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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.101 by root, Thu Oct 15 21:56:50 2009 UTC vs.
Revision 1.120 by root, Thu Nov 15 06:00:16 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9
10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
14 10
15sub query { 11sub query {
16 my ($ns, $flags, $text) = @_; 12 my ($ns, $flags, $text) = @_;
17 13
18 $ns->query ($flags, $text, Coro::rouse_cb); 14 $ns->query ($flags, $text, Coro::rouse_cb);
59 my $m = $ob->map 55 my $m = $ob->map
60 or return; 56 or return;
61 my $x = $ob->x; 57 my $x = $ob->x;
62 my $y = $ob->y; 58 my $y = $ob->y;
63 59
60 # never happens normally, but helps when shell users make mistakes
61 $m->linkable
62 or return 1;
63
64# return 0;#d# 64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d# 65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0; 67# return 0;
68 68
87 if ($time && $m) { 87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime 89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
91 91
92 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93 93
94 if ($age >= $MAX_DISCONNECT_TIME) { 94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message ( 95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
126 } 126 }
127 127
128 $ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
129} 129}
130 130
131# delete a player directory, be non-blocking AND synchronous... 131sub encode_password($) {
132# (that's hard, so we crap out and fork). 132 "!" . unpack "H*", $_[0]
133}
134
135sub compare_password($$) {
136 my ($pass, $token) = @_;
137
138 if ($token =~ /!!(.*)/) {
139 return +(substr $pass, 0, 8) eq pack "H*", $1;
140 } elsif ($token =~ /!(.*)/) {
141 return $pass eq pack "H*", $1;
142 } else {
143 return $token eq crypt $pass, $token;
144 }
145}
146
147# delete a player directory
133sub nuke_playerdir { 148sub nuke_playerdir {
134 my ($user) = @_; 149 my ($user) = @_;
135 150
151 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
152
136 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
137
138 cf::fork_call {
139 rename "$PLAYERDIR/$user", $temp; 154 aio_rename "$PLAYERDIR/$user", $temp;
140 system "rm", "-rf", $temp; 155 IO::AIO::aio_rmtree $temp;
156}
157
158sub login_done {
159 my ($pl) = @_;
160
161 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
162 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
141 }; 163 }
164}
165
166sub chargen {
167 my ($ns, $user, $pass) = @_;
168
169 # the rest of this function is character creation
170 $Coro::current->{desc} = "addme($user) chargen";
171
172 # just to make sure nothing is left over
173 # normally, nothing is there.
174 nuke_playerdir $user;
175
176 my $pl = cf::player::new $user;
177 $pl->password (encode_password $pass);
178 $pl->connect ($ns);
179 my $ob = $pl->ob;
180
181 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
182
183 while () {
184 $ob->update_stats;
185 $pl->save_stats;
186
187 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
188 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
189
190 if ($res =~ /^[Nn]/) {
191 last;
192 } elsif ($res > 0 && $res <= 7) {
193 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
194
195 if ($swap > 0 && $swap <= 7) {
196 $ob->swap_stats ($res - 1, $swap - 1);
197 }
198 } else {
199 $ob->roll_stats;
200 }
201
202 Coro::Timer::sleep 0.05;
203 }
204
205 $ob->set_animation (2);
206 $ob->add_statbonus;
207
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 # create the playerdir, if necessary, as chargen_race_done did it before
224 # presumably because of unique maps
225 aio_mkdir playerdir $pl, 0770;
226 $pl->chargen_race_done;
227
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241
242 $ob->reply (undef, "Welcome to Deliantra!");
243
244 # XXX: Workaround for delayed client ext protocol handshake
245 $pl->esrv_new_player;
246
247 delete $pl->{deny_save};
142} 248}
143 249
144cf::client->attach (on_addme => sub { 250cf::client->attach (on_addme => sub {
145 my ($ns) = @_; 251 my ($ns) = @_;
146 252
224 330
225 # try to read the user file and check the password 331 # try to read the user file and check the password
226 if (my $pl = cf::player::find $user) { 332 if (my $pl = cf::player::find $user) {
227 aio_stat $pl->path and next; 333 aio_stat $pl->path and next;
228 my $mtime = (stat _)[9]; 334 my $mtime = (stat _)[9];
229 my $hash = $pl->password; 335 my $token = $pl->password;
230 336
231 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 337 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
