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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.32 by root, Mon Apr 2 18:04:45 2007 UTC vs.
Revision 1.122 by root, Thu Nov 15 07:08:15 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
10
11# paranoia function to overwrite a string-in-place
12sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
15 10
16sub query { 11sub query {
17 my ($ns, $flags, $text) = @_; 12 my ($ns, $flags, $text) = @_;
18 13
19 my $current = $Coro::current; 14 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 15 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 16}
25 17
26sub can_cleanup { 18sub can_cleanup {
27 my ($pl, $mtime) = @_; 19 my ($pl, $mtime) = @_;
28 20
41 return unless cf::player::find_active $user; 33 return unless cf::player::find_active $user;
42 34
43 $ns->send_drawinfo ( 35 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 36 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 37 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 38 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 39 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 40 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 41 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 42 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 43 . "this will fix anything.",
52 cf::NDI_RED 44 cf::NDI_RED
53 ); 45 );
54 46
55 1 47 1
56} 48}
57 49
58sub check_clean_save { 50sub safe_spot($) {
59 my ($pl) = @_; 51 my ($pl) = @_;
52
53 my $ob = $pl->ob;
60 54
55 my $m = $ob->map
56 or return;
57 my $x = $ob->x;
58 my $y = $ob->y;
59
60 # never happens normally, but helps when shell users make mistakes
61 $m->linkable
62 or return 1;
63
64 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
65}
66
67sub enter_map {
68 my ($pl) = @_;
69
70 my $ob = $pl->ob;
71
72 my ($map, $x, $y)
73 = $ob->{_link_pos}
74 ? @{delete $ob->{_link_pos}}
75 : ($pl->maplevel, $ob->x, $ob->y);
76
77 $ob->enter_link;
78
79 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 80 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 81
82 if ($time && $m) {
83 if ($time < $m->{instantiate_time}) {
84 # the map was reset in the meantime
85 my $age = $cf::RUNTIME - $time;
86
87 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
88
89 if ($age >= $MAX_DISCONNECT_TIME) {
90 $ob->message (
91 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
92 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
93 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
94 . "H<You disconnected too long without having used a savebed.>",
95 cf::NDI_RED
96 );
97 # kill them.
98 # reminds me of the famous badness 10000 syndrome...
99 $ob->stats->hp (-10000); #] if they survive this they deserved to live
100 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
101 } else {
102 ($map, $x, $y) = $pl->savebed;
103
104 $ob->message (
105 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
106 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
107 . "Better use a savebed next time, much worse things could have happened... "
108 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
109 cf::NDI_RED
110 );
111 }
112 } else {
113 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 114 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 115 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 116 . "or monsters suddenly snapping your body. Better use a savebed next time. "
117 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 118 cf::NDI_RED
67 ); 119 );
68 #d#TODO 120 }
69 } 121 }
70}
71 122
72# delete a player directory, be non-blocking AND synchronous... 123 $ob->goto ($map, $x, $y);
73# (thats hard, so we crap out and fork). 124}
125
126sub encode_password($) {
127 "!" . unpack "H*", $_[0]
128}
129
130sub compare_password($$) {
131 my ($pass, $token) = @_;
132
133 if ($token =~ /!!(.*)/) {
134 return +(substr $pass, 0, 8) eq pack "H*", $1;
135 } elsif ($token =~ /!(.*)/) {
136 return $pass eq pack "H*", $1;
137 } else {
138 return $token eq crypt $pass, $token;
139 }
140}
141
142# delete a player directory
74sub nuke_playerdir { 143sub nuke_playerdir {
75 my ($user) = @_; 144 my ($user) = @_;
76 145
146 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
147
148 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 aio_stat "$PLAYERDIR/$user"; 149 aio_rename "$PLAYERDIR/$user", $temp;
78 system "cd \Q$PLAYERDIR\E " 150 IO::AIO::aio_rmtree $temp;
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 151}
82 152
83sub addme { 153sub login_done {
154 my ($pl) = @_;
155
156 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
157 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
158 }
159}
160
161sub chargen {
162 my ($ns, $user, $pass) = @_;
163
164 # the rest of this function is character creation
165 $Coro::current->{desc} = "addme($user) chargen";
166
167 # just to make sure nothing is left over
168 # normally, nothing is there.
