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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.36 by root, Wed Apr 4 02:20:27 2007 UTC vs.
Revision 1.120 by root, Thu Nov 15 06:00:16 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
10
11# paranoia function to overwrite a string-in-place
12sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
15 10
16sub query { 11sub query {
17 my ($ns, $flags, $text) = @_; 12 my ($ns, $flags, $text) = @_;
18 13
19 my $current = $Coro::current; 14 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 15 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 16}
25 17
26sub can_cleanup { 18sub can_cleanup {
27 my ($pl, $mtime) = @_; 19 my ($pl, $mtime) = @_;
28 20
41 return unless cf::player::find_active $user; 33 return unless cf::player::find_active $user;
42 34
43 $ns->send_drawinfo ( 35 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 36 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 37 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 38 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 39 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 40 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 41 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 42 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 43 . "this will fix anything.",
52 cf::NDI_RED 44 cf::NDI_RED
53 ); 45 );
54 46
55 1 47 1
56} 48}
57 49
58sub check_clean_save { 50sub safe_spot($) {
59 my ($pl) = @_; 51 my ($pl) = @_;
52
53 my $ob = $pl->ob;
60 54
55 my $m = $ob->map
56 or return;
57 my $x = $ob->x;
58 my $y = $ob->y;
59
60 # never happens normally, but helps when shell users make mistakes
61 $m->linkable
62 or return 1;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 123 cf::NDI_RED
67 ); 124 );
68 #d#TODO 125 }
69 } 126 }
70}
71 127
72# delete a player directory, be non-blocking AND synchronous... 128 $ob->goto ($map, $x, $y);
73# (thats hard, so we crap out and fork). 129}
130
131sub encode_password($) {
132 "!" . unpack "H*", $_[0]
133}
134
135sub compare_password($$) {
136 my ($pass, $token) = @_;
137
138 if ($token =~ /!!(.*)/) {
139 return +(substr $pass, 0, 8) eq pack "H*", $1;
140 } elsif ($token =~ /!(.*)/) {
141 return $pass eq pack "H*", $1;
142 } else {
143 return $token eq crypt $pass, $token;
144 }
145}
146
147# delete a player directory
74sub nuke_playerdir { 148sub nuke_playerdir {
75 my ($user) = @_; 149 my ($user) = @_;
76 150
151 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
152
153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 aio_stat "$PLAYERDIR/$user"; 154 aio_rename "$PLAYERDIR/$user", $temp;
78 system "cd \Q$PLAYERDIR\E " 155 IO::AIO::aio_rmtree $temp;
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 156}
82 157
83sub send_capabilities { 158sub login_done {
159 my ($pl) = @_;
160
161 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
162 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
163 }
164}
165
166sub chargen {
167 my ($ns, $user, $pass) = @_;
168
169 # the rest of this function is character creation
170 $Coro::current->{desc} = "addme($user) chargen";
171
172 # just to make sure nothing is left over
173 # normally, nothing is there.
174 nuke_playerdir $user;
175
176 my $pl = cf::player::new $user;
177 $pl->password (encode_password $pass);
178 $pl->connect ($ns);
179 my $ob = $pl->ob;
180
181 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
182
183 while () {
184 $ob->update_stats;
185 $pl->save_stats;
186
187 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
188 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
189
190 if ($res =~ /^[Nn]/) {
191 last;
192 } elsif ($res > 0 && $res <= 7) {
193 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
194
195 if ($swap > 0 && $swap <= 7) {
196 $ob->swap_stats ($res - 1, $swap - 1);
197 }
198 } else {
199 $ob->roll_stats;
200 }
201
202 Coro::Timer::sleep 0.05;
203 }
204
205 $ob->set_animation (2);
206 $ob->add_statbonus;
207
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 # create the playerdir, if necessary, as chargen_race_done did it before
224 # presumably because of unique maps
225 aio_mkdir playerdir $pl, 0770;
226 $pl->chargen_race_done;
227
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241
242 $ob->reply (undef, "Welcome to Deliantra!");
243
244 # XXX: Workaround for delayed client ext protocol handshake
245 $pl->esrv_new_player;
246
247 delete $pl->{deny_save};
248}
249
250cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 251 my ($ns) = @_;
85 252
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "fxix") {
175 $ns->fxix ($v);
176
177 } else {
178 # other commands:
179 # sexp: no idea, probably for oudated servers
180 # tick: more stupidity, server should sned a tick per tick
181
182 $setup{$k} = "FALSE";
183 }
184 }
185
186 $ns->send_packet (join " ", setup => %setup);
187
188 cf::datalog setup =>
189 request => $args,
190 reply => \%setup,
191 client => $ns->version,
192 ;
193}
194
195sub addme {
196 my ($ns) = @_;
197
198 if (!$ns->facecache)
199 {
200 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
201
202
203***
204*** WARNING:
205*** Your client does not support face/image caching,
206*** or it has been disabled. Face caching is mandatory
207*** so please enable it or use a newer client.
