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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.43 by root, Mon Apr 23 18:09:57 2007 UTC vs.
Revision 1.118 by root, Thu Nov 8 00:16:07 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7
8CONF MAX_DISCONNECT_TIME = 3600;
8 9
9# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
10sub nuke_str { 11sub nuke_str {
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12} 13}
13 14
14sub query { 15sub query {
15 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
16 17
17 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
18 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
19 Coro::schedule while ref $current;
20
21 $current
22} 20}
23 21
24sub can_cleanup { 22sub can_cleanup {
25 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
26 24
39 return unless cf::player::find_active $user; 37 return unless cf::player::find_active $user;
40 38
41 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
42 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
43 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
46 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.", 47 . "this will fix anything.",
50 cf::NDI_RED 48 cf::NDI_RED
51 ); 49 );
52 50
53 1 51 1
54} 52}
55 53
56sub check_clean_save { 54sub safe_spot($) {
57 my ($pl) = @_; 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58 58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
68# return 0;#d#
69# warn join ":", $m->at ($x, $y);#d#
70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
71# return 0;
72
73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
74}
75
76sub enter_map {
77 my ($pl) = @_;
78
79 my $ob = $pl->ob;
80
81 my ($map, $x, $y)
82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y);
85
86 $ob->enter_link;
87
88 my $m = cf::map::find $map;
59 if (my $time = delete $pl->{unclean_save}) { 89 my $time = delete $pl->{unclean_save};
60 $pl->ns->send_drawinfo ( 90
91 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time;
95
96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97
98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
61 "You didn't use a savebed to leave this realm. This is very dangerous, " 123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
62 . "as lots of things could happen when you leave by other means, such as cave-ins, " 124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
63 . "or monsters suddenly snapping your body. Better use a savebed next time.", 125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
64 cf::NDI_RED 127 cf::NDI_RED
65 ); 128 );
66 #d#TODO 129 }
67 } 130 }
68}
69 131
70# delete a player directory, be non-blocking AND synchronous... 132 $ob->goto ($map, $x, $y);
71# (thats hard, so we crap out and fork). 133}
134
135sub encode_password($) {
136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /!!(.*)/) {
146 return +(substr $pass, 0, 8) eq pack "H*", $1;
147 } elsif ($token =~ /!(.*)/) {
148 return $pass eq pack "H*", $1;
149 } else {
150 return $token eq crypt $pass, $token;
151 }
152}
153
154# delete a player directory
72sub nuke_playerdir { 155sub nuke_playerdir {
73 my ($user) = @_; 156 my ($user) = @_;
74 157
158 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
159
160 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
75 aio_stat "$PLAYERDIR/$user"; 161 aio_rename "$PLAYERDIR/$user", $temp;
76 system "cd \Q$PLAYERDIR\E " 162 IO::AIO::aio_rmtree $temp;
77 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79} 163}
80 164
81sub send_capabilities { 165cf::client->attach (on_addme => sub {
82 my ($ns) = @_; 166 my ($ns) = @_;
83 167
84 return unless $ns->extcmd;
85
86 $ns->ext_event (capabilities =>
87 # id, name, flags (1 == 2d), edge length
88 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89 );
90}
91
92sub setup {
93 my ($ns, $args) = @_;
94
95 # run through the cmds of setup
96 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97 #
98 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99 # The client then must sort this out
100
101 my %setup = split / +/, $args;
102 while (my ($k, $v) = each %setup) {
103 if ($k eq "sound") {
104 $ns->sound ($v);
105
106 } elsif ($k eq "exp64") {
107 $setup{$k} = 1;
108
109 } elsif ($k eq "spellmon") {
110 $ns->monitor_spells ($v);
111
112 } elsif ($k eq "darkness") {
113 $ns->darkness ($v);
114
115 } elsif ($k eq "map1cmd") {
116 $ns->mapmode (cf::Map1Cmd) if $v > 0;
117
118 } elsif ($k eq "map1acmd") {
119 $ns->mapmode (cf::Map1aCmd) if $v > 0;
120
121 } elsif ($k eq "map2cmd") {
122 # gcfclient bug, map1acmd is sent too late
123 $ns->mapmode (cf::Map1aCmd);
124 $setup{$k} = "FALSE";
125
126 } elsif ($k eq "newmapcmd") {
127 $ns->newmapcmd ($v);
128
129 } elsif ($k eq "mapinfocmd") {
130 $ns->mapinfocmd ($v);
131
132 } elsif ($k eq "extcmd") {
133 $ns->extcmd ($v > 0);
134 send_capabilities $ns;
135
136 } elsif ($k eq "extmap") {
137 $ns->extmap ($v);
138
139 } elsif ($k eq "facecache") {
140 if (!$v) {
141 $v = 1;
142 $setup{$k} = $v;
143 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144 }
145
146 $ns->facecache ($v);
147
148 } elsif ($k eq "faceset") {
149 $ns->faceset (0);
150 $setup{$k} = 0;
151 # $ns->image2 (1)
152
153 } elsif ($k eq "tileset") {
154 $setup{$k} = $ns->faceset ($v & 1);
155
156 } elsif ($k eq "itemcmd") {
157 # Version of the item protocol command to use. Currently,
158 # only supported versions are 1 and 2. Using a numeric
159 # value will make it very easy to extend this in the future.
