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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.43 by root, Mon Apr 23 18:09:57 2007 UTC vs.
Revision 1.122 by root, Thu Nov 15 07:08:15 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9# paranoia function to overwrite a string-in-place 9CONF MAX_DISCONNECT_TIME = 3600;
10sub nuke_str {
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12}
13 10
14sub query { 11sub query {
15 my ($ns, $flags, $text) = @_; 12 my ($ns, $flags, $text) = @_;
16 13
17 my $current = $Coro::current; 14 $ns->query ($flags, $text, Coro::rouse_cb);
18 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 15 Coro::rouse_wait
19 Coro::schedule while ref $current;
20
21 $current
22} 16}
23 17
24sub can_cleanup { 18sub can_cleanup {
25 my ($pl, $mtime) = @_; 19 my ($pl, $mtime) = @_;
26 20
39 return unless cf::player::find_active $user; 33 return unless cf::player::find_active $user;
40 34
41 $ns->send_drawinfo ( 35 $ns->send_drawinfo (
42 "That player is already logged in on this server. " 36 "That player is already logged in on this server. "
43 . "If you want to create a new player, choose another name. " 37 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody " 38 . "If you have already a registered, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction " 39 . "else is using your account at this time. If you lost your connection "
46 . "then the server will likely timeout within a minute. If you still " 40 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure " 41 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, " 42 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.", 43 . "this will fix anything.",
50 cf::NDI_RED 44 cf::NDI_RED
51 ); 45 );
52 46
53 1 47 1
54} 48}
55 49
56sub check_clean_save { 50sub safe_spot($) {
57 my ($pl) = @_; 51 my ($pl) = @_;
52
53 my $ob = $pl->ob;
58 54
55 my $m = $ob->map
56 or return;
57 my $x = $ob->x;
58 my $y = $ob->y;
59
60 # never happens normally, but helps when shell users make mistakes
61 $m->linkable
62 or return 1;
63
64 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
65}
66
67sub enter_map {
68 my ($pl) = @_;
69
70 my $ob = $pl->ob;
71
72 my ($map, $x, $y)
73 = $ob->{_link_pos}
74 ? @{delete $ob->{_link_pos}}
75 : ($pl->maplevel, $ob->x, $ob->y);
76
77 $ob->enter_link;
78
79 my $m = cf::map::find $map;
59 if (my $time = delete $pl->{unclean_save}) { 80 my $time = delete $pl->{unclean_save};
60 $pl->ns->send_drawinfo ( 81
82 if ($time && $m) {
83 if ($time < $m->{instantiate_time}) {
84 # the map was reset in the meantime
85 my $age = $cf::RUNTIME - $time;
86
87 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
88
89 if ($age >= $MAX_DISCONNECT_TIME) {
90 $ob->message (
91 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
92 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
93 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
94 . "H<You disconnected too long without having used a savebed.>",
95 cf::NDI_RED
96 );
97 # kill them.
98 # reminds me of the famous badness 10000 syndrome...
99 $ob->stats->hp (-10000); #] if they survive this they deserved to live
100 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
101 } else {
102 ($map, $x, $y) = $pl->savebed;
103
104 $ob->message (
105 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
106 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
107 . "Better use a savebed next time, much worse things could have happened... "
108 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
109 cf::NDI_RED
110 );
111 }
112 } else {
113 $ob->message (
61 "You didn't use a savebed to leave this realm. This is very dangerous, " 114 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
62 . "as lots of things could happen when you leave by other means, such as cave-ins, " 115 . "as lots of things could happen when you leave by other means, such as cave-ins, "
63 . "or monsters suddenly snapping your body. Better use a savebed next time.", 116 . "or monsters suddenly snapping your body. Better use a savebed next time. "
117 . "H<Always apply a bed of reality to disconnect from the server.>",
64 cf::NDI_RED 118 cf::NDI_RED
65 ); 119 );
66 #d#TODO 120 }
67 } 121 }
68}
69 122
70# delete a player directory, be non-blocking AND synchronous... 123 $ob->goto ($map, $x, $y);
71# (thats hard, so we crap out and fork). 124}
125
126sub encode_password($) {
127 "!" . unpack "H*", $_[0]
128}
129
130sub compare_password($$) {
131 my ($pass, $token) = @_;
132
133 if ($token =~ /!!(.*)/) {
134 return +(substr $pass, 0, 8) eq pack "H*", $1;
135 } elsif ($token =~ /!(.*)/) {
136 return $pass eq pack "H*", $1;
137 } else {
138 return $token eq crypt $pass, $token;
139 }
140}
141
142# delete a player directory
72sub nuke_playerdir { 143sub nuke_playerdir {
73 my ($user) = @_; 144 my ($user) = @_;
74 145
146 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
147
148 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
75 aio_stat "$PLAYERDIR/$user"; 149 aio_rename "$PLAYERDIR/$user", $temp;
76 system "cd \Q$PLAYERDIR\E " 150 IO::AIO::aio_rmtree $temp;
77 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79} 151}
80 152
81sub send_capabilities { 153sub login_done {
154 my ($pl) = @_;
155
156 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
157 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
158 }
159}
160
161sub chargen {
162 my ($ns, $user, $pass) = @_;
163
164 # the rest of this function is character creation
165 $Coro::current->{desc} = "addme($user) chargen";
166
167 # just to make sure nothing is left over
168 # normally, nothing is there.