208***
209*** Look at your client preferences:
210***
211*** CFPlus: all known versions automatically enable the facecache.
212*** cfclient: use the -cache commandline option.
213*** cfclient: map will not redraw automatically (bug).
214*** gcfclient: use -cache commandline option, or enable
215*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
216*** jcrossclient: your client is broken, use CFPlus or gcfclient.
217***
218***
219EOF
220 if ($ns->version =~ /jcrossclient/) {
221 # let them, for now
222 } else {
223 $ns->flush;
224 return $ns->destroy;
225 }
226
227 # $ns->facecache = true;
228 }
229
230 if ($ns->mapmode < cf::Map1aCmd) {
231 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
232
233
234***
235*** WARNING:
236*** Your client is too old. Please upgrade to a newer version.
237EOF
238
239 $ns->flush;
240 return $ns->destroy;
241 }
242
243 $ns->pl and return $ns->destroy; 253 $ns->pl and return $ns->destroy;
244 254
245 $ns->async (sub { 255 $ns->async (sub {
256 $Coro::current->{desc} = "addme init";
257
246 my ($user, $pass); 258 my ($user, $pass);
247 259
248 $ns->send_packet ("addme_success"); 260 $ns->send_packet ("addme_success");
249 261
250 for (;;) { 262 for (;;) {
255 cf::NDI_BLUE 267 cf::NDI_BLUE
256 ); 268 );
257 269
258 # read username 270 # read username
259 while () { 271 while () {
260 $user = query $ns, 0, "What is your name?\n:"; 272 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
261 273
262 if ($cf::LOGIN_LOCK{$user}) { 274 if ($cf::LOGIN_LOCK{$user}) {
263 $ns->send_drawinfo ( 275 $ns->send_drawinfo (
264 "That username is currently used in another login session. " 276 "That username is currently used in another login session. "
265 . "Chose another, or wait till the other session has ended.", 277 . "Chose another, or wait till the other session has ended.",
266 cf::NDI_RED 278 cf::NDI_RED
267 ); 279 );
268 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 280 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
269 last; 281 last;
270 } else { 282 } else {
271 $ns->send_drawinfo ( 283 $ns->send_drawinfo (
272 "Your username contains illegal characters " 284 "Your username contains illegal characters "
273 . "(only a-z, A-Z and 0-9 are allowed), " 285 . "(only a-z, A-Z and 0-9 are allowed), "
274 . "or is not between 3 and 18 characters in length.", 286 . "or is not between 3 and 20 characters in length.",
275 cf::NDI_RED 287 cf::NDI_RED
276 ); 288 );
277 } 289 }
290 Coro::Timer::sleep 0.4;
278 } 291 }
279 292
280 check_playing $ns, $user and next; 293 check_playing $ns, $user and next;
294
295 $Coro::current->{desc} = "addme($user) pass";
281 296
282 $ns->send_drawinfo ( 297 $ns->send_drawinfo (
283 "Welcome $user, please enter your password now. " 298 "Welcome $user, please enter your password now. "
284 . "New users should now choose a password. " 299 . "New users should now choose a password. "
285 . "Anything your client lets you enter is fine.", 300 . "Anything your client lets you enter is fine.",
293 $ns->send_drawinfo ( 308 $ns->send_drawinfo (
294 "Try to use at least three characters as your password please, " 309 "Try to use at least three characters as your password please, "
295 . "that cannot be too much to ask for :)", 310 . "that cannot be too much to ask for :)",
