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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.77 by root, Fri Dec 28 19:44:34 2007 UTC vs.
Revision 1.118 by root, Thu Nov 8 00:16:07 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 8CONF MAX_DISCONNECT_TIME = 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
57sub safe_spot($$$) { 54sub safe_spot($) {
58 my ($m, $x, $y) = @_; 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
68# return 0;#d#
69# warn join ":", $m->at ($x, $y);#d#
70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
71# return 0;
59 72
60 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) 73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61} 74}
62 75
63sub enter_map { 76sub enter_map {
73 $ob->enter_link; 86 $ob->enter_link;
74 87
75 my $m = cf::map::find $map; 88 my $m = cf::map::find $map;
76 my $time = delete $pl->{unclean_save}; 89 my $time = delete $pl->{unclean_save};
77 90
78 if ($time && $m && !safe_spot $m, $x, $y) { 91 if ($time && $m) {
79 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
80 # the map was reset in the meantime 93 # the map was reset in the meantime
81 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
82 95
83 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
84
85 ($map, $x, $y) = $pl->savebed;
86 97
87 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
88 $ob->message ( 99 $ob->message (
89 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
93 cf::NDI_RED 104 cf::NDI_RED
94 ); 105 );
95 # kill them. 106 # kill them.
96 # reminds me of the famous badness 10000 syndrome... 107 # reminds me of the famous badness 10000 syndrome...
97 $ob->stats->hp (-10000); #] if they survive this they deserved to live 108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
98 $pl->killer ("a cave-in"); 109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
99 } else { 110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
100 $ob->message ( 113 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103 . "Better use a savebed next time, much worse things could have happened... " 116 . "Better use a savebed next time, much worse things could have happened... "
104 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", 117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
117 } 130 }
118 131
119 $ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
120} 133}
121 134
122# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
123# (thats hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /!!(.*)/) {
146 return +(substr $pass, 0, 8) eq pack "H*", $1;
147 } elsif ($token =~ /!(.*)/) {
148 return $pass eq pack "H*", $1;
149 } else {
150 return $token eq crypt $pass, $token;
151 }
152}
153
154# delete a player directory
124sub nuke_playerdir { 155sub nuke_playerdir {
125 my ($user) = @_; 156 my ($user) = @_;
126 157
158 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
159
127 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 160 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
128
129 cf::fork_call {
130 rename "$PLAYERDIR/$user", $temp; 161 aio_rename "$PLAYERDIR/$user", $temp;
131 system "rm", "-rf", $temp; 162 IO::AIO::aio_rmtree $temp;
132 };
133} 163}
134 164
135cf::client->attach (on_addme => sub { 165cf::client->attach (on_addme => sub {
136 my ($ns) = @_; 166 my ($ns) = @_;
137
138 if (!$ns->facecache)
139 {
140 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
141
142
143***
144*** WARNING:
145*** Your client does not support face/image caching,
146*** or it has been disabled. Face caching is mandatory
147*** so please enable it or use a newer client.
148***
149*** Look at your client preferences:
150***
151*** CFPlus: all known versions automatically enable the facecache.
152*** cfclient: use the -cache commandline option.
153*** cfclient: map will not redraw automatically (bug).
154*** gcfclient: use -cache commandline option, or enable
155*** gcfclient: Client => Configure => Map & Image => Cache Images.
156*** jcrossclient: your client is broken, use CFPlus or gcfclient.
157***
158***
159EOF
160 if ($ns->version =~ /jcrossclient/) {
161 # let them, for now
162 } else {
163 $ns->flush;
164 return $ns->destroy;
165 }
166
167 # $ns->facecache = true;
168 }
169
170 if ($ns->mapmode < cf::Map1aCmd) {
171 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
172
173
174***
175*** WARNING:
176*** Your client is too old. Please upgrade to a newer version.
