… | |
… | |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
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|
7 | use Deliantra::Util (); |
7 | |
8 | |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
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10 | # paranoia function to overwrite a string-in-place |
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11 | sub nuke_str { |
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12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
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13 | } |
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14 | |
10 | |
15 | sub query { |
11 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
12 | my ($ns, $flags, $text) = @_; |
17 | |
13 | |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
14 | $ns->query ($flags, $text, Coro::rouse_cb); |
… | |
… | |
58 | |
54 | |
59 | my $m = $ob->map |
55 | my $m = $ob->map |
60 | or return; |
56 | or return; |
61 | my $x = $ob->x; |
57 | my $x = $ob->x; |
62 | my $y = $ob->y; |
58 | my $y = $ob->y; |
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59 | |
|
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60 | # never happens normally, but helps when shell users make mistakes |
|
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61 | $m->linkable |
|
|
62 | or return 1; |
63 | |
63 | |
64 | # return 0;#d# |
64 | # return 0;#d# |
65 | # warn join ":", $m->at ($x, $y);#d# |
65 | # warn join ":", $m->at ($x, $y);#d# |
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
67 | # return 0; |
67 | # return 0; |
… | |
… | |
127 | |
127 | |
128 | $ob->goto ($map, $x, $y); |
128 | $ob->goto ($map, $x, $y); |
129 | } |
129 | } |
130 | |
130 | |
131 | sub encode_password($) { |
131 | sub encode_password($) { |
132 | # crypt $_[0], |
|
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133 | # join '', |
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134 | # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
|
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135 | "!" . unpack "H*", $_[0] |
132 | "!" . unpack "H*", $_[0] |
136 | } |
133 | } |
137 | |
134 | |
138 | sub compare_password($$) { |
135 | sub compare_password($$) { |
139 | my ($pass, $token) = @_; |
136 | my ($pass, $token) = @_; |
140 | |
137 | |
141 | if ($token =~ /\!(.*)/) { |
138 | if ($token =~ /!!(.*)/) { |
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139 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
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140 | } elsif ($token =~ /!(.*)/) { |
142 | return $pass eq pack "H*", $1; |
141 | return $pass eq pack "H*", $1; |
143 | } else { |
142 | } else { |
144 | return $token eq crypt $pass, $token; |
143 | return $token eq crypt $pass, $token; |
145 | } |
144 | } |
146 | } |
145 | } |
… | |
… | |
152 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
151 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
153 | |
152 | |
154 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
153 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
155 | aio_rename "$PLAYERDIR/$user", $temp; |
154 | aio_rename "$PLAYERDIR/$user", $temp; |
156 | IO::AIO::aio_rmtree $temp; |
155 | IO::AIO::aio_rmtree $temp; |
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156 | } |
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157 | |
|
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158 | sub login_done { |
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159 | my ($pl) = @_; |
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160 | |
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161 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
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162 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
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163 | } |
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164 | } |
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165 | |
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166 | sub chargen { |
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167 | my ($ns, $user, $pass) = @_; |
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168 | |
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169 | # the rest of this function is character creation |
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170 | $Coro::current->{desc} = "addme($user) chargen"; |
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171 | |
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172 | # just to make sure nothing is left over |
|
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173 | # normally, nothing is there. |
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174 | nuke_playerdir $user; |
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175 | |
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176 | my $pl = cf::player::new $user; |
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177 | $pl->password (encode_password $pass); |
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178 | $pl->connect ($ns); |
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179 | my $ob = $pl->ob; |
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180 | |
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181 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
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182 | |
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183 | while () { |
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184 | $ob->update_stats; |
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185 | $pl->save_stats; |
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186 | |
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187 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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188 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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189 | |
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190 | if ($res =~ /^[Nn]/) { |
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191 | last; |
|
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192 | } elsif ($res > 0 && $res <= 7) { |
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193 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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194 | |
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195 | if ($swap > 0 && $swap <= 7) { |
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196 | $ob->swap_stats ($res - 1, $swap - 1); |
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197 | } |
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198 | } else { |
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199 | $ob->roll_stats; |
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200 | } |
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201 | |
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202 | Coro::Timer::sleep 0.05; |
|
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203 | } |
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204 | |
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205 | $ob->set_animation (2); |
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206 | $ob->add_statbonus; |
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207 | |
|
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208 | while () { |
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209 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
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210 | my $msg = $ob->msg; |
