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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.84 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.118 by root, Thu Nov 8 00:16:07 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 8CONF MAX_DISCONNECT_TIME = 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
62 my $m = $ob->map 59 my $m = $ob->map
63 or return; 60 or return;
64 my $x = $ob->x; 61 my $x = $ob->x;
65 my $y = $ob->y; 62 my $y = $ob->y;
66 63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
67# return 0;#d# 68# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d# 69# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0; 71# return 0;
71 72
90 if ($time && $m) { 91 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime 93 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
94 95
95 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96 97
97 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message ( 99 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
103 cf::NDI_RED 104 cf::NDI_RED
104 ); 105 );
105 # kill them. 106 # kill them.
106 # reminds me of the famous badness 10000 syndrome... 107 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live 108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login"; 109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 $pl->killer ($killer);
110 $killer->destroy;
111 } else { 110 } else {
112 ($map, $x, $y) = $pl->savebed; 111 ($map, $x, $y) = $pl->savebed;
113 112
114 $ob->message ( 113 $ob->message (
115 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
131 } 130 }
132 131
133 $ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
134} 133}
135 134
136# delete a player directory, be non-blocking AND synchronous... 135sub encode_password($) {
137# (thats hard, so we crap out and fork). 136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /!!(.*)/) {
146 return +(substr $pass, 0, 8) eq pack "H*", $1;
147 } elsif ($token =~ /!(.*)/) {
148 return $pass eq pack "H*", $1;
149 } else {
150 return $token eq crypt $pass, $token;
151 }
152}
153
154# delete a player directory
138sub nuke_playerdir { 155sub nuke_playerdir {
139 my ($user) = @_; 156 my ($user) = @_;
140 157
158 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
159
141 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 160 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
142
143 cf::fork_call {
144 rename "$PLAYERDIR/$user", $temp; 161 aio_rename "$PLAYERDIR/$user", $temp;
145 system "rm", "-rf", $temp; 162 IO::AIO::aio_rmtree $temp;
146 };
147} 163}
148 164
149cf::client->attach (on_addme => sub { 165cf::client->attach (on_addme => sub {
150 my ($ns) = @_; 166 my ($ns) = @_;
151
152 if (!$ns->facecache)
153 {
154 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
155
156
157***
158*** WARNING:
159*** Your client does not support face/image caching,
160*** or it has been disabled. Face caching is mandatory
161*** so please enable it or use a newer client.
162***
163*** Look at your client preferences:
164***
165*** deliantra: all known versions automatically enable the facecache.
166*** cfclient: use the -cache commandline option.
167*** cfclient: map will not redraw automatically (bug).
168*** gcfclient: use -cache commandline option, or enable
169*** gcfclient: Client => Configure => Map & Image => Cache Images.
170*** jcrossclient: your client is broken, use deliantra or gcfclient.
171***
172***
173EOF
174 if ($ns->version =~ /jcrossclient/) {
175 # let them, for now
176 } else {
177 $ns->flush;
178 return $ns->destroy;
179 }
180
181 # $ns->facecache = true;
182 }
183
184 if ($ns->mapmode < cf::Map1aCmd) {
185 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
186
187
188***
189*** WARNING:
190*** Your client is too old. Please upgrade to a newer version.
191EOF
192
193 $ns->flush;
194 return $ns->destroy;
195 }
196 167
197 $ns->pl and return $ns->destroy; 168 $ns->pl and return $ns->destroy;
198 169
199 $ns->async (sub { 170 $ns->async (sub {
200 $Coro::current->{desc} = "addme init"; 171 $Coro::current->{desc} = "addme init";
211 cf::NDI_BLUE 182 cf::NDI_BLUE
212 ); 183 );
213 184
214 # read username 185 # read username
215 while () { 186 while () {
216 $user = query $ns, 0, "What is your name?\n:"; 187 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
217 188
218 if ($cf::LOGIN_LOCK{$user}) { 189 if ($cf::LOGIN_LOCK{$user}) {
219 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
220 "That username is currently used in another login session. " 191 "That username is currently used in another login session. "
221 . "Chose another, or wait till the other session has ended.", 192 . "Chose another, or wait till the other session has ended.",
222 cf::NDI_RED 193 cf::NDI_RED
223 ); 194 );
224 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 195 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
225 last; 196 last;
226 } else { 197 } else {
227 $ns->send_drawinfo ( 198 $ns->send_drawinfo (
228 "Your username contains illegal characters " 199 "Your username contains illegal characters "
229 . "(only a-z, A-Z and 0-9 are allowed), " 200 . "(only a-z, A-Z and 0-9 are allowed), "
230 . "or is not between 3 and 18 characters in length.", 201 . "or is not between 3 and 20 characters in length.",
231 cf::NDI_RED 202 cf::NDI_RED
232 ); 203 );
233 } 204 }
234 Coro::Timer::sleep 0.4; 205 Coro::Timer::sleep 0.4;
235 } 206 }
274 245
275 # try to read the user file and check the password 246 # try to read the user file and check the password
276 if (my $pl = cf::player::find $user) { 247 if (my $pl = cf::player::find $user) {
277 aio_stat $pl->path and next; 248 aio_stat $pl->path and next;
278 my $mtime = (stat _)[9]; 249 my $mtime = (stat _)[9];
279 my $hash = $pl->password; 250 my $token = $pl->password;
280 251
281 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
282 nuke_str $pass; 254 nuke_str $pass;
283 # password matches, wonderful 255 # password matches, wonderful
284 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
285 $pl->connect ($ns); 257 $pl->connect ($ns);
286 enter_map $pl; 258 enter_map $pl;
318 ); 290 );
319 next; 291 next;
320 } 292 }
321 } else { 293 } else {
322 # unable to load the playerfile: 294 # unable to load the playerfile:
323 # check wether the player dir exists, which means the file is corrupted or 295 # check whether the player dir exists, which means the file is corrupted or
324 # something very similar. 296 # something very similar.
