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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.38 by root, Tue Apr 10 09:35:23 2007 UTC vs.
Revision 1.128 by root, Sat Nov 17 12:02:43 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
10 10
11# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
15 12
16sub query { 13sub query {
17 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
18 15
19 my $current = $Coro::current; 16 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 17 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 18}
25 19
26sub can_cleanup { 20sub can_cleanup {
27 my ($pl, $mtime) = @_; 21 my ($pl, $mtime) = @_;
28 22
41 return unless cf::player::find_active $user; 35 return unless cf::player::find_active $user;
42 36
43 $ns->send_drawinfo ( 37 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 38 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 39 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 40 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 41 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 42 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 43 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 44 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 45 . "this will fix anything.",
52 cf::NDI_RED 46 cf::NDI_RED
53 ); 47 );
54 48
55 1 49 1
56} 50}
57 51
58sub check_clean_save { 52sub safe_spot($) {
59 my ($pl) = @_; 53 my ($pl) = @_;
54
55 my $ob = $pl->ob;
60 56
57 my $m = $ob->map
58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
65
66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
67}
68
69sub enter_map {
70 my ($pl) = @_;
71
72 my $ob = $pl->ob;
73
74 my ($map, $x, $y)
75 = $ob->{_link_pos}
76 ? @{delete $ob->{_link_pos}}
77 : ($pl->maplevel, $ob->x, $ob->y);
78
79 $ob->enter_link;
80
81 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 82 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 83
84 if ($time && $m) {
85 if ($time < $m->{instantiate_time}) {
86 # the map was reset in the meantime
87 my $age = $cf::RUNTIME - $time;
88
89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
90
91 if ($age >= $MAX_DISCONNECT_TIME) {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
96 . "H<You disconnected too long without having used a savebed.>",
97 cf::NDI_RED
98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
104 ($map, $x, $y) = $pl->savebed;
105
106 $ob->message (
107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
109 . "Better use a savebed next time, much worse things could have happened... "
110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
111 cf::NDI_RED
112 );
113 }
114 } else {
115 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 120 cf::NDI_RED
67 ); 121 );
68 #d#TODO 122 }
69 } 123 }
70}
71 124
72# delete a player directory, be non-blocking AND synchronous... 125 $ob->goto ($map, $x, $y);
73# (thats hard, so we crap out and fork). 126}
127
128sub encode_password($) {
129 unpack "H*", Deliantra::Util::hash_pw $_[0]
130}
131
132sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142}
143
144# delete a player directory
74sub nuke_playerdir { 145sub nuke_playerdir {
75 my ($user) = @_; 146 my ($user) = @_;
76 147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 aio_stat "$PLAYERDIR/$user"; 151 aio_rename "$PLAYERDIR/$user", $temp;
78 system "cd \Q$PLAYERDIR\E " 152 IO::AIO::aio_rmtree $temp;
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 153}
82 154
83sub send_capabilities { 155sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ob->reply (undef, "Welcome to Deliantra!");
254
255 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
256 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
257 }
258}
259
260sub chargen {
261 my ($ns, $user, $hash) = @_;
262
263 # lock again, too lazy to make this nicer
264 local $cf::LOGIN_LOCK{$user} = 1;
265
266 # just to make sure nothing is left over
267 # normally, nothing is there.
268 nuke_playerdir $user;
269
270 my $pl = cf::player::new $user;
271 $pl->password (unpack "H*", $hash);
272 $pl->connect ($ns);
273
274 $pl->{chargen} = "init";
275
276 login $pl;
277}
278
279cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 280 my ($ns) = @_;
85 281
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "smoothing") { # cfplus-style smoothing
175 $ns->smoothing ($v);
176
177 } elsif ($k eq "fxix") {
178 $ns->fxix ($v);
179
180 } else {
181 # other commands:
182 # sexp: no idea, probably for oudated servers
183 # tick: more stupidity, server should sned a tick per tick
184
185 $setup{$k} = "FALSE";
186 }
187 }
188
189 $ns->send_packet (join " ", setup => %setup);
190
191 cf::datalog setup =>
192 request => $args,
193 reply => \%setup,
194 client => $ns->version,
195 ;
196}
197
198sub addme {
199 my ($ns) = @_;
200
201 if (!$ns->facecache)
202 {
203 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
204
205
206***
207*** WARNING:
208*** Your client does not support face/image caching,
209*** or it has been disabled. Face caching is mandatory
210*** so please enable it or use a newer client.
211***
212*** Look at your client preferences:
213***
214*** CFPlus: all known versions automatically enable the facecache.
215*** cfclient: use the -cache commandline option.
216*** cfclient: map will not redraw automatically (bug).
217*** gcfclient: use -cache commandline option, or enable
218*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
219*** jcrossclient: your client is broken, use CFPlus or gcfclient.