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211 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
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212 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
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213 | |
|
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214 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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215 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
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216 | |
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217 | last if $res =~ /[dD]/; |
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218 | |
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219 | $pl->chargen_race_next; |
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220 | Coro::Timer::sleep 0.05; |
|
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221 | } |
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222 | |
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223 | # create the playerdir, if necessary, as chargen_race_done did it before |
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224 | # presumably because of unique maps |
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225 | aio_mkdir playerdir $pl, 0770; |
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226 | $pl->chargen_race_done; |
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227 | |
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228 | while () { |
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229 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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230 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
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231 | |
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232 | if ($res =~ /^[fF]/) { |
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233 | $pl->gender (1); |
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234 | last; |
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235 | } elsif ($res =~ /^[mM]/) { |
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236 | $pl->gender (0); |
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237 | last; |
|
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238 | } |
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239 | Coro::Timer::sleep 0.05; |
|
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240 | } |
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241 | |
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242 | $ob->reply (undef, "Welcome to Deliantra!"); |
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243 | |
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244 | # XXX: Workaround for delayed client ext protocol handshake |
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245 | $pl->esrv_new_player; |
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246 | |
|
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247 | delete $pl->{deny_save}; |
157 | } |
248 | } |
158 | |
249 | |
159 | cf::client->attach (on_addme => sub { |
250 | cf::client->attach (on_addme => sub { |
160 | my ($ns) = @_; |
251 | my ($ns) = @_; |
161 | |
252 | |
… | |
… | |
242 | aio_stat $pl->path and next; |
333 | aio_stat $pl->path and next; |
243 | my $mtime = (stat _)[9]; |
334 | my $mtime = (stat _)[9]; |
244 | my $token = $pl->password; |
335 | my $token = $pl->password; |
245 | |
336 | |
246 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
337 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
|
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338 | # player exists and passwords match - we can proceed |
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339 | |
247 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
340 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
248 | nuke_str $pass; |
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249 | # password matches, wonderful |
341 | # password matches, wonderful |
250 | my $pl = cf::player::find $user or next; |
342 | my $pl = cf::player::find $user or next; |
251 | $pl->connect ($ns); |
343 | $pl->connect ($ns); |
252 | enter_map $pl; |
344 | enter_map $pl; |
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345 | login_done $pl; |
253 | last; |
346 | return; |
254 | } elsif (can_cleanup $pl, $mtime) { |
347 | } elsif (can_cleanup $pl, $mtime) { |
255 | Coro::Timer::sleep 1; |
348 | Coro::Timer::sleep 1; |
256 | |
349 | |
257 | $ns->send_drawinfo ( |
350 | $ns->send_drawinfo ( |
258 | "Player exists, but password does not match. If this is your account, " |
351 | "Player exists, but password does not match. If this is your account, " |
259 | . "please try again. If not, you can now decide to take over this account " |
352 | . "please try again. If not, you can now decide to take over this account " |
260 | . "because it has not been in-use for some time.", |
353 | . "because it has not been in-use for some time.", |
261 | cf::NDI_RED |
354 | cf::NDI_RED |
262 | ); |
355 | ); |
263 | |
356 | |
264 | #TODO: nuke_str |
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265 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
357 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
266 | or next; |
358 | or next; |
267 | |
359 | |
268 | # check if the file hasn't changed |
360 | # check if the file hasn't changed |
269 | aio_stat cf::player::path $user and next; |
361 | aio_stat cf::player::path $user and next; |
… | |
… | |
271 | |
363 | |
272 | $pl->quit_character; |
364 | $pl->quit_character; |
273 | |
365 | |
274 | # fall through to creation |
366 | # fall through to creation |
275 | } else { |
367 | } else { |
276 | nuke_str $pass; |
|
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277 | |
|
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278 | Coro::Timer::sleep 1; |
368 | Coro::Timer::sleep 1; |
279 | |
369 | |
280 | $ns->send_drawinfo ( |
370 | $ns->send_drawinfo ( |
281 | "Wrong username or password. Please try again " |
371 | "Wrong username or password. Please try again " |
282 | . "(check for Numlock and other semi-obvious error sources).", |
372 | . "(check for Numlock and other semi-obvious error sources).", |
… | |
… | |
284 | ); |
374 | ); |
285 | next; |
375 | next; |
286 | } |
376 | } |
287 | } else { |
377 | } else { |
288 | # unable to load the playerfile: |
378 | # unable to load the playerfile: |
289 | # check wether the player dir exists, which means the file is corrupted or |
379 | # check whether the player dir exists, which means the file is corrupted or |
290 | # something very similar. |
380 | # something very similar. |
291 | if (!aio_stat cf::player::playerdir $user) { |
381 | if (!aio_stat cf::player::playerdir $user) { |
292 | $ns->send_drawinfo ( |
382 | $ns->send_drawinfo ( |
293 | "Unable to retrieve this player. It might be a locked or broken account. " |
383 | "Unable to retrieve this player. It might be a locked or broken account. " |
294 | . "If this is your account, ask a dungeon master for assistance. " |
384 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
297 | ); |
387 | ); |
298 | next; |
388 | next; |
299 | } |
389 | } |
300 | } |
390 | } |
301 | |
391 | |
302 | # the rest of this function is character creation |
|
|
303 | $Coro::current->{desc} = "addme($user) chargen"; |
|
|
304 | |
|
|
305 | # just to make sure nothing is left over |
|
|
306 | # normally, nothing is there. |
|
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307 | nuke_playerdir $user; |
|
|
308 | |
|
|
309 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
392 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
