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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.74 by root, Wed Nov 14 08:09:46 2007 UTC vs.
Revision 1.118 by root, Thu Nov 8 00:16:07 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 8CONF MAX_DISCONNECT_TIME = 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
54sub safe_spot($) {
55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
68# return 0;#d#
69# warn join ":", $m->at ($x, $y);#d#
70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
71# return 0;
72
73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
74}
75
57sub enter_map { 76sub enter_map {
58 my ($pl) = @_; 77 my ($pl) = @_;
59 78
60 my $ob = $pl->ob; 79 my $ob = $pl->ob;
61 80
64 ? @{delete $ob->{_link_pos}} 83 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 84 : ($pl->maplevel, $ob->x, $ob->y);
66 85
67 $ob->enter_link; 86 $ob->enter_link;
68 87
88 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 89 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 90
91 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 93 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
74 95
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 97
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message ( 99 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. " 102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<Always apply a bed of reality to disconnect from the server.>", 103 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED 104 cf::NDI_RED
108 ); 105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
127 cf::NDI_RED
109 } 128 );
110 } 129 }
111 } 130 }
112 131
113 $ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
114} 133}
115 134
116# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
117# (thats hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /!!(.*)/) {
146 return +(substr $pass, 0, 8) eq pack "H*", $1;
147 } elsif ($token =~ /!(.*)/) {
148 return $pass eq pack "H*", $1;
149 } else {
150 return $token eq crypt $pass, $token;
151 }
152}
153
154# delete a player directory
118sub nuke_playerdir { 155sub nuke_playerdir {
119 my ($user) = @_; 156 my ($user) = @_;
120 157
158 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
159
121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 160 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
122
123 cf::fork_call {
124 rename "$PLAYERDIR/$user", $temp; 161 aio_rename "$PLAYERDIR/$user", $temp;
125 system "rm", "-rf", $temp; 162 IO::AIO::aio_rmtree $temp;
126 };
127} 163}
128 164
129cf::client->attach (on_addme => sub { 165cf::client->attach (on_addme => sub {
130 my ($ns) = @_; 166 my ($ns) = @_;
131
132 if (!$ns->facecache)
133 {
134 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
135
136
137***
138*** WARNING:
139*** Your client does not support face/image caching,
140*** or it has been disabled. Face caching is mandatory
141*** so please enable it or use a newer client.
142***
143*** Look at your client preferences:
144***
145*** CFPlus: all known versions automatically enable the facecache.
146*** cfclient: use the -cache commandline option.
147*** cfclient: map will not redraw automatically (bug).
148*** gcfclient: use -cache commandline option, or enable
149*** gcfclient: Client => Configure => Map & Image => Cache Images.
150*** jcrossclient: your client is broken, use CFPlus or gcfclient.
151***
152***
153EOF
154 if ($ns->version =~ /jcrossclient/) {
155 # let them, for now
156 } else {
157 $ns->flush;
158 return $ns->destroy;
159 }
160
161 # $ns->facecache = true;
162 }
163
164 if ($ns->mapmode < cf::Map1aCmd) {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client is too old. Please upgrade to a newer version.
171EOF
172
173 $ns->flush;
174 return $ns->destroy;
175 }
176 167
177 $ns->pl and return $ns->destroy; 168 $ns->pl and return $ns->destroy;
178 169
179 $ns->async (sub { 170 $ns->async (sub {
180 $Coro::current->{desc} = "addme init"; 171 $Coro::current->{desc} = "addme init";
191 cf::NDI_BLUE 182 cf::NDI_BLUE
192 ); 183 );
193 184
194 # read username 185 # read username
195 while () { 186 while () {
196 $user = query $ns, 0, "What is your name?\n:"; 187 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
197 188
198 if ($cf::LOGIN_LOCK{$user}) { 189 if ($cf::LOGIN_LOCK{$user}) {
199 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
200 "That username is currently used in another login session. " 191 "That username is currently used in another login session. "
201 . "Chose another, or wait till the other session has ended.", 192 . "Chose another, or wait till the other session has ended.",
202 cf::NDI_RED 193 cf::NDI_RED
203 ); 194 );
204 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 195 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
205 last; 196 last;
206 } else { 197 } else {
207 $ns->send_drawinfo ( 198 $ns->send_drawinfo (
208 "Your username contains illegal characters " 199 "Your username contains illegal characters "
209 . "(only a-z, A-Z and 0-9 are allowed), " 200 . "(only a-z, A-Z and 0-9 are allowed), "
210 . "or is not between 3 and 18 characters in length.", 201 . "or is not between 3 and 20 characters in length.",
211 cf::NDI_RED 202 cf::NDI_RED
212 ); 203 );
213 } 204 }
214 Coro::Timer::sleep 0.4; 205 Coro::Timer::sleep 0.4;
215 } 206 }
254 245
255 # try to read the user file and check the password 246 # try to read the user file and check the password
256 if (my $pl = cf::player::find $user) { 247 if (my $pl = cf::player::find $user) {
257 aio_stat $pl->path and next; 248 aio_stat $pl->path and next;
258 my $mtime = (stat _)[9]; 249 my $mtime = (stat _)[9];
259 my $hash = $pl->password; 250 my $token = $pl->password;
260 251
261 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
262 nuke_str $pass; 254 nuke_str $pass;
263 # password matches, wonderful 255 # password matches, wonderful
264 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
265 $pl->connect ($ns); 257 $pl->connect ($ns);
266 enter_map $pl; 258 enter_map $pl;
298 ); 290 );
299 next; 291 next;
300 } 292 }
301 } else { 293 } else {
302 # unable to load the playerfile: 294 # unable to load the playerfile:
303 # check wether the player dir exists, which means the file is corrupted or 295 # check whether the player dir exists, which means the file is corrupted or
304 # something very similar. 296 # something very similar.
