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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.82 by root, Sun Apr 6 17:08:51 2008 UTC vs.
Revision 1.118 by root, Thu Nov 8 00:16:07 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 8CONF MAX_DISCONNECT_TIME = 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
62 my $m = $ob->map 59 my $m = $ob->map
63 or return; 60 or return;
64 my $x = $ob->x; 61 my $x = $ob->x;
65 my $y = $ob->y; 62 my $y = $ob->y;
66 63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
67# return 0;#d# 68# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d# 69# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0; 71# return 0;
71 72
90 if ($time && $m) { 91 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime 93 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
94 95
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96 97
97 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message ( 99 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
103 cf::NDI_RED 104 cf::NDI_RED
104 ); 105 );
105 # kill them. 106 # kill them.
106 # reminds me of the famous badness 10000 syndrome... 107 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live 108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 $pl->killer ("a cave-in"); 109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 } else { 110 } else {
110 ($map, $x, $y) = $pl->savebed; 111 ($map, $x, $y) = $pl->savebed;
111 112
112 $ob->message ( 113 $ob->message (
113 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
129 } 130 }
130 131
131 $ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
132} 133}
133 134
134# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
135# (thats hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /!!(.*)/) {
146 return +(substr $pass, 0, 8) eq pack "H*", $1;
147 } elsif ($token =~ /!(.*)/) {
148 return $pass eq pack "H*", $1;
149 } else {
150 return $token eq crypt $pass, $token;
151 }
152}
153
154# delete a player directory
136sub nuke_playerdir { 155sub nuke_playerdir {
137 my ($user) = @_; 156 my ($user) = @_;
138 157
158 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
159
139 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 160 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
140
141 cf::fork_call {
142 rename "$PLAYERDIR/$user", $temp; 161 aio_rename "$PLAYERDIR/$user", $temp;
143 system "rm", "-rf", $temp; 162 IO::AIO::aio_rmtree $temp;
144 };
145} 163}
146 164
147cf::client->attach (on_addme => sub { 165cf::client->attach (on_addme => sub {
148 my ($ns) = @_; 166 my ($ns) = @_;
149
150 if (!$ns->facecache)
151 {
152 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
153
154
155***
156*** WARNING:
157*** Your client does not support face/image caching,
158*** or it has been disabled. Face caching is mandatory
159*** so please enable it or use a newer client.
160***
161*** Look at your client preferences:
162***
163*** deliantra: all known versions automatically enable the facecache.
164*** cfclient: use the -cache commandline option.
165*** cfclient: map will not redraw automatically (bug).
166*** gcfclient: use -cache commandline option, or enable
167*** gcfclient: Client => Configure => Map & Image => Cache Images.
168*** jcrossclient: your client is broken, use deliantra or gcfclient.
169***
170***
171EOF
172 if ($ns->version =~ /jcrossclient/) {
173 # let them, for now
174 } else {
175 $ns->flush;
176 return $ns->destroy;
177 }
178
179 # $ns->facecache = true;
180 }
181
182 if ($ns->mapmode < cf::Map1aCmd) {
183 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
184
185
186***
187*** WARNING:
188*** Your client is too old. Please upgrade to a newer version.
189EOF
190
191 $ns->flush;
192 return $ns->destroy;
193 }
194 167
195 $ns->pl and return $ns->destroy; 168 $ns->pl and return $ns->destroy;
196 169
197 $ns->async (sub { 170 $ns->async (sub {
198 $Coro::current->{desc} = "addme init"; 171 $Coro::current->{desc} = "addme init";
209 cf::NDI_BLUE 182 cf::NDI_BLUE
210 ); 183 );
211 184
212 # read username 185 # read username
213 while () { 186 while () {
214 $user = query $ns, 0, "What is your name?\n:"; 187 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
215 188
216 if ($cf::LOGIN_LOCK{$user}) { 189 if ($cf::LOGIN_LOCK{$user}) {
217 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
218 "That username is currently used in another login session. " 191 "That username is currently used in another login session. "
219 . "Chose another, or wait till the other session has ended.", 192 . "Chose another, or wait till the other session has ended.",
220 cf::NDI_RED 193 cf::NDI_RED
221 ); 194 );
222 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 195 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
223 last; 196 last;
224 } else { 197 } else {
225 $ns->send_drawinfo ( 198 $ns->send_drawinfo (
226 "Your username contains illegal characters " 199 "Your username contains illegal characters "
227 . "(only a-z, A-Z and 0-9 are allowed), " 200 . "(only a-z, A-Z and 0-9 are allowed), "
228 . "or is not between 3 and 18 characters in length.", 201 . "or is not between 3 and 20 characters in length.",
229 cf::NDI_RED 202 cf::NDI_RED
230 ); 203 );
231 } 204 }
232 Coro::Timer::sleep 0.4; 205 Coro::Timer::sleep 0.4;
233 } 206 }
272 245
273 # try to read the user file and check the password 246 # try to read the user file and check the password
274 if (my $pl = cf::player::find $user) { 247 if (my $pl = cf::player::find $user) {
275 aio_stat $pl->path and next; 248 aio_stat $pl->path and next;
276 my $mtime = (stat _)[9]; 249 my $mtime = (stat _)[9];
277 my $hash = $pl->password; 250 my $token = $pl->password;
278 251
279 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
280 nuke_str $pass; 254 nuke_str $pass;
281 # password matches, wonderful 255 # password matches, wonderful
282 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
283 $pl->connect ($ns); 257 $pl->connect ($ns);
284 enter_map $pl; 258 enter_map $pl;
316 ); 290 );
317 next; 291 next;
318 } 292 }
319 } else { 293 } else {
320 # unable to load the playerfile: 294 # unable to load the playerfile:
321 # check wether the player dir exists, which means the file is corrupted or 295 # check whether the player dir exists, which means the file is corrupted or
322 # something very similar. 296 # something very similar.
