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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.61 by root, Tue Jul 10 06:12:13 2007 UTC vs.
Revision 1.118 by root, Thu Nov 8 00:16:07 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7
8CONF MAX_DISCONNECT_TIME = 3600;
7 9
8# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
9sub nuke_str { 11sub nuke_str {
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11} 13}
12 14
13sub query { 15sub query {
14 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
15 17
16 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
18 Coro::schedule while ref $current;
19
20 $current
21} 20}
22 21
23sub can_cleanup { 22sub can_cleanup {
24 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
25 24
50 ); 49 );
51 50
52 1 51 1
53} 52}
54 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
68# return 0;#d#
69# warn join ":", $m->at ($x, $y);#d#
70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
71# return 0;
72
73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
74}
75
55sub enter_map { 76sub enter_map {
56 my ($pl) = @_; 77 my ($pl) = @_;
57 78
79 my $ob = $pl->ob;
80
58 my ($map, $x, $y) 81 my ($map, $x, $y)
59 = $pl->ob->{_link_pos} 82 = $ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}} 83 ? @{delete $ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 84 : ($pl->maplevel, $ob->x, $ob->y);
62 85
63 $pl->ob->enter_link; 86 $ob->enter_link;
64 87
88 my $m = cf::map::find $map;
65 if (my $time = delete $pl->{unclean_save}) { 89 my $time = delete $pl->{unclean_save};
66 if (my $m = cf::map::find $map) { 90
91 if ($time && $m) {
67 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime 93 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
95
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
71 97
72 # for now, just go back to savebed 98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
73 ($map, $x, $y) = $pl->savebed; 111 ($map, $x, $y) = $pl->savebed;
74 112
75 $pl->ns->send_drawinfo ( 113 $ob->message (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...", 116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
79 cf::NDI_RED 118 cf::NDI_RED
80 ); 119 );
120 }
81 } else { 121 } else {
82 $pl->ns->send_drawinfo ( 122 $ob->message (
83 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84 . "as lots of things could happen when you leave by other means, such as cave-ins, " 124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
85 . "or monsters suddenly snapping your body. Better use a savebed next time.", 125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
86 cf::NDI_RED 127 cf::NDI_RED
87 ); 128 );
88 }
89 } 129 }
90 } 130 }
91 131
92 $pl->ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
93} 133}
94 134
95# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
96# (thats hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /!!(.*)/) {
146 return +(substr $pass, 0, 8) eq pack "H*", $1;
147 } elsif ($token =~ /!(.*)/) {
148 return $pass eq pack "H*", $1;
149 } else {
150 return $token eq crypt $pass, $token;
151 }
152}
153
154# delete a player directory
97sub nuke_playerdir { 155sub nuke_playerdir {
98 my ($user) = @_; 156 my ($user) = @_;
99 157
158 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
159
160 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
100 aio_stat "$PLAYERDIR/$user"; 161 aio_rename "$PLAYERDIR/$user", $temp;
101 system "cd \Q$PLAYERDIR\E " 162 IO::AIO::aio_rmtree $temp;
102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
104} 163}
105 164
106cf::client->attach (on_addme => sub { 165cf::client->attach (on_addme => sub {
107 my ($ns) = @_; 166 my ($ns) = @_;
108 167
109 if (!$ns->facecache)
110 {
111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
112
113
114***
115*** WARNING:
116*** Your client does not support face/image caching,
117*** or it has been disabled. Face caching is mandatory
118*** so please enable it or use a newer client.
119***
120*** Look at your client preferences:
121***
122*** CFPlus: all known versions automatically enable the facecache.
123*** cfclient: use the -cache commandline option.
124*** cfclient: map will not redraw automatically (bug).
125*** gcfclient: use -cache commandline option, or enable
126*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127*** jcrossclient: your client is broken, use CFPlus or gcfclient.
128***
129***
130EOF
131 if ($ns->version =~ /jcrossclient/) {
132 # let them, for now
133 } else {
134 $ns->flush;
135 return $ns->destroy;
136 }
137
138 # $ns->facecache = true;
139 }
140
141 if ($ns->mapmode < cf::Map1aCmd) {
142 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143
144
145***
146*** WARNING:
147*** Your client is too old. Please upgrade to a newer version.
