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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.57 by root, Mon Jun 25 05:43:45 2007 UTC vs.
Revision 1.123 by root, Fri Nov 16 12:02:46 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9our %EXT_SETUP; 9CONF MAX_DISCONNECT_TIME = 3600;
10
11# paranoia function to overwrite a string-in-place
12sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
15 10
16sub query { 11sub query {
17 my ($ns, $flags, $text) = @_; 12 my ($ns, $flags, $text) = @_;
18 13
19 my $current = $Coro::current; 14 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 15 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 16}
25 17
26sub can_cleanup { 18sub can_cleanup {
27 my ($pl, $mtime) = @_; 19 my ($pl, $mtime) = @_;
28 20
41 return unless cf::player::find_active $user; 33 return unless cf::player::find_active $user;
42 34
43 $ns->send_drawinfo ( 35 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 36 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 37 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 38 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 39 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 40 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 41 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 42 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 43 . "this will fix anything.",
52 cf::NDI_RED 44 cf::NDI_RED
53 ); 45 );
54 46
55 1 47 1
56} 48}
57 49
50sub safe_spot($) {
51 my ($pl) = @_;
52
53 my $ob = $pl->ob;
54
55 my $m = $ob->map
56 or return;
57 my $x = $ob->x;
58 my $y = $ob->y;
59
60 # never happens normally, but helps when shell users make mistakes
61 $m->linkable
62 or return 1;
63
64 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
65}
66
58sub enter_map { 67sub enter_map {
59 my ($pl) = @_; 68 my ($pl) = @_;
60 69
70 my $ob = $pl->ob;
71
61 my ($map, $x, $y) 72 my ($map, $x, $y)
62 = $pl->ob->{_link_pos} 73 = $ob->{_link_pos}
63 ? @{delete $pl->ob->{_link_pos}} 74 ? @{delete $ob->{_link_pos}}
64 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 75 : ($pl->maplevel, $ob->x, $ob->y);
65 76
66 $pl->ob->enter_link; 77 $ob->enter_link;
67 78
79 my $m = cf::map::find $map;
68 if (my $time = delete $pl->{unclean_save}) { 80 my $time = delete $pl->{unclean_save};
69 if (my $m = cf::map::find $map) { 81
82 if ($time && $m) {
70 if ($time < $m->{instantiate_time}) { 83 if ($time < $m->{instantiate_time}) {
71 # the map was reset in the meantime 84 # the map was reset in the meantime
72 my $age = $cf::RUNTIME - $time; 85 my $age = $cf::RUNTIME - $time;
86
73 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 87 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
74 88
75 # for now, just go back to savebed 89 if ($age >= $MAX_DISCONNECT_TIME) {
90 $ob->message (
91 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
92 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
93 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
94 . "H<You disconnected too long without having used a savebed.>",
95 cf::NDI_RED
96 );
97 # kill them.
98 # reminds me of the famous badness 10000 syndrome...