323 if (!aio_stat cf::player::playerdir $user) { 297 if (!aio_stat cf::player::playerdir $user) {
324 $ns->send_drawinfo ( 298 $ns->send_drawinfo (
325 "Unable to retrieve this player. It might be a locked or broken account. " 299 "Unable to retrieve this player. It might be a locked or broken account. "
326 . "If this is your account, ask a dungeon master for assistance. " 300 . "If this is your account, ask a dungeon master for assistance. "
333 307
334 # the rest of this function is character creation 308 # the rest of this function is character creation
335 $Coro::current->{desc} = "addme($user) chargen"; 309 $Coro::current->{desc} = "addme($user) chargen";
336 310
337 # just to make sure nothing is left over 311 # just to make sure nothing is left over
312 # normally, nothing is there.
338 nuke_playerdir $user; 313 nuke_playerdir $user;
339 314
340 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
341 316
342 if ($pass2 ne $pass) { 317 if ($pass2 ne $pass) {
351 } 326 }
352 327
353 nuke_str $pass2; 328 nuke_str $pass2;
354 329
355 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
356 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (encode_password $pass);
357 nuke_str $pass; 332 nuke_str $pass;
358 $pl->connect ($ns); 333 $pl->connect ($ns);
359 my $ob = $pl->ob; 334 my $ob = $pl->ob;
360 335
361 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
377 } 352 }
378 } else { 353 } else {
379 $ob->roll_stats; 354 $ob->roll_stats;
380 } 355 }
381 356
382 Coro::Timer::sleep 0.2; 357 Coro::Timer::sleep 0.05;
383 } 358 }
384 359
385 $ob->set_animation (2); 360 $ob->set_animation (2);
386 $ob->add_statbonus; 361 $ob->add_statbonus;
387 362
395 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
396 371
397 last if $res =~ /[dD]/; 372 last if $res =~ /[dD]/;
398 373
399 $pl->chargen_race_next; 374 $pl->chargen_race_next;
400 Coro::Timer::sleep 0.2; 375 Coro::Timer::sleep 0.05;
401 } 376 }
402 377
378 # create the playerdir, if necessary, as chargen_race_done did it before
379 # presumably because of unique maps
380 aio_mkdir playerdir $pl, 0770;
403 $pl->chargen_race_done; 381 $pl->chargen_race_done;
404 382
405 while () { 383 while () {
406 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 384 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
407 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 385 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
411 last; 389 last;
412 } elsif ($res =~ /^[mM]/) { 390 } elsif ($res =~ /^[mM]/) {
413 $pl->gender (0); 391 $pl->gender (0);
414 last; 392 last;
415 } 393 }
416 Coro::Timer::sleep 0.2; 394 Coro::Timer::sleep 0.05;
417 } 395 }
418 396
419 $ob->reply (undef, "Welcome to Deliantra!"); 397 $ob->reply (undef, "Welcome to Deliantra!");
420 398
399 # XXX: Workaround for delayed client ext protocol handshake
400 $pl->esrv_new_player;
401
421 delete $pl->{deny_save}; 402 delete $pl->{deny_save};
422 403
423 last; 404 last;
405 }
406
407 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
408 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
424 } 409 }
425 }); 410 });
426}); 411});
427 412
413cf::register_command password => sub {
414 my ($pl, $arg) = @_;
415
416 unless ($pl->flag (cf::FLAG_WIZ)) {
417 $pl->message (
418 "The password can currently only changed by a DM.",
419 cf::NDI_UNIQUE | cf::NDI_REPLY);
420 return;
421 }
422
423 my (@args) = split /\s+/, $arg;
424 my ($player, $new_pw) = @args;
425
426 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
427 $pl->message (
428 "Usage: password <player> [<new password>]",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($new_pw eq '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454};
455
428cf::register_command quit => sub { 456cf::register_command quit => sub {
429 my ($ob, $arg) = @_; 457 my ($ob, $arg) = @_;
430 458
431 $ob->reply (undef, 459 $ob->send_msg (undef,
432 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 460 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
433 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 461 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