148EOF
149
150 $ns->flush;
151 return $ns->destroy;
152 }
153
154 $ns->pl and return $ns->destroy; 168 $ns->pl and return $ns->destroy;
155 169
156 $ns->async (sub { 170 $ns->async (sub {
171 $Coro::current->{desc} = "addme init";
172
157 my ($user, $pass); 173 my ($user, $pass);
158 174
159 $ns->send_packet ("addme_success"); 175 $ns->send_packet ("addme_success");
160 176
161 for (;;) { 177 for (;;) {
166 cf::NDI_BLUE 182 cf::NDI_BLUE
167 ); 183 );
168 184
169 # read username 185 # read username
170 while () { 186 while () {
171 $user = query $ns, 0, "What is your name?\n:"; 187 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
172 188
173 if ($cf::LOGIN_LOCK{$user}) { 189 if ($cf::LOGIN_LOCK{$user}) {
174 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
175 "That username is currently used in another login session. " 191 "That username is currently used in another login session. "
176 . "Chose another, or wait till the other session has ended.", 192 . "Chose another, or wait till the other session has ended.",
177 cf::NDI_RED 193 cf::NDI_RED
178 ); 194 );
179 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 195 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
180 last; 196 last;
181 } else { 197 } else {
182 $ns->send_drawinfo ( 198 $ns->send_drawinfo (
183 "Your username contains illegal characters " 199 "Your username contains illegal characters "
184 . "(only a-z, A-Z and 0-9 are allowed), " 200 . "(only a-z, A-Z and 0-9 are allowed), "
185 . "or is not between 3 and 18 characters in length.", 201 . "or is not between 3 and 20 characters in length.",
186 cf::NDI_RED 202 cf::NDI_RED
187 ); 203 );
188 } 204 }
189 Coro::Timer::sleep 0.4; 205 Coro::Timer::sleep 0.4;
190 } 206 }
191 207
192 check_playing $ns, $user and next; 208 check_playing $ns, $user and next;
209
210 $Coro::current->{desc} = "addme($user) pass";
193 211
194 $ns->send_drawinfo ( 212 $ns->send_drawinfo (
195 "Welcome $user, please enter your password now. " 213 "Welcome $user, please enter your password now. "
196 . "New users should now choose a password. " 214 . "New users should now choose a password. "
197 . "Anything your client lets you enter is fine.", 215 . "Anything your client lets you enter is fine.",
221 } 239 }
222 local $cf::LOGIN_LOCK{$user} = 1; 240 local $cf::LOGIN_LOCK{$user} = 1;
223 241
224 check_playing $ns, $user and next; 242 check_playing $ns, $user and next;
225 243
244 $Coro::current->{desc} = "addme($user) check";
245
226 # try to read the user file and check the password 246 # try to read the user file and check the password
227 if (my $pl = cf::player::find $user) { 247 if (my $pl = cf::player::find $user) {
228 aio_stat $pl->path and next; 248 aio_stat $pl->path and next;
229 my $mtime = (stat _)[9]; 249 my $mtime = (stat _)[9];
230 my $hash = $pl->password; 250 my $token = $pl->password;
231 251
232 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
233 nuke_str $pass; 254 nuke_str $pass;
234 # password matches, wonderful 255 # password matches, wonderful
235 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
236 $pl->connect ($ns); 257 $pl->connect ($ns);
237 enter_map $pl; 258 enter_map $pl;
269 ); 290 );
270 next; 291 next;
271 } 292 }
272 } else { 293 } else {
273 # unable to load the playerfile: 294 # unable to load the playerfile:
274 # check wether the player dir exists, which means the file is corrupted or 295 # check whether the player dir exists, which means the file is corrupted or
275 # something very similar. 296 # something very similar.