169 nuke_playerdir $user;
170
171 my $pl = cf::player::new $user;
172 $pl->password (encode_password $pass);
173 $pl->connect ($ns);
174 my $ob = $pl->ob;
175
176 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
177
178 while () {
179 $ob->update_stats;
180 $pl->save_stats;
181
182 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
183 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
184
185 if ($res =~ /^[Nn]/) {
186 last;
187 } elsif ($res > 0 && $res <= 7) {
188 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
189
190 if ($swap > 0 && $swap <= 7) {
191 $ob->swap_stats ($res - 1, $swap - 1);
192 }
193 } else {
194 $ob->roll_stats;
195 }
196
197 Coro::Timer::sleep 0.05;
198 }
199
200 $ob->set_animation (2);
201 $ob->add_statbonus;
202
203 while () {
204 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
205 my $msg = $ob->msg;
206 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
207 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
208
209 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
210 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
211
212 last if $res =~ /[dD]/;
213
214 $pl->chargen_race_next;
215 Coro::Timer::sleep 0.05;
216 }
217
218 # create the playerdir, if necessary, as chargen_race_done did it before
219 # presumably because of unique maps
220 aio_mkdir playerdir $pl, 0770;
221 $pl->chargen_race_done;
222
223 while () {
224 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
226
227 if ($res =~ /^[fF]/) {
228 $pl->gender (1);
229 last;
230 } elsif ($res =~ /^[mM]/) {
231 $pl->gender (0);
232 last;
233 }
234 Coro::Timer::sleep 0.05;
235 }
236
237 $ob->reply (undef, "Welcome to Deliantra!");
238
239 # XXX: Workaround for delayed client ext protocol handshake
240 $pl->esrv_new_player;
241
242 delete $pl->{deny_save};
243}
244
245cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 246 my ($ns) = @_;
85 247
86 if (!$ns->facecache)
87 {
88 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
89
90
91***
92*** WARNING:
93*** Your client does not support face/image caching,
94*** or it has been disabled. Face caching is mandatory
95*** so please enable it or use a newer client.
96***
97*** Look at your client preferences:
98***
99*** CFPlus: all known versions automatically enable the facecache.
100*** cfclient: use the -cache commandline option.
101*** cfclient: map will not redraw automatically (bug).
102*** gcfclient: use -cache commandline option, or enable
103*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
104*** jcrossclient: your client is broken, use CFPlus or gcfclient.
105***
106***
107EOF
108 if ($ns->version =~ /jcrossclient/) {
109 # let them, for now
110 } else {
111 $ns->flush;
112 return $ns->destroy;
113 }
114
115 # $ns->facecache = true;
116 }
117
118 $ns->pl and return $ns->destroy; 248 $ns->pl and return $ns->destroy;
119 249
120 $ns->async (sub { 250 $ns->async (sub {
251 $Coro::current->{desc} = "addme init";
252
121 my ($user, $pass); 253 my ($user, $pass);
122 254
123 $ns->send_packet ("addme_success"); 255 $ns->send_packet ("addme_success");
124 256
125 for (;;) { 257 for (;;) {
130 cf::NDI_BLUE 262 cf::NDI_BLUE
131 ); 263 );
132 264
133 # read username 265 # read username
134 while () { 266 while () {
135 $user = query $ns, 0, "What is your name?\n:"; 267 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
136 268
137 if ($cf::LOGIN_LOCK{$user}) { 269 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 270 $ns->send_drawinfo (
139 "That username is currently used in another login session. " 271 "That username is currently used in another login session. "
140 . "Chose another, or wait till the other session has ended.", 272 . "Chose another, or wait till the other session has ended.",
141 cf::NDI_RED 273 cf::NDI_RED
142 ); 274 );
143 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 275 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
144 last; 276 last;
145 } else { 277 } else {
146 $ns->send_drawinfo ( 278 $ns->send_drawinfo (
147 "Your username contains illegal characters " 279 "Your username contains illegal characters "
148 . "(only a-z, A-Z and 0-9 are allowed), " 280 . "(only a-z, A-Z and 0-9 are allowed), "
