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/cvs/deliantra/server/ext/login.ext
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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.12 by root, Sun Jan 7 21:54:59 2007 UTC vs.
Revision 1.31 by root, Sat Feb 17 23:54:35 2007 UTC

1#! perl 1#! perl # MANDATORY
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
21 21
22 $current 22 $current
23} 23}
24 24
25sub can_cleanup { 25sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
27 27
28 my $age = time - $mtime; 28 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
30 30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
55} 55}
56 56
57sub check_clean_save { 57sub check_clean_save {
58 my ($pl) = @_; 58 my ($pl) = @_;
59 59
60 unless (delete $pl->{clean_save}) { 60 if (my $time = delete $pl->{unclean_save}) {
61 $pl->ns->send_drawinfo (
62 "You didn't use a savebed to leave this realm. This is very dangerous, "
63 . "as lots of things could happen when you leave by other means, such as cave-ins, "
64 . "or monsters suddenly snapping your body. Better use a savebed next time.",
65 cf::NDI_RED
66 );
61 #d#TODO 67 #d#TODO
62 } 68 }
63} 69}
64 70
65# delete a player directory, be non-blocking AND synchronous... 71# delete a player directory, be non-blocking AND synchronous...
99 $ns->send_drawinfo ( 105 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 106 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 107 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 108 cf::NDI_RED
103 ); 109 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 110 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 111 last;
106 } else { 112 } else {
107 $ns->send_drawinfo ( 113 $ns->send_drawinfo (
108 "Your username contains illegal characters " 114 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 115 . "(only a-z, A-Z and 0-9 are allowed), "
145 local $cf::LOGIN_LOCK{$user} = 1; 151 local $cf::LOGIN_LOCK{$user} = 1;
146 152
147 check_playing $ns, $user and next; 153 check_playing $ns, $user and next;
148 154
149 # try to read the user file and check the password 155 # try to read the user file and check the password
150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { 156 if (my $pl = cf::player::find $user) {
157 aio_stat $pl->path and next;
151 my $mtime = (stat $fh)[9]; 158 my $mtime = (stat _)[9];
152
153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
154 $buf =~ /^password (\S+)$/m or next;
155 my $hash = $1; 159 my $hash = $pl->password;
156 160
157 if ($hash eq crypt $pass, $hash) { 161 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
158 nuke_str $pass; 162 nuke_str $pass;
159 # password matches, wonderful 163 # password matches, wonderful
160 my $pl = cf::player::find $user or next; 164 my $pl = cf::player::find $user or next;
161 $pl->connect ($ns); 165 $pl->connect ($ns);
162 check_clean_save $pl; 166 check_clean_save $pl;
163 last; 167 last;
164 } elsif (can_cleanup $buf, $mtime) { 168 } elsif (can_cleanup $pl, $mtime) {
165 Coro::Timer::sleep 1; 169 Coro::Timer::sleep 1;
166 170
167 $ns->send_drawinfo ( 171 $ns->send_drawinfo (
168 "Player exists, but password does not match. If this is your account, " 172 "Player exists, but password does not match. If this is your account, "
169 . "please try again. If not, you can now decide to take over this account " 173 . "please try again. If not, you can now decide to take over this account "
177 181
178 # check if the file hasn't changed 182 # check if the file hasn't changed
179 aio_stat cf::player::path $user and next; 183 aio_stat cf::player::path $user and next;
180 $mtime == (stat _)[9] or next; 184 $mtime == (stat _)[9] or next;
181 185
182 nuke_playerdir $user; 186 $pl->quit_character;
183 187
184 # fall through to creation 188 # fall through to creation
185 } else { 189 } else {
186 nuke_str $pass; 190 nuke_str $pass;
187 191
279 } else { 283 } else {
280 $ob->reply (undef, 284 $ob->reply (undef,
281 "Ok, quitting, hope to see you again.", 285 "Ok, quitting, hope to see you again.",
282 cf::NDI_UNIQUE | cf::NDI_RED); 286 cf::NDI_UNIQUE | cf::NDI_RED);
283 $pl->ns->flush; 287 $pl->ns->flush;
284 $pl->quit_character; 288 cf::async { $pl->quit_character };
285 } 289 }
286 }); 290 });
287}; 291};
288 292