99 $ob->stats->hp (-10000); #] if they survive this they deserved to live
100 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
101 } else {
76 ($map, $x, $y) = $pl->savebed; 102 ($map, $x, $y) = $pl->savebed;
77 103
78 $pl->ns->send_drawinfo ( 104 $ob->message (
79 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 105 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 106 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81 . "Better use a savebed next time, much worse things could have happened...", 107 . "Better use a savebed next time, much worse things could have happened... "
108 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
82 cf::NDI_RED 109 cf::NDI_RED
83 ); 110 );
111 }
84 } else { 112 } else {
85 $pl->ns->send_drawinfo ( 113 $ob->message (
86 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 114 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87 . "as lots of things could happen when you leave by other means, such as cave-ins, " 115 . "as lots of things could happen when you leave by other means, such as cave-ins, "
88 . "or monsters suddenly snapping your body. Better use a savebed next time.", 116 . "or monsters suddenly snapping your body. Better use a savebed next time. "
117 . "H<Always apply a bed of reality to disconnect from the server.>",
89 cf::NDI_RED 118 cf::NDI_RED
90 ); 119 );
91 } 120 }
92 }
93 } 121 }
94 122
95 $pl->ob->goto ($map, $x, $y); 123 $ob->goto ($map, $x, $y);
96} 124}
97 125
98# delete a player directory, be non-blocking AND synchronous... 126sub encode_password($) {
99# (thats hard, so we crap out and fork). 127 "!" . unpack "H*", $_[0]
128}
129
130sub compare_password($$) {
131 my ($pass, $token) = @_;
132
133 if ($token =~ /!!(.*)/) {
134 return +(substr $pass, 0, 8) eq pack "H*", $1;
135 } elsif ($token =~ /!(.*)/) {
136 return $pass eq pack "H*", $1;
137 } else {
138 return $token eq crypt $pass, $token;
139 }
140}
141
142# delete a player directory
100sub nuke_playerdir { 143sub nuke_playerdir {
101 my ($user) = @_; 144 my ($user) = @_;
102 145
146 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
147
148 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
103 aio_stat "$PLAYERDIR/$user"; 149 aio_rename "$PLAYERDIR/$user", $temp;
104 system "cd \Q$PLAYERDIR\E " 150 IO::AIO::aio_rmtree $temp;
105 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
106 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
107} 151}
108 152
109sub send_capabilities { 153sub login_done {
154 my ($pl) = @_;
155
156 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
157 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
158 }
159}
160
161sub chargen {
162 my ($ns, $user, $pass) = @_;
163
164 # the rest of this function is character creation
165 $Coro::current->{desc} = "addme($user) chargen";
166
167 # just to make sure nothing is left over
168 # normally, nothing is there.
169 nuke_playerdir $user;
170
171 my $pl = cf::player::new $user;
172 $pl->password (encode_password $pass);
173 $pl->connect ($ns);
174 my $ob = $pl->ob;
175
176 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
177
178 while () {
179 $ob->update_stats;
180 $pl->save_stats;
181
182 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
183 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
184
185 if ($res =~ /^[Nn]/) {
186 last;
187 } elsif ($res > 0 && $res <= 7) {
188 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
189
190 if ($swap > 0 && $swap <= 7) {
191 $ob->swap_stats ($res - 1, $swap - 1);
192 }
193 } else {
194 $ob->roll_stats;
195 }
196
197 Coro::Timer::sleep 0.05;
198 }
199
200 $ob->set_animation (2);
201 $ob->add_statbonus;
202
203 while () {
204 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
205 my $msg = $ob->msg;
206 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
207 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
208
209 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
210 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
211
212 last if $res =~ /[dD]/;
213
214 $pl->chargen_race_next;
215 Coro::Timer::sleep 0.05;
216 }
217
218 # create the playerdir, if necessary, as chargen_race_done did it before
219 # presumably because of unique maps
220 aio_mkdir playerdir $pl, 0770;
221 $pl->chargen_race_done;
222
223 while () {
224 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
226
227 if ($res =~ /^[fF]/) {
228 $pl->gender (1);
229 last;
230 } elsif ($res =~ /^[mM]/) {
231 $pl->gender (0);
232 last;
233 }
