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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.32 by root, Mon Apr 2 18:04:45 2007 UTC vs.
Revision 1.118 by root, Thu Nov 8 00:16:07 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8CONF MAX_DISCONNECT_TIME = 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
15 14
16sub query { 15sub query {
17 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
18 17
19 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 20}
25 21
26sub can_cleanup { 22sub can_cleanup {
27 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
28 24
41 return unless cf::player::find_active $user; 37 return unless cf::player::find_active $user;
42 38
43 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 47 . "this will fix anything.",
52 cf::NDI_RED 48 cf::NDI_RED
53 ); 49 );
54 50
55 1 51 1
56} 52}
57 53
58sub check_clean_save { 54sub safe_spot($) {
59 my ($pl) = @_; 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
60 58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
68# return 0;#d#
69# warn join ":", $m->at ($x, $y);#d#
70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
71# return 0;
72
73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
74}
75
76sub enter_map {
77 my ($pl) = @_;
78
79 my $ob = $pl->ob;
80
81 my ($map, $x, $y)
82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y);
85
86 $ob->enter_link;
87
88 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 89 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 90
91 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time;
95
96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97
98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 127 cf::NDI_RED
67 ); 128 );
68 #d#TODO 129 }
69 } 130 }
70}
71 131
72# delete a player directory, be non-blocking AND synchronous... 132 $ob->goto ($map, $x, $y);
73# (thats hard, so we crap out and fork). 133}
134
135sub encode_password($) {
136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /!!(.*)/) {
146 return +(substr $pass, 0, 8) eq pack "H*", $1;
147 } elsif ($token =~ /!(.*)/) {
148 return $pass eq pack "H*", $1;
149 } else {
150 return $token eq crypt $pass, $token;
151 }
152}
153
154# delete a player directory
74sub nuke_playerdir { 155sub nuke_playerdir {
75 my ($user) = @_; 156 my ($user) = @_;
76 157
158 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
159
160 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 aio_stat "$PLAYERDIR/$user"; 161 aio_rename "$PLAYERDIR/$user", $temp;
78 system "cd \Q$PLAYERDIR\E " 162 IO::AIO::aio_rmtree $temp;
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 163}
82 164
83sub addme { 165cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 166 my ($ns) = @_;
85 167
86 if (!$ns->facecache)
87 {
88 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
89
90
91***
92*** WARNING:
93*** Your client does not support face/image caching,
94*** or it has been disabled. Face caching is mandatory
95*** so please enable it or use a newer client.
96***
97*** Look at your client preferences:
98***
99*** CFPlus: all known versions automatically enable the facecache.
100*** cfclient: use the -cache commandline option.
101*** cfclient: map will not redraw automatically (bug).
102*** gcfclient: use -cache commandline option, or enable
103*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
104*** jcrossclient: your client is broken, use CFPlus or gcfclient.
105***
106***
107EOF
108 if ($ns->version =~ /jcrossclient/) {
109 # let them, for now
110 } else {
111 $ns->flush;
112 return $ns->destroy;
113 }
114
115 # $ns->facecache = true;
116 }
117
118 $ns->pl and return $ns->destroy; 168 $ns->pl and return $ns->destroy;
119 169
120 $ns->async (sub { 170 $ns->async (sub {
171 $Coro::current->{desc} = "addme init";
172
121 my ($user, $pass); 173 my ($user, $pass);
122 174
123 $ns->send_packet ("addme_success"); 175 $ns->send_packet ("addme_success");
124 176
125 for (;;) { 177 for (;;) {
130 cf::NDI_BLUE 182 cf::NDI_BLUE
131 ); 183 );
132 184
133 # read username 185 # read username
134 while () { 186 while () {
135 $user = query $ns, 0, "What is your name?\n:"; 187 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
136 188
137 if ($cf::LOGIN_LOCK{$user}) { 189 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