169 nuke_playerdir $user;
170
171 my $pl = cf::player::new $user;
172 $pl->password (encode_password $pass);
173 $pl->connect ($ns);
174 my $ob = $pl->ob;
175
176 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
177
178 while () {
179 $ob->update_stats;
180 $pl->save_stats;
181
182 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
183 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
184
185 if ($res =~ /^[Nn]/) {
186 last;
187 } elsif ($res > 0 && $res <= 7) {
188 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
189
190 if ($swap > 0 && $swap <= 7) {
191 $ob->swap_stats ($res - 1, $swap - 1);
192 }
193 } else {
194 $ob->roll_stats;
195 }
196
197 Coro::Timer::sleep 0.05;
198 }
199
200 $ob->set_animation (2);
201 $ob->add_statbonus;
202
203 while () {
204 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
205 my $msg = $ob->msg;
206 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
207 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
208
209 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
210 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
211
212 last if $res =~ /[dD]/;
213
214 $pl->chargen_race_next;
215 Coro::Timer::sleep 0.05;
216 }
217
218 # create the playerdir, if necessary, as chargen_race_done did it before
219 # presumably because of unique maps
220 aio_mkdir playerdir $pl, 0770;
221 $pl->chargen_race_done;
222
223 while () {
224 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
226
227 if ($res =~ /^[fF]/) {
228 $pl->gender (1);
229 last;
230 } elsif ($res =~ /^[mM]/) {
231 $pl->gender (0);
232 last;
233 }
234 Coro::Timer::sleep 0.05;
235 }
236
237 $ob->reply (undef, "Welcome to Deliantra!");
238
239 # XXX: Workaround for delayed client ext protocol handshake
240 $pl->esrv_new_player;
241
242 delete $pl->{deny_save};
243}
244
245cf::client->attach (on_addme => sub {
82 my ($ns) = @_; 246 my ($ns) = @_;
83 247
84 return unless $ns->extcmd;
85
86 $ns->ext_event (capabilities =>
87 # id, name, flags (1 == 2d), edge length
88 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89 );
90}
91
92sub setup {
93 my ($ns, $args) = @_;
94
95 # run through the cmds of setup
96 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97 #
98 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99 # The client then must sort this out
100
101 my %setup = split / +/, $args;
102 while (my ($k, $v) = each %setup) {
103 if ($k eq "sound") {
104 $ns->sound ($v);
105
106 } elsif ($k eq "exp64") {
107 $setup{$k} = 1;
108
109 } elsif ($k eq "spellmon") {
110 $ns->monitor_spells ($v);
111
112 } elsif ($k eq "darkness") {
113 $ns->darkness ($v);
114
115 } elsif ($k eq "map1cmd") {
116 $ns->mapmode (cf::Map1Cmd) if $v > 0;
117
118 } elsif ($k eq "map1acmd") {
119 $ns->mapmode (cf::Map1aCmd) if $v > 0;
120
121 } elsif ($k eq "map2cmd") {
122 # gcfclient bug, map1acmd is sent too late
123 $ns->mapmode (cf::Map1aCmd);
124 $setup{$k} = "FALSE";
125
126 } elsif ($k eq "newmapcmd") {
127 $ns->newmapcmd ($v);
128
129 } elsif ($k eq "mapinfocmd") {
130 $ns->mapinfocmd ($v);
131
132 } elsif ($k eq "extcmd") {
133 $ns->extcmd ($v > 0);
134 send_capabilities $ns;
135
136 } elsif ($k eq "extmap") {
137 $ns->extmap ($v);
138
139 } elsif ($k eq "facecache") {
140 if (!$v) {
141 $v = 1;
142 $setup{$k} = $v;
143 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144 }
145
146 $ns->facecache ($v);
147
148 } elsif ($k eq "faceset") {
149 $ns->faceset (0);
150 $setup{$k} = 0;
151 # $ns->image2 (1)
152
153 } elsif ($k eq "tileset") {
154 $setup{$k} = $ns->faceset ($v & 1);
155
156 } elsif ($k eq "itemcmd") {
157 # Version of the item protocol command to use. Currently,
158 # only supported versions are 1 and 2. Using a numeric
159 # value will make it very easy to extend this in the future.
