1 | #! perl # mandatory |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
8 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
9 | |
10 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
11 | sub nuke_str { |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
|
|
21 | |
|
|
22 | $current |
|
|
23 | } |
20 | } |
24 | |
21 | |
25 | sub can_cleanup { |
22 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
27 | |
24 | |
… | |
… | |
52 | ); |
49 | ); |
53 | |
50 | |
54 | 1 |
51 | 1 |
55 | } |
52 | } |
56 | |
53 | |
57 | sub safe_spot($$$) { |
54 | sub safe_spot($) { |
58 | my ($m, $x, $y) = @_; |
55 | my ($pl) = @_; |
|
|
56 | |
|
|
57 | my $ob = $pl->ob; |
59 | |
58 | |
|
|
59 | my $m = $ob->map |
|
|
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
|
62 | my $y = $ob->y; |
|
|
63 | |
|
|
64 | # never happens normally, but helps when shell users make mistakes |
|
|
65 | $m->linkable |
|
|
66 | or return 1; |
|
|
67 | |
60 | return 0; |
68 | # return 0;#d# |
61 | warn join ":", $m->at ($x, $y);#d# |
69 | # warn join ":", $m->at ($x, $y);#d# |
62 | warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
70 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
63 | return 0; |
71 | # return 0; |
64 | |
72 | |
65 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
73 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
66 | } |
74 | } |
67 | |
75 | |
68 | sub enter_map { |
76 | sub enter_map { |
… | |
… | |
78 | $ob->enter_link; |
86 | $ob->enter_link; |
79 | |
87 | |
80 | my $m = cf::map::find $map; |
88 | my $m = cf::map::find $map; |
81 | my $time = delete $pl->{unclean_save}; |
89 | my $time = delete $pl->{unclean_save}; |
82 | |
90 | |
83 | if ($time && $m && !safe_spot $m, $x, $y) { |
91 | if ($time && $m) { |
84 | if ($time < $m->{instantiate_time}) { |
92 | if ($time < $m->{instantiate_time}) { |
85 | # the map was reset in the meantime |
93 | # the map was reset in the meantime |
86 | my $age = $cf::RUNTIME - $time; |
94 | my $age = $cf::RUNTIME - $time; |
87 | |
95 | |
88 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
96 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
89 | |
|
|
90 | ($map, $x, $y) = $pl->savebed; |
|
|
91 | |
97 | |
92 | if ($age >= $MAX_DISCONNECT_TIME) { |
98 | if ($age >= $MAX_DISCONNECT_TIME) { |
93 | $ob->message ( |
99 | $ob->message ( |
94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
100 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
95 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
101 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
… | |
… | |
98 | cf::NDI_RED |
104 | cf::NDI_RED |
99 | ); |
105 | ); |
100 | # kill them. |
106 | # kill them. |
101 | # reminds me of the famous badness 10000 syndrome... |
107 | # reminds me of the famous badness 10000 syndrome... |
102 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
108 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
103 | $pl->killer ("a cave-in"); |
109 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
104 | } else { |
110 | } else { |
|
|
111 | ($map, $x, $y) = $pl->savebed; |
|
|
112 | |
105 | $ob->message ( |
113 | $ob->message ( |
106 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
114 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
107 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
115 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
108 | . "Better use a savebed next time, much worse things could have happened... " |
116 | . "Better use a savebed next time, much worse things could have happened... " |
109 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
117 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
… | |
… | |
122 | } |
130 | } |
123 | |
131 | |
124 | $ob->goto ($map, $x, $y); |
132 | $ob->goto ($map, $x, $y); |
125 | } |
133 | } |
126 | |
134 | |
127 | # delete a player directory, be non-blocking AND synchronous... |
135 | sub encode_password($) { |
128 | # (thats hard, so we crap out and fork). |
136 | # crypt $_[0], |
|
|
137 | # join '', |
|
|
138 | # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
|
|
139 | "!" . unpack "H*", $_[0] |
|
|
140 | } |
|
|
141 | |
|
|
142 | sub compare_password($$) { |
|
