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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.92 by root, Mon Sep 22 01:33:09 2008 UTC vs.
Revision 1.118 by root, Thu Nov 8 00:16:07 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 8CONF MAX_DISCONNECT_TIME = 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
62 my $m = $ob->map 59 my $m = $ob->map
63 or return; 60 or return;
64 my $x = $ob->x; 61 my $x = $ob->x;
65 my $y = $ob->y; 62 my $y = $ob->y;
66 63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
67# return 0;#d# 68# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d# 69# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0; 71# return 0;
71 72
73} 74}
74 75
75sub enter_map { 76sub enter_map {
76 my ($pl) = @_; 77 my ($pl) = @_;
77 78
78 warn $pl->ob->name, ": enter map 1\n";#d#
79 my $ob = $pl->ob; 79 my $ob = $pl->ob;
80 80
81 my ($map, $x, $y) 81 my ($map, $x, $y)
82 = $ob->{_link_pos} 82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}} 83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y); 84 : ($pl->maplevel, $ob->x, $ob->y);
85 85
86 warn $pl->ob->name, ": enter map 2\n";#d#
87 $ob->enter_link; 86 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
89 87
90 my $m = cf::map::find $map; 88 my $m = cf::map::find $map;
91 my $time = delete $pl->{unclean_save}; 89 my $time = delete $pl->{unclean_save};
92 warn $pl->ob->name, ": enter map 4\n";#d#
93 90
94 if ($time && $m) { 91 if ($time && $m) {
95 if ($time < $m->{instantiate_time}) { 92 if ($time < $m->{instantiate_time}) {
96 # the map was reset in the meantime 93 # the map was reset in the meantime
97 my $age = $cf::RUNTIME - $time; 94 my $age = $cf::RUNTIME - $time;
98 95
99 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
100 97
101 if ($age >= $MAX_DISCONNECT_TIME) { 98 if ($age >= $MAX_DISCONNECT_TIME) {
102 $ob->message ( 99 $ob->message (
103 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
130 cf::NDI_RED 127 cf::NDI_RED
131 ); 128 );
132 } 129 }
133 } 130 }
134 131
135 warn $pl->ob->name, ": enter map 5\n";#d#
136 #$ob->goto ($map, $x, $y); 132 $ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub { 133}
138 warn $pl->ob->name, ": enter map check\n";#d# 134
139 $_[0] 135sub encode_password($) {
140 }, sub { 136# crypt $_[0],
141 warn $pl->ob->name, ": enter map done\n";#d# 137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /!!(.*)/) {
146 return +(substr $pass, 0, 8) eq pack "H*", $1;
147 } elsif ($token =~ /!(.*)/) {
148 return $pass eq pack "H*", $1;
149 } else {
150 return $token eq crypt $pass, $token;
142 }); 151 }
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
145} 152}
146 153
147# delete a player directory, be non-blocking AND synchronous... 154# delete a player directory
148# (thats hard, so we crap out and fork).
149sub nuke_playerdir { 155sub nuke_playerdir {
150 my ($user) = @_; 156 my ($user) = @_;
151 157
158 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
159
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 160 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
153
154 cf::fork_call {
155 rename "$PLAYERDIR/$user", $temp; 161 aio_rename "$PLAYERDIR/$user", $temp;
156 system "rm", "-rf", $temp; 162 IO::AIO::aio_rmtree $temp;
157 };
158} 163}
159 164
160cf::client->attach (on_addme => sub { 165cf::client->attach (on_addme => sub {
161 my ($ns) = @_; 166 my ($ns) = @_;
162
163 if (!$ns->facecache)
164 {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client does not support face/image caching,
171*** or it has been disabled. Face caching is mandatory
172*** so please enable it or use a newer client.
173***
174*** Look at your client preferences:
175***
176*** deliantra: all known versions automatically enable the facecache.
177*** cfclient: use the -cache commandline option.
178*** cfclient: map will not redraw automatically (bug).
179*** gcfclient: use -cache commandline option, or enable
180*** gcfclient: Client => Configure => Map & Image => Cache Images.
181*** jcrossclient: your client is broken, use deliantra or gcfclient.