305 if (!aio_stat cf::player::playerdir $user) { 297 if (!aio_stat cf::player::playerdir $user) {
306 $ns->send_drawinfo ( 298 $ns->send_drawinfo (
307 "Unable to retrieve this player. It might be a locked or broken account. " 299 "Unable to retrieve this player. It might be a locked or broken account. "
308 . "If this is your account, ask a dungeon master for assistance. " 300 . "If this is your account, ask a dungeon master for assistance. "
315 307
316 # the rest of this function is character creation 308 # the rest of this function is character creation
317 $Coro::current->{desc} = "addme($user) chargen"; 309 $Coro::current->{desc} = "addme($user) chargen";
318 310
319 # just to make sure nothing is left over 311 # just to make sure nothing is left over
312 # normally, nothing is there.
320 nuke_playerdir $user; 313 nuke_playerdir $user;
321 314
322 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
323 316
324 if ($pass2 ne $pass) { 317 if ($pass2 ne $pass) {
333 } 326 }
334 327
335 nuke_str $pass2; 328 nuke_str $pass2;
336 329
337 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
338 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (encode_password $pass);
339 nuke_str $pass; 332 nuke_str $pass;
340 $pl->connect ($ns); 333 $pl->connect ($ns);
341 my $ob = $pl->ob; 334 my $ob = $pl->ob;
342 335
343 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
359 } 352 }
360 } else { 353 } else {
361 $ob->roll_stats; 354 $ob->roll_stats;
362 } 355 }
363 356
364 Coro::Timer::sleep 0.2; 357 Coro::Timer::sleep 0.05;
365 } 358 }
366 359
367 $ob->set_animation (2); 360 $ob->set_animation (2);
368 $ob->add_statbonus; 361 $ob->add_statbonus;
369 362
377 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
378 371
379 last if $res =~ /[dD]/; 372 last if $res =~ /[dD]/;
380 373
381 $pl->chargen_race_next; 374 $pl->chargen_race_next;
382 Coro::Timer::sleep 0.2; 375 Coro::Timer::sleep 0.05;
383 } 376 }
384 377
378 # create the playerdir, if necessary, as chargen_race_done did it before
379 # presumably because of unique maps
380 aio_mkdir playerdir $pl, 0770;
385 $pl->chargen_race_done; 381 $pl->chargen_race_done;
386 382
387 while () { 383 while () {
388 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 384 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
389 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 385 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
393 last; 389 last;
394 } elsif ($res =~ /^[mM]/) { 390 } elsif ($res =~ /^[mM]/) {
395 $pl->gender (0); 391 $pl->gender (0);
396 last; 392 last;
397 } 393 }
398 Coro::Timer::sleep 0.2; 394 Coro::Timer::sleep 0.05;
399 } 395 }
400 396
401 $ob->reply (undef, "Welcome to Crossfire!"); 397 $ob->reply (undef, "Welcome to Deliantra!");
398
399 # XXX: Workaround for delayed client ext protocol handshake
400 $pl->esrv_new_player;
402 401
403 delete $pl->{deny_save}; 402 delete $pl->{deny_save};
404 403
405 last; 404 last;
405 }
406
407 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
408 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
406 } 409 }
407 }); 410 });
408}); 411});
409 412
413cf::register_command password => sub {
414 my ($pl, $arg) = @_;
415
416 unless ($pl->flag (cf::FLAG_WIZ)) {
417 $pl->message (
418 "The password can currently only changed by a DM.",
419 cf::NDI_UNIQUE | cf::NDI_REPLY);
420 return;
421 }
422
423 my (@args) = split /\s+/, $arg;
424 my ($player, $new_pw) = @args;
425
426 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
427 $pl->message (
428 "Usage: password <player> [<new password>]",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($new_pw eq '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454};
455
410cf::register_command quit => sub { 456cf::register_command quit => sub {
411 my ($ob, $arg) = @_; 457 my ($ob, $arg) = @_;
412 458
413 $ob->reply (undef, 459 $ob->send_msg (undef,
414 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 460 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
415 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 461 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
416 cf::NDI_UNIQUE | cf::NDI_RED); 462 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
417}; 463};
418 464
