?\n:"; 185 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
215 186
216 if ($cf::LOGIN_LOCK{$user}) { 187 if ($cf::LOGIN_LOCK{$user}) {
217 $ns->send_drawinfo ( 188 $ns->send_drawinfo (
218 "That username is currently used in another login session. " 189 "That username is currently used in another login session. "
219 . "Chose another, or wait till the other session has ended.", 190 . "Chose another, or wait till the other session has ended.",
220 cf::NDI_RED 191 cf::NDI_RED
221 ); 192 );
222 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 193 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
223 last; 194 last;
224 } else { 195 } else {
225 $ns->send_drawinfo ( 196 $ns->send_drawinfo (
226 "Your username contains illegal characters " 197 "Your username contains illegal characters "
227 . "(only a-z, A-Z and 0-9 are allowed), " 198 . "(only a-z, A-Z and 0-9 are allowed), "
228 . "or is not between 3 and 18 characters in length.", 199 . "or is not between 3 and 20 characters in length.",
229 cf::NDI_RED 200 cf::NDI_RED
230 ); 201 );
231 } 202 }
232 Coro::Timer::sleep 0.4; 203 Coro::Timer::sleep 0.4;
233 } 204 }
272 243
273 # try to read the user file and check the password 244 # try to read the user file and check the password
274 if (my $pl = cf::player::find $user) { 245 if (my $pl = cf::player::find $user) {
275 aio_stat $pl->path and next; 246 aio_stat $pl->path and next;
276 my $mtime = (stat _)[9]; 247 my $mtime = (stat _)[9];
277 my $hash = $pl->password; 248 my $token = $pl->password;
278 249
279 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 250 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
251 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
280 nuke_str $pass; 252 nuke_str $pass;
281 # password matches, wonderful 253 # password matches, wonderful
282 my $pl = cf::player::find $user or next; 254 my $pl = cf::player::find $user or next;
283 $pl->connect ($ns); 255 $pl->connect ($ns);
284 enter_map $pl; 256 enter_map $pl;
316 ); 288 );
317 next; 289 next;
318 } 290 }
319 } else { 291 } else {
320 # unable to load the playerfile: 292 # unable to load the playerfile:
321 # check wether the player dir exists, which means the file is corrupted or 293 # check whether the player dir exists, which means the file is corrupted or
322 # something very similar. 294 # something very similar.
323 if (!aio_stat cf::player::playerdir $user) { 295 if (!aio_stat cf::player::playerdir $user) {
324 $ns->send_drawinfo ( 296 $ns->send_drawinfo (
325 "Unable to retrieve this player. It might be a locked or broken account. " 297 "Unable to retrieve this player. It might be a locked or broken account. "
326 . "If this is your account, ask a dungeon master for assistance. " 298 . "If this is your account, ask a dungeon master for assistance. "
333 305
334 # the rest of this function is character creation 306 # the rest of this function is character creation
335 $Coro::current->{desc} = "addme($user) chargen"; 307 $Coro::current->{desc} = "addme($user) chargen";
336 308
337 # just to make sure nothing is left over 309 # just to make sure nothing is left over
310 # normally, nothing is there.
338 nuke_playerdir $user; 311 nuke_playerdir $user;
339 312
340 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
341 314
342 if ($pass2 ne $pass) { 315 if ($pass2 ne $pass) {
351 } 324 }
352 325
353 nuke_str $pass2; 326 nuke_str $pass2;
354 327
355 my $pl = cf::player::new $user; 328 my $pl = cf::player::new $user;
356 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 329 $pl->password (encode_password $pass);
357 nuke_str $pass; 330 nuke_str $pass;
358 $pl->connect ($ns); 331 $pl->connect ($ns);
359 my $ob = $pl->ob; 332 my $ob = $pl->ob;
360 333
361 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
377 } 350 }
378 } else { 351 } else {
379 $ob->roll_stats; 352 $ob->roll_stats;
380 } 353 }
381 354
382 Coro::Timer::sleep 0.2; 355 Coro::Timer::sleep 0.05;
383 } 356 }
384 357
385 $ob->set_animation (2); 358 $ob->set_animation (2);
386 $ob->add_statbonus; 359 $ob->add_statbonus;
387 360
395 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
396 369
397 last if $res =~ /[dD]/; 370 last if $res =~ /[dD]/;
398 371
399 $pl->chargen_race_next; 372 $pl->chargen_race_next;
400 Coro::Timer::sleep 0.2; 373 Coro::Timer::sleep 0.05;
401 } 374 }
402 375
403 # create the playerdir, if necessary, as chargen_race_done did it before 376 # create the playerdir, if necessary, as chargen_race_done did it before
404 # presumably because of unique maps 377 # presumably because of unique maps
405 aio_mkdir playerdir $pl, 0770; 378 aio_mkdir playerdir $pl, 0770;
414 last; 387 last;
415 } elsif ($res =~ /^[mM]/) { 388 } elsif ($res =~ /^[mM]/) {
416 $pl->gender (0); 389 $pl->gender (0);
417 last; 390 last;
418 } 391 }
419 Coro::Timer::sleep 0.2; 392 Coro::Timer::sleep 0.05;
420 } 393 }
421 394
422 $ob->reply (undef, "Welcome to Deliantra!"); 395 $ob->reply (undef, "Welcome to Deliantra!");
423 396
397 # XXX: Workaround for delayed client ext protocol handshake
398 $pl->esrv_new_player;
399
424 delete $pl->{deny_save}; 400 delete $pl->{deny_save};
425 401
426 last; 402 last;
403 }
404
405 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
406 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
427 } 407 }
428 }); 408 });
429}); 409});
430 410
411cf::register_command password => sub {
412 my ($pl, $arg) = @_;
413
414 unless ($pl->flag (cf::FLAG_WIZ)) {