234 Coro::Timer::sleep 0.05;
235 }
236
237 $ob->reply (undef, "Welcome to Deliantra!");
238
239 # XXX: Workaround for delayed client ext protocol handshake
240 $pl->esrv_new_player;
241
242 delete $pl->{deny_save};
243}
244
245cf::client->attach (on_addme => sub {
110 my ($ns) = @_; 246 my ($ns) = @_;
111 247
112 return unless $ns->extcmd;
113
114 $ns->ext_event (capabilities =>
115 # id, name, flags (1 == 2d), edge length
116 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117 );
118}
119
120sub setup {
121 my ($ns, $args) = @_;
122
123 # run through the cmds of setup
124 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125 #
126 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127 # The client then must sort this out
128
129 my %setup = split / +/, $args;
130 while (my ($k, $v) = each %setup) {
131 if ($k eq "sound") {
132 $ns->sound ($v);
133
134 } elsif ($k eq "exp64") {
135 $setup{$k} = 1;
136
137 } elsif ($k eq "spellmon") {
138 $ns->monitor_spells ($v);
139
140 } elsif ($k eq "darkness") {
141 $ns->darkness ($v);
142
143 } elsif ($k eq "map1cmd") {
144 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145
146 } elsif ($k eq "map1acmd") {
147 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148
149 } elsif ($k eq "map2cmd") {
150 # gcfclient bug, map1acmd is sent too late
151 $ns->mapmode (cf::Map1aCmd);
152 $setup{$k} = "FALSE";
153
154 } elsif ($k eq "newmapcmd") {
155 $ns->newmapcmd ($v);
156
157 } elsif ($k eq "mapinfocmd") {
158 $ns->mapinfocmd ($v);
159
160 } elsif ($k eq "extcmd") {
161 $ns->extcmd ($v > 0);
162 send_capabilities $ns;
163
164 } elsif ($k eq "extmap") {
165 $ns->extmap ($v);
166
167 } elsif ($k eq "facecache") {
168 if (!$v) {
169 $v = 1;
170 $setup{$k} = $v;
171 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172 }
173
174 $ns->facecache ($v);
175
176 } elsif ($k eq "faceset") {
177 $ns->faceset (0);
178 $setup{$k} = 0;
179 # $ns->image2 (1)
180
181 } elsif ($k eq "tileset") {
182 $setup{$k} = $ns->faceset ($v & 1);
183
184 } elsif ($k eq "itemcmd") {
185 # Version of the item protocol command to use. Currently,
186 # only supported versions are 1 and 2. Using a numeric
187 # value will make it very easy to extend this in the future.
188 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189
190 $setup{$k} = $ns->itemcmd;
191
192 } elsif ($k eq "mapsize") {
193 my ($x, $y) = split /x/, $v;
194
195 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197
198 $setup{$k} = "${x}x${y}";
199
200 } elsif ($k eq "extendedMapInfos") {
201 $ns->ext_mapinfos ($v);
202
203 } elsif ($k eq "extendedTextInfos") {
204 $ns->has_readable_type ($v);
205
206 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 $ns->smoothing ($v);
208
209 } elsif ($k eq "fxix") {
210 $ns->fxix ($v);
211
212 } elsif ($k eq "msg") {
213 $ns->can_msg ($v >= 2);
214 $setup{$k} = $ns->can_msg;
215
216 } elsif ($k eq "xwidget") {
217 # eXperimental server-side widgets
218 $ns->{can_widget} = 1;
219
220 } elsif ($k eq "excmd") {
221 # we support it
222
223 } else {
224 # other commands:
225 # sexp: no idea, probably for oudated servers
226 # tick: more stupidity, server should send a tick per tick
227
228 $setup{$k} = "FALSE";
229 }
230 }
231
232 $ns->send_packet (join " ", setup => %setup);
233
234 cf::datalog setup =>
235 request => $args,
236 reply => \%setup,
237 client => $ns->version,
238 ;
239}
240
241sub addme {
242 my ($ns) = @_;
243
244 if (!$ns->facecache)
245 {
246 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
247
248
249***
250*** WARNING:
251*** Your client does not support face/image caching,
252*** or it has been disabled. Face caching is mandatory
253*** so please enable it or use a newer client.
254***
255*** Look at your client preferences:
256***
257*** CFPlus: all known versions automatically enable the facecache.
258*** cfclient: use the -cache commandline option.
259*** cfclient: map will not redraw automatically (bug).
260*** gcfclient: use -cache commandline option, or enable
261*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
262*** jcrossclient: your client is broken, use CFPlus or gcfclient.
263***
264***
265EOF
266 if ($ns->version =~ /jcrossclient/) {
267 # let them, for now
268 } else {
269 $ns->flush;
270 return $ns->destroy;
271 }
272
273 # $ns->facecache = true;
274 }
275
276 if ($ns->mapmode < cf::Map1aCmd) {
277 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
278
279
280***
281*** WARNING:
282*** Your client is too old. Please upgrade to a newer version.