177EOF
178
179 $ns->flush;
180 return $ns->destroy;
181 }
182 167
183 $ns->pl and return $ns->destroy; 168 $ns->pl and return $ns->destroy;
184 169
185 $ns->async (sub { 170 $ns->async (sub {
186 $Coro::current->{desc} = "addme init"; 171 $Coro::current->{desc} = "addme init";
197 cf::NDI_BLUE 182 cf::NDI_BLUE
198 ); 183 );
199 184
200 # read username 185 # read username
201 while () { 186 while () {
202 $user = query $ns, 0, "What is your name?\n:"; 187 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
203 188
204 if ($cf::LOGIN_LOCK{$user}) { 189 if ($cf::LOGIN_LOCK{$user}) {
205 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
206 "That username is currently used in another login session. " 191 "That username is currently used in another login session. "
207 . "Chose another, or wait till the other session has ended.", 192 . "Chose another, or wait till the other session has ended.",
208 cf::NDI_RED 193 cf::NDI_RED
209 ); 194 );
210 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 195 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
211 last; 196 last;
212 } else { 197 } else {
213 $ns->send_drawinfo ( 198 $ns->send_drawinfo (
214 "Your username contains illegal characters " 199 "Your username contains illegal characters "
215 . "(only a-z, A-Z and 0-9 are allowed), " 200 . "(only a-z, A-Z and 0-9 are allowed), "
216 . "or is not between 3 and 18 characters in length.", 201 . "or is not between 3 and 20 characters in length.",
217 cf::NDI_RED 202 cf::NDI_RED
218 ); 203 );
219 } 204 }
220 Coro::Timer::sleep 0.4; 205 Coro::Timer::sleep 0.4;
221 } 206 }
260 245
261 # try to read the user file and check the password 246 # try to read the user file and check the password
262 if (my $pl = cf::player::find $user) { 247 if (my $pl = cf::player::find $user) {
263 aio_stat $pl->path and next; 248 aio_stat $pl->path and next;
264 my $mtime = (stat _)[9]; 249 my $mtime = (stat _)[9];
265 my $hash = $pl->password; 250 my $token = $pl->password;
266 251
267 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
268 nuke_str $pass; 254 nuke_str $pass;
269 # password matches, wonderful 255 # password matches, wonderful
270 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
271 $pl->connect ($ns); 257 $pl->connect ($ns);
272 enter_map $pl; 258 enter_map $pl;
304 ); 290 );
305 next; 291 next;
306 } 292 }
307 } else { 293 } else {
308 # unable to load the playerfile: 294 # unable to load the playerfile:
309 # check wether the player dir exists, which means the file is corrupted or 295 # check whether the player dir exists, which means the file is corrupted or
310 # something very similar. 296 # something very similar.
311 if (!aio_stat cf::player::playerdir $user) { 297 if (!aio_stat cf::player::playerdir $user) {
312 $ns->send_drawinfo ( 298 $ns->send_drawinfo (
313 "Unable to retrieve this player. It might be a locked or broken account. " 299 "Unable to retrieve this player. It might be a locked or broken account. "
314 . "If this is your account, ask a dungeon master for assistance. " 300 . "If this is your account, ask a dungeon master for assistance. "
321 307
322 # the rest of this function is character creation 308 # the rest of this function is character creation
323 $Coro::current->{desc} = "addme($user) chargen"; 309 $Coro::current->{desc} = "addme($user) chargen";
324 310
325 # just to make sure nothing is left over 311 # just to make sure nothing is left over
312 # normally, nothing is there.
326 nuke_playerdir $user; 313 nuke_playerdir $user;
327 314
328 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
329 316
330 if ($pass2 ne $pass) { 317 if ($pass2 ne $pass) {
339 } 326 }
340 327
341 nuke_str $pass2; 328 nuke_str $pass2;
342 329
343 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
344 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (encode_password $pass);
345 nuke_str $pass; 332 nuke_str $pass;
346 $pl->connect ($ns); 333 $pl->connect ($ns);
347 my $ob = $pl->ob; 334 my $ob = $pl->ob;
348 335
349 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
365 } 352 }
366 } else { 353 } else {
367 $ob->roll_stats; 354 $ob->roll_stats;
368 } 355 }
369 356
370 Coro::Timer::sleep 0.2; 357 Coro::Timer::sleep 0.05;
371 } 358 }
372 359
373 $ob->set_animation (2); 360 $ob->set_animation (2);
374 $ob->add_statbonus; 361 $ob->add_statbonus;
375 362
383 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
384 371
385 last if $res =~ /[dD]/; 372 last if $res =~ /[dD]/;
386 373
387 $pl->chargen_race_next; 374 $pl->chargen_race_next;
388 Coro::Timer::sleep 0.2; 375 Coro::Timer::sleep 0.05;
389 } 376 }
390 377
378 # create the playerdir, if necessary, as chargen_race_done did it before
379 # presumably because of unique maps
380 aio_mkdir playerdir $pl, 0770;
391 $pl->chargen_race_done; 381 $pl->chargen_race_done;
392 382
393 while () { 383 while () {
394 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 384 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
395 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 385 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
399 last; 389 last;
400 } elsif ($res =~ /^[mM]/) { 390 } elsif ($res =~ /^[mM]/) {
401 $pl->gender (0); 391 $pl->gender (0);
402 last; 392 last;
403 } 393 }
404 Coro::Timer::sleep 0.2; 394 Coro::Timer::sleep 0.05;
405 } 395 }
406 396
407 $ob->reply (undef, "Welcome to Deliantra!"); 397 $ob->reply (undef, "Welcome to Deliantra!");
408 398
399 # XXX: Workaround for delayed client ext protocol handshake
400 $pl->esrv_new_player;
401
409 delete $pl->{deny_save}; 402 delete $pl->{deny_save};