139 "That username is currently used in another login session. " 191 "That username is currently used in another login session. "
140 . "Chose another, or wait till the other session has ended.", 192 . "Chose another, or wait till the other session has ended.",
141 cf::NDI_RED 193 cf::NDI_RED
142 ); 194 );
143 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 195 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
144 last; 196 last;
145 } else { 197 } else {
146 $ns->send_drawinfo ( 198 $ns->send_drawinfo (
147 "Your username contains illegal characters " 199 "Your username contains illegal characters "
148 . "(only a-z, A-Z and 0-9 are allowed), " 200 . "(only a-z, A-Z and 0-9 are allowed), "
149 . "or is not between 3 and 18 characters in length.", 201 . "or is not between 3 and 20 characters in length.",
150 cf::NDI_RED 202 cf::NDI_RED
151 ); 203 );
152 } 204 }
205 Coro::Timer::sleep 0.4;
153 } 206 }
154 207
155 check_playing $ns, $user and next; 208 check_playing $ns, $user and next;
209
210 $Coro::current->{desc} = "addme($user) pass";
156 211
157 $ns->send_drawinfo ( 212 $ns->send_drawinfo (
158 "Welcome $user, please enter your password now. " 213 "Welcome $user, please enter your password now. "
159 . "New users should now choose a password. " 214 . "New users should now choose a password. "
160 . "Anything your client lets you enter is fine.", 215 . "Anything your client lets you enter is fine.",
168 $ns->send_drawinfo ( 223 $ns->send_drawinfo (
169 "Try to use at least three characters as your password please, " 224 "Try to use at least three characters as your password please, "
170 . "that cannot be too much to ask for :)", 225 . "that cannot be too much to ask for :)",
171 cf::NDI_RED 226 cf::NDI_RED
172 ); 227 );
228 Coro::Timer::sleep 0.4;
173 } 229 }
174 230
175 # lock this username for the remainder of this login session 231 # lock this username for the remainder of this login session
176 if ($cf::LOGIN_LOCK{$user}) { 232 if ($cf::LOGIN_LOCK{$user}) {
177 $ns->send_drawinfo ( 233 $ns->send_drawinfo (
183 } 239 }
184 local $cf::LOGIN_LOCK{$user} = 1; 240 local $cf::LOGIN_LOCK{$user} = 1;
185 241
186 check_playing $ns, $user and next; 242 check_playing $ns, $user and next;
187 243
244 $Coro::current->{desc} = "addme($user) check";
245
188 # try to read the user file and check the password 246 # try to read the user file and check the password
189 if (my $pl = cf::player::find $user) { 247 if (my $pl = cf::player::find $user) {
190 aio_stat $pl->path and next; 248 aio_stat $pl->path and next;
191 my $mtime = (stat _)[9]; 249 my $mtime = (stat _)[9];
192 my $hash = $pl->password; 250 my $token = $pl->password;
193 251
194 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
195 nuke_str $pass; 254 nuke_str $pass;
196 # password matches, wonderful 255 # password matches, wonderful
197 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
198 $pl->connect ($ns); 257 $pl->connect ($ns);
199 check_clean_save $pl; 258 enter_map $pl;
200 last; 259 last;
201 } elsif (can_cleanup $pl, $mtime) { 260 } elsif (can_cleanup $pl, $mtime) {
202 Coro::Timer::sleep 1; 261 Coro::Timer::sleep 1;
203 262
204 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
229 . "(check for Numlock and other semi-obvious error sources).", 288 . "(check for Numlock and other semi-obvious error sources).",
230 cf::NDI_RED 289 cf::NDI_RED
231 ); 290 );
232 next; 291 next;
233 } 292 }
293 } else {
294 # unable to load the playerfile:
295 # check whether the player dir exists, which means the file is corrupted or
296 # something very similar.
297 if (!aio_stat cf::player::playerdir $user) {
298 $ns->send_drawinfo (
299 "Unable to retrieve this player. It might be a locked or broken account. "
300 . "If this is your account, ask a dungeon master for assistance. "
301 . "Otherwise choose a different login name.",
302 cf::NDI_RED
303 );
304 next;
305 }
234 } 306 }
235 307
236 # the rest of this function is character creation 308 # the rest of this function is character creation
309 $Coro::current->{desc} = "addme($user) chargen";
237 310
238 # just to make sure nothing is left over 311 # just to make sure nothing is left over
312 # normally, nothing is there.