232 nuke_str $pass; 338 # player exists and passwords match - we can proceed
339
340 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
233 # password matches, wonderful 341 # password matches, wonderful
234 my $pl = cf::player::find $user or next; 342 my $pl = cf::player::find $user or next;
235 $pl->connect ($ns); 343 $pl->connect ($ns);
236 enter_map $pl; 344 enter_map $pl;
345 login_done $pl;
237 last; 346 return;
238 } elsif (can_cleanup $pl, $mtime) { 347 } elsif (can_cleanup $pl, $mtime) {
239 Coro::Timer::sleep 1; 348 Coro::Timer::sleep 1;
240 349
241 $ns->send_drawinfo ( 350 $ns->send_drawinfo (
242 "Player exists, but password does not match. If this is your account, " 351 "Player exists, but password does not match. If this is your account, "
243 . "please try again. If not, you can now decide to take over this account " 352 . "please try again. If not, you can now decide to take over this account "
244 . "because it has not been in-use for some time.", 353 . "because it has not been in-use for some time.",
245 cf::NDI_RED 354 cf::NDI_RED
246 ); 355 );
247 356
248 #TODO: nuke_str
249 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 357 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
250 or next; 358 or next;
251 359
252 # check if the file hasn't changed 360 # check if the file hasn't changed
253 aio_stat cf::player::path $user and next; 361 aio_stat cf::player::path $user and next;
255 363
256 $pl->quit_character; 364 $pl->quit_character;
257 365
258 # fall through to creation 366 # fall through to creation
259 } else { 367 } else {
260 nuke_str $pass;
261
262 Coro::Timer::sleep 1; 368 Coro::Timer::sleep 1;
263 369
264 $ns->send_drawinfo ( 370 $ns->send_drawinfo (
265 "Wrong username or password. Please try again " 371 "Wrong username or password. Please try again "
266 . "(check for Numlock and other semi-obvious error sources).", 372 . "(check for Numlock and other semi-obvious error sources).",
268 ); 374 );
269 next; 375 next;
270 } 376 }
271 } else { 377 } else {
272 # unable to load the playerfile: 378 # unable to load the playerfile:
273 # check wether the player dir exists, which means the file is corrupted or 379 # check whether the player dir exists, which means the file is corrupted or
274 # something very similar. 380 # something very similar.
275 if (!aio_stat cf::player::playerdir $user) { 381 if (!aio_stat cf::player::playerdir $user) {
276 $ns->send_drawinfo ( 382 $ns->send_drawinfo (
277 "Unable to retrieve this player. It might be a locked or broken account. " 383 "Unable to retrieve this player. It might be a locked or broken account. "
278 . "If this is your account, ask a dungeon master for assistance. " 384 . "If this is your account, ask a dungeon master for assistance. "
281 ); 387 );
282 next; 388 next;
283 } 389 }
284 } 390 }
285 391
286 # the rest of this function is character creation
287 $Coro::current->{desc} = "addme($user) chargen";
288
289 # just to make sure nothing is left over
290 nuke_playerdir $user;
291
292 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 392 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
293 393
294 if ($pass2 ne $pass) { 394 if ($pass2 ne $pass) {
295 nuke_str $pass;
296 nuke_str $pass2;
297 $ns->send_drawinfo ( 395 $ns->send_drawinfo (
298 "The passwords do not match, please try again.", 396 "The passwords do not match, please try again.",
299 cf::NDI_RED 397 cf::NDI_RED
300 ); 398 );
301 Coro::Timer::sleep 0.5; 399 Coro::Timer::sleep 0.5;
302 next; 400 next;
303 } 401 }
304 402
305 nuke_str $pass2;
306
307 my $pl = cf::player::new $user;
308 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
309 nuke_str $pass;
310 $pl->connect ($ns);
311 my $ob = $pl->ob;
312
313 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
314
315 while () {
316 $ob->update_stats;
317 $pl->save_stats;
318
319 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
320 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
321
322 if ($res =~ /^[Nn]/) {
323 last;
324 } elsif ($res > 0 && $res <= 7) {
325 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
326
327 if ($swap > 0 && $swap <= 7) {
328 $ob->swap_stats ($res - 1, $swap - 1);
329 }
330 } else {
331 $ob->roll_stats;
332 }
333
334 Coro::Timer::sleep 0.05;
335 }
336
337 $ob->set_animation (2);
338 $ob->add_statbonus;
339
340 while () {
341 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
342 my $msg = $ob->msg;
343 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
344 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
