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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.78 by root, Mon Jan 7 01:55:19 2008 UTC vs.
Revision 1.118 by root, Thu Nov 8 00:16:07 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 8CONF MAX_DISCONNECT_TIME = 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
57sub safe_spot($$$) { 54sub safe_spot($) {
58 my ($m, $x, $y) = @_; 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
59 58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
60 return 0; 68# return 0;#d#
61 warn join ":", $m->at ($x, $y);#d# 69# warn join ":", $m->at ($x, $y);#d#
62 warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
63 return 0; 71# return 0;
64 72
65 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) 73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
66} 74}
67 75
68sub enter_map { 76sub enter_map {
78 $ob->enter_link; 86 $ob->enter_link;
79 87
80 my $m = cf::map::find $map; 88 my $m = cf::map::find $map;
81 my $time = delete $pl->{unclean_save}; 89 my $time = delete $pl->{unclean_save};
82 90
83 if ($time && $m && !safe_spot $m, $x, $y) { 91 if ($time && $m) {
84 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
85 # the map was reset in the meantime 93 # the map was reset in the meantime
86 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
87 95
88 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
89
90 ($map, $x, $y) = $pl->savebed;
91 97
92 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
93 $ob->message ( 99 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 cf::NDI_RED 104 cf::NDI_RED
99 ); 105 );
100 # kill them. 106 # kill them.
101 # reminds me of the famous badness 10000 syndrome... 107 # reminds me of the famous badness 10000 syndrome...
102 $ob->stats->hp (-10000); #] if they survive this they deserved to live 108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
103 $pl->killer ("a cave-in"); 109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
104 } else { 110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
105 $ob->message ( 113 $ob->message (
106 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
107 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
108 . "Better use a savebed next time, much worse things could have happened... " 116 . "Better use a savebed next time, much worse things could have happened... "
109 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", 117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
122 } 130 }
123 131
124 $ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
125} 133}
126 134
127# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
128# (thats hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /!!(.*)/) {
146 return +(substr $pass, 0, 8) eq pack "H*", $1;
147 } elsif ($token =~ /!(.*)/) {
148 return $pass eq pack "H*", $1;
149 } else {
150 return $token eq crypt $pass, $token;
151 }
152}
153
154# delete a player directory
129sub nuke_playerdir { 155sub nuke_playerdir {
130 my ($user) = @_; 156 my ($user) = @_;
131 157
158 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
159
132 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 160 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
133
134 cf::fork_call {
135 rename "$PLAYERDIR/$user", $temp; 161 aio_rename "$PLAYERDIR/$user", $temp;
136 system "rm", "-rf", $temp; 162 IO::AIO::aio_rmtree $temp;
137 };
138} 163}
139 164
140cf::client->attach (on_addme => sub { 165cf::client->attach (on_addme => sub {
141 my ($ns) = @_; 166 my ($ns) = @_;
142
143 if (!$ns->facecache)
144 {
145 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
146
147
148***
149*** WARNING:
150*** Your client does not support face/image caching,
151*** or it has been disabled. Face caching is mandatory
152*** so please enable it or use a newer client.
153***
154*** Look at your client preferences:
155***
156*** CFPlus: all known versions automatically enable the facecache.
157*** cfclient: use the -cache commandline option.
158*** cfclient: map will not redraw automatically (bug).
159*** gcfclient: use -cache commandline option, or enable
160*** gcfclient: Client => Configure => Map & Image => Cache Images.
161*** jcrossclient: your client is broken, use CFPlus or gcfclient.
162***
163***
164EOF
165 if ($ns->version =~ /jcrossclient/) {
166 # let them, for now
167 } else {
168 $ns->flush;
169 return $ns->destroy;
170 }
171
172 # $ns->facecache = true;
173 }
174
175 if ($ns->mapmode < cf::Map1aCmd) {
176 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
177
178
179***
180*** WARNING:
181*** Your client is too old. Please upgrade to a newer version.