283EOF
284
285 $ns->flush;
286 return $ns->destroy;
287 }
288
289 $ns->pl and return $ns->destroy; 248 $ns->{addme}++ and return $ns->destroy;
290 249
291 $ns->async (sub { 250 $ns->async (sub {
251 $Coro::current->{desc} = "addme init";
252
292 my ($user, $pass); 253 my ($user, $pass);
293 254
294 $ns->send_packet ("addme_success"); 255 $ns->send_packet ("addme_success");
295 256
296 for (;;) { 257 for (;;) {
301 cf::NDI_BLUE 262 cf::NDI_BLUE
302 ); 263 );
303 264
304 # read username 265 # read username
305 while () { 266 while () {
306 $user = query $ns, 0, "What is your name?\n:"; 267 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
307 268
308 if ($cf::LOGIN_LOCK{$user}) { 269 if ($cf::LOGIN_LOCK{$user}) {
309 $ns->send_drawinfo ( 270 $ns->send_drawinfo (
310 "That username is currently used in another login session. " 271 "That username is currently used in another login session. "
311 . "Chose another, or wait till the other session has ended.", 272 . "Chose another, or wait till the other session has ended.",
312 cf::NDI_RED 273 cf::NDI_RED
313 ); 274 );
314 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 275 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
315 last; 276 last;
316 } else { 277 } else {
317 $ns->send_drawinfo ( 278 $ns->send_drawinfo (
318 "Your username contains illegal characters " 279 "Your username contains illegal characters "
319 . "(only a-z, A-Z and 0-9 are allowed), " 280 . "(only a-z, A-Z and 0-9 are allowed), "
320 . "or is not between 3 and 18 characters in length.", 281 . "or is not between 3 and 20 characters in length.",
321 cf::NDI_RED 282 cf::NDI_RED
322 ); 283 );
323 } 284 }
285 Coro::Timer::sleep 0.4;
324 } 286 }
325 287
326 check_playing $ns, $user and next; 288 check_playing $ns, $user and next;
289
290 $Coro::current->{desc} = "addme($user) pass";
327 291
328 $ns->send_drawinfo ( 292 $ns->send_drawinfo (
329 "Welcome $user, please enter your password now. " 293 "Welcome $user, please enter your password now. "
330 . "New users should now choose a password. " 294 . "New users should now choose a password. "
331 . "Anything your client lets you enter is fine.", 295 . "Anything your client lets you enter is fine.",
339 $ns->send_drawinfo ( 303 $ns->send_drawinfo (
340 "Try to use at least three characters as your password please, " 304 "Try to use at least three characters as your password please, "
341 . "that cannot be too much to ask for :)", 305 . "that cannot be too much to ask for :)",
342 cf::NDI_RED 306 cf::NDI_RED
343 ); 307 );
308 Coro::Timer::sleep 0.4;
344 } 309 }
345 310
346 # lock this username for the remainder of this login session 311 # lock this username for the remainder of this login session
347 if ($cf::LOGIN_LOCK{$user}) { 312 if ($cf::LOGIN_LOCK{$user}) {
348 $ns->send_drawinfo ( 313 $ns->send_drawinfo (
354 } 319 }
355 local $cf::LOGIN_LOCK{$user} = 1; 320 local $cf::LOGIN_LOCK{$user} = 1;
356 321
357 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
358 323
324 $Coro::current->{desc} = "addme($user) check";
325
359 # try to read the user file and check the password 326 # try to read the user file and check the password
360 if (my $pl = cf::player::find $user) { 327 if (my $pl = cf::player::find $user) {
361 aio_stat $pl->path and next; 328 aio_stat $pl->path and next;
362 my $mtime = (stat _)[9]; 329 my $mtime = (stat _)[9];
363 my $hash = $pl->password; 330 my $token = $pl->password;
364 331
365 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 332 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
366 nuke_str $pass; 333 # player exists and passwords match - we can proceed
334
367 # password matches, wonderful 335 # password matches, wonderful
368 my $pl = cf::player::find $user or next; 336 my $pl = cf::player::find $user or next;
369 $pl->connect ($ns); 337 $pl->connect ($ns);
370 enter_map $pl; 338 enter_map $pl;
339 login_done $pl;
371 last; 340 return;
372 } elsif (can_cleanup $pl, $mtime) { 341 } elsif (can_cleanup $pl, $mtime) {
373 Coro::Timer::sleep 1; 342 Coro::Timer::sleep 1;
374 343
375 $ns->send_drawinfo ( 344 $ns->send_drawinfo (