149 . "or is not between 3 and 18 characters in length.", 281 . "or is not between 3 and 20 characters in length.",
150 cf::NDI_RED 282 cf::NDI_RED
151 ); 283 );
152 } 284 }
285 Coro::Timer::sleep 0.4;
153 } 286 }
154 287
155 check_playing $ns, $user and next; 288 check_playing $ns, $user and next;
289
290 $Coro::current->{desc} = "addme($user) pass";
156 291
157 $ns->send_drawinfo ( 292 $ns->send_drawinfo (
158 "Welcome $user, please enter your password now. " 293 "Welcome $user, please enter your password now. "
159 . "New users should now choose a password. " 294 . "New users should now choose a password. "
160 . "Anything your client lets you enter is fine.", 295 . "Anything your client lets you enter is fine.",
168 $ns->send_drawinfo ( 303 $ns->send_drawinfo (
169 "Try to use at least three characters as your password please, " 304 "Try to use at least three characters as your password please, "
170 . "that cannot be too much to ask for :)", 305 . "that cannot be too much to ask for :)",
171 cf::NDI_RED 306 cf::NDI_RED
172 ); 307 );
308 Coro::Timer::sleep 0.4;
173 } 309 }
174 310
175 # lock this username for the remainder of this login session 311 # lock this username for the remainder of this login session
176 if ($cf::LOGIN_LOCK{$user}) { 312 if ($cf::LOGIN_LOCK{$user}) {
177 $ns->send_drawinfo ( 313 $ns->send_drawinfo (
183 } 319 }
184 local $cf::LOGIN_LOCK{$user} = 1; 320 local $cf::LOGIN_LOCK{$user} = 1;
185 321
186 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
187 323
324 $Coro::current->{desc} = "addme($user) check";
325
188 # try to read the user file and check the password 326 # try to read the user file and check the password
189 if (my $pl = cf::player::find $user) { 327 if (my $pl = cf::player::find $user) {
190 aio_stat $pl->path and next; 328 aio_stat $pl->path and next;
191 my $mtime = (stat _)[9]; 329 my $mtime = (stat _)[9];
192 my $hash = $pl->password; 330 my $token = $pl->password;
193 331
194 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 332 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
195 nuke_str $pass; 333 # player exists and passwords match - we can proceed
334
196 # password matches, wonderful 335 # password matches, wonderful
197 my $pl = cf::player::find $user or next; 336 my $pl = cf::player::find $user or next;
198 $pl->connect ($ns); 337 $pl->connect ($ns);
199 check_clean_save $pl; 338 enter_map $pl;
339 login_done $pl;
200 last; 340 return;
201 } elsif (can_cleanup $pl, $mtime) { 341 } elsif (can_cleanup $pl, $mtime) {
202 Coro::Timer::sleep 1; 342 Coro::Timer::sleep 1;
203 343
204 $ns->send_drawinfo ( 344 $ns->send_drawinfo (
205 "Player exists, but password does not match. If this is your account, " 345 "Player exists, but password does not match. If this is your account, "
206 . "please try again. If not, you can now decide to take over this account " 346 . "please try again. If not, you can now decide to take over this account "
207 . "because it has not been in-use for some time.", 347 . "because it has not been in-use for some time.",
208 cf::NDI_RED 348 cf::NDI_RED
209 ); 349 );
210 350
211 #TODO: nuke_str
212 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 351 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
213 or next; 352 or next;
214 353
215 # check if the file hasn't changed 354 # check if the file hasn't changed
216 aio_stat cf::player::path $user and next; 355 aio_stat cf::player::path $user and next;
218 357
219 $pl->quit_character; 358 $pl->quit_character;
220 359
221 # fall through to creation 360 # fall through to creation
222 } else { 361 } else {
223 nuke_str $pass;
224
225 Coro::Timer::sleep 1; 362 Coro::Timer::sleep 1;
226 363
227 $ns->send_drawinfo ( 364 $ns->send_drawinfo (
228 "Wrong username or password. Please try again " 365 "Wrong username or password. Please try again "
229 . "(check for Numlock and other semi-obvious error sources).", 366 . "(check for Numlock and other semi-obvious error sources).",
230 cf::NDI_RED 367 cf::NDI_RED
231 ); 368 );
232 next; 369 next;
233 } 370 }
371 } else {
372 # unable to load the playerfile:
373 # check whether the player dir exists, which means the file is corrupted or
374 # something very similar.