325 if (!aio_stat cf::player::playerdir $user) { 297 if (!aio_stat cf::player::playerdir $user) {
326 $ns->send_drawinfo ( 298 $ns->send_drawinfo (
327 "Unable to retrieve this player. It might be a locked or broken account. " 299 "Unable to retrieve this player. It might be a locked or broken account. "
328 . "If this is your account, ask a dungeon master for assistance. " 300 . "If this is your account, ask a dungeon master for assistance. "
335 307
336 # the rest of this function is character creation 308 # the rest of this function is character creation
337 $Coro::current->{desc} = "addme($user) chargen"; 309 $Coro::current->{desc} = "addme($user) chargen";
338 310
339 # just to make sure nothing is left over 311 # just to make sure nothing is left over
312 # normally, nothing is there.
340 nuke_playerdir $user; 313 nuke_playerdir $user;
341 314
342 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
343 316
344 if ($pass2 ne $pass) { 317 if ($pass2 ne $pass) {
353 } 326 }
354 327
355 nuke_str $pass2; 328 nuke_str $pass2;
356 329
357 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
358 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (encode_password $pass);
359 nuke_str $pass; 332 nuke_str $pass;
360 $pl->connect ($ns); 333 $pl->connect ($ns);
361 my $ob = $pl->ob; 334 my $ob = $pl->ob;
362 335
363 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
379 } 352 }
380 } else { 353 } else {
381 $ob->roll_stats; 354 $ob->roll_stats;
382 } 355 }
383 356
384 Coro::Timer::sleep 0.2; 357 Coro::Timer::sleep 0.05;
385 } 358 }
386 359
387 $ob->set_animation (2); 360 $ob->set_animation (2);
388 $ob->add_statbonus; 361 $ob->add_statbonus;
389 362
397 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
398 371
399 last if $res =~ /[dD]/; 372 last if $res =~ /[dD]/;
400 373
401 $pl->chargen_race_next; 374 $pl->chargen_race_next;
402 Coro::Timer::sleep 0.2; 375 Coro::Timer::sleep 0.05;
403 } 376 }
404 377
378 # create the playerdir, if necessary, as chargen_race_done did it before
379 # presumably because of unique maps
380 aio_mkdir playerdir $pl, 0770;
405 $pl->chargen_race_done; 381 $pl->chargen_race_done;
406 382
407 while () { 383 while () {
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 384 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
409 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 385 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
413 last; 389 last;
414 } elsif ($res =~ /^[mM]/) { 390 } elsif ($res =~ /^[mM]/) {
415 $pl->gender (0); 391 $pl->gender (0);
416 last; 392 last;
417 } 393 }
418 Coro::Timer::sleep 0.2; 394 Coro::Timer::sleep 0.05;
419 } 395 }
420 396
421 $ob->reply (undef, "Welcome to Deliantra!"); 397 $ob->reply (undef, "Welcome to Deliantra!");
422 398
399 # XXX: Workaround for delayed client ext protocol handshake
400 $pl->esrv_new_player;
401
423 delete $pl->{deny_save}; 402 delete $pl->{deny_save};
424 403
425 last; 404 last;
405 }
406
407 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
408 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
426 } 409 }
427 }); 410 });
428}); 411});
429 412
413cf::register_command password => sub {
414 my ($pl, $arg) = @_;
415
416 unless ($pl->flag (cf::FLAG_WIZ)) {
417 $pl->message (
418 "The password can currently only changed by a DM.",
419 cf::NDI_UNIQUE | cf::NDI_REPLY);
420 return;
421 }
422
423 my (@args) = split /\s+/, $arg;
424 my ($player, $new_pw) = @args;
425
426 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
427 $pl->message (
428 "Usage: password <player> [<new password>]",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($new_pw eq '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454};
455
430cf::register_command quit => sub { 456cf::register_command quit => sub {
431 my ($ob, $arg) = @_; 457 my ($ob, $arg) = @_;
432 458
433 $ob->reply (undef, 459 $ob->send_msg (undef,
434 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 460 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
435 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 461 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