160 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161
162 $setup{$k} = $ns->itemcmd;
163
164 } elsif ($k eq "mapsize") {
165 my ($x, $y) = split /x/, $v;
166
167 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169
170 $setup{$k} = "${x}x${y}";
171
172 } elsif ($k eq "extendedMapInfos") {
173 $ns->ext_mapinfos ($v);
174
175 } elsif ($k eq "extendedTextInfos") {
176 $ns->has_readable_type ($v);
177
178 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179 $ns->smoothing ($v);
180
181 } elsif ($k eq "fxix") {
182 $ns->fxix ($v);
183
184 } elsif ($k eq "msg") {
185 $ns->{setup}{msg} = $v;
186
187 } else {
188 # other commands:
189 # sexp: no idea, probably for oudated servers
190 # tick: more stupidity, server should sned a tick per tick
191
192 $setup{$k} = "FALSE";
193 }
194 }
195
196 $ns->send_packet (join " ", setup => %setup);
197
198 cf::datalog setup =>
199 request => $args,
200 reply => \%setup,
201 client => $ns->version,
202 ;
203}
204
205sub addme {
206 my ($ns) = @_;
207
208 if (!$ns->facecache)
209 {
210 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
211
212
213***
214*** WARNING:
215*** Your client does not support face/image caching,
216*** or it has been disabled. Face caching is mandatory
217*** so please enable it or use a newer client.
218***
219*** Look at your client preferences:
220***
221*** CFPlus: all known versions automatically enable the facecache.
222*** cfclient: use the -cache commandline option.
223*** cfclient: map will not redraw automatically (bug).
224*** gcfclient: use -cache commandline option, or enable
225*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
226*** jcrossclient: your client is broken, use CFPlus or gcfclient.
227***
228***
229EOF
230 if ($ns->version =~ /jcrossclient/) {
231 # let them, for now
232 } else {
233 $ns->flush;
234 return $ns->destroy;
235 }
236
237 # $ns->facecache = true;
238 }
239
240 if ($ns->mapmode < cf::Map1aCmd) {
241 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
242
243
244***
245*** WARNING:
246*** Your client is too old. Please upgrade to a newer version.