239 nuke_playerdir $user; 313 nuke_playerdir $user;
240 314
241 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
242 316
243 if ($pass2 ne $pass) { 317 if ($pass2 ne $pass) {
245 nuke_str $pass2; 319 nuke_str $pass2;
246 $ns->send_drawinfo ( 320 $ns->send_drawinfo (
247 "The passwords do not match, please try again.", 321 "The passwords do not match, please try again.",
248 cf::NDI_RED 322 cf::NDI_RED
249 ); 323 );
324 Coro::Timer::sleep 0.5;
250 next; 325 next;
251 } 326 }
252 327
253 nuke_str $pass2; 328 nuke_str $pass2;
254 329
255 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
256 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (encode_password $pass);
257 nuke_str $pass; 332 nuke_str $pass;
258 $pl->connect ($ns); 333 $pl->connect ($ns);
259
260 my $ob = $pl->ob; 334 my $ob = $pl->ob;
335
336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
261 337
262 while () { 338 while () {
263 $ob->update_stats; 339 $ob->update_stats;
264 $pl->save_stats; 340 $pl->save_stats;
265 341
275 $ob->swap_stats ($res - 1, $swap - 1); 351 $ob->swap_stats ($res - 1, $swap - 1);
276 } 352 }
277 } else { 353 } else {
278 $ob->roll_stats; 354 $ob->roll_stats;
279 } 355 }
356
357 Coro::Timer::sleep 0.05;
280 } 358 }
281 359
282 $ob->set_animation (2); 360 $ob->set_animation (2);
283 $ob->add_statbonus; 361 $ob->add_statbonus;
284 362
285 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 363 while () {
286 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 364 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
365 my $msg = $ob->msg;
366 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
367 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
368
369 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
287 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
288 371
289 $ns->state (cf::ST_CHANGE_CLASS); 372 last if $res =~ /[dD]/;
373
374 $pl->chargen_race_next;
375 Coro::Timer::sleep 0.05;
376 }
377
378 # create the playerdir, if necessary, as chargen_race_done did it before
379 # presumably because of unique maps
380 aio_mkdir playerdir $pl, 0770;
381 $pl->chargen_race_done;
382
383 while () {
384 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
385 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
386
387 if ($res =~ /^[fF]/) {
388 $pl->gender (1);
389 last;
390 } elsif ($res =~ /^[mM]/) {
391 $pl->gender (0);
392 last;
393 }
394 Coro::Timer::sleep 0.05;
395 }
396
397 $ob->reply (undef, "Welcome to Deliantra!");
398
399 # XXX: Workaround for delayed client ext protocol handshake
400 $pl->esrv_new_player;
401
290 delete $pl->{deny_save};#d# too early 402 delete $pl->{deny_save};
291 403
292 last; 404 last;
293 } 405 }
406
407 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
408 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
409 }
294 }); 410 });
295} 411});
412
413cf::register_command password => sub {
414 my ($pl, $arg) = @_;
415
416 unless ($pl->flag (cf::FLAG_WIZ)) {
417 $pl->message (
418 "The password can currently only changed by a DM.",
419 cf::NDI_UNIQUE | cf::NDI_REPLY);
420 return;
421 }
422
423 my (@args) = split /\s+/, $arg;
424 my ($player, $new_pw) = @args;
425
426 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
427 $pl->message (
428 "Usage: password <player> [<new password>]",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($new_pw eq '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454};
296 455
297cf::register_command quit => sub { 456cf::register_command quit => sub {
298 my ($ob, $arg) = @_; 457 my ($ob, $arg) = @_;
299 458
300 $ob->reply (undef, 459 $ob->send_msg (undef,
301 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 460 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
302 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 461 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
303 cf::NDI_UNIQUE | cf::NDI_RED); 462 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
304}; 463};
305 464
306cf::register_command quit_character => sub { 465cf::register_command quit_character => sub {
307 my ($ob, $arg) = @_; 466 my ($ob, $arg) = @_;
308 467
309 my $pl = $ob->contr; 468 my $pl = $ob->contr;
310 469
311 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 470 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
312 if ($_[0] !~ /^[yY]/) { 471 if ($_[0] !~ /^[yY]/) {
313 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
314 "Ok, not not quitting then.",
315 cf::NDI_UNIQUE | cf::NDI_RED);
316 } else { 473 } else {
317 $ob->reply (undef, 474 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
318 "Ok, quitting, hope to see you again.", 475 cf::async {
319 cf::NDI_UNIQUE | cf::NDI_RED);
320 $pl->ns->flush;
321 cf::async { $pl->quit_character }; 476 $pl->quit_character;
477 };
322 } 478 }
323 }); 479 });
324}; 480};
325 481
326cf::object->attach ( 482cf::object->attach (
332 488
333 my $pl = $ob->contr; 489 my $pl = $ob->contr;
334 490
335 # update respawn position 491 # update respawn position
336 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 492 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
337 cf::async { $pl->save };
338 493
339 $pl->killer ("left"); 494 cf::async {
340 $ob->check_score; 495 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
496 ext::highscore::check $ob;