160 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161
162 $setup{$k} = $ns->itemcmd;
163
164 } elsif ($k eq "mapsize") {
165 my ($x, $y) = split /x/, $v;
166
167 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169
170 $setup{$k} = "${x}x${y}";
171
172 } elsif ($k eq "extendedMapInfos") {
173 $ns->ext_mapinfos ($v);
174
175 } elsif ($k eq "extendedTextInfos") {
176 $ns->has_readable_type ($v);
177
178 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179 $ns->smoothing ($v);
180
181 } elsif ($k eq "fxix") {
182 $ns->fxix ($v);
183
184 } elsif ($k eq "msg") {
185 $ns->{setup}{msg} = $v;
186
187 } else {
188 # other commands:
189 # sexp: no idea, probably for oudated servers
190 # tick: more stupidity, server should sned a tick per tick
191
192 $setup{$k} = "FALSE";
193 }
194 }
195
196 $ns->send_packet (join " ", setup => %setup);
197
198 cf::datalog setup =>
199 request => $args,
200 reply => \%setup,
201 client => $ns->version,
202 ;
203}
204
205sub addme {
206 my ($ns) = @_;
207
208 if (!$ns->facecache)
209 {
210 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
211
212
213***
214*** WARNING:
215*** Your client does not support face/image caching,
216*** or it has been disabled. Face caching is mandatory
217*** so please enable it or use a newer client.
218***
219*** Look at your client preferences:
220***
221*** CFPlus: all known versions automatically enable the facecache.
222*** cfclient: use the -cache commandline option.
223*** cfclient: map will not redraw automatically (bug).
224*** gcfclient: use -cache commandline option, or enable
225*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
226*** jcrossclient: your client is broken, use CFPlus or gcfclient.
227***
228***
229EOF
230 if ($ns->version =~ /jcrossclient/) {
231 # let them, for now
232 } else {
233 $ns->flush;
234 return $ns->destroy;
235 }
236
237 # $ns->facecache = true;
238 }
239
240 if ($ns->mapmode < cf::Map1aCmd) {
241 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
242
243
244***
245*** WARNING:
246*** Your client is too old. Please upgrade to a newer version.
247EOF
248
249 $ns->flush;
250 return $ns->destroy;
251 }
252
253 $ns->pl and return $ns->destroy; 248 $ns->pl and return $ns->destroy;
254 249
255 $ns->async (sub { 250 $ns->async (sub {
251 $Coro::current->{desc} = "addme init";
252
256 my ($user, $pass); 253 my ($user, $pass);
257 254
258 $ns->send_packet ("addme_success"); 255 $ns->send_packet ("addme_success");
259 256
260 for (;;) { 257 for (;;) {
265 cf::NDI_BLUE 262 cf::NDI_BLUE
266 ); 263 );
267 264
268 # read username 265 # read username
269 while () { 266 while () {
270 $user = query $ns, 0, "What is your name?\n:"; 267 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
271 268
272 if ($cf::LOGIN_LOCK{$user}) { 269 if ($cf::LOGIN_LOCK{$user}) {
273 $ns->send_drawinfo ( 270 $ns->send_drawinfo (
274 "That username is currently used in another login session. " 271 "That username is currently used in another login session. "
275 . "Chose another, or wait till the other session has ended.", 272 . "Chose another, or wait till the other session has ended.",
276 cf::NDI_RED 273 cf::NDI_RED
277 ); 274 );
278 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 275 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
279 last; 276 last;
280 } else { 277 } else {
281 $ns->send_drawinfo ( 278 $ns->send_drawinfo (
282 "Your username contains illegal characters " 279 "Your username contains illegal characters "
283 . "(only a-z, A-Z and 0-9 are allowed), " 280 . "(only a-z, A-Z and 0-9 are allowed), "
284 . "or is not between 3 and 18 characters in length.", 281 . "or is not between 3 and 20 characters in length.",
285 cf::NDI_RED 282 cf::NDI_RED
286 ); 283 );
287 } 284 }
285 Coro::Timer::sleep 0.4;
288 } 286 }
289 287
290 check_playing $ns, $user and next; 288 check_playing $ns, $user and next;
289
290 $Coro::current->{desc} = "addme($user) pass";
291 291