434 cf::NDI_UNIQUE | cf::NDI_RED); 462 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
435}; 463};
436 464
437cf::register_command quit_character => sub { 465cf::register_command quit_character => sub {
438 my ($ob, $arg) = @_; 466 my ($ob, $arg) = @_;
439 467
440 my $pl = $ob->contr; 468 my $pl = $ob->contr;
441 469
442 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 470 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
443 if ($_[0] !~ /^[yY]/) { 471 if ($_[0] !~ /^[yY]/) {
444 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 "Ok, not not quitting then.",
446 cf::NDI_UNIQUE | cf::NDI_RED);
447 } else { 473 } else {
448 $ob->reply (undef, 474 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
449 "Ok, quitting, hope to see you again.", 475 cf::async {
450 cf::NDI_UNIQUE | cf::NDI_RED);
451 $pl->ns->flush;
452 cf::async { $pl->quit_character }; 476 $pl->quit_character;
477 };
453 } 478 }
454 }); 479 });
455}; 480};
456 481
457cf::object->attach ( 482cf::object->attach (
463 488
464 my $pl = $ob->contr; 489 my $pl = $ob->contr;
465 490
466 # update respawn position 491 # update respawn position
467 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 492 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
468 cf::async { $pl->save };
469 493
470 $pl->killer ("left"); 494 cf::async {
471 $ob->check_score; 495 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
496 ext::highscore::check $ob;
472 497
473 $ob->reply (undef, "In the future, you will wake up here when you die."); 498 $pl->save;
474 499
500 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
501
502 my $ns = $pl->ns
503 or return;
504
475 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 505 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
476 if ($_[0] !~ /^[yY]/) { 506 if ($_[0] !~ /^[yY]/) {
477 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 507 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
478 $pl->deactivate; 508 $pl->deactivate;
479 $pl->ns->destroy; 509 $pl->ns->destroy;
480 } else { 510 }
481 cf::async { $pl->save };
482 } 511 });
483 }); 512 };
484 }, 513 },
485); 514);
486 515
487cf::player->attach ( 516cf::player->attach (
488 on_login => sub { 517 on_login => sub {
503 unless safe_spot $pl; 532 unless safe_spot $pl;
504 } 533 }
505 }, 534 },
506); 535);
507 536
508#############################################################################
509
510our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
511our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
512
513our $SCHEDULER = cf::async_ext {
514 $Coro::current->{desc} = "player scheduler";
515
516 while () {
517 Coro::EV::timer_once $SCHEDULE_INTERVAL;
518
519 # this weird form of iteration over values is used because
520 # the hash changes underneath us frequently, and for
521 # keeps a direct reference to the value without (in 5.8 perls)
522 # keeping a reference, so this is prone to crashes or worse.
523 my @players = keys %cf::PLAYER;
524 for (@players) {
525 my $pl = $cf::PLAYER{$_}
526 or next;
527 $pl->valid or next;
528
529 eval {
530 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
531 $pl->save;
532
533 unless ($pl->active || $pl->ns) {
534 # check refcounts, this is tricky and needs to be adjusted to fit server internals
535 my $ob = $pl->ob;
536
537 my $pl_ref = $pl->refcnt_cnt;
538 my $ob_ref = $ob->refcnt_cnt;
539
540 ## pl_ref == $pl + ob->contr + %cf::PLAYER
541 ## ob_ref == $ob + pl->observe + simply being an object
542 if ($pl_ref == 3 && $ob_ref == 3) {
543 warn "player-scheduler destroy ", $ob->name;#d#
544
545 # remove from sight and get fresh "copies"
546 $pl = delete $cf::PLAYER{$ob->name};
547 $ob = $pl->ob;
548
549 $pl->destroy; # destroys $ob
550 } else {
551 my $a_ = $pl->refcnt;#d#
552 my $b_ = $ob->refcnt;#d#
553
554 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
555 }
556 }
557 }
558 };
559 warn $@ if $@;
560 cf::cede_to_tick;
561 };
562 }
563};
564
565$SCHEDULER->prio (1);
566

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