341 497
342 $ob->reply (undef, "In the future, you will wake up here when you die."); 498 $pl->save;
343 499
500 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
501
502 my $ns = $pl->ns
503 or return;
504
344 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 505 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
345 if ($_[0] !~ /^[yY]/) { 506 if ($_[0] !~ /^[yY]/) {
346 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 507 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
347 $pl->deactivate; 508 $pl->deactivate;
348 $pl->ns->destroy; 509 $pl->ns->destroy;
349 } else { 510 }
350 cf::async { $pl->save };
351 } 511 });
352 }); 512 };
353 }, 513 },
354); 514);
355 515
356cf::player->attach ( 516cf::player->attach (
357 on_login => sub { 517 on_login => sub {
366 526
367 if ($cleanly) { 527 if ($cleanly) {
368 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 528 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
369 } else { 529 } else {
370 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 530 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
371 $pl->{unclean_save} = $cf::RUNTIME; 531 $pl->{unclean_save} = $cf::RUNTIME
532 unless safe_spot $pl;
372 } 533 }
373 }, 534 },
374); 535);
375 536
376sub setup {
377 my ($ns, $args) = @_;
378
379 # run through the cmds of setup
380 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
381 #
382 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
383 # The client then must sort this out
384
385 my %setup = split / +/, $args;
386 while (my ($k, $v) = each %setup) {
387
388 if ($k eq "sound") {
389 $ns->sound ($v);
390
391 } elsif ($k eq "exp64") {
392 $setup{$k} = 1;
393
394 } elsif ($k eq "spellmon") {
395 $ns->monitor_spells ($v);
396
397 } elsif ($k eq "darkness") {
398 $ns->darkness ($v);
399
400 } elsif ($k eq "map1cmd") {
401 $ns->mapmode (cf::Map1Cmd) if $v > 0;
402
403 } elsif ($k eq "map1acmd") {
404 $ns->mapmode (cf::Map1aCmd) if $v > 0;
405
406 } elsif ($k eq "newmapcmd") {
407 $ns->newmapcmd ($v);
408
409 } elsif ($k eq "mapinfocmd") {
410 $ns->mapinfocmd ($v);
411
412 } elsif ($k eq "extcmd") {
413 $ns->extcmd ($v > 0);
414
415 } elsif ($k eq "extmap") {
416 $ns->extmap ($v);
417
418 } elsif ($k eq "facecache") {
419 $ns->facecache ($v);
420
421 } elsif ($k eq "faceset") {
422 $ns->faceset (0);
423 $setup{$k} = 0;
424 # $ns->image2 (1)
425
426 } elsif ($k eq "itemcmd") {
427 # Version of the item protocol command to use. Currently,
428 # only supported versions are 1 and 2. Using a numeric
429 # value will make it very easy to extend this in the future.
430 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
431
432 $setup{$k} = $ns->itemcmd;
433
434 } elsif ($k eq "mapsize") {
435 my ($x, $y) = split /x/, $v;
436
437 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
438 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
439
440 $setup{$k} = "${x}x${y}";
441
442 } elsif ($k eq "extendedMapInfos") {
443 $ns->ext_mapinfos ($v);
444
445 } elsif ($k eq "extendedTextInfos") {
446 $ns->has_readable_type ($v);
447
448 } else {
449 # other commands:
450 # sexp: no idea, probably for oudated servers
451 # tick: more stupidity, server should sned a tick per tick
452
453 $setup{$k} = "FALSE";
454 }
455 }
456
457 $ns->send_packet (join " ", setup => %setup);
458
459 cf::datalog setup =>
460 request => $args,
461 reply => \%setup,
462 client => $ns->version,
463 ;
464}
465
466cf::client->attach (
467 on_addme => \&addme,
468 on_setup => \&setup,
469);
470
471#############################################################################
472
473our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
474our $SAVE_TIMEOUT = 20; # save players every n seconds
475
476our $SCHEDULER = cf::async_ext {
477 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
478 while () {
479 $schedule_interval->next;
480
481 # this weird form of iteration over values is used because
482 # the hash changes underneath us frequently, and for
483 # keeps a direct reference to the value without (in 5.8 perls)
484 # keeping a reference, so this is prone to crashes or worse.
485 my @players = keys %cf::PLAYER;
486 for (@players) {
487 my $pl = $cf::PLAYER{$_}
488 or next;
489 $pl->valid or next;
490
491 eval {
492 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
493 $cf::WAIT_FOR_TICK_ONE->wait;
494 $pl->save;
495
496 unless ($pl->active) {
497 # check refcounts, this is tricky and needs to be adjusted to fit server internals
498 my $ob = $pl->ob;
499 Scalar::Util::weaken $pl;
500 Scalar::Util::weaken $ob;
501 my $a_ = $pl->refcnt;#d#
502 my $b_ = $ob->refcnt;#d#
503 my $pl_ref = $pl->refcnt_cnt;
504 my $ob_ref = $ob->refcnt_cnt;
505
506 ## pl_ref == one from object + one from cf::PLAYER
507 ## ob_ref == one from simply being an object
508 if ($pl_ref == 2 && $ob_ref == 1) {
509 warn "player-scheduler destroy ", $ob->name;#d#
510
511 # remove from sight and get fresh "copies"
512 $pl = delete $cf::PLAYER{$ob->name};
513 $ob = $pl->ob;
514
515 $ob->destroy;
516 $pl->destroy;
517 } else {
518 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
519 }
520 }
521 }
522 };
523 warn $@ if $@;
524 Coro::cede;
525 };
526 }
527};
528
529$SCHEDULER->prio (1);
530

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