247EOF
248
249 $ns->flush;
250 return $ns->destroy;
251 }
252
253 $ns->pl and return $ns->destroy; 168 $ns->pl and return $ns->destroy;
254 169
255 $ns->async (sub { 170 $ns->async (sub {
171 $Coro::current->{desc} = "addme init";
172
256 my ($user, $pass); 173 my ($user, $pass);
257 174
258 $ns->send_packet ("addme_success"); 175 $ns->send_packet ("addme_success");
259 176
260 for (;;) { 177 for (;;) {
265 cf::NDI_BLUE 182 cf::NDI_BLUE
266 ); 183 );
267 184
268 # read username 185 # read username
269 while () { 186 while () {
270 $user = query $ns, 0, "What is your name?\n:"; 187 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
271 188
272 if ($cf::LOGIN_LOCK{$user}) { 189 if ($cf::LOGIN_LOCK{$user}) {
273 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
274 "That username is currently used in another login session. " 191 "That username is currently used in another login session. "
275 . "Chose another, or wait till the other session has ended.", 192 . "Chose another, or wait till the other session has ended.",
276 cf::NDI_RED 193 cf::NDI_RED
277 ); 194 );
278 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 195 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
279 last; 196 last;
280 } else { 197 } else {
281 $ns->send_drawinfo ( 198 $ns->send_drawinfo (
282 "Your username contains illegal characters " 199 "Your username contains illegal characters "
283 . "(only a-z, A-Z and 0-9 are allowed), " 200 . "(only a-z, A-Z and 0-9 are allowed), "
284 . "or is not between 3 and 18 characters in length.", 201 . "or is not between 3 and 20 characters in length.",
285 cf::NDI_RED 202 cf::NDI_RED
286 ); 203 );
287 } 204 }
205 Coro::Timer::sleep 0.4;
288 } 206 }
289 207
290 check_playing $ns, $user and next; 208 check_playing $ns, $user and next;
209
210 $Coro::current->{desc} = "addme($user) pass";
291 211
292 $ns->send_drawinfo ( 212 $ns->send_drawinfo (
293 "Welcome $user, please enter your password now. " 213 "Welcome $user, please enter your password now. "
294 . "New users should now choose a password. " 214 . "New users should now choose a password. "
295 . "Anything your client lets you enter is fine.", 215 . "Anything your client lets you enter is fine.",
303 $ns->send_drawinfo ( 223 $ns->send_drawinfo (
304 "Try to use at least three characters as your password please, " 224 "Try to use at least three characters as your password please, "
305 . "that cannot be too much to ask for :)", 225 . "that cannot be too much to ask for :)",
306 cf::NDI_RED 226 cf::NDI_RED
307 ); 227 );
228 Coro::Timer::sleep 0.4;
308 } 229 }
309 230
310 # lock this username for the remainder of this login session 231 # lock this username for the remainder of this login session
311 if ($cf::LOGIN_LOCK{$user}) { 232 if ($cf::LOGIN_LOCK{$user}) {
312 $ns->send_drawinfo ( 233 $ns->send_drawinfo (
318 } 239 }
319 local $cf::LOGIN_LOCK{$user} = 1; 240 local $cf::LOGIN_LOCK{$user} = 1;
320 241
321 check_playing $ns, $user and next; 242 check_playing $ns, $user and next;
322 243
244 $Coro::current->{desc} = "addme($user) check";
245
323 # try to read the user file and check the password 246 # try to read the user file and check the password
324 if (my $pl = cf::player::find $user) { 247 if (my $pl = cf::player::find $user) {
325 aio_stat $pl->path and next; 248 aio_stat $pl->path and next;
326 my $mtime = (stat _)[9]; 249 my $mtime = (stat _)[9];
327 my $hash = $pl->password; 250 my $token = $pl->password;
328 251
329 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
330 nuke_str $pass; 254 nuke_str $pass;
331 # password matches, wonderful 255 # password matches, wonderful
332 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
333 $pl->connect ($ns); 257 $pl->connect ($ns);
334 check_clean_save $pl; 258 enter_map $pl;
335 last; 259 last;
336 } elsif (can_cleanup $pl, $mtime) { 260 } elsif (can_cleanup $pl, $mtime) {
337 Coro::Timer::sleep 1; 261 Coro::Timer::sleep 1;
338 262
339 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
366 ); 290 );
367 next; 291 next;
368 } 292 }
369 } else { 293 } else {
370 # unable to load the playerfile: 294 # unable to load the playerfile:
371 # check wether the player dir exists, which means the file is corrupted or 295 # check whether the player dir exists, which means the file is corrupted or
372 # something very similar. 296 # something very similar.
373 if (!aio_stat cf::player::playerdir $user) { 297 if (!aio_stat cf::player::playerdir $user) {
374 $ns->send_drawinfo ( 298 $ns->send_drawinfo (
375 "Unable to retrieve this player. It might be a locked or broken account. " 299 "Unable to retrieve this player. It might be a locked or broken account. "
376 . "If this is your account, ask a dungeon master for assistance. " 300 . "If this is your account, ask a dungeon master for assistance. "
380 next; 304 next;
381 } 305 }
382 } 306 }
383 307
384 # the rest of this function is character creation 308 # the rest of this function is character creation
309 $Coro::current->{desc} = "addme($user) chargen";
385 310
386 # just to make sure nothing is left over 311 # just to make sure nothing is left over
312 # normally, nothing is there.