|
143 | my ($pass, $token) = @_; |
|
|
144 | |
|
|
145 | if ($token =~ /!!(.*)/) { |
|
|
146 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
|
147 | } elsif ($token =~ /!(.*)/) { |
|
|
148 | return $pass eq pack "H*", $1; |
|
|
149 | } else { |
|
|
150 | return $token eq crypt $pass, $token; |
|
|
151 | } |
|
|
152 | } |
|
|
153 | |
|
|
154 | # delete a player directory |
129 | sub nuke_playerdir { |
155 | sub nuke_playerdir { |
130 | my ($user) = @_; |
156 | my ($user) = @_; |
131 | |
157 | |
|
|
158 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
|
159 | |
132 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
160 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
133 | |
|
|
134 | cf::fork_call { |
|
|
135 | rename "$PLAYERDIR/$user", $temp; |
161 | aio_rename "$PLAYERDIR/$user", $temp; |
136 | system "rm", "-rf", $temp; |
162 | IO::AIO::aio_rmtree $temp; |
137 | }; |
|
|
138 | } |
163 | } |
139 | |
164 | |
140 | cf::client->attach (on_addme => sub { |
165 | cf::client->attach (on_addme => sub { |
141 | my ($ns) = @_; |
166 | my ($ns) = @_; |
142 | |
|
|
143 | if (!$ns->facecache) |
|
|
144 | { |
|
|
145 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
146 | |
|
|
147 | |
|
|
148 | *** |
|
|
149 | *** WARNING: |
|
|
150 | *** Your client does not support face/image caching, |
|
|
151 | *** or it has been disabled. Face caching is mandatory |
|
|
152 | *** so please enable it or use a newer client. |
|
|
153 | *** |
|
|
154 | *** Look at your client preferences: |
|
|
155 | *** |
|
|
156 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
157 | *** cfclient: use the -cache commandline option. |
|
|
158 | *** cfclient: map will not redraw automatically (bug). |
|
|
159 | *** gcfclient: use -cache commandline option, or enable |
|
|
160 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
|
|
161 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
162 | *** |
|
|
163 | *** |
|
|
164 | EOF |
|
|
165 | if ($ns->version =~ /jcrossclient/) { |
|
|
166 | # let them, for now |
|
|
167 | } else { |
|
|
168 | $ns->flush; |
|
|
169 | return $ns->destroy; |
|
|
170 | } |
|
|
171 | |
|
|
172 | # $ns->facecache = true; |
|
|
173 | } |
|
|
174 | |
|
|
175 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
176 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
177 | |
|
|
178 | |
|
|
179 | *** |
|
|
180 | *** WARNING: |
|
|
181 | *** Your client is too old. Please upgrade to a newer version. |
|
|
182 | EOF |
|
|
183 | |
|
|
184 | $ns->flush; |
|
|
185 | return $ns->destroy; |
|
|
186 | } |
|
|
187 | |
167 | |
188 | $ns->pl and return $ns->destroy; |
168 | $ns->pl and return $ns->destroy; |
189 | |
169 | |
190 | $ns->async (sub { |
170 | $ns->async (sub { |
191 | $Coro::current->{desc} = "addme init"; |
171 | $Coro::current->{desc} = "addme init"; |
… | |
… | |
202 | cf::NDI_BLUE |
182 | cf::NDI_BLUE |
203 | ); |
183 | ); |
204 | |
184 | |
205 | # read username |
185 | # read username |
206 | while () { |
186 | while () { |
207 | $user = query $ns, 0, "What is your name?\n:"; |
187 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
208 | |
188 | |
209 | if ($cf::LOGIN_LOCK{$user}) { |
189 | if ($cf::LOGIN_LOCK{$user}) { |
210 | $ns->send_drawinfo ( |
190 | $ns->send_drawinfo ( |
211 | "That username is currently used in another login session. " |
191 | "That username is currently used in another login session. " |
212 | . "Chose another, or wait till the other session has ended.", |
192 | . "Chose another, or wait till the other session has ended.", |
213 | cf::NDI_RED |
193 | cf::NDI_RED |
214 | ); |
194 | ); |
215 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
195 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
216 | last; |
196 | last; |
217 | } else { |
197 | } else { |
218 | $ns->send_drawinfo ( |
198 | $ns->send_drawinfo ( |
219 | "Your username contains illegal characters " |
199 | "Your username contains illegal characters " |
220 | . "(only a-z, A-Z and 0-9 are allowed), " |
200 | . "(only a-z, A-Z and 0-9 are allowed), " |
221 | . "or is not between 3 and 18 characters in length.", |
201 | . "or is not between 3 and 20 characters in length.", |
222 | cf::NDI_RED |