220***
221***
222EOF
223 if ($ns->version =~ /jcrossclient/) {
224 # let them, for now
225 } else {
226 $ns->flush;
227 return $ns->destroy;
228 }
229
230 # $ns->facecache = true;
231 }
232
233 if ($ns->mapmode < cf::Map1aCmd) {
234 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
235
236
237***
238*** WARNING:
239*** Your client is too old. Please upgrade to a newer version.
240EOF
241
242 $ns->flush;
243 return $ns->destroy;
244 }
245
246 $ns->pl and return $ns->destroy; 282 $ns->{addme}++ and return $ns->destroy;
247 283
248 $ns->async (sub { 284 $ns->async (sub {
285 $Coro::current->{desc} = "addme init";
286
249 my ($user, $pass); 287 my ($user, $pass);
250 288
251 $ns->send_packet ("addme_success"); 289 $ns->send_packet ("addme_success");
252 290
253 for (;;) { 291 for (;;) {
258 cf::NDI_BLUE 296 cf::NDI_BLUE
259 ); 297 );
260 298
261 # read username 299 # read username
262 while () { 300 while () {
263 $user = query $ns, 0, "What is your name?\n:"; 301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
264 302
265 if ($cf::LOGIN_LOCK{$user}) { 303 if ($cf::LOGIN_LOCK{$user}) {
266 $ns->send_drawinfo ( 304 $ns->send_drawinfo (
267 "That username is currently used in another login session. " 305 "That username is currently used in another login session. "
268 . "Chose another, or wait till the other session has ended.", 306 . "Chose another, or wait till the other session has ended.",
269 cf::NDI_RED 307 cf::NDI_RED
270 ); 308 );
271 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 309 } elsif ($user =~ $VALID_LOGIN) {
272 last; 310 last;
273 } else { 311 } else {
274 $ns->send_drawinfo ( 312 $ns->send_drawinfo (
275 "Your username contains illegal characters " 313 "Your username contains illegal characters "
276 . "(only a-z, A-Z and 0-9 are allowed), " 314 . "(only a-z, A-Z and 0-9 are allowed), "
277 . "or is not between 3 and 18 characters in length.", 315 . "or is not between 3 and 20 characters in length.",
278 cf::NDI_RED 316 cf::NDI_RED
279 ); 317 );
280 } 318 }
319 Coro::Timer::sleep 0.4;
281 } 320 }
282 321
283 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
323
324 $Coro::current->{desc} = "addme($user) pass";
284 325
285 $ns->send_drawinfo ( 326 $ns->send_drawinfo (
286 "Welcome $user, please enter your password now. " 327 "Welcome $user, please enter your password now. "
287 . "New users should now choose a password. " 328 . "New users should now choose a password. "
288 . "Anything your client lets you enter is fine.", 329 . "Anything your client lets you enter is fine.",
296 $ns->send_drawinfo ( 337 $ns->send_drawinfo (
297 "Try to use at least three characters as your password please, " 338 "Try to use at least three characters as your password please, "
298 . "that cannot be too much to ask for :)", 339 . "that cannot be too much to ask for :)",
299 cf::NDI_RED 340 cf::NDI_RED
300 ); 341 );
342 Coro::Timer::sleep 0.4;
301 } 343 }
302 344
303 # lock this username for the remainder of this login session 345 # lock this username for the remainder of this login session
304 if ($cf::LOGIN_LOCK{$user}) { 346 if ($cf::LOGIN_LOCK{$user}) {
305 $ns->send_drawinfo ( 347 $ns->send_drawinfo (
311 } 353 }
312 local $cf::LOGIN_LOCK{$user} = 1; 354 local $cf::LOGIN_LOCK{$user} = 1;
313 355
314 check_playing $ns, $user and next; 356 check_playing $ns, $user and next;
315 357
358 $Coro::current->{desc} = "addme($user) check";
359
316 # try to read the user file and check the password 360 # try to read the user file and check the password
317 if (my $pl = cf::player::find $user) { 361 if (my $pl = cf::player::find $user) {
318 aio_stat $pl->path and next; 362 aio_stat $pl->path and next;
319 my $mtime = (stat _)[9]; 363 my $mtime = (stat _)[9];
320 my $hash = $pl->password; 364 my $token = $pl->password;
321 365
322 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 366 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
323 nuke_str $pass; 367 # player exists and passwords match - we can proceed
368
324 # password matches, wonderful 369 # password matches, wonderful
325 my $pl = cf::player::find $user or next; 370 my $pl = cf::player::find $user or next;
326 $pl->connect ($ns); 371 $pl->connect ($ns);
327 check_clean_save $pl; 372 enter_map $pl;
373 login $pl;
328 last; 374 return;
329 } elsif (can_cleanup $pl, $mtime) { 375 } elsif (can_cleanup $pl, $mtime) {
330 Coro::Timer::sleep 1; 376 Coro::Timer::sleep 1;
331 377
332 $ns->send_drawinfo ( 378 $ns->send_drawinfo (
333 "Player exists, but password does not match. If this is your account, " 379 "Player exists, but password does not match. If this is your account, "