276 if (!aio_stat cf::player::playerdir $user) { 297 if (!aio_stat cf::player::playerdir $user) {
277 $ns->send_drawinfo ( 298 $ns->send_drawinfo (
278 "Unable to retrieve this player. It might be a locked or broken account. " 299 "Unable to retrieve this player. It might be a locked or broken account. "
279 . "If this is your account, ask a dungeon master for assistance. " 300 . "If this is your account, ask a dungeon master for assistance. "
283 next; 304 next;
284 } 305 }
285 } 306 }
286 307
287 # the rest of this function is character creation 308 # the rest of this function is character creation
309 $Coro::current->{desc} = "addme($user) chargen";
288 310
289 # just to make sure nothing is left over 311 # just to make sure nothing is left over
312 # normally, nothing is there.
290 nuke_playerdir $user; 313 nuke_playerdir $user;
291 314
292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
293 316
294 if ($pass2 ne $pass) { 317 if ($pass2 ne $pass) {
303 } 326 }
304 327
305 nuke_str $pass2; 328 nuke_str $pass2;
306 329
307 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
308 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (encode_password $pass);
309 nuke_str $pass; 332 nuke_str $pass;
310 $pl->connect ($ns); 333 $pl->connect ($ns);
311 my $ob = $pl->ob; 334 my $ob = $pl->ob;
312 335
313 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
329 } 352 }
330 } else { 353 } else {
331 $ob->roll_stats; 354 $ob->roll_stats;
332 } 355 }
333 356
334 Coro::Timer::sleep 0.2; 357 Coro::Timer::sleep 0.05;
335 } 358 }
336 359
337 $ob->set_animation (2); 360 $ob->set_animation (2);
338 $ob->add_statbonus; 361 $ob->add_statbonus;
339 362
340 while () { 363 while () {
341 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 364 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
342 my $msg = $ob->msg; 365 my $msg = $ob->msg;
343 $msg =~ s/(?<=\S)\n(?=\S)/ /g; 366 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
344 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 367 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
345 368
346 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 369 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
348 371
349 last if $res =~ /[dD]/; 372 last if $res =~ /[dD]/;
350 373
351 $pl->chargen_race_next; 374 $pl->chargen_race_next;
352 Coro::Timer::sleep 0.2; 375 Coro::Timer::sleep 0.05;
353 } 376 }
354 377
378 # create the playerdir, if necessary, as chargen_race_done did it before
379 # presumably because of unique maps
380 aio_mkdir playerdir $pl, 0770;
355 $pl->chargen_race_done; 381 $pl->chargen_race_done;
356 382
357 while () { 383 while () {
358 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 384 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
359 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 385 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
363 last; 389 last;
364 } elsif ($res =~ /^[mM]/) { 390 } elsif ($res =~ /^[mM]/) {
365 $pl->gender (0); 391 $pl->gender (0);
366 last; 392 last;
367 } 393 }
368 Coro::Timer::sleep 0.2; 394 Coro::Timer::sleep 0.05;
369 } 395 }
370 396
371 $ob->reply (undef, "Welcome to Crossfire!"); 397 $ob->reply (undef, "Welcome to Deliantra!");
398
399 # XXX: Workaround for delayed client ext protocol handshake
400 $pl->esrv_new_player;
372 401
373 delete $pl->{deny_save}; 402 delete $pl->{deny_save};
374 403
375 last; 404 last;
405 }
406
407 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
408 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
376 } 409 }
377 }); 410 });
378}); 411});
379 412
413cf::register_command password => sub {
414 my ($pl, $arg) = @_;
415
416 unless ($pl->flag (cf::FLAG_WIZ)) {
417 $pl->message (
418 "The password can currently only changed by a DM.",
419 cf::NDI_UNIQUE | cf::NDI_REPLY);
420 return;
421 }
422
423 my (@args) = split /\s+/, $arg;
424 my ($player, $new_pw) = @args;
425
426 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
427 $pl->message (
428 "Usage: password <player> [<new password>]",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($new_pw eq '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454};
455
380cf::register_command quit => sub { 456cf::register_command quit => sub {
381 my ($ob, $arg) = @_; 457 my ($ob, $arg) = @_;
382 458
383 $ob->reply (undef, 459 $ob->send_msg (undef,
384 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 460 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