202 | cf::NDI_RED |
223 | ); |
203 | ); |
224 | } |
204 | } |
225 | Coro::Timer::sleep 0.4; |
205 | Coro::Timer::sleep 0.4; |
226 | } |
206 | } |
… | |
… | |
265 | |
245 | |
266 | # try to read the user file and check the password |
246 | # try to read the user file and check the password |
267 | if (my $pl = cf::player::find $user) { |
247 | if (my $pl = cf::player::find $user) { |
268 | aio_stat $pl->path and next; |
248 | aio_stat $pl->path and next; |
269 | my $mtime = (stat _)[9]; |
249 | my $mtime = (stat _)[9]; |
270 | my $hash = $pl->password; |
250 | my $token = $pl->password; |
271 | |
251 | |
272 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
252 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
|
|
253 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
273 | nuke_str $pass; |
254 | nuke_str $pass; |
274 | # password matches, wonderful |
255 | # password matches, wonderful |
275 | my $pl = cf::player::find $user or next; |
256 | my $pl = cf::player::find $user or next; |
276 | $pl->connect ($ns); |
257 | $pl->connect ($ns); |
277 | enter_map $pl; |
258 | enter_map $pl; |
… | |
… | |
309 | ); |
290 | ); |
310 | next; |
291 | next; |
311 | } |
292 | } |
312 | } else { |
293 | } else { |
313 | # unable to load the playerfile: |
294 | # unable to load the playerfile: |
314 | # check wether the player dir exists, which means the file is corrupted or |
295 | # check whether the player dir exists, which means the file is corrupted or |
315 | # something very similar. |
296 | # something very similar. |
316 | if (!aio_stat cf::player::playerdir $user) { |
297 | if (!aio_stat cf::player::playerdir $user) { |
317 | $ns->send_drawinfo ( |
298 | $ns->send_drawinfo ( |
318 | "Unable to retrieve this player. It might be a locked or broken account. " |
299 | "Unable to retrieve this player. It might be a locked or broken account. " |
319 | . "If this is your account, ask a dungeon master for assistance. " |
300 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
326 | |
307 | |
327 | # the rest of this function is character creation |
308 | # the rest of this function is character creation |
328 | $Coro::current->{desc} = "addme($user) chargen"; |
309 | $Coro::current->{desc} = "addme($user) chargen"; |
329 | |
310 | |
330 | # just to make sure nothing is left over |
311 | # just to make sure nothing is left over |
|
|
312 | # normally, nothing is there. |
331 | nuke_playerdir $user; |
313 | nuke_playerdir $user; |
332 | |
314 | |
333 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
315 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
334 | |
316 | |
335 | if ($pass2 ne $pass) { |
317 | if ($pass2 ne $pass) { |
… | |
… | |
344 | } |
326 | } |
345 | |
327 | |
346 | nuke_str $pass2; |
328 | nuke_str $pass2; |
347 | |
329 | |
348 | my $pl = cf::player::new $user; |
330 | my $pl = cf::player::new $user; |
349 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
331 | $pl->password (encode_password $pass); |
350 | nuke_str $pass; |
332 | nuke_str $pass; |
351 | $pl->connect ($ns); |
333 | $pl->connect ($ns); |
352 | my $ob = $pl->ob; |
334 | my $ob = $pl->ob; |
353 | |
335 | |
354 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
336 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
… | |
… | |
370 | } |
352 | } |
371 | } else { |
353 | } else { |
372 | $ob->roll_stats; |
354 | $ob->roll_stats; |
373 | } |
355 | } |
374 | |
356 | |
375 | Coro::Timer::sleep 0.2; |
357 | Coro::Timer::sleep 0.05; |
376 | } |
358 | } |
377 | |
359 | |
378 | $ob->set_animation (2); |
360 | $ob->set_animation (2); |
379 | $ob->add_statbonus; |
361 | $ob->add_statbonus; |
380 | |
362 | |
… | |
… | |
388 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
370 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
389 | |
371 | |
390 | last if $res =~ /[dD]/; |
372 | last if $res =~ /[dD]/; |
391 | |
373 | |
392 | $pl->chargen_race_next; |
374 | $pl->chargen_race_next; |
393 | Coro::Timer::sleep 0.2; |
375 | Coro::Timer::sleep 0.05; |
394 | } |
376 | } |
395 | |
377 | |
|
|
378 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
379 | # presumably because of unique maps |
|
|
380 | aio_mkdir playerdir $pl, 0770; |