182***
183***
184EOF
185 if ($ns->version =~ /jcrossclient/) {
186 # let them, for now
187 } else {
188 $ns->flush;
189 return $ns->destroy;
190 }
191
192 # $ns->facecache = true;
193 }
194
195 if ($ns->mapmode < cf::Map1aCmd) {
196 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
197
198
199***
200*** WARNING:
201*** Your client is too old. Please upgrade to a newer version.
202EOF
203
204 $ns->flush;
205 return $ns->destroy;
206 }
207 167
208 $ns->pl and return $ns->destroy; 168 $ns->pl and return $ns->destroy;
209 169
210 $ns->async (sub { 170 $ns->async (sub {
211 $Coro::current->{desc} = "addme init"; 171 $Coro::current->{desc} = "addme init";
285 245
286 # try to read the user file and check the password 246 # try to read the user file and check the password
287 if (my $pl = cf::player::find $user) { 247 if (my $pl = cf::player::find $user) {
288 aio_stat $pl->path and next; 248 aio_stat $pl->path and next;
289 my $mtime = (stat _)[9]; 249 my $mtime = (stat _)[9];
290 my $hash = $pl->password; 250 my $token = $pl->password;
291 251
292 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
253 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
293 nuke_str $pass; 254 nuke_str $pass;
294 # password matches, wonderful 255 # password matches, wonderful
295 my $pl = cf::player::find $user or next; 256 my $pl = cf::player::find $user or next;
296 $pl->connect ($ns); 257 $pl->connect ($ns);
297 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
298 enter_map $pl; 258 enter_map $pl;
299 last; 259 last;
300 } elsif (can_cleanup $pl, $mtime) { 260 } elsif (can_cleanup $pl, $mtime) {
301 Coro::Timer::sleep 1; 261 Coro::Timer::sleep 1;
302 262
330 ); 290 );
331 next; 291 next;
332 } 292 }
333 } else { 293 } else {
334 # unable to load the playerfile: 294 # unable to load the playerfile:
335 # check wether the player dir exists, which means the file is corrupted or 295 # check whether the player dir exists, which means the file is corrupted or
336 # something very similar. 296 # something very similar.
337 if (!aio_stat cf::player::playerdir $user) { 297 if (!aio_stat cf::player::playerdir $user) {
338 $ns->send_drawinfo ( 298 $ns->send_drawinfo (
339 "Unable to retrieve this player. It might be a locked or broken account. " 299 "Unable to retrieve this player. It might be a locked or broken account. "
340 . "If this is your account, ask a dungeon master for assistance. " 300 . "If this is your account, ask a dungeon master for assistance. "
347 307
348 # the rest of this function is character creation 308 # the rest of this function is character creation
349 $Coro::current->{desc} = "addme($user) chargen"; 309 $Coro::current->{desc} = "addme($user) chargen";
350 310
351 # just to make sure nothing is left over 311 # just to make sure nothing is left over
312 # normally, nothing is there.