292 $ns->send_drawinfo ( 292 $ns->send_drawinfo (
293 "Welcome $user, please enter your password now. " 293 "Welcome $user, please enter your password now. "
294 . "New users should now choose a password. " 294 . "New users should now choose a password. "
295 . "Anything your client lets you enter is fine.", 295 . "Anything your client lets you enter is fine.",
303 $ns->send_drawinfo ( 303 $ns->send_drawinfo (
304 "Try to use at least three characters as your password please, " 304 "Try to use at least three characters as your password please, "
305 . "that cannot be too much to ask for :)", 305 . "that cannot be too much to ask for :)",
306 cf::NDI_RED 306 cf::NDI_RED
307 ); 307 );
308 Coro::Timer::sleep 0.4;
308 } 309 }
309 310
310 # lock this username for the remainder of this login session 311 # lock this username for the remainder of this login session
311 if ($cf::LOGIN_LOCK{$user}) { 312 if ($cf::LOGIN_LOCK{$user}) {
312 $ns->send_drawinfo ( 313 $ns->send_drawinfo (
318 } 319 }
319 local $cf::LOGIN_LOCK{$user} = 1; 320 local $cf::LOGIN_LOCK{$user} = 1;
320 321
321 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
322 323
324 $Coro::current->{desc} = "addme($user) check";
325
323 # try to read the user file and check the password 326 # try to read the user file and check the password
324 if (my $pl = cf::player::find $user) { 327 if (my $pl = cf::player::find $user) {
325 aio_stat $pl->path and next; 328 aio_stat $pl->path and next;
326 my $mtime = (stat _)[9]; 329 my $mtime = (stat _)[9];
327 my $hash = $pl->password; 330 my $token = $pl->password;
328 331
329 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 332 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
330 nuke_str $pass; 333 # player exists and passwords match - we can proceed
334
331 # password matches, wonderful 335 # password matches, wonderful
332 my $pl = cf::player::find $user or next; 336 my $pl = cf::player::find $user or next;
333 $pl->connect ($ns); 337 $pl->connect ($ns);
334 check_clean_save $pl; 338 enter_map $pl;
339 login_done $pl;
335 last; 340 return;
336 } elsif (can_cleanup $pl, $mtime) { 341 } elsif (can_cleanup $pl, $mtime) {
337 Coro::Timer::sleep 1; 342 Coro::Timer::sleep 1;
338 343
339 $ns->send_drawinfo ( 344 $ns->send_drawinfo (
340 "Player exists, but password does not match. If this is your account, " 345 "Player exists, but password does not match. If this is your account, "
341 . "please try again. If not, you can now decide to take over this account " 346 . "please try again. If not, you can now decide to take over this account "
342 . "because it has not been in-use for some time.", 347 . "because it has not been in-use for some time.",
343 cf::NDI_RED 348 cf::NDI_RED
344 ); 349 );
345 350
346 #TODO: nuke_str
347 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 351 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
348 or next; 352 or next;
349 353
350 # check if the file hasn't changed 354 # check if the file hasn't changed
351 aio_stat cf::player::path $user and next; 355 aio_stat cf::player::path $user and next;
353 357
354 $pl->quit_character; 358 $pl->quit_character;
355 359
356 # fall through to creation 360 # fall through to creation
357 } else { 361 } else {
358 nuke_str $pass;
359
360 Coro::Timer::sleep 1; 362 Coro::Timer::sleep 1;
361 363
362 $ns->send_drawinfo ( 364 $ns->send_drawinfo (
363 "Wrong username or password. Please try again " 365 "Wrong username or password. Please try again "
364 . "(check for Numlock and other semi-obvious error sources).", 366 . "(check for Numlock and other semi-obvious error sources).",
366 ); 368 );
367 next; 369 next;
368 } 370 }
369 } else { 371 } else {
370 # unable to load the playerfile: 372 # unable to load the playerfile:
371 # check wether the player dir exists, which means the file is corrupted or 373 # check whether the player dir exists, which means the file is corrupted or
372 # something very similar. 374 # something very similar.