376 "Player exists, but password does not match. If this is your account, " 345 "Player exists, but password does not match. If this is your account, "
377 . "please try again. If not, you can now decide to take over this account " 346 . "please try again. If not, you can now decide to take over this account "
378 . "because it has not been in-use for some time.", 347 . "because it has not been in-use for some time.",
379 cf::NDI_RED 348 cf::NDI_RED
380 ); 349 );
381 350
382 #TODO: nuke_str
383 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 351 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
384 or next; 352 or next;
385 353
386 # check if the file hasn't changed 354 # check if the file hasn't changed
387 aio_stat cf::player::path $user and next; 355 aio_stat cf::player::path $user and next;
389 357
390 $pl->quit_character; 358 $pl->quit_character;
391 359
392 # fall through to creation 360 # fall through to creation
393 } else { 361 } else {
394 nuke_str $pass;
395
396 Coro::Timer::sleep 1; 362 Coro::Timer::sleep 1;
397 363
398 $ns->send_drawinfo ( 364 $ns->send_drawinfo (
399 "Wrong username or password. Please try again " 365 "Wrong username or password. Please try again "
400 . "(check for Numlock and other semi-obvious error sources).", 366 . "(check for Numlock and other semi-obvious error sources).",
402 ); 368 );
403 next; 369 next;
404 } 370 }
405 } else { 371 } else {
406 # unable to load the playerfile: 372 # unable to load the playerfile:
407 # check wether the player dir exists, which means the file is corrupted or 373 # check whether the player dir exists, which means the file is corrupted or
408 # something very similar. 374 # something very similar.
409 if (!aio_stat cf::player::playerdir $user) { 375 if (!aio_stat cf::player::playerdir $user) {
410 $ns->send_drawinfo ( 376 $ns->send_drawinfo (
411 "Unable to retrieve this player. It might be a locked or broken account. " 377 "Unable to retrieve this player. It might be a locked or broken account. "
412 . "If this is your account, ask a dungeon master for assistance. " 378 . "If this is your account, ask a dungeon master for assistance. "
415 ); 381 );
416 next; 382 next;
417 } 383 }
418 } 384 }
419 385
420 # the rest of this function is character creation
421
422 # just to make sure nothing is left over
423 nuke_playerdir $user;
424
425 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 386 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
426 387
427 if ($pass2 ne $pass) { 388 if ($pass2 ne $pass) {
428 nuke_str $pass;
429 nuke_str $pass2;
430 $ns->send_drawinfo ( 389 $ns->send_drawinfo (
431 "The passwords do not match, please try again.", 390 "The passwords do not match, please try again.",
432 cf::NDI_RED 391 cf::NDI_RED
433 ); 392 );
393 Coro::Timer::sleep 0.5;
434 next; 394 next;
435 } 395 }
436 396
437 nuke_str $pass2;
438
439 my $pl = cf::player::new $user;
440 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
441 nuke_str $pass;
442 $pl->connect ($ns);
443 my $ob = $pl->ob;
444
445 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
446
447 while () {
448 $ob->update_stats;
449 $pl->save_stats;
450
451 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
452 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
453
454 if ($res =~ /^[Nn]/) {
455 last;
456 } elsif ($res > 0 && $res <= 7) {
457 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
458
459 if ($swap > 0 && $swap <= 7) {
460 $ob->swap_stats ($res - 1, $swap - 1);
461 }
462 } else {
463 $ob->roll_stats;
464 }
465 }
466
467 $ob->set_animation (2);
468 $ob->add_statbonus;
469
470 while () {
471 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
472 my $msg = $ob->msg;
473 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
474 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
475
476 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
477 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
478
479 last if $res =~ /[dD]/;
480
481 $pl->chargen_race_next;
482 }
483
484 $pl->chargen_race_done;
485
486 while () {
487 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