396 | $pl->chargen_race_done; |
381 | $pl->chargen_race_done; |
397 | |
382 | |
398 | while () { |
383 | while () { |
399 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
384 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
400 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
385 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
404 | last; |
389 | last; |
405 | } elsif ($res =~ /^[mM]/) { |
390 | } elsif ($res =~ /^[mM]/) { |
406 | $pl->gender (0); |
391 | $pl->gender (0); |
407 | last; |
392 | last; |
408 | } |
393 | } |
409 | Coro::Timer::sleep 0.2; |
394 | Coro::Timer::sleep 0.05; |
410 | } |
395 | } |
411 | |
396 | |
412 | $ob->reply (undef, "Welcome to Deliantra!"); |
397 | $ob->reply (undef, "Welcome to Deliantra!"); |
413 | |
398 | |
|
|
399 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
400 | $pl->esrv_new_player; |
|
|
401 | |
414 | delete $pl->{deny_save}; |
402 | delete $pl->{deny_save}; |
415 | |
403 | |
416 | last; |
404 | last; |
|
|
405 | } |
|
|
406 | |
|
|
407 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
408 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
417 | } |
409 | } |
418 | }); |
410 | }); |
419 | }); |
411 | }); |
420 | |
412 | |
|
|
413 | cf::register_command password => sub { |
|
|
414 | my ($pl, $arg) = @_; |
|
|
415 | |
|
|
416 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
417 | $pl->message ( |
|
|
418 | "The password can currently only changed by a DM.", |
|
|
419 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
420 | return; |
|
|
421 | } |
|
|
422 | |
|
|
423 | my (@args) = split /\s+/, $arg; |
|
|
424 | my ($player, $new_pw) = @args; |
|
|
425 | |
|
|
426 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
427 | $pl->message ( |
|
|
428 | "Usage: password <player> [<new password>]", |
|
|
429 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
430 | return; |
|
|
431 | } |
|
|
432 | |
|
|
433 | if ($new_pw eq '') { |
|
|
434 | $new_pw = |
|
|
435 | join '', |
|
|
436 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
437 | 1..9; |
|
|
438 | } |
|
|
439 | |
|
|
440 | cf::async { |
|
|
441 | my $plc = cf::player::find $player; |
|
|
442 | if ($plc) { |
|
|
443 | $plc->password (encode_password $new_pw); |
|
|
444 | $pl->message ( |
|
|
445 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
446 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
447 | } else { |
|
|
448 | $pl->message ( |
|
|
449 | "Fail! Couldn't set password for '$player', " |
|
|
450 | . "he doesn't seem to exist!", |
|
|
451 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
452 | } |
|
|
453 | }; |
|
|
454 | }; |
|
|
455 | |
421 | cf::register_command quit => sub { |
456 | cf::register_command quit => sub { |
422 | my ($ob, $arg) = @_; |
457 | my ($ob, $arg) = @_; |
423 | |
458 | |
424 | $ob->reply (undef, |
459 | $ob->send_msg (undef, |
425 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
460 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
426 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
461 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
427 | cf::NDI_UNIQUE | cf::NDI_RED); |
462 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
428 | }; |
463 | }; |
429 | |
464 | |
430 | cf::register_command quit_character => sub { |
465 | cf::register_command quit_character => sub { |
431 | my ($ob, $arg) = @_; |
466 | my ($ob, $arg) = @_; |
432 | |
467 | |
433 | my $pl = $ob->contr; |
468 | my $pl = $ob->contr; |
434 | |
469 | |
435 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
470 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
436 | if ($_[0] !~ /^[yY]/) { |
471 | if ($_[0] !~ /^[yY]/) { |
437 | $ob->reply (undef, |
472 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
438 | "Ok, not not quitting then.", |
|
|
439 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
440 | } else { |
473 | } else { |
441 | $ob->reply (undef, |
474 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
442 | "Ok, quitting, hope to see you again.", |
475 | cf::async { |
443 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
444 | $pl->ns->flush; |
|
|
445 | cf::async { $pl->quit_character }; |
476 | $pl->quit_character; |
|