296 cf::NDI_RED 311 cf::NDI_RED
297 ); 312 );
313 Coro::Timer::sleep 0.4;
298 } 314 }
299 315
300 # lock this username for the remainder of this login session 316 # lock this username for the remainder of this login session
301 if ($cf::LOGIN_LOCK{$user}) { 317 if ($cf::LOGIN_LOCK{$user}) {
302 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
308 } 324 }
309 local $cf::LOGIN_LOCK{$user} = 1; 325 local $cf::LOGIN_LOCK{$user} = 1;
310 326
311 check_playing $ns, $user and next; 327 check_playing $ns, $user and next;
312 328
329 $Coro::current->{desc} = "addme($user) check";
330
313 # try to read the user file and check the password 331 # try to read the user file and check the password
314 if (my $pl = cf::player::find $user) { 332 if (my $pl = cf::player::find $user) {
315 aio_stat $pl->path and next; 333 aio_stat $pl->path and next;
316 my $mtime = (stat _)[9]; 334 my $mtime = (stat _)[9];
317 my $hash = $pl->password; 335 my $token = $pl->password;
318 336
319 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 337 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
320 nuke_str $pass; 338 # player exists and passwords match - we can proceed
339
340 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
321 # password matches, wonderful 341 # password matches, wonderful
322 my $pl = cf::player::find $user or next; 342 my $pl = cf::player::find $user or next;
323 $pl->connect ($ns); 343 $pl->connect ($ns);
324 check_clean_save $pl; 344 enter_map $pl;
345 login_done $pl;
325 last; 346 return;
326 } elsif (can_cleanup $pl, $mtime) { 347 } elsif (can_cleanup $pl, $mtime) {
327 Coro::Timer::sleep 1; 348 Coro::Timer::sleep 1;
328 349
329 $ns->send_drawinfo ( 350 $ns->send_drawinfo (
330 "Player exists, but password does not match. If this is your account, " 351 "Player exists, but password does not match. If this is your account, "
331 . "please try again. If not, you can now decide to take over this account " 352 . "please try again. If not, you can now decide to take over this account "
332 . "because it has not been in-use for some time.", 353 . "because it has not been in-use for some time.",
333 cf::NDI_RED 354 cf::NDI_RED
334 ); 355 );
335 356
336 #TODO: nuke_str
337 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 357 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
338 or next; 358 or next;
339 359
340 # check if the file hasn't changed 360 # check if the file hasn't changed
341 aio_stat cf::player::path $user and next; 361 aio_stat cf::player::path $user and next;
343 363
344 $pl->quit_character; 364 $pl->quit_character;
345 365
346 # fall through to creation 366 # fall through to creation
347 } else { 367 } else {
348 nuke_str $pass;
349
350 Coro::Timer::sleep 1; 368 Coro::Timer::sleep 1;
351 369
352 $ns->send_drawinfo ( 370 $ns->send_drawinfo (
353 "Wrong username or password. Please try again " 371 "Wrong username or password. Please try again "
354 . "(check for Numlock and other semi-obvious error sources).", 372 . "(check for Numlock and other semi-obvious error sources).",
355 cf::NDI_RED 373 cf::NDI_RED
356 ); 374 );
357 next; 375 next;
358 } 376 }
377 } else {
378 # unable to load the playerfile:
379 # check whether the player dir exists, which means the file is corrupted or
380 # something very similar.