488 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
489
490 if ($res =~ /^[fF]/) {
491 $pl->gender (1);
492 last;
493 } elsif ($res =~ /^[mM]/) {
494 $pl->gender (0);
495 last;
496 }
497 }
498
499 $ob->reply (undef, "Welcome to Crossfire!");
500
501 delete $pl->{deny_save};
502
503 last; 397 last;
504 } 398 }
399
400 # lock again, too layz to make this nicer
401 local $cf::LOGIN_LOCK{$user} = 1;
402
403 chargen $ns, $user, $pass;
404 login_done $ns->pl;
505 }); 405 });
506} 406});
407
408cf::client->attach (
409 on_version => sub {
410 my ($ns, $arg) = @_;
411
412 srand 1;#d#
413 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
414 $ns->ext_msg (nonces => @{ $ns->{nonces} });
415 },
416);
417
418#cf::register_async_exticmd create_login => sub {
419# my ($ns, $reply, $user, $pass) = @_;
420#
421# $ns->{addme}++ and return $ns->destroy;
422#};
423
424cf::register_async_exticmd login => sub {
425 my ($ns, $reply, $user, $hash) = @_;
426
427 $ns->{addme}++ and return $ns->destroy;
428
429 $ns->async (sub {
430 local $cf::LOGIN_LOCK{$user} = 1;
431
432 $Coro::current->{desc} = "login($user) check";
433
434 my $fail = sub {
435 $reply->(0, $_[0]);
436 $ns->flush; # does not ensure that the data reaches the client - TODO
437 # need to do this in another thread, as this one gets canceled
438 Coro::async_pool {
439 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
440 $ns->destroy;
441 };
442 Coro::schedule; # do the destroy, should not return
443 };
444
445 # try to read the user file and check the password
446 my $pl = cf::player::find $user
447 or return $fail->("User '$user' does not exist - wrong spelling?");
448
449 aio_stat $pl->path
450 and return $ns->destroy;
451
452 my $mtime = (stat _)[9];
453 my $token = $pl->password;
454
455 $token = $token =~ /^!/
456 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
457 : pack "H*", $token;
458
459 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
460
461 $token eq $hash
462 or $cf::CFG{ext_login_nocheck}
463 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
464
465 # player exists and passwords match - we can proceed
466
467 $pl->connect ($ns);
468 enter_map $pl;
469 login_done $pl;
470
471 $reply->(1, "Success");
472 });
473};
474
475cf::register_command password => sub {
476 my ($pl, $arg) = @_;
477
478 unless ($pl->flag (cf::FLAG_WIZ)) {
479 $pl->message (
480 "The password can currently only changed by a DM.",
481 cf::NDI_UNIQUE | cf::NDI_REPLY);
482 return;
483 }
484
485 my (@args) = split /\s+/, $arg;
486 my ($player, $new_pw) = @args;
487
488 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
489 $pl->message (
490 "Usage: password <player> [<new password>]",
491 cf::NDI_UNIQUE | cf::NDI_REPLY);
492 return;
493 }
494
495 if ($new_pw eq '') {
496 $new_pw =
497 join '',
498 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
499 1..9;
500 }
501
502 cf::async {
503 my $plc = cf::player::find $player;
504 if ($plc) {
505 $plc->password (encode_password $new_pw);
506 $pl->message (
507 "Ok, changed password of '$player' to '$new_pw'!",
508 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
509 } else {
510 $pl->message (
511 "Fail! Couldn't set password for '$player', "
512 . "he doesn't seem to exist!",
513 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
514 }
515 };
516};
507 517
508cf::register_command quit => sub { 518cf::register_command quit => sub {
509 my ($ob, $arg) = @_; 519 my ($ob, $arg) = @_;
510 520
511 $ob->reply (undef, 521 $ob->send_msg (undef,
512 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 522 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
513 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 523 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
514 cf::NDI_UNIQUE | cf::NDI_RED); 524 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
515}; 525};
516 526
517cf::register_command quit_character => sub { 527cf::register_command quit_character => sub {
518 my ($ob, $arg) = @_; 528 my ($ob, $arg) = @_;
519 529
520 my $pl = $ob->contr; 530 my $pl = $ob->contr;
521 531
522 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 532 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