310 | |
393 | |
311 | if ($pass2 ne $pass) { |
394 | if ($pass2 ne $pass) { |
312 | nuke_str $pass; |
|
|
313 | nuke_str $pass2; |
|
|
314 | $ns->send_drawinfo ( |
395 | $ns->send_drawinfo ( |
315 | "The passwords do not match, please try again.", |
396 | "The passwords do not match, please try again.", |
316 | cf::NDI_RED |
397 | cf::NDI_RED |
317 | ); |
398 | ); |
318 | Coro::Timer::sleep 0.5; |
399 | Coro::Timer::sleep 0.5; |
319 | next; |
400 | next; |
320 | } |
401 | } |
321 | |
402 | |
322 | nuke_str $pass2; |
|
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323 | |
|
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324 | my $pl = cf::player::new $user; |
|
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325 | $pl->password (encode_password $pass); |
|
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326 | nuke_str $pass; |
|
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327 | $pl->connect ($ns); |
|
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328 | my $ob = $pl->ob; |
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329 | |
|
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330 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
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331 | |
|
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332 | while () { |
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333 | $ob->update_stats; |
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334 | $pl->save_stats; |
|
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335 | |
|
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336 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
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337 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
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338 | |
|
|
339 | if ($res =~ /^[Nn]/) { |
|
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340 | last; |
|
|
341 | } elsif ($res > 0 && $res <= 7) { |
|
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342 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
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343 | |
|
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344 | if ($swap > 0 && $swap <= 7) { |
|
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345 | $ob->swap_stats ($res - 1, $swap - 1); |
|
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346 | } |
|
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347 | } else { |
|
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348 | $ob->roll_stats; |
|
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349 | } |
|
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350 | |
|
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351 | Coro::Timer::sleep 0.05; |
|
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352 | } |
|
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353 | |
|
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354 | $ob->set_animation (2); |
|
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355 | $ob->add_statbonus; |
|
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356 | |
|
|
357 | while () { |
|
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358 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
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359 | my $msg = $ob->msg; |
|
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360 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
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361 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
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362 | |
|
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363 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
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364 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
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365 | |
|
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366 | last if $res =~ /[dD]/; |
|
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367 | |
|
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368 | $pl->chargen_race_next; |
|
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369 | Coro::Timer::sleep 0.05; |
|
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370 | } |
|
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371 | |
|
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372 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
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373 | # presumably because of unique maps |
|
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374 | aio_mkdir playerdir $pl, 0770; |
|
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375 | $pl->chargen_race_done; |
|
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376 | |
|
|
377 | while () { |
|
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378 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
379 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
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380 | |
|
|
381 | if ($res =~ /^[fF]/) { |
|
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382 | $pl->gender (1); |
|
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383 | last; |
|
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384 | } elsif ($res =~ /^[mM]/) { |
|
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385 | $pl->gender (0); |
|
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386 | last; |
|
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387 | } |
|
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388 | Coro::Timer::sleep 0.05; |
|
|
389 | } |
|
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390 | |
|
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391 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
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392 | |
|
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393 | # XXX: Workaround for delayed client ext protocol handshake |
|
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394 | $pl->esrv_new_player; |
|
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395 | |
|
|
396 | delete $pl->{deny_save}; |
|
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397 | |
|
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398 | last; |
403 | last; |
399 | } |
404 | } |
400 | |
405 | |
401 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
406 | # lock again, too layz to make this nicer |
402 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
407 | local $cf::LOGIN_LOCK{$user} = 1; |
403 | } |
408 | |
|
|
409 | chargen $ns, $user, $pass; |
|
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410 | login_done $ns->pl; |
404 | }); |
411 | }); |
405 | }); |
412 | }); |
406 | |
413 | |
407 | cf::register_command password => sub { |
414 | cf::register_command password => sub { |
408 | my ($pl, $arg) = @_; |
415 | my ($pl, $arg) = @_; |
… | |
… | |
491 | |
498 | |
492 | $pl->save; |
499 | $pl->save; |
493 | |
500 | |
494 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
501 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
495 | |
502 | |
|
|
503 | my $ns = $pl->ns |
|
|
504 | or return; |
|
|
505 | |
496 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
506 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
497 | if ($_[0] !~ /^[yY]/) { |
507 | if ($_[0] !~ /^[yY]/) { |
498 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
508 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
499 | $pl->deactivate; |
509 | $pl->deactivate; |
500 | $pl->ns->destroy; |
510 | $pl->ns->destroy; |
501 | } |
511 | } |