|
477 | }; |
446 | } |
478 | } |
447 | }); |
479 | }); |
448 | }; |
480 | }; |
449 | |
481 | |
450 | cf::object->attach ( |
482 | cf::object->attach ( |
… | |
… | |
456 | |
488 | |
457 | my $pl = $ob->contr; |
489 | my $pl = $ob->contr; |
458 | |
490 | |
459 | # update respawn position |
491 | # update respawn position |
460 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
492 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
461 | cf::async { $pl->save }; |
|
|
462 | |
493 | |
463 | $pl->killer ("left"); |
494 | cf::async { |
464 | $ob->check_score; |
495 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
496 | ext::highscore::check $ob; |
465 | |
497 | |
466 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
498 | $pl->save; |
467 | |
499 | |
|
|
500 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
501 | |
|
|
502 | my $ns = $pl->ns |
|
|
503 | or return; |
|
|
504 | |
468 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
505 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
469 | if ($_[0] !~ /^[yY]/) { |
506 | if ($_[0] !~ /^[yY]/) { |
470 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
507 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
471 | $pl->deactivate; |
508 | $pl->deactivate; |
472 | $pl->ns->destroy; |
509 | $pl->ns->destroy; |
473 | } else { |
510 | } |
474 | cf::async { $pl->save }; |
|
|
475 | } |
511 | }); |
476 | }); |
512 | }; |
477 | }, |
513 | }, |
478 | ); |
514 | ); |
479 | |
515 | |
480 | cf::player->attach ( |
516 | cf::player->attach ( |
481 | on_login => sub { |
517 | on_login => sub { |
… | |
… | |
490 | |
526 | |
491 | if ($cleanly) { |
527 | if ($cleanly) { |
492 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
528 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
493 | } else { |
529 | } else { |
494 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
530 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
495 | $pl->{unclean_save} = $cf::RUNTIME; |
531 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
532 | unless safe_spot $pl; |
496 | } |
533 | } |
497 | }, |
534 | }, |
498 | ); |
535 | ); |
499 | |
536 | |
500 | ############################################################################# |
|
|
501 | |
|
|
502 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
|
|
503 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
|
|
504 | |
|
|
505 | our $SCHEDULER = cf::async_ext { |
|
|
506 | $Coro::current->{desc} = "player scheduler"; |
|
|
507 | |
|
|
508 | while () { |
|
|
509 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
|
|
510 | |
|
|
511 | # this weird form of iteration over values is used because |
|
|
512 | # the hash changes underneath us frequently, and for |
|
|
513 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
514 | # keeping a reference, so this is prone to crashes or worse. |
|
|
515 | my @players = keys %cf::PLAYER; |
|
|
516 | for (@players) { |
|
|
517 | my $pl = $cf::PLAYER{$_} |
|
|
518 | or next; |
|
|
519 | $pl->valid or next; |
|
|
520 | |
|
|
521 | eval { |
|
|
522 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
523 | $pl->save; |
|
|
524 | |
|
|
525 | unless ($pl->active || $pl->ns) { |
|
|
526 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
527 | my $ob = $pl->ob; |
|
|
528 | |
|
|
529 | my $pl_ref = $pl->refcnt_cnt; |
|
|
530 | my $ob_ref = $ob->refcnt_cnt; |
|
|
531 | |
|
|
532 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
533 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
534 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
535 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
536 | |
|
|
537 | # remove from sight and get fresh "copies" |
|
|
538 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
539 | $ob = $pl->ob; |
|
|
540 | |
|
|
541 | $pl->destroy; # destroys $ob |
|
|
542 | } else { |
|
|
543 | my $a_ = $pl->refcnt;#d# |
|
|
544 | my $b_ = $ob->refcnt;#d# |
|
|
545 | |
|
|
546 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
547 | } |
|
|
548 | } |
|
|
549 | } |
|
|
550 | }; |
|
|
551 | warn $@ if $@; |
|
|
552 | Coro::cede; |
|
|
553 | }; |
|
|
554 | } |
|
|
555 | }; |
|
|
556 | |
|
|
557 | $SCHEDULER->prio (1); |
|
|
558 | |
|
|