410 403
411 last; 404 last;
405 }
406
407 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
408 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
412 } 409 }
413 }); 410 });
414}); 411});
415 412
413cf::register_command password => sub {
414 my ($pl, $arg) = @_;
415
416 unless ($pl->flag (cf::FLAG_WIZ)) {
417 $pl->message (
418 "The password can currently only changed by a DM.",
419 cf::NDI_UNIQUE | cf::NDI_REPLY);
420 return;
421 }
422
423 my (@args) = split /\s+/, $arg;
424 my ($player, $new_pw) = @args;
425
426 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
427 $pl->message (
428 "Usage: password <player> [<new password>]",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($new_pw eq '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454};
455
416cf::register_command quit => sub { 456cf::register_command quit => sub {
417 my ($ob, $arg) = @_; 457 my ($ob, $arg) = @_;
418 458
419 $ob->reply (undef, 459 $ob->send_msg (undef,
420 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 460 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
421 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 461 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
422 cf::NDI_UNIQUE | cf::NDI_RED); 462 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
423}; 463};
424 464
425cf::register_command quit_character => sub { 465cf::register_command quit_character => sub {
426 my ($ob, $arg) = @_; 466 my ($ob, $arg) = @_;
427 467
428 my $pl = $ob->contr; 468 my $pl = $ob->contr;
429 469
430 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 470 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
431 if ($_[0] !~ /^[yY]/) { 471 if ($_[0] !~ /^[yY]/) {
432 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
433 "Ok, not not quitting then.",
434 cf::NDI_UNIQUE | cf::NDI_RED);
435 } else { 473 } else {
436 $ob->reply (undef, 474 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
437 "Ok, quitting, hope to see you again.", 475 cf::async {
438 cf::NDI_UNIQUE | cf::NDI_RED);
439 $pl->ns->flush;
440 cf::async { $pl->quit_character }; 476 $pl->quit_character;
477 };
441 } 478 }
442 }); 479 });
443}; 480};
444 481
445cf::object->attach ( 482cf::object->attach (
451 488
452 my $pl = $ob->contr; 489 my $pl = $ob->contr;
453 490
454 # update respawn position 491 # update respawn position
455 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 492 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
456 cf::async { $pl->save };
457 493
458 $pl->killer ("left"); 494 cf::async {
459 $ob->check_score; 495 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
496 ext::highscore::check $ob;
460 497
461 $ob->reply (undef, "In the future, you will wake up here when you die."); 498 $pl->save;
462 499
500 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
501
502 my $ns = $pl->ns
503 or return;
504
463 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 505 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
464 if ($_[0] !~ /^[yY]/) { 506 if ($_[0] !~ /^[yY]/) {
465 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 507 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
466 $pl->deactivate; 508 $pl->deactivate;
467 $pl->ns->destroy; 509 $pl->ns->destroy;
468 } else { 510 }
469 cf::async { $pl->save };
470 } 511 });
471 }); 512 };
472 }, 513 },
473); 514);
474 515
475cf::player->attach ( 516cf::player->attach (
476 on_login => sub { 517 on_login => sub {
485 526
486 if ($cleanly) { 527 if ($cleanly) {
487 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 528 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
488 } else { 529 } else {
489 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 530 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
490 $pl->{unclean_save} = $cf::RUNTIME; 531 $pl->{unclean_save} = $cf::RUNTIME
532 unless safe_spot $pl;
491 } 533 }
492 }, 534 },
493); 535);
494 536
495#############################################################################
496
497our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
498our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
499
500our $SCHEDULER = cf::async_ext {
501 $Coro::current->{desc} = "player scheduler";
502
503 while () {
504 Coro::EV::timer_once $SCHEDULE_INTERVAL;
505
506 # this weird form of iteration over values is used because
507 # the hash changes underneath us frequently, and for
508 # keeps a direct reference to the value without (in 5.8 perls)
509 # keeping a reference, so this is prone to crashes or worse.
510 my @players = keys %cf::PLAYER;
511 for (@players) {
512 my $pl = $cf::PLAYER{$_}
513 or next;
514 $pl->valid or next;
515
516 eval {
517 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
518 $pl->save;
519
520 unless ($pl->active || $pl->ns) {
521 # check refcounts, this is tricky and needs to be adjusted to fit server internals
522 my $ob = $pl->ob;
523
524 my $pl_ref = $pl->refcnt_cnt;
525 my $ob_ref = $ob->refcnt_cnt;
526
527 ## pl_ref == $pl + ob->contr + %cf::PLAYER
528 ## ob_ref == $ob + pl->observe + simply being an object
529 if ($pl_ref == 3 && $ob_ref == 3) {
530 warn "player-scheduler destroy ", $ob->name;#d#
531
532 # remove from sight and get fresh "copies"
533 $pl = delete $cf::PLAYER{$ob->name};
534 $ob = $pl->ob;
535
536 $pl->destroy; # destroys $ob
537 } else {
538 my $a_ = $pl->refcnt;#d#
539 my $b_ = $ob->refcnt;#d#
540
541 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
542 }
543 }
544 }
545 };
546 warn $@ if $@;
547 Coro::cede;
548 };
549 }
550};
551
552$SCHEDULER->prio (1);
553

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