419cf::register_command quit_character => sub { 465cf::register_command quit_character => sub {
420 my ($ob, $arg) = @_; 466 my ($ob, $arg) = @_;
421 467
422 my $pl = $ob->contr; 468 my $pl = $ob->contr;
423 469
424 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 470 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
425 if ($_[0] !~ /^[yY]/) { 471 if ($_[0] !~ /^[yY]/) {
426 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
427 "Ok, not not quitting then.",
428 cf::NDI_UNIQUE | cf::NDI_RED);
429 } else { 473 } else {
430 $ob->reply (undef, 474 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
431 "Ok, quitting, hope to see you again.", 475 cf::async {
432 cf::NDI_UNIQUE | cf::NDI_RED);
433 $pl->ns->flush;
434 cf::async { $pl->quit_character }; 476 $pl->quit_character;
477 };
435 } 478 }
436 }); 479 });
437}; 480};
438 481
439cf::object->attach ( 482cf::object->attach (
445 488
446 my $pl = $ob->contr; 489 my $pl = $ob->contr;
447 490
448 # update respawn position 491 # update respawn position
449 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 492 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
450 cf::async { $pl->save };
451 493
452 $pl->killer ("left"); 494 cf::async {
453 $ob->check_score; 495 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
496 ext::highscore::check $ob;
454 497
455 $ob->reply (undef, "In the future, you will wake up here when you die."); 498 $pl->save;
456 499
500 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
501
502 my $ns = $pl->ns
503 or return;
504
457 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 505 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
458 if ($_[0] !~ /^[yY]/) { 506 if ($_[0] !~ /^[yY]/) {
459 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 507 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
460 $pl->deactivate; 508 $pl->deactivate;
461 $pl->ns->destroy; 509 $pl->ns->destroy;
462 } else { 510 }
463 cf::async { $pl->save };
464 } 511 });
465 }); 512 };
466 }, 513 },
467); 514);
468 515
469cf::player->attach ( 516cf::player->attach (
470 on_login => sub { 517 on_login => sub {
479 526
480 if ($cleanly) { 527 if ($cleanly) {
481 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 528 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
482 } else { 529 } else {
483 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 530 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
484 $pl->{unclean_save} = $cf::RUNTIME; 531 $pl->{unclean_save} = $cf::RUNTIME
532 unless safe_spot $pl;
485 } 533 }
486 }, 534 },
487); 535);
488 536
489#############################################################################
490
491our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
492our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
493
494our $SCHEDULER = cf::async_ext {
495 $Coro::current->{desc} = "player scheduler";
496
497 while () {
498 Coro::EV::timer_once $SCHEDULE_INTERVAL;
499
500 # this weird form of iteration over values is used because
501 # the hash changes underneath us frequently, and for
502 # keeps a direct reference to the value without (in 5.8 perls)
503 # keeping a reference, so this is prone to crashes or worse.
504 my @players = keys %cf::PLAYER;
505 for (@players) {
506 my $pl = $cf::PLAYER{$_}
507 or next;
508 $pl->valid or next;
509
510 eval {
511 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
512 $pl->save;
513
514 unless ($pl->active || $pl->ns) {
515 # check refcounts, this is tricky and needs to be adjusted to fit server internals
516 my $ob = $pl->ob;
517
518 my $pl_ref = $pl->refcnt_cnt;
519 my $ob_ref = $ob->refcnt_cnt;
520
521 ## pl_ref == $pl + ob->contr + %cf::PLAYER
522 ## ob_ref == $ob + pl->observe + simply being an object
523 if ($pl_ref == 3 && $ob_ref == 3) {
524 warn "player-scheduler destroy ", $ob->name;#d#
525
526 # remove from sight and get fresh "copies"
527 $pl = delete $cf::PLAYER{$ob->name};
528 $ob = $pl->ob;
529
530 $pl->destroy; # destroys $ob
531 } else {
532 my $a_ = $pl->refcnt;#d#
533 my $b_ = $ob->refcnt;#d#
534
535 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
536 }
537 }
538 }
539 };
540 warn $@ if $@;
541 Coro::cede;
542 };
543 }
544};
545
546$SCHEDULER->prio (1);
547

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