352 nuke_playerdir $user; 313 nuke_playerdir $user;
353 314
354 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 315 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
355 316
356 if ($pass2 ne $pass) { 317 if ($pass2 ne $pass) {
365 } 326 }
366 327
367 nuke_str $pass2; 328 nuke_str $pass2;
368 329
369 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
370 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (encode_password $pass);
371 nuke_str $pass; 332 nuke_str $pass;
372 $pl->connect ($ns); 333 $pl->connect ($ns);
373 my $ob = $pl->ob; 334 my $ob = $pl->ob;
374 335
375 $ob->goto ($pl->maplevel, $ob->x, $ob->y); 336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
409 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
410 371
411 last if $res =~ /[dD]/; 372 last if $res =~ /[dD]/;
412 373
413 $pl->chargen_race_next; 374 $pl->chargen_race_next;
414 Coro::Timer::sleep 0.2; 375 Coro::Timer::sleep 0.05;
415 } 376 }
416 377
417 # create the playerdir, if necessary, as chargen_race_done did it before 378 # create the playerdir, if necessary, as chargen_race_done did it before
418 # presumably because of unique maps 379 # presumably because of unique maps
419 aio_mkdir playerdir $pl, 0770; 380 aio_mkdir playerdir $pl, 0770;
428 last; 389 last;
429 } elsif ($res =~ /^[mM]/) { 390 } elsif ($res =~ /^[mM]/) {
430 $pl->gender (0); 391 $pl->gender (0);
431 last; 392 last;
432 } 393 }
433 Coro::Timer::sleep 0.2; 394 Coro::Timer::sleep 0.05;
434 } 395 }
435 396
436 $ob->reply (undef, "Welcome to Deliantra!"); 397 $ob->reply (undef, "Welcome to Deliantra!");
437 398
399 # XXX: Workaround for delayed client ext protocol handshake
400 $pl->esrv_new_player;
401
438 delete $pl->{deny_save}; 402 delete $pl->{deny_save};
439 403
440 last; 404 last;
405 }
406
407 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
408 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
441 } 409 }
442 }); 410 });
443}); 411});
444 412
413cf::register_command password => sub {
414 my ($pl, $arg) = @_;
415
416 unless ($pl->flag (cf::FLAG_WIZ)) {
417 $pl->message (
418 "The password can currently only changed by a DM.",
419 cf::NDI_UNIQUE | cf::NDI_REPLY);
420 return;
421 }
422
423 my (@args) = split /\s+/, $arg;
424 my ($player, $new_pw) = @args;
425
426 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
427 $pl->message (
428 "Usage: password <player> [<new password>]",
429 cf::NDI_UNIQUE | cf::NDI_REPLY);
430 return;
431 }
432
433 if ($new_pw eq '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454};
455
445cf::register_command quit => sub { 456cf::register_command quit => sub {
446 my ($ob, $arg) = @_; 457 my ($ob, $arg) = @_;
447 458
448 $ob->reply (undef, 459 $ob->send_msg (undef,
449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 460 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 461 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451 cf::NDI_UNIQUE | cf::NDI_RED); 462 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452}; 463};
453 464
454cf::register_command quit_character => sub { 465cf::register_command quit_character => sub {
455 my ($ob, $arg) = @_; 466 my ($ob, $arg) = @_;
456 467
457 my $pl = $ob->contr; 468 my $pl = $ob->contr;
458 469
459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 470 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460 if ($_[0] !~ /^[yY]/) { 471 if ($_[0] !~ /^[yY]/) {
461 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 "Ok, not not quitting then.",
463 cf::NDI_UNIQUE | cf::NDI_RED);
464 } else { 473 } else {
465 $ob->reply (undef, 474 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
466 "Ok, quitting, hope to see you again.", 475 cf::async {
467 cf::NDI_UNIQUE | cf::NDI_RED);
468 $pl->ns->flush;
469 cf::async { $pl->quit_character }; 476 $pl->quit_character;
477 };
470 } 478 }
471 }); 479 });
472}; 480};
473 481
474cf::object->attach ( 482cf::object->attach (
480 488
481 my $pl = $ob->contr; 489 my $pl = $ob->contr;
482 490
483 # update respawn position 491 # update respawn position
484 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 492 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
485 cf::async { $pl->save };
486 493
494 cf::async {
487 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 495 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
488 $ob->check_score; 496 ext::highscore::check $ob;
489 497
490 $ob->reply (undef, "In the future, you will wake up here when you die."); 498 $pl->save;
491 499
500 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
501
502 my $ns = $pl->ns
503 or return;
504
492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 505 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
493 if ($_[0] !~ /^[yY]/) { 506 if ($_[0] !~ /^[yY]/) {
494 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 507 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
495 $pl->deactivate; 508 $pl->deactivate;
496 $pl->ns->destroy; 509 $pl->ns->destroy;
497 } else { 510 }
498 cf::async { $pl->save };
499 } 511 });
500 }); 512 };
501 }, 513 },
502); 514);
503 515
504cf::player->attach ( 516cf::player->attach (
505 on_login => sub { 517 on_login => sub {
520 unless safe_spot $pl; 532 unless safe_spot $pl;
521 } 533 }
522 }, 534 },
523); 535);
524 536
525

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