289cf::object->attach ( 293cf::object->attach (
291 on_apply => sub { 295 on_apply => sub {
292 my ($bed, $ob) = @_; 296 my ($bed, $ob) = @_;
293 297
294 return cf::override 0 unless $ob->type == cf::PLAYER; 298 return cf::override 0 unless $ob->type == cf::PLAYER;
295 299
296 my $pl = $ob->pl; 300 my $pl = $ob->contr;
297 301
298 # update respawn position 302 # update respawn position
299 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 303 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
304 cf::async { $pl->save };
300 305
301 $pl->killer ("left"); 306 $pl->killer ("left");
302 $ob->check_score; 307 $ob->check_score;
303 308
304 $ob->reply (undef, "In the future, you will wake up here when you die."); 309 $ob->reply (undef, "In the future, you will wake up here when you die.");
307 if ($_[0] !~ /^[yY]/) { 312 if ($_[0] !~ /^[yY]/) {
308 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 313 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
309 $pl->deactivate; 314 $pl->deactivate;
310 $pl->ns->destroy; 315 $pl->ns->destroy;
311 } else { 316 } else {
312 cf::async { 317 cf::async { $pl->save };
313 $pl->{clean_save} = 1;
314 $pl->save;
315 };
316 } 318 }
317 }); 319 });
318 }, 320 },
319); 321);
320 322
331 333
332 if ($cleanly) { 334 if ($cleanly) {
333 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 335 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
334 } else { 336 } else {
335 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 337 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
338 $pl->{unclean_save} = $cf::RUNTIME;
336 } 339 }
337 }, 340 },
338); 341);
339 342
340cf::client->attach ( 343cf::client->attach (
341 on_addme => \&addme, 344 on_addme => \&addme,
342); 345);
343 346
344############################################################################# 347#############################################################################
345 348
346our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 349our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
347our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory
348our $SAVE_TIMEOUT = 20; # save players every n seconds 350our $SAVE_TIMEOUT = 20; # save players every n seconds
349our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
350 351
351our $SCHEDULER = cf::async_ext { 352our $SCHEDULER = cf::async_ext {
353 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
352 while () { 354 while () {
353 Coro::Timer::sleep $SCHEDULE_INTERVAL; 355 $schedule_interval->next;
354 356
355 # this weird form of iteration over values is used because 357 # this weird form of iteration over values is used because
356 # the hash changes underneath us frequently, and for 358 # the hash changes underneath us frequently, and for
357 # keeps a direct reference to the value without (in 5.8 perls) 359 # keeps a direct reference to the value without (in 5.8 perls)
358 # keeping a reference, so this is prone to crashes or worse. 360 # keeping a reference, so this is prone to crashes or worse.
362 or next; 364 or next;
363 $pl->valid or next; 365 $pl->valid or next;
364 366
365 eval { 367 eval {
366 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 368 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
369 $cf::WAIT_FOR_TICK_ONE->wait;
367 $pl->save; 370 $pl->save;
368 Coro::Timer::sleep $SAVE_INTERVAL; 371
372 unless ($pl->active) {
373 # check refcounts, this is tricky and needs to be adjusted to fit server internals
374 my $ob = $pl->ob;
375 Scalar::Util::weaken $pl;
376 Scalar::Util::weaken $ob;
377 my $a_ = $pl->refcnt;#d#
378 my $b_ = $ob->refcnt;#d#
379 my $pl_ref = $pl->refcnt_cnt;
380 my $ob_ref = $ob->refcnt_cnt;
381
382 ## pl_ref == one from object + one from cf::PLAYER
383 ## ob_ref == one from simply being an object
384 if ($pl_ref == 2 && $ob_ref == 1) {
385 warn "player-scheduler destroy ", $ob->name;#d#
386
387 # remove from sight and get fresh "copies"
388 $pl = delete $cf::PLAYER{$ob->name};
389 $ob = $pl->ob;
390
391 $ob->destroy;
392 $pl->destroy;
393 } else {
394 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
395 }
396 }
369 } 397 }
370 }; 398 };
371 warn $@ if $@; 399 warn $@ if $@;
372 Coro::cede; 400 Coro::cede;
373 }; 401 };

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