375 if (!aio_stat cf::player::playerdir $user) {
376 $ns->send_drawinfo (
377 "Unable to retrieve this player. It might be a locked or broken account. "
378 . "If this is your account, ask a dungeon master for assistance. "
379 . "Otherwise choose a different login name.",
380 cf::NDI_RED
381 );
382 next;
234 } 383 }
235 384 }
236 # the rest of this function is character creation
237
238 # just to make sure nothing is left over
239 nuke_playerdir $user;
240 385
241 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 386 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
242 387
243 if ($pass2 ne $pass) { 388 if ($pass2 ne $pass) {
244 nuke_str $pass;
245 nuke_str $pass2;
246 $ns->send_drawinfo ( 389 $ns->send_drawinfo (
247 "The passwords do not match, please try again.", 390 "The passwords do not match, please try again.",
248 cf::NDI_RED 391 cf::NDI_RED
249 ); 392 );
393 Coro::Timer::sleep 0.5;
250 next; 394 next;
251 } 395 }
252 396
253 nuke_str $pass2;
254
255 my $pl = cf::player::new $user;
256 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
257 nuke_str $pass;
258 $pl->connect ($ns);
259
260 my $ob = $pl->ob;
261
262 while () {
263 $ob->update_stats;
264 $pl->save_stats;
265
266 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
267 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
268
269 if ($res =~ /^[Nn]/) {
270 last;
271 } elsif ($res > 0 && $res <= 7) {
272 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
273
274 if ($swap > 0 && $swap <= 7) {
275 $ob->swap_stats ($res - 1, $swap - 1);
276 }
277 } else {
278 $ob->roll_stats;
279 }
280 }
281
282 $ob->set_animation (2);
283 $ob->add_statbonus;
284
285 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
286 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
287 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
288
289 $ns->state (cf::ST_CHANGE_CLASS);
290 delete $pl->{deny_save};#d# too early
291
292 last; 397 last;
293 } 398 }
399
400 # lock again, too layz to make this nicer
401 local $cf::LOGIN_LOCK{$user} = 1;
402
403 chargen $ns, $user, $pass;
404 login_done $ns->pl;
294 }); 405 });
295} 406});
407
408cf::client->attach (
409 on_version => sub {
410 my ($ns, $arg) = @_;
411
412 $ns->ext_msg (nonces => map { join "", map { chr rand 256 } 0..63 } 1..2);
413 },
414);
415
416#cf::register_async_exticmd create_login => sub {
417# my ($ns, $reply, $user, $pass) = @_;
418#
419# $ns->pl and return $ns->destroy;
420#};
421
422cf::register_async_exticmd login => sub {
423 my ($ns, $reply, $user, $hash) = @_;
424
425 $ns->pl and return $ns->destroy;
426};
427
428cf::register_command password => sub {
429 my ($pl, $arg) = @_;
430
431 unless ($pl->flag (cf::FLAG_WIZ)) {
432 $pl->message (
433 "The password can currently only changed by a DM.",
434 cf::NDI_UNIQUE | cf::NDI_REPLY);
435 return;
436 }
437
438 my (@args) = split /\s+/, $arg;
439 my ($player, $new_pw) = @args;
440
441 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
442 $pl->message (
443 "Usage: password <player> [<new password>]",
444 cf::NDI_UNIQUE | cf::NDI_REPLY);
445 return;
446 }
447
448 if ($new_pw eq '') {
449 $new_pw =
450 join '',
451 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
452 1..9;
453 }
454
455 cf::async {
456 my $plc = cf::player::find $player;
457 if ($plc) {
458 $plc->password (encode_password $new_pw);
459 $pl->message (
460 "Ok, changed password of '$player' to '$new_pw'!",
461 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 } else {
463 $pl->message (
464 "Fail! Couldn't set password for '$player', "
465 . "he doesn't seem to exist!",
466 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
467 }
468 };
469};
296 470
297cf::register_command quit => sub { 471cf::register_command quit => sub {
298 my ($ob, $arg) = @_; 472 my ($ob, $arg) = @_;
299 473
300 $ob->reply (undef, 474 $ob->send_msg (undef,
301 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 475 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
302 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 476 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