182EOF
183
184 $ns->flush;
185 return $ns->destroy;
186 }
187 167
188 $ns->pl and return $ns->destroy; 168 $ns->pl and return $ns->destroy;
189 169
190 $ns->async (sub { 170 $ns->async (sub {
191 $Coro::current->{desc} = "addme init"; 171 $Coro::current->{desc} = "addme init";
202 cf::NDI_BLUE 182 cf::NDI_BLUE
203 ); 183 );
204 184
205 # read username 185 # read username
206 while () { 186 while () {
207 $user = query $ns, 0, "What is your name?\n:"; 187 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
208 188
209 if ($cf::LOGIN_LOCK{$user}) { 189 if ($cf::LOGIN_LOCK{$user}) {
210 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
211 "That username is currently used in another login session. " 191 "That username is currently used in another login session. "
212 . "Chose another, or wait till the other session has ended.", 192 . "Chose another, or wait till the other session has ended.",
213 cf::NDI_RED 193 cf::NDI_RED
214 ); 194 );
215 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 195 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
216 last; 196 last;
217 } else { 197 } else {
218 $ns->send_drawinfo ( 198 $ns->send_drawinfo (
219 "Your username contains illegal characters " 199 "Your username contains illegal characters "
220 . "(only a-z, A-Z and 0-9 are allowed), " 200 . "(only a-z, A-Z and 0-9 are allowed), "
221 . "or is not between 3 and 18 characters in length.", 201 . "or is not between 3 and 20 characters in length.",
222 cf::NDI_RED 202 cf::NDI_RED
223 ); 203 );
224 } 204 }
225 Coro::Timer::sleep 0.4; 205 Coro::Timer::sleep 0.4;
226 } 206 }
265 245
266 # try to read the user file and check the password 246 # try to read the user file and check the password
267 if (my $pl = cf::player::find $user) { 247 if (my $pl = cf::player::find $user) {
268 aio_stat $pl->path and next; 248 aio_stat $pl->path and next;
269 my $mtime = (stat _)[9]; 249 my $mtime = (stat _)[9];
270 my $hash = $pl->password; 250 my $token = $pl->password;
271 251
272 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
273 nuke_str $pass; 254 nuke_str $pass;
274 # password matches, wonderful 255 # password matches, wonderful
275 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
276 $pl->connect ($ns); 257 $pl->connect ($ns);
277 enter_map $pl; 258 enter_map $pl;
309 ); 290 );
310 next; 291 next;
311 } 292 }
312 } else { 293 } else {
313 # unable to load the playerfile: 294 # unable to load the playerfile:
314 # check wether the player dir exists, which means the file is corrupted or 295 # check whether the player dir exists, which means the file is corrupted or
315 # something very similar. 296 # something very similar.
316 if (!aio_stat cf::player::playerdir $user) { 297 if (!aio_stat cf::player::playerdir $user) {
317 $ns->send_drawinfo ( 298 $ns->send_drawinfo (
318 "Unable to retrieve this player. It might be a locked or broken account. " 299 "Unable to retrieve this player. It might be a locked or broken account. "
319 . "If this is your account, ask a dungeon master for assistance. " 300 . "If this is your account, ask a dungeon master for assistance. "
326 307
327 # the rest of this function is character creation 308 # the rest of this function is character creation
328 $Coro::current->{desc} = "addme($user) chargen"; 309 $Coro::current->{desc} = "addme($user) chargen";
329 310
330 # just to make sure nothing is left over 311 # just to make sure nothing is left over
312 # normally, nothing is there.
331 nuke_playerdir $user; 313 nuke_playerdir $user;
332 314
333 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
334 316
335 if ($pass2 ne $pass) { 317 if ($pass2 ne $pass) {
344 } 326 }
345 327
346 nuke_str $pass2; 328 nuke_str $pass2;
347 329
348 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
349 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (encode_password $pass);
350 nuke_str $pass; 332 nuke_str $pass;
351 $pl->connect ($ns); 333 $pl->connect ($ns);
352 my $ob = $pl->ob; 334 my $ob = $pl->ob;
353 335
354 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
370 } 352 }
371 } else { 353 } else {
372 $ob->roll_stats; 354 $ob->roll_stats;
373 } 355 }
374 356
375 Coro::Timer::sleep 0.2; 357 Coro::Timer::sleep 0.05;
376 } 358 }
377 359
378 $ob->set_animation (2); 360 $ob->set_animation (2);
379 $ob->add_statbonus; 361 $ob->add_statbonus;
380 362
388 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
389 371
390 last if $res =~ /[dD]/; 372 last if $res =~ /[dD]/;
391 373
392 $pl->chargen_race_next; 374 $pl->chargen_race_next;
393 Coro::Timer::sleep 0.2; 375 Coro::Timer::sleep 0.05;
394 } 376 }
395 377
378 # create the playerdir, if necessary, as chargen_race_done did it before
379 # presumably because of unique maps
380 aio_mkdir playerdir $pl, 0770;
396 $pl->chargen_race_done; 381 $pl->chargen_race_done;
397 382
398 while () { 383 while () {
399 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 384 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
400 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 385 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
404 last; 389 last;
405 } elsif ($res =~ /^[mM]/) { 390 } elsif ($res =~ /^[mM]/) {
406 $pl->gender (0); 391 $pl->gender (0);
407 last; 392 last;
408 } 393 }
409 Coro::Timer::sleep 0.2; 394 Coro::Timer::sleep 0.05;
410 } 395 }
411 396
412 $ob->reply (undef, "Welcome to Deliantra!"); 397 $ob->reply (undef, "Welcome to Deliantra!");
413 398
399 # XXX: Workaround for delayed client ext protocol handshake
400 $pl->esrv_new_player;
401
414 delete $pl->{deny_save}; 402 delete $pl->{deny_save};