345
346 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
347 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
348
349 last if $res =~ /[dD]/;
350
351 $pl->chargen_race_next;
352 Coro::Timer::sleep 0.2;
353 }
354
355 # create the playerdir, if necessary, as chargen_race_done did it before
356 # presumably because of unique maps
357 aio_mkdir playerdir $pl, 0770;
358 $pl->chargen_race_done;
359
360 while () {
361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
362 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
363
364 if ($res =~ /^[fF]/) {
365 $pl->gender (1);
366 last;
367 } elsif ($res =~ /^[mM]/) {
368 $pl->gender (0);
369 last;
370 }
371 Coro::Timer::sleep 0.2;
372 }
373
374 $ob->reply (undef, "Welcome to Deliantra!");
375
376 # XXX: Workaround for delayed client ext protocol handshake
377 $pl->esrv_new_player;
378
379 delete $pl->{deny_save};
380
381 last; 403 last;
382 } 404 }
383 405
384 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { 406 # lock again, too layz to make this nicer
385 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); 407 local $cf::LOGIN_LOCK{$user} = 1;
386 } 408
409 chargen $ns, $user, $pass;
410 login_done $ns->pl;
387 }); 411 });
388}); 412});
413
414cf::register_command password => sub {
415 my ($pl, $arg) = @_;
416
417 unless ($pl->flag (cf::FLAG_WIZ)) {
418 $pl->message (
419 "The password can currently only changed by a DM.",
420 cf::NDI_UNIQUE | cf::NDI_REPLY);
421 return;
422 }
423
424 my (@args) = split /\s+/, $arg;
425 my ($player, $new_pw) = @args;
426
427 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
428 $pl->message (
429 "Usage: password <player> [<new password>]",
430 cf::NDI_UNIQUE | cf::NDI_REPLY);
431 return;
432 }
433
434 if ($new_pw eq '') {
435 $new_pw =
436 join '',
437 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
438 1..9;
439 }
440
441 cf::async {
442 my $plc = cf::player::find $player;
443 if ($plc) {
444 $plc->password (encode_password $new_pw);
445 $pl->message (
446 "Ok, changed password of '$player' to '$new_pw'!",
447 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
448 } else {
449 $pl->message (
450 "Fail! Couldn't set password for '$player', "
451 . "he doesn't seem to exist!",
452 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
453 }
454 };
455};
389 456
390cf::register_command quit => sub { 457cf::register_command quit => sub {
391 my ($ob, $arg) = @_; 458 my ($ob, $arg) = @_;
392 459
393 $ob->send_msg (undef, 460 $ob->send_msg (undef,
404 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 471 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
405 if ($_[0] !~ /^[yY]/) { 472 if ($_[0] !~ /^[yY]/) {
406 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 473 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
407 } else { 474 } else {
408 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 475 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
409 $pl->ns->flush; 476 cf::async {
410 cf::async { $pl->quit_character }; 477 $pl->quit_character;
478 };
411 } 479 }
412 }); 480 });
413}; 481};
414 482
415cf::object->attach ( 483cf::object->attach (
421 489
422 my $pl = $ob->contr; 490 my $pl = $ob->contr;
423 491
424 # update respawn position 492 # update respawn position
425 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 493 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
426 cf::async { $pl->save };
427 494
495 cf::async {
428 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 496 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
429 $ob->check_score; 497 ext::highscore::check $ob;
430 498
499 $pl->save;
500
431 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); 501 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
432 502
503 my $ns = $pl->ns
504 or return;
505
433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 506 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
434 if ($_[0] !~ /^[yY]/) { 507 if ($_[0] !~ /^[yY]/) {
435 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 508 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
436 $pl->deactivate; 509 $pl->deactivate;
437 $pl->ns->destroy; 510 $pl->ns->destroy;
438 } else { 511 }
439 cf::async { $pl->save };
440 } 512 });
441 }); 513 };
442 }, 514 },
443); 515);
444 516
445cf::player->attach ( 517cf::player->attach (
446 on_login => sub { 518 on_login => sub {
461 unless safe_spot $pl; 533 unless safe_spot $pl;
462 } 534 }
463 }, 535 },
464); 536);
465 537
466

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