373 if (!aio_stat cf::player::playerdir $user) { 375 if (!aio_stat cf::player::playerdir $user) {
374 $ns->send_drawinfo ( 376 $ns->send_drawinfo (
375 "Unable to retrieve this player. It might be a locked or broken account. " 377 "Unable to retrieve this player. It might be a locked or broken account. "
376 . "If this is your account, ask a dungeon master for assistance. " 378 . "If this is your account, ask a dungeon master for assistance. "
379 ); 381 );
380 next; 382 next;
381 } 383 }
382 } 384 }
383 385
384 # the rest of this function is character creation
385
386 # just to make sure nothing is left over
387 nuke_playerdir $user;
388
389 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 386 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
390 387
391 if ($pass2 ne $pass) { 388 if ($pass2 ne $pass) {
392 nuke_str $pass;
393 nuke_str $pass2;
394 $ns->send_drawinfo ( 389 $ns->send_drawinfo (
395 "The passwords do not match, please try again.", 390 "The passwords do not match, please try again.",
396 cf::NDI_RED 391 cf::NDI_RED
397 ); 392 );
393 Coro::Timer::sleep 0.5;
398 next; 394 next;
399 } 395 }
400 396
401 nuke_str $pass2;
402
403 my $pl = cf::player::new $user;
404 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
405 nuke_str $pass;
406 $pl->connect ($ns);
407
408 my $ob = $pl->ob;
409
410 while () {
411 $ob->update_stats;
412 $pl->save_stats;
413
414 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
415 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
416
417 if ($res =~ /^[Nn]/) {
418 last;
419 } elsif ($res > 0 && $res <= 7) {
420 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
421
422 if ($swap > 0 && $swap <= 7) {
423 $ob->swap_stats ($res - 1, $swap - 1);
424 }
425 } else {
426 $ob->roll_stats;
427 }
428 }
429
430 $ob->set_animation (2);
431 $ob->add_statbonus;
432
433 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
434 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
435 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
436
437 $ns->state (cf::ST_CHANGE_CLASS);
438 delete $pl->{deny_save};#d# too early
439
440 last; 397 last;
441 } 398 }
399
400 # lock again, too layz to make this nicer
401 local $cf::LOGIN_LOCK{$user} = 1;
402
403 chargen $ns, $user, $pass;
404 login_done $ns->pl;
442 }); 405 });
443} 406});
407
408cf::client->attach (
409 on_version => sub {
410 my ($ns, $arg) = @_;
411
412 $ns->ext_msg (nonces => map { join "", map { chr rand 256 } 0..63 } 1..2);
413 },
414);
415
416#cf::register_async_exticmd create_login => sub {
417# my ($ns, $reply, $user, $pass) = @_;
418#
419# $ns->pl and return $ns->destroy;
420#};
421
422cf::register_async_exticmd login => sub {
423 my ($ns, $reply, $user, $hash) = @_;
424
425 $ns->pl and return $ns->destroy;
426};
427
428cf::register_command password => sub {
429 my ($pl, $arg) = @_;
430
431 unless ($pl->flag (cf::FLAG_WIZ)) {
432 $pl->message (
433 "The password can currently only changed by a DM.",
434 cf::NDI_UNIQUE | cf::NDI_REPLY);
435 return;
436 }
437
438 my (@args) = split /\s+/, $arg;
439 my ($player, $new_pw) = @args;
440
441 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
442 $pl->message (
443 "Usage: password <player> [<new password>]",
444 cf::NDI_UNIQUE | cf::NDI_REPLY);
445 return;
446 }
447
448 if ($new_pw eq '') {
449 $new_pw =
450 join '',
451 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
452 1..9;
453 }
454
455 cf::async {
456 my $plc = cf::player::find $player;
457 if ($plc) {
458 $plc->password (encode_password $new_pw);
459 $pl->message (
460 "Ok, changed password of '$player' to '$new_pw'!",
461 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 } else {
463 $pl->message (
464 "Fail! Couldn't set password for '$player', "
465 . "he doesn't seem to exist!",
466 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
467 }
468 };
469};
444 470
445cf::register_command quit => sub { 471cf::register_command quit => sub {
446 my ($ob, $arg) = @_; 472 my ($ob, $arg) = @_;
447 473
448 $ob->reply (undef, 474 $ob->send_msg (undef,
449 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 475 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
450 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 476 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
451 cf::NDI_UNIQUE | cf::NDI_RED); 477 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452}; 478};
453 479