303 cf::NDI_UNIQUE | cf::NDI_RED); 477 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
304}; 478};
305 479
306cf::register_command quit_character => sub { 480cf::register_command quit_character => sub {
307 my ($ob, $arg) = @_; 481 my ($ob, $arg) = @_;
308 482
309 my $pl = $ob->contr; 483 my $pl = $ob->contr;
310 484
311 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 485 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
312 if ($_[0] !~ /^[yY]/) { 486 if ($_[0] !~ /^[yY]/) {
313 $ob->reply (undef, 487 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
314 "Ok, not not quitting then.",
315 cf::NDI_UNIQUE | cf::NDI_RED);
316 } else { 488 } else {
317 $ob->reply (undef, 489 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
318 "Ok, quitting, hope to see you again.", 490 cf::async {
319 cf::NDI_UNIQUE | cf::NDI_RED);
320 $pl->ns->flush;
321 cf::async { $pl->quit_character }; 491 $pl->quit_character;
492 };
322 } 493 }
323 }); 494 });
324}; 495};
325 496
326cf::object->attach ( 497cf::object->attach (
332 503
333 my $pl = $ob->contr; 504 my $pl = $ob->contr;
334 505
335 # update respawn position 506 # update respawn position
336 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 507 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
337 cf::async { $pl->save };
338 508
339 $pl->killer ("left"); 509 cf::async {
340 $ob->check_score; 510 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
511 ext::highscore::check $ob;
341 512
342 $ob->reply (undef, "In the future, you will wake up here when you die."); 513 $pl->save;
343 514
515 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
516
517 my $ns = $pl->ns
518 or return;
519
344 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 520 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
345 if ($_[0] !~ /^[yY]/) { 521 if ($_[0] !~ /^[yY]/) {
346 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 522 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
347 $pl->deactivate; 523 $pl->deactivate;
348 $pl->ns->destroy; 524 $pl->ns->destroy;
349 } else { 525 }
350 cf::async { $pl->save };
351 } 526 });
352 }); 527 };
353 }, 528 },
354); 529);
355 530
356cf::player->attach ( 531cf::player->attach (
357 on_login => sub { 532 on_login => sub {
366 541
367 if ($cleanly) { 542 if ($cleanly) {
368 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 543 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
369 } else { 544 } else {
370 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 545 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
371 $pl->{unclean_save} = $cf::RUNTIME; 546 $pl->{unclean_save} = $cf::RUNTIME
547 unless safe_spot $pl;
372 } 548 }
373 }, 549 },
374); 550);
375 551
376sub setup {
377 my ($ns, $args) = @_;
378
379 # run through the cmds of setup
380 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
381 #
382 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
383 # The client then must sort this out
384
385 my %setup = split / +/, $args;
386 while (my ($k, $v) = each %setup) {
387
388 if ($k eq "sound") {
389 $ns->sound ($v);
390
391 } elsif ($k eq "exp64") {
392 $setup{$k} = 1;
393
394 } elsif ($k eq "spellmon") {
395 $ns->monitor_spells ($v);
396
397 } elsif ($k eq "darkness") {
398 $ns->darkness ($v);
399
400 } elsif ($k eq "map1cmd") {
401 $ns->mapmode (cf::Map1Cmd) if $v > 0;
402
403 } elsif ($k eq "map1acmd") {
404 $ns->mapmode (cf::Map1aCmd) if $v > 0;
405
406 } elsif ($k eq "newmapcmd") {
407 $ns->newmapcmd ($v);
408
409 } elsif ($k eq "mapinfocmd") {
410 $ns->mapinfocmd ($v);
411
412 } elsif ($k eq "extcmd") {
413 $ns->extcmd ($v > 0);
414
415 } elsif ($k eq "extmap") {
416 $ns->extmap ($v);
417
418 } elsif ($k eq "facecache") {
419 $ns->facecache ($v);
420
421 } elsif ($k eq "faceset") {
422 $ns->faceset (0);
423 $setup{$k} = 0;
424 # $ns->image2 (1)
425
426 } elsif ($k eq "itemcmd") {
427 # Version of the item protocol command to use. Currently,
428 # only supported versions are 1 and 2. Using a numeric
429 # value will make it very easy to extend this in the future.