385 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 461 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
386 cf::NDI_UNIQUE | cf::NDI_RED); 462 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
387}; 463};
388 464
389cf::register_command quit_character => sub { 465cf::register_command quit_character => sub {
390 my ($ob, $arg) = @_; 466 my ($ob, $arg) = @_;
391 467
392 my $pl = $ob->contr; 468 my $pl = $ob->contr;
393 469
394 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 470 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
395 if ($_[0] !~ /^[yY]/) { 471 if ($_[0] !~ /^[yY]/) {
396 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
397 "Ok, not not quitting then.",
398 cf::NDI_UNIQUE | cf::NDI_RED);
399 } else { 473 } else {
400 $ob->reply (undef, 474 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
401 "Ok, quitting, hope to see you again.", 475 cf::async {
402 cf::NDI_UNIQUE | cf::NDI_RED);
403 $pl->ns->flush;
404 cf::async { $pl->quit_character }; 476 $pl->quit_character;
477 };
405 } 478 }
406 }); 479 });
407}; 480};
408 481
409cf::object->attach ( 482cf::object->attach (
415 488
416 my $pl = $ob->contr; 489 my $pl = $ob->contr;
417 490
418 # update respawn position 491 # update respawn position
419 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 492 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
420 cf::async { $pl->save };
421 493
422 $pl->killer ("left"); 494 cf::async {
423 $ob->check_score; 495 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
496 ext::highscore::check $ob;
424 497
425 $ob->reply (undef, "In the future, you will wake up here when you die."); 498 $pl->save;
426 499
500 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
501
502 my $ns = $pl->ns
503 or return;
504
427 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 505 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
428 if ($_[0] !~ /^[yY]/) { 506 if ($_[0] !~ /^[yY]/) {
429 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 507 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
430 $pl->deactivate; 508 $pl->deactivate;
431 $pl->ns->destroy; 509 $pl->ns->destroy;
432 } else { 510 }
433 cf::async { $pl->save };
434 } 511 });
435 }); 512 };
436 }, 513 },
437); 514);
438 515
439cf::player->attach ( 516cf::player->attach (
440 on_login => sub { 517 on_login => sub {
449 526
450 if ($cleanly) { 527 if ($cleanly) {
451 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 528 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
452 } else { 529 } else {
453 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 530 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454 $pl->{unclean_save} = $cf::RUNTIME; 531 $pl->{unclean_save} = $cf::RUNTIME
532 unless safe_spot $pl;
455 } 533 }
456 }, 534 },
457); 535);
458 536
459#############################################################################
460
461our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
462our $SAVE_TIMEOUT = 20; # save players every n seconds
463
464our $SCHEDULER = cf::async_ext {
465 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
466 while () {
467 $schedule_interval->next;
468
469 # this weird form of iteration over values is used because
470 # the hash changes underneath us frequently, and for
471 # keeps a direct reference to the value without (in 5.8 perls)
472 # keeping a reference, so this is prone to crashes or worse.
473 my @players = keys %cf::PLAYER;
474 for (@players) {
475 my $pl = $cf::PLAYER{$_}
476 or next;
477 $pl->valid or next;
478
479 eval {
480 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
481 cf::wait_for_tick_begin;
482 $pl->save;
483
484 unless ($pl->active || $pl->ns) {
485 # check refcounts, this is tricky and needs to be adjusted to fit server internals
486 my $ob = $pl->ob;
487
488 my $pl_ref = $pl->refcnt_cnt;
489 my $ob_ref = $ob->refcnt_cnt;
490
491 ## pl_ref == $pl + ob->contr + %cf::PLAYER
492 ## ob_ref == $ob + pl->observe + simply being an object
493 if ($pl_ref == 3 && $ob_ref == 3) {
494 warn "player-scheduler destroy ", $ob->name;#d#
495
496 # remove from sight and get fresh "copies"
497 $pl = delete $cf::PLAYER{$ob->name};
498 $ob = $pl->ob;
499
500 $pl->destroy; # destroys $ob
501 } else {
502 my $a_ = $pl->refcnt;#d#
503 my $b_ = $ob->refcnt;#d#
504
505 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
506 }
507 }
508 }
509 };
510 warn $@ if $@;
511 Coro::cede;
512 };
513 }
514};
515
516$SCHEDULER->prio (1);
517

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