454cf::register_command quit_character => sub { 480cf::register_command quit_character => sub {
455 my ($ob, $arg) = @_; 481 my ($ob, $arg) = @_;
456 482
457 my $pl = $ob->contr; 483 my $pl = $ob->contr;
458 484
459 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 485 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
460 if ($_[0] !~ /^[yY]/) { 486 if ($_[0] !~ /^[yY]/) {
461 $ob->reply (undef, 487 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
462 "Ok, not not quitting then.",
463 cf::NDI_UNIQUE | cf::NDI_RED);
464 } else { 488 } else {
465 $ob->reply (undef, 489 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
466 "Ok, quitting, hope to see you again.", 490 cf::async {
467 cf::NDI_UNIQUE | cf::NDI_RED);
468 $pl->ns->flush;
469 cf::async { $pl->quit_character }; 491 $pl->quit_character;
492 };
470 } 493 }
471 }); 494 });
472}; 495};
473 496
474cf::object->attach ( 497cf::object->attach (
480 503
481 my $pl = $ob->contr; 504 my $pl = $ob->contr;
482 505
483 # update respawn position 506 # update respawn position
484 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 507 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
485 cf::async { $pl->save };
486 508
487 $pl->killer ("left"); 509 cf::async {
488 $ob->check_score; 510 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
511 ext::highscore::check $ob;
489 512
490 $ob->reply (undef, "In the future, you will wake up here when you die."); 513 $pl->save;
491 514
515 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
516
517 my $ns = $pl->ns
518 or return;
519
492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 520 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
493 if ($_[0] !~ /^[yY]/) { 521 if ($_[0] !~ /^[yY]/) {
494 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 522 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
495 $pl->deactivate; 523 $pl->deactivate;
496 $pl->ns->destroy; 524 $pl->ns->destroy;
497 } else { 525 }
498 cf::async { $pl->save };
499 } 526 });
500 }); 527 };
501 }, 528 },
502); 529);
503 530
504cf::player->attach ( 531cf::player->attach (
505 on_login => sub { 532 on_login => sub {
514 541
515 if ($cleanly) { 542 if ($cleanly) {
516 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 543 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
517 } else { 544 } else {
518 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 545 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
519 $pl->{unclean_save} = $cf::RUNTIME; 546 $pl->{unclean_save} = $cf::RUNTIME
547 unless safe_spot $pl;
520 } 548 }
521 }, 549 },
522); 550);
523 551
524cf::client->attach (
525 on_addme => \&addme,
526 on_setup => \&setup,
527);
528
529#############################################################################
530
531our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
532our $SAVE_TIMEOUT = 20; # save players every n seconds
533
534our $SCHEDULER = cf::async_ext {
535 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
536 while () {
537 $schedule_interval->next;
538
539 # this weird form of iteration over values is used because
540 # the hash changes underneath us frequently, and for
541 # keeps a direct reference to the value without (in 5.8 perls)
542 # keeping a reference, so this is prone to crashes or worse.
543 my @players = keys %cf::PLAYER;
544 for (@players) {
545 my $pl = $cf::PLAYER{$_}
546 or next;
547 $pl->valid or next;
548
549 eval {
550 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
551 cf::wait_for_tick_begin;
552 $pl->save;
553
554 unless ($pl->active) {
555 # check refcounts, this is tricky and needs to be adjusted to fit server internals
556 my $ob = $pl->ob;
557 Scalar::Util::weaken $pl;
558 Scalar::Util::weaken $ob;
559 my $a_ = $pl->refcnt;#d#
560 my $b_ = $ob->refcnt;#d#
561 my $pl_ref = $pl->refcnt_cnt;
562 my $ob_ref = $ob->refcnt_cnt;
563
564 ## pl_ref == one from object + one from cf::PLAYER
565 ## ob_ref == one from simply being an object
566 if ($pl_ref == 2 && $ob_ref == 1) {
567 warn "player-scheduler destroy ", $ob->name;#d#
568
569 # remove from sight and get fresh "copies"
570 $pl = delete $cf::PLAYER{$ob->name};
571 $ob = $pl->ob;
572
573 $ob->destroy;
574 $pl->destroy;
575 } else {
576 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
577 }
578 }
579 }
580 };
581 warn $@ if $@;
582 Coro::cede;
583 };
584 }
585};
586
587$SCHEDULER->prio (1);
588

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