436 cf::NDI_UNIQUE | cf::NDI_RED); 462 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
437}; 463};
438 464
439cf::register_command quit_character => sub { 465cf::register_command quit_character => sub {
440 my ($ob, $arg) = @_; 466 my ($ob, $arg) = @_;
441 467
442 my $pl = $ob->contr; 468 my $pl = $ob->contr;
443 469
444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 470 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
445 if ($_[0] !~ /^[yY]/) { 471 if ($_[0] !~ /^[yY]/) {
446 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 "Ok, not not quitting then.",
448 cf::NDI_UNIQUE | cf::NDI_RED);
449 } else { 473 } else {
450 $ob->reply (undef, 474 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 "Ok, quitting, hope to see you again.", 475 cf::async {
452 cf::NDI_UNIQUE | cf::NDI_RED);
453 $pl->ns->flush;
454 cf::async { $pl->quit_character }; 476 $pl->quit_character;
477 };
455 } 478 }
456 }); 479 });
457}; 480};
458 481
459cf::object->attach ( 482cf::object->attach (
465 488
466 my $pl = $ob->contr; 489 my $pl = $ob->contr;
467 490
468 # update respawn position 491 # update respawn position
469 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 492 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
470 cf::async { $pl->save };
471 493
472 my $killer = cf::arch::get "killer_logout"; 494 cf::async {
473 $pl->killer ($killer); 495 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
474 $killer->destroy; 496 ext::highscore::check $ob;
475 $ob->check_score;
476 497
477 $ob->reply (undef, "In the future, you will wake up here when you die."); 498 $pl->save;
478 499
500 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
501
502 my $ns = $pl->ns
503 or return;
504
479 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 505 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
480 if ($_[0] !~ /^[yY]/) { 506 if ($_[0] !~ /^[yY]/) {
481 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 507 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
482 $pl->deactivate; 508 $pl->deactivate;
483 $pl->ns->destroy; 509 $pl->ns->destroy;
484 } else { 510 }
485 cf::async { $pl->save };
486 } 511 });
487 }); 512 };
488 }, 513 },
489); 514);
490 515
491cf::player->attach ( 516cf::player->attach (
492 on_login => sub { 517 on_login => sub {
507 unless safe_spot $pl; 532 unless safe_spot $pl;
508 } 533 }
509 }, 534 },
510); 535);
511 536
512#############################################################################
513
514our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
515our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
516
517our $SCHEDULER = cf::async_ext {
518 $Coro::current->{desc} = "player scheduler";
519
520 while () {
521 Coro::EV::timer_once $SCHEDULE_INTERVAL;
522
523 # this weird form of iteration over values is used because
524 # the hash changes underneath us frequently, and for
525 # keeps a direct reference to the value without (in 5.8 perls)
526 # keeping a reference, so this is prone to crashes or worse.
527 my @players = keys %cf::PLAYER;
528 for (@players) {
529 my $pl = $cf::PLAYER{$_}
530 or next;
531 $pl->valid or next;
532
533 eval {
534 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
535 $pl->save;
536
537 unless ($pl->active || $pl->ns) {
538 # check refcounts, this is tricky and needs to be adjusted to fit server internals
539 my $ob = $pl->ob;
540
541 my $pl_ref = $pl->refcnt_cnt;
542 my $ob_ref = $ob->refcnt_cnt;
543
544 ## pl_ref == $pl + ob->contr + %cf::PLAYER
545 ## ob_ref == $ob + pl->observe + simply being an object
546 if ($pl_ref == 3 && $ob_ref == 3) {
547 warn "player-scheduler destroy ", $ob->name;#d#
548
549 # remove from sight and get fresh "copies"
550 $pl = delete $cf::PLAYER{$ob->name};
551 $ob = $pl->ob;
552
553 $pl->destroy; # destroys $ob
554 } else {
555 my $a_ = $pl->refcnt;#d#
556 my $b_ = $ob->refcnt;#d#
557
558 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
559 }
560 }
561 }
562 };
563 warn $@ if $@;
564 cf::cede_to_tick;
565 };
566 }
567};
568
569$SCHEDULER->prio (1);
570

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