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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.103 by root, Sun Apr 11 21:26:36 2010 UTC vs.
Revision 1.118 by root, Thu Nov 8 00:16:07 2012 UTC

3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 8CONF MAX_DISCONNECT_TIME = 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
59 my $m = $ob->map 59 my $m = $ob->map
60 or return; 60 or return;
61 my $x = $ob->x; 61 my $x = $ob->x;
62 my $y = $ob->y; 62 my $y = $ob->y;
63 63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
64# return 0;#d# 68# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d# 69# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0; 71# return 0;
68 72
87 if ($time && $m) { 91 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime 93 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
91 95
92 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93 97
94 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message ( 99 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
126 } 130 }
127 131
128 $ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
129} 133}
130 134
131# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
132# (that's hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /!!(.*)/) {
146 return +(substr $pass, 0, 8) eq pack "H*", $1;
147 } elsif ($token =~ /!(.*)/) {
148 return $pass eq pack "H*", $1;
149 } else {
150 return $token eq crypt $pass, $token;
151 }
152}
153
154# delete a player directory
133sub nuke_playerdir { 155sub nuke_playerdir {
134 my ($user) = @_; 156 my ($user) = @_;
135 157
158 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
159
136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 160 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
137
138 cf::fork_call {
139 rename "$PLAYERDIR/$user", $temp; 161 aio_rename "$PLAYERDIR/$user", $temp;
140 system "rm", "-rf", $temp; 162 IO::AIO::aio_rmtree $temp;
141 };
142} 163}
143 164
144cf::client->attach (on_addme => sub { 165cf::client->attach (on_addme => sub {
145 my ($ns) = @_; 166 my ($ns) = @_;
146 167
224 245
225 # try to read the user file and check the password 246 # try to read the user file and check the password
226 if (my $pl = cf::player::find $user) { 247 if (my $pl = cf::player::find $user) {
227 aio_stat $pl->path and next; 248 aio_stat $pl->path and next;
228 my $mtime = (stat _)[9]; 249 my $mtime = (stat _)[9];
229 my $hash = $pl->password; 250 my $token = $pl->password;
230 251
231 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
232 nuke_str $pass; 254 nuke_str $pass;
233 # password matches, wonderful 255 # password matches, wonderful
234 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
235 $pl->connect ($ns); 257 $pl->connect ($ns);
236 enter_map $pl; 258 enter_map $pl;
268 ); 290 );
269 next; 291 next;
270 } 292 }
271 } else { 293 } else {
272 # unable to load the playerfile: 294 # unable to load the playerfile:
273 # check wether the player dir exists, which means the file is corrupted or 295 # check whether the player dir exists, which means the file is corrupted or
274 # something very similar. 296 # something very similar.
275 if (!aio_stat cf::player::playerdir $user) { 297 if (!aio_stat cf::player::playerdir $user) {
276 $ns->send_drawinfo ( 298 $ns->send_drawinfo (
277 "Unable to retrieve this player. It might be a locked or broken account. " 299 "Unable to retrieve this player. It might be a locked or broken account. "
278 . "If this is your account, ask a dungeon master for assistance. " 300 . "If this is your account, ask a dungeon master for assistance. "
285 307
286 # the rest of this function is character creation 308 # the rest of this function is character creation
287 $Coro::current->{desc} = "addme($user) chargen"; 309 $Coro::current->{desc} = "addme($user) chargen";
288 310
289 # just to make sure nothing is left over 311 # just to make sure nothing is left over
312 # normally, nothing is there.
290 nuke_playerdir $user; 313 nuke_playerdir $user;
291 314
292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
293 316
294 if ($pass2 ne $pass) { 317 if ($pass2 ne $pass) {
303 } 326 }
304 327
305 nuke_str $pass2; 328 nuke_str $pass2;
306 329
307 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
308 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (encode_password $pass);
309 nuke_str $pass; 332 nuke_str $pass;
310 $pl->connect ($ns); 333 $pl->connect ($ns);
311 my $ob = $pl->ob; 334 my $ob = $pl->ob;
312 335
313 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
385 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); 408 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
386 } 409 }
387 }); 410 });
388}); 411});
389 412
413cf::register_command password => sub {
414 my ($pl, $arg) = @_;
415
416 unless ($pl->flag (cf::FLAG_WIZ)) {
417 $pl->message (
418 "The password can currently only changed by a DM.",
419 cf::NDI_UNIQUE | cf::NDI_REPLY);
420 return;
421 }
422
423 my (@args) = split /\s+/, $arg;
424 my ($player, $new_pw) = @args;
425
426 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
427 $pl->message (
428 "Usage: password <player> [<new password>]",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($new_pw eq '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454};
455
390cf::register_command quit => sub { 456cf::register_command quit => sub {
391 my ($ob, $arg) = @_; 457 my ($ob, $arg) = @_;
392 458
393 $ob->send_msg (undef, 459 $ob->send_msg (undef,
394 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 460 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
404 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 470 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
405 if ($_[0] !~ /^[yY]/) { 471 if ($_[0] !~ /^[yY]/) {
406 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 472 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
407 } else { 473 } else {
408 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 474 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
409 $pl->ns->flush; 475 cf::async {
410 cf::async { $pl->quit_character }; 476 $pl->quit_character;
477 };
411 } 478 }
412 }); 479 });
413}; 480};
414 481
415cf::object->attach ( 482cf::object->attach (
421 488
422 my $pl = $ob->contr; 489 my $pl = $ob->contr;
423 490
424 # update respawn position 491 # update respawn position
425 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 492 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
426 cf::async { $pl->save };
427 493
494 cf::async {
428 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 495 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
429 ext::highscore::check $ob; 496 ext::highscore::check $ob;
430 497
498 $pl->save;
499
431 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); 500 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
432 501
502 my $ns = $pl->ns
503 or return;
504
433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 505 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
434 if ($_[0] !~ /^[yY]/) { 506 if ($_[0] !~ /^[yY]/) {
435 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 507 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
436 $pl->deactivate; 508 $pl->deactivate;
437 $pl->ns->destroy; 509 $pl->ns->destroy;
438 } else { 510 }
439 cf::async { $pl->save };
440 } 511 });
441 }); 512 };
442 }, 513 },
443); 514);
444 515
445cf::player->attach ( 516cf::player->attach (
446 on_login => sub { 517 on_login => sub {
461 unless safe_spot $pl; 532 unless safe_spot $pl;
462 } 533 }
463 }, 534 },
464); 535);
465 536
466

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