415 $pl->message (
416 "The password can currently only changed by a DM.",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 my (@args) = split /\s+/, $arg;
422 my ($player, $new_pw) = @args;
423
424 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
425 $pl->message (
426 "Usage: password <player> [<new password>]",
427 cf::NDI_UNIQUE | cf::NDI_REPLY);
428 return;
429 }
430
431 if ($new_pw eq '') {
432 $new_pw =
433 join '',
434 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
435 1..9;
436 }
437
438 cf::async {
439 my $plc = cf::player::find $player;
440 if ($plc) {
441 $plc->password (encode_password $new_pw);
442 $pl->message (
443 "Ok, changed password of '$player' to '$new_pw'!",
444 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 } else {
446 $pl->message (
447 "Fail! Couldn't set password for '$player', "
448 . "he doesn't seem to exist!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 }
451 };
452};
453
431cf::register_command quit => sub { 454cf::register_command quit => sub {
432 my ($ob, $arg) = @_; 455 my ($ob, $arg) = @_;
433 456
434 $ob->reply (undef, 457 $ob->send_msg (undef,
435 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 458 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
436 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 459 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
437 cf::NDI_UNIQUE | cf::NDI_RED); 460 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
438}; 461};
439 462
440cf::register_command quit_character => sub { 463cf::register_command quit_character => sub {
441 my ($ob, $arg) = @_; 464 my ($ob, $arg) = @_;
442 465
443 my $pl = $ob->contr; 466 my $pl = $ob->contr;
444 467
445 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 468 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
446 if ($_[0] !~ /^[yY]/) { 469 if ($_[0] !~ /^[yY]/) {
447 $ob->reply (undef, 470 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
448 "Ok, not not quitting then.",
449 cf::NDI_UNIQUE | cf::NDI_RED);
450 } else { 471 } else {
451 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 "Ok, quitting, hope to see you again.", 473 cf::async {
453 cf::NDI_UNIQUE | cf::NDI_RED);
454 $pl->ns->flush;
455 cf::async { $pl->quit_character }; 474 $pl->quit_character;
475 };
456 } 476 }
457 }); 477 });
458}; 478};
459 479
460cf::object->attach ( 480cf::object->attach (
466 486
467 my $pl = $ob->contr; 487 my $pl = $ob->contr;
468 488
469 # update respawn position 489 # update respawn position
470 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 490 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
471 cf::async { $pl->save };
472 491
492 cf::async {
473 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 493 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
474 $ob->check_score; 494 ext::highscore::check $ob;
475 495
476 $ob->reply (undef, "In the future, you will wake up here when you die."); 496 $pl->save;
477 497
498 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
499
500 my $ns = $pl->ns
501 or return;
502
478 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 503 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
479 if ($_[0] !~ /^[yY]/) { 504 if ($_[0] !~ /^[yY]/) {
480 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 505 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
481 $pl->deactivate; 506 $pl->deactivate;
482 $pl->ns->destroy; 507 $pl->ns->destroy;
483 } else { 508 }
484 cf::async { $pl->save };
485 } 509 });
486 }); 510 };
487 }, 511 },
488); 512);
489 513
490cf::player->attach ( 514cf::player->attach (
491 on_login => sub { 515 on_login => sub {
506 unless safe_spot $pl; 530 unless safe_spot $pl;
507 } 531 }
508 }, 532 },
509); 533);
510 534
511#############################################################################
512
513our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
514our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
515
516our $SCHEDULER = cf::async_ext {
517 $Coro::current->{desc} = "player scheduler";
518
519 while () {
520 Coro::EV::timer_once $SCHEDULE_INTERVAL;
521
522 # this weird form of iteration over values is used because
523 # the hash changes underneath us frequently, and for
524 # keeps a direct reference to the value without (in 5.8 perls)
525 # keeping a reference, so this is prone to crashes or worse.
526 my @players = keys %cf::PLAYER;
527 for (@players) {
528 my $pl = $cf::PLAYER{$_}
529 or next;
530 $pl->valid or next;
531
532 eval {
533 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
534 $pl->save;
535
536 unless ($pl->active || $pl->ns) {
537 # check refcounts, this is tricky and needs to be adjusted to fit server internals
538 my $ob = $pl->ob;
539
540 my $pl_ref = $pl->refcnt_cnt;
541 my $ob_ref = $ob->refcnt_cnt;
542
543 ## pl_ref == $pl + ob->contr + %cf::PLAYER
544 ## ob_ref == $ob + pl->observe + simply being an object
545 if ($pl_ref == 3 && $ob_ref == 3) {
546 warn "player-scheduler destroy ", $ob->name;#d#
547
548 # remove from sight and get fresh "copies"
549 $pl = delete $cf::PLAYER{$ob->name};
550 $ob = $pl->ob;
551
552 $pl->destroy; # destroys $ob
553 } else {
554 my $a_ = $pl->refcnt;#d#
555 my $b_ = $ob->refcnt;#d#
556
557 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
558 }
559 }
560 }
561 };
562 warn $@ if $@;
563 cf::cede_to_tick;
564 };
565 }
566};
567
568$SCHEDULER->prio (1);
569

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