415 403
416 last; 404 last;
405 }
406
407 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
408 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
417 } 409 }
418 }); 410 });
419}); 411});
420 412
413cf::register_command password => sub {
414 my ($pl, $arg) = @_;
415
416 unless ($pl->flag (cf::FLAG_WIZ)) {
417 $pl->message (
418 "The password can currently only changed by a DM.",
419 cf::NDI_UNIQUE | cf::NDI_REPLY);
420 return;
421 }
422
423 my (@args) = split /\s+/, $arg;
424 my ($player, $new_pw) = @args;
425
426 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
427 $pl->message (
428 "Usage: password <player> [<new password>]",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($new_pw eq '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454};
455
421cf::register_command quit => sub { 456cf::register_command quit => sub {
422 my ($ob, $arg) = @_; 457 my ($ob, $arg) = @_;
423 458
424 $ob->reply (undef, 459 $ob->send_msg (undef,
425 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 460 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
426 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 461 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
427 cf::NDI_UNIQUE | cf::NDI_RED); 462 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
428}; 463};
429 464
430cf::register_command quit_character => sub { 465cf::register_command quit_character => sub {
431 my ($ob, $arg) = @_; 466 my ($ob, $arg) = @_;
432 467
433 my $pl = $ob->contr; 468 my $pl = $ob->contr;
434 469
435 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 470 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
436 if ($_[0] !~ /^[yY]/) { 471 if ($_[0] !~ /^[yY]/) {
437 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
438 "Ok, not not quitting then.",
439 cf::NDI_UNIQUE | cf::NDI_RED);
440 } else { 473 } else {
441 $ob->reply (undef, 474 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
442 "Ok, quitting, hope to see you again.", 475 cf::async {
443 cf::NDI_UNIQUE | cf::NDI_RED);
444 $pl->ns->flush;
445 cf::async { $pl->quit_character }; 476 $pl->quit_character;
477 };
446 } 478 }
447 }); 479 });
448}; 480};
449 481
450cf::object->attach ( 482cf::object->attach (
456 488
457 my $pl = $ob->contr; 489 my $pl = $ob->contr;
458 490
459 # update respawn position 491 # update respawn position
460 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 492 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
461 cf::async { $pl->save };
462 493
463 $pl->killer ("left"); 494 cf::async {
464 $ob->check_score; 495 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
496 ext::highscore::check $ob;
465 497
466 $ob->reply (undef, "In the future, you will wake up here when you die."); 498 $pl->save;
467 499
500 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
501
502 my $ns = $pl->ns
503 or return;
504
468 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 505 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
469 if ($_[0] !~ /^[yY]/) { 506 if ($_[0] !~ /^[yY]/) {
470 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 507 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
471 $pl->deactivate; 508 $pl->deactivate;
472 $pl->ns->destroy; 509 $pl->ns->destroy;
473 } else { 510 }
474 cf::async { $pl->save };
475 } 511 });
476 }); 512 };
477 }, 513 },
478); 514);
479 515
480cf::player->attach ( 516cf::player->attach (
481 on_login => sub { 517 on_login => sub {
490 526
491 if ($cleanly) { 527 if ($cleanly) {
492 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 528 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
493 } else { 529 } else {
494 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 530 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
495 $pl->{unclean_save} = $cf::RUNTIME; 531 $pl->{unclean_save} = $cf::RUNTIME
532 unless safe_spot $pl;
496 } 533 }
497 }, 534 },
498); 535);
499 536
500#############################################################################
501
502our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
503our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
504
505our $SCHEDULER = cf::async_ext {
506 $Coro::current->{desc} = "player scheduler";
507
508 while () {
509 Coro::EV::timer_once $SCHEDULE_INTERVAL;
510
511 # this weird form of iteration over values is used because
512 # the hash changes underneath us frequently, and for
513 # keeps a direct reference to the value without (in 5.8 perls)
514 # keeping a reference, so this is prone to crashes or worse.
515 my @players = keys %cf::PLAYER;
516 for (@players) {
517 my $pl = $cf::PLAYER{$_}
518 or next;
519 $pl->valid or next;
520
521 eval {
522 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
523 $pl->save;
524
525 unless ($pl->active || $pl->ns) {
526 # check refcounts, this is tricky and needs to be adjusted to fit server internals
527 my $ob = $pl->ob;
528
529 my $pl_ref = $pl->refcnt_cnt;
530 my $ob_ref = $ob->refcnt_cnt;
531
532 ## pl_ref == $pl + ob->contr + %cf::PLAYER
533 ## ob_ref == $ob + pl->observe + simply being an object
534 if ($pl_ref == 3 && $ob_ref == 3) {
535 warn "player-scheduler destroy ", $ob->name;#d#
536
537 # remove from sight and get fresh "copies"
538 $pl = delete $cf::PLAYER{$ob->name};
539 $ob = $pl->ob;
540
541 $pl->destroy; # destroys $ob
542 } else {
543 my $a_ = $pl->refcnt;#d#
544 my $b_ = $ob->refcnt;#d#
545
546 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
547 }
548 }
549 }
550 };
551 warn $@ if $@;
552 Coro::cede;
553 };
554 }
555};
556
557$SCHEDULER->prio (1);
558

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