387 nuke_playerdir $user; 313 nuke_playerdir $user;
388 314
389 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
390 316
391 if ($pass2 ne $pass) { 317 if ($pass2 ne $pass) {
393 nuke_str $pass2; 319 nuke_str $pass2;
394 $ns->send_drawinfo ( 320 $ns->send_drawinfo (
395 "The passwords do not match, please try again.", 321 "The passwords do not match, please try again.",
396 cf::NDI_RED 322 cf::NDI_RED
397 ); 323 );
324 Coro::Timer::sleep 0.5;
398 next; 325 next;
399 } 326 }
400 327
401 nuke_str $pass2; 328 nuke_str $pass2;
402 329
403 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
404 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (encode_password $pass);
405 nuke_str $pass; 332 nuke_str $pass;
406 $pl->connect ($ns); 333 $pl->connect ($ns);
407
408 my $ob = $pl->ob; 334 my $ob = $pl->ob;
335
336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
409 337
410 while () { 338 while () {
411 $ob->update_stats; 339 $ob->update_stats;
412 $pl->save_stats; 340 $pl->save_stats;
413 341
423 $ob->swap_stats ($res - 1, $swap - 1); 351 $ob->swap_stats ($res - 1, $swap - 1);
424 } 352 }
425 } else { 353 } else {
426 $ob->roll_stats; 354 $ob->roll_stats;
427 } 355 }
356
357 Coro::Timer::sleep 0.05;
428 } 358 }
429 359
430 $ob->set_animation (2); 360 $ob->set_animation (2);
431 $ob->add_statbonus; 361 $ob->add_statbonus;
432 362
433 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 363 while () {
434 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 364 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
365 my $msg = $ob->msg;
366 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
367 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
368
369 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
435 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
436 371
437 $ns->state (cf::ST_CHANGE_CLASS); 372 last if $res =~ /[dD]/;
373
374 $pl->chargen_race_next;
375 Coro::Timer::sleep 0.05;
376 }
377
378 # create the playerdir, if necessary, as chargen_race_done did it before
379 # presumably because of unique maps
380 aio_mkdir playerdir $pl, 0770;
381 $pl->chargen_race_done;
382
383 while () {
384 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
385 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
386
387 if ($res =~ /^[fF]/) {
388 $pl->gender (1);
389 last;
390 } elsif ($res =~ /^[mM]/) {
391 $pl->gender (0);
392 last;
393 }
394 Coro::Timer::sleep 0.05;
395 }
396
397 $ob->reply (undef, "Welcome to Deliantra!");
398
399 # XXX: Workaround for delayed client ext protocol handshake
400 $pl->esrv_new_player;
401
438 delete $pl->{deny_save};#d# too early 402 delete $pl->{deny_save};
439 403
440 last; 404 last;
441 } 405 }
406
407 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
408 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
409 }
442 }); 410 });
443} 411});
412
413cf::register_command password => sub {
414 my ($pl, $arg) = @_;
415
416 unless ($pl->flag (cf::FLAG_WIZ)) {
417 $pl->message (
418 "The password can currently only changed by a DM.",
419 cf::NDI_UNIQUE | cf::NDI_REPLY);
420 return;
421 }
422
423 my (@args) = split /\s+/, $arg;
424 my ($player, $new_pw) = @args;
425
426 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
427 $pl->message (
428 "Usage: password <player> [<new password>]",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($new_pw eq '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454};
444 455
445cf::register_command quit => sub { 456cf::register_command quit => sub {
446 my ($ob, $arg) = @_; 457 my ($ob, $arg) = @_;
447 458
448 $ob->reply (undef, 459 $ob->send_msg (undef,
449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 460 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 461 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451 cf::NDI_UNIQUE | cf::NDI_RED); 462 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452}; 463};
453 464
454cf::register_command quit_character => sub { 465cf::register_command quit_character => sub {
455 my ($ob, $arg) = @_; 466 my ($ob, $arg) = @_;
456 467
457 my $pl = $ob->contr; 468 my $pl = $ob->contr;
458 469