381 if (!aio_stat cf::player::playerdir $user) {
382 $ns->send_drawinfo (
383 "Unable to retrieve this player. It might be a locked or broken account. "
384 . "If this is your account, ask a dungeon master for assistance. "
385 . "Otherwise choose a different login name.",
386 cf::NDI_RED
387 );
388 next;
359 } 389 }
360 390 }
361 # the rest of this function is character creation
362
363 # just to make sure nothing is left over
364 nuke_playerdir $user;
365 391
366 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 392 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
367 393
368 if ($pass2 ne $pass) { 394 if ($pass2 ne $pass) {
369 nuke_str $pass;
370 nuke_str $pass2;
371 $ns->send_drawinfo ( 395 $ns->send_drawinfo (
372 "The passwords do not match, please try again.", 396 "The passwords do not match, please try again.",
373 cf::NDI_RED 397 cf::NDI_RED
374 ); 398 );
399 Coro::Timer::sleep 0.5;
375 next; 400 next;
376 } 401 }
377 402
378 nuke_str $pass2;
379
380 my $pl = cf::player::new $user;
381 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
382 nuke_str $pass;
383 $pl->connect ($ns);
384
385 my $ob = $pl->ob;
386
387 while () {
388 $ob->update_stats;
389 $pl->save_stats;
390
391 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
392 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
393
394 if ($res =~ /^[Nn]/) {
395 last;
396 } elsif ($res > 0 && $res <= 7) {
397 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
398
399 if ($swap > 0 && $swap <= 7) {
400 $ob->swap_stats ($res - 1, $swap - 1);
401 }
402 } else {
403 $ob->roll_stats;
404 }
405 }
406
407 $ob->set_animation (2);
408 $ob->add_statbonus;
409
410 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
411 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
412 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
413
414 $ns->state (cf::ST_CHANGE_CLASS);
415 delete $pl->{deny_save};#d# too early
416
417 last; 403 last;
418 } 404 }
405
406 # lock again, too layz to make this nicer
407 local $cf::LOGIN_LOCK{$user} = 1;
408
409 chargen $ns, $user, $pass;
410 login_done $ns->pl;
419 }); 411 });
420} 412});
413
414cf::register_command password => sub {
415 my ($pl, $arg) = @_;
416
417 unless ($pl->flag (cf::FLAG_WIZ)) {
418 $pl->message (
419 "The password can currently only changed by a DM.",
420 cf::NDI_UNIQUE | cf::NDI_REPLY);
421 return;
422 }
423
424 my (@args) = split /\s+/, $arg;
425 my ($player, $new_pw) = @args;
426
427 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
428 $pl->message (
429 "Usage: password <player> [<new password>]",
430 cf::NDI_UNIQUE | cf::NDI_REPLY);
431 return;
432 }
433
434 if ($new_pw eq '') {
435 $new_pw =
436 join '',
437 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
438 1..9;
439 }
440
441 cf::async {
442 my $plc = cf::player::find $player;
443 if ($plc) {
444 $plc->password (encode_password $new_pw);
445 $pl->message (
446 "Ok, changed password of '$player' to '$new_pw'!",
447 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
448 } else {
449 $pl->message (
450 "Fail! Couldn't set password for '$player', "
451 . "he doesn't seem to exist!",
452 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
453 }
454 };
455};
421 456
422cf::register_command quit => sub { 457cf::register_command quit => sub {
423 my ($ob, $arg) = @_; 458 my ($ob, $arg) = @_;
424 459
425 $ob->reply (undef, 460 $ob->send_msg (undef,
426 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 461 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
427 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 462 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
428 cf::NDI_UNIQUE | cf::NDI_RED); 463 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
429}; 464};
430 465
431cf::register_command quit_character => sub { 466cf::register_command quit_character => sub {
432 my ($ob, $arg) = @_; 467 my ($ob, $arg) = @_;
433 468
434 my $pl = $ob->contr; 469 my $pl = $ob->contr;
435 470
436 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 471 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