523 if ($_[0] !~ /^[yY]/) { 533 if ($_[0] !~ /^[yY]/) {
524 $ob->reply (undef, 534 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
525 "Ok, not not quitting then.",
526 cf::NDI_UNIQUE | cf::NDI_RED);
527 } else { 535 } else {
528 $ob->reply (undef, 536 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
529 "Ok, quitting, hope to see you again.", 537 cf::async {
530 cf::NDI_UNIQUE | cf::NDI_RED);
531 $pl->ns->flush;
532 cf::async { $pl->quit_character }; 538 $pl->quit_character;
539 };
533 } 540 }
534 }); 541 });
535}; 542};
536 543
537cf::object->attach ( 544cf::object->attach (
543 550
544 my $pl = $ob->contr; 551 my $pl = $ob->contr;
545 552
546 # update respawn position 553 # update respawn position
547 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 554 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
548 cf::async { $pl->save };
549 555
550 $pl->killer ("left"); 556 cf::async {
551 $ob->check_score; 557 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
558 ext::highscore::check $ob;
552 559
553 $ob->reply (undef, "In the future, you will wake up here when you die."); 560 $pl->save;
554 561
562 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
563
564 my $ns = $pl->ns
565 or return;
566
555 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 567 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
556 if ($_[0] !~ /^[yY]/) { 568 if ($_[0] !~ /^[yY]/) {
557 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 569 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
558 $pl->deactivate; 570 $pl->deactivate;
559 $pl->ns->destroy; 571 $pl->ns->destroy;
560 } else { 572 }
561 cf::async { $pl->save };
562 } 573 });
563 }); 574 };
564 }, 575 },
565); 576);
566 577
567cf::player->attach ( 578cf::player->attach (
568 on_login => sub { 579 on_login => sub {
577 588
578 if ($cleanly) { 589 if ($cleanly) {
579 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 590 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
580 } else { 591 } else {
581 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 592 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
582 $pl->{unclean_save} = $cf::RUNTIME; 593 $pl->{unclean_save} = $cf::RUNTIME
594 unless safe_spot $pl;
583 } 595 }
584 }, 596 },
585); 597);
586 598
587cf::client->attach (
588 on_addme => \&addme,
589 on_setup => \&setup,
590);
591
592#############################################################################
593
594our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
595our $SAVE_TIMEOUT = 20; # save players every n seconds
596
597our $SCHEDULER = cf::async_ext {
598 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
599 while () {
600 $schedule_interval->next;
601
602 # this weird form of iteration over values is used because
603 # the hash changes underneath us frequently, and for
604 # keeps a direct reference to the value without (in 5.8 perls)
605 # keeping a reference, so this is prone to crashes or worse.
606 my @players = keys %cf::PLAYER;
607 for (@players) {
608 my $pl = $cf::PLAYER{$_}
609 or next;
610 $pl->valid or next;
611
612 eval {
613 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
614 cf::wait_for_tick_begin;
615 $pl->save;
616
617 unless ($pl->active || $pl->ns) {
618 # check refcounts, this is tricky and needs to be adjusted to fit server internals
619 my $ob = $pl->ob;
620
621 my $pl_ref = $pl->refcnt_cnt;
622 my $ob_ref = $ob->refcnt_cnt;
623
624 ## pl_ref == $pl + ob->contr + %cf::PLAYER
625 ## ob_ref == $ob + pl->observe + simply being an object
626 if ($pl_ref == 3 && $ob_ref == 3) {
627 warn "player-scheduler destroy ", $ob->name;#d#
628
629 # remove from sight and get fresh "copies"
630 $pl = delete $cf::PLAYER{$ob->name};
631 $ob = $pl->ob;
632
633 $pl->destroy; # destroys $ob
634 } else {
635 my $a_ = $pl->refcnt;#d#
636 my $b_ = $ob->refcnt;#d#
637
638 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
639 }
640 }
641 }
642 };
643 warn $@ if $@;
644 Coro::cede;
645 };
646 }
647};
648
649$SCHEDULER->prio (1);
650

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