459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 470 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460 if ($_[0] !~ /^[yY]/) { 471 if ($_[0] !~ /^[yY]/) {
461 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 "Ok, not not quitting then.",
463 cf::NDI_UNIQUE | cf::NDI_RED);
464 } else { 473 } else {
465 $ob->reply (undef, 474 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
466 "Ok, quitting, hope to see you again.", 475 cf::async {
467 cf::NDI_UNIQUE | cf::NDI_RED);
468 $pl->ns->flush;
469 cf::async { $pl->quit_character }; 476 $pl->quit_character;
477 };
470 } 478 }
471 }); 479 });
472}; 480};
473 481
474cf::object->attach ( 482cf::object->attach (
480 488
481 my $pl = $ob->contr; 489 my $pl = $ob->contr;
482 490
483 # update respawn position 491 # update respawn position
484 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 492 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
485 cf::async { $pl->save };
486 493
487 $pl->killer ("left"); 494 cf::async {
488 $ob->check_score; 495 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
496 ext::highscore::check $ob;
489 497
490 $ob->reply (undef, "In the future, you will wake up here when you die."); 498 $pl->save;
491 499
500 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
501
502 my $ns = $pl->ns
503 or return;
504
492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 505 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
493 if ($_[0] !~ /^[yY]/) { 506 if ($_[0] !~ /^[yY]/) {
494 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 507 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
495 $pl->deactivate; 508 $pl->deactivate;
496 $pl->ns->destroy; 509 $pl->ns->destroy;
497 } else { 510 }
498 cf::async { $pl->save };
499 } 511 });
500 }); 512 };
501 }, 513 },
502); 514);
503 515
504cf::player->attach ( 516cf::player->attach (
505 on_login => sub { 517 on_login => sub {
514 526
515 if ($cleanly) { 527 if ($cleanly) {
516 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 528 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
517 } else { 529 } else {
518 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 530 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
519 $pl->{unclean_save} = $cf::RUNTIME; 531 $pl->{unclean_save} = $cf::RUNTIME
532 unless safe_spot $pl;
520 } 533 }
521 }, 534 },
522); 535);
523 536
524cf::client->attach (
525 on_addme => \&addme,
526 on_setup => \&setup,
527);
528
529#############################################################################
530
531our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
532our $SAVE_TIMEOUT = 20; # save players every n seconds
533
534our $SCHEDULER = cf::async_ext {
535 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
536 while () {
537 $schedule_interval->next;
538
539 # this weird form of iteration over values is used because
540 # the hash changes underneath us frequently, and for
541 # keeps a direct reference to the value without (in 5.8 perls)
542 # keeping a reference, so this is prone to crashes or worse.
543 my @players = keys %cf::PLAYER;
544 for (@players) {
545 my $pl = $cf::PLAYER{$_}
546 or next;
547 $pl->valid or next;
548
549 eval {
550 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
551 cf::wait_for_tick_begin;
552 $pl->save;
553
554 unless ($pl->active) {
555 # check refcounts, this is tricky and needs to be adjusted to fit server internals
556 my $ob = $pl->ob;
557 Scalar::Util::weaken $pl;
558 Scalar::Util::weaken $ob;
559 my $a_ = $pl->refcnt;#d#
560 my $b_ = $ob->refcnt;#d#
561 my $pl_ref = $pl->refcnt_cnt;
562 my $ob_ref = $ob->refcnt_cnt;
563
564 ## pl_ref == one from object + one from cf::PLAYER
565 ## ob_ref == one from simply being an object
566 if ($pl_ref == 2 && $ob_ref == 1) {
567 warn "player-scheduler destroy ", $ob->name;#d#
568
569 # remove from sight and get fresh "copies"
570 $pl = delete $cf::PLAYER{$ob->name};
571 $ob = $pl->ob;
572
573 $ob->destroy;
574 $pl->destroy;
575 } else {
576 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
577 }
578 }
579 }
580 };
581 warn $@ if $@;
582 Coro::cede;
583 };
584 }
585};
586
587$SCHEDULER->prio (1);
588

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