437 if ($_[0] !~ /^[yY]/) { 472 if ($_[0] !~ /^[yY]/) {
438 $ob->reply (undef, 473 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
439 "Ok, not not quitting then.",
440 cf::NDI_UNIQUE | cf::NDI_RED);
441 } else { 474 } else {
442 $ob->reply (undef, 475 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
443 "Ok, quitting, hope to see you again.", 476 cf::async {
444 cf::NDI_UNIQUE | cf::NDI_RED);
445 $pl->ns->flush;
446 cf::async { $pl->quit_character }; 477 $pl->quit_character;
478 };
447 } 479 }
448 }); 480 });
449}; 481};
450 482
451cf::object->attach ( 483cf::object->attach (
457 489
458 my $pl = $ob->contr; 490 my $pl = $ob->contr;
459 491
460 # update respawn position 492 # update respawn position
461 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 493 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
462 cf::async { $pl->save };
463 494
464 $pl->killer ("left"); 495 cf::async {
465 $ob->check_score; 496 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
497 ext::highscore::check $ob;
466 498
467 $ob->reply (undef, "In the future, you will wake up here when you die."); 499 $pl->save;
468 500
501 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
502
503 my $ns = $pl->ns
504 or return;
505
469 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 506 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
470 if ($_[0] !~ /^[yY]/) { 507 if ($_[0] !~ /^[yY]/) {
471 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 508 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
472 $pl->deactivate; 509 $pl->deactivate;
473 $pl->ns->destroy; 510 $pl->ns->destroy;
474 } else { 511 }
475 cf::async { $pl->save };
476 } 512 });
477 }); 513 };
478 }, 514 },
479); 515);
480 516
481cf::player->attach ( 517cf::player->attach (
482 on_login => sub { 518 on_login => sub {
491 527
492 if ($cleanly) { 528 if ($cleanly) {
493 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 529 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
494 } else { 530 } else {
495 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 531 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
496 $pl->{unclean_save} = $cf::RUNTIME; 532 $pl->{unclean_save} = $cf::RUNTIME
533 unless safe_spot $pl;
497 } 534 }
498 }, 535 },
499); 536);
500 537
501cf::client->attach (
502 on_addme => \&addme,
503 on_setup => \&setup,
504);
505
506#############################################################################
507
508our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
509our $SAVE_TIMEOUT = 20; # save players every n seconds
510
511our $SCHEDULER = cf::async_ext {
512 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
513 while () {
514 $schedule_interval->next;
515
516 # this weird form of iteration over values is used because
517 # the hash changes underneath us frequently, and for
518 # keeps a direct reference to the value without (in 5.8 perls)
519 # keeping a reference, so this is prone to crashes or worse.
520 my @players = keys %cf::PLAYER;
521 for (@players) {
522 my $pl = $cf::PLAYER{$_}
523 or next;
524 $pl->valid or next;
525
526 eval {
527 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
528 $cf::WAIT_FOR_TICK_ONE->wait;
529 $pl->save;
530
531 unless ($pl->active) {
532 # check refcounts, this is tricky and needs to be adjusted to fit server internals
533 my $ob = $pl->ob;
534 Scalar::Util::weaken $pl;
535 Scalar::Util::weaken $ob;
536 my $a_ = $pl->refcnt;#d#
537 my $b_ = $ob->refcnt;#d#
538 my $pl_ref = $pl->refcnt_cnt;
539 my $ob_ref = $ob->refcnt_cnt;
540
541 ## pl_ref == one from object + one from cf::PLAYER
542 ## ob_ref == one from simply being an object
543 if ($pl_ref == 2 && $ob_ref == 1) {
544 warn "player-scheduler destroy ", $ob->name;#d#
545
546 # remove from sight and get fresh "copies"
547 $pl = delete $cf::PLAYER{$ob->name};
548 $ob = $pl->ob;
549
550 $ob->destroy;
551 $pl->destroy;
552 } else {
553 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
554 }
555 }
556 }
557 };
558 warn $@ if $@;
559 Coro::cede;
560 };
561 }
562};
563
564$SCHEDULER->prio (1);
565

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