430 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
431
432 $setup{$k} = $ns->itemcmd;
433
434 } elsif ($k eq "mapsize") {
435 my ($x, $y) = split /x/, $v;
436
437 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
438 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
439
440 $setup{$k} = "${x}x${y}";
441
442 } elsif ($k eq "extendedMapInfos") {
443 $ns->ext_mapinfos ($v);
444
445 } elsif ($k eq "extendedTextInfos") {
446 $ns->has_readable_type ($v);
447
448 } else {
449 # other commands:
450 # sexp: no idea, probably for oudated servers
451 # tick: more stupidity, server should sned a tick per tick
452
453 $setup{$k} = "FALSE";
454 }
455 }
456
457 $ns->send_packet (join " ", setup => %setup);
458
459 cf::datalog setup =>
460 request => $args,
461 reply => \%setup,
462 client => $ns->version,
463 ;
464}
465
466cf::client->attach (
467 on_addme => \&addme,
468 on_setup => \&setup,
469);
470
471#############################################################################
472
473our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
474our $SAVE_TIMEOUT = 20; # save players every n seconds
475
476our $SCHEDULER = cf::async_ext {
477 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
478 while () {
479 $schedule_interval->next;
480
481 # this weird form of iteration over values is used because
482 # the hash changes underneath us frequently, and for
483 # keeps a direct reference to the value without (in 5.8 perls)
484 # keeping a reference, so this is prone to crashes or worse.
485 my @players = keys %cf::PLAYER;
486 for (@players) {
487 my $pl = $cf::PLAYER{$_}
488 or next;
489 $pl->valid or next;
490
491 eval {
492 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
493 $cf::WAIT_FOR_TICK_ONE->wait;
494 $pl->save;
495
496 unless ($pl->active) {
497 # check refcounts, this is tricky and needs to be adjusted to fit server internals
498 my $ob = $pl->ob;
499 Scalar::Util::weaken $pl;
500 Scalar::Util::weaken $ob;
501 my $a_ = $pl->refcnt;#d#
502 my $b_ = $ob->refcnt;#d#
503 my $pl_ref = $pl->refcnt_cnt;
504 my $ob_ref = $ob->refcnt_cnt;
505
506 ## pl_ref == one from object + one from cf::PLAYER
507 ## ob_ref == one from simply being an object
508 if ($pl_ref == 2 && $ob_ref == 1) {
509 warn "player-scheduler destroy ", $ob->name;#d#
510
511 # remove from sight and get fresh "copies"
512 $pl = delete $cf::PLAYER{$ob->name};
513 $ob = $pl->ob;
514
515 $ob->destroy;
516 $pl->destroy;
517 } else {
518 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
519 }
520 }
521 }
522 };
523 warn $@ if $@;
524 Coro::cede;
525 };
526 }
527};
528
529$SCHEDULER->prio (1);
530

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