334 . "please try again. If not, you can now decide to take over this account " 380 . "please try again. If not, you can now decide to take over this account "
335 . "because it has not been in-use for some time.", 381 . "because it has not been in-use for some time.",
336 cf::NDI_RED 382 cf::NDI_RED
337 ); 383 );
338 384
339 #TODO: nuke_str
340 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 385 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
341 or next; 386 or next;
342 387
343 # check if the file hasn't changed 388 # check if the file hasn't changed
344 aio_stat cf::player::path $user and next; 389 aio_stat cf::player::path $user and next;
346 391
347 $pl->quit_character; 392 $pl->quit_character;
348 393
349 # fall through to creation 394 # fall through to creation
350 } else { 395 } else {
351 nuke_str $pass;
352
353 Coro::Timer::sleep 1; 396 Coro::Timer::sleep 1;
354 397
355 $ns->send_drawinfo ( 398 $ns->send_drawinfo (
356 "Wrong username or password. Please try again " 399 "Wrong username or password. Please try again "
357 . "(check for Numlock and other semi-obvious error sources).", 400 . "(check for Numlock and other semi-obvious error sources).",
359 ); 402 );
360 next; 403 next;
361 } 404 }
362 } else { 405 } else {
363 # unable to load the playerfile: 406 # unable to load the playerfile:
364 # check wether the player dir exists, which means the file is corrupted or 407 # check whether the player dir exists, which means the file is corrupted or
365 # something very similar. 408 # something very similar.
366 if (!aio_stat cf::player::playerdir $user) { 409 if (!aio_stat cf::player::playerdir $user) {
367 $ns->send_drawinfo ( 410 $ns->send_drawinfo (
368 "Unable to retrieve this player. It might be a locked or broken account. " 411 "Unable to retrieve this player. It might be a locked or broken account. "
369 . "If this is your account, ask a dungeon master for assistance. " 412 . "If this is your account, ask a dungeon master for assistance. "
372 ); 415 );
373 next; 416 next;
374 } 417 }
375 } 418 }
376 419
377 # the rest of this function is character creation
378
379 # just to make sure nothing is left over
380 nuke_playerdir $user;
381
382 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
383 421
384 if ($pass2 ne $pass) { 422 if ($pass2 ne $pass) {
385 nuke_str $pass;
386 nuke_str $pass2;
387 $ns->send_drawinfo ( 423 $ns->send_drawinfo (
388 "The passwords do not match, please try again.", 424 "The passwords do not match, please try again.",
389 cf::NDI_RED 425 cf::NDI_RED
390 ); 426 );
427 Coro::Timer::sleep 0.5;
391 next; 428 next;
392 } 429 }
393 430
394 nuke_str $pass2;
395
396 my $pl = cf::player::new $user;
397 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
398 nuke_str $pass;
399 $pl->connect ($ns);
400
401 my $ob = $pl->ob;
402
403 while () {
404 $ob->update_stats;
405 $pl->save_stats;
406
407 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
408 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
409
410 if ($res =~ /^[Nn]/) {
411 last;
412 } elsif ($res > 0 && $res <= 7) {
413 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
414
415 if ($swap > 0 && $swap <= 7) {
416 $ob->swap_stats ($res - 1, $swap - 1);
417 }
418 } else {
419 $ob->roll_stats;
420 }
421 }
422
423 $ob->set_animation (2);
424 $ob->add_statbonus;
425
426 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
427 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
428 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
429
430 $ns->state (cf::ST_CHANGE_CLASS);
431 delete $pl->{deny_save};#d# too early
432
433 last; 431 last;
434 } 432 }
433
434 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
435 }); 435 });
436} 436});
437
438cf::client->attach (
439 on_version => sub {
440 my ($ns, $arg) = @_;
441
442 # perl probably uses lrand48, which is not secure at all
443 # maybe require linux and use /dev/urandom.
444 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
445 $ns->ext_msg (nonces => @{ $ns->{nonces} });
446 },
447);
448
449cf::register_async_exticmd create_login => sub {
450 my ($ns, $reply, $user, $pass) = @_;
451
452 $ns->{addme}++ and return $ns->destroy;
453
454 $ns->async (sub {
455 my $fail = sub {
456 $reply->(0, $_[0]);
457 $ns->flush; # does not ensure that the data reaches the client - TODO
458 # need to do this in another thread, as this one gets canceled
459 Coro::async_pool {
460 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
461 $ns->destroy if $ns->valid;
462 };
463 Coro::schedule; # do the destroy, should not return
464 };
465
466 $user =~ $VALID_LOGIN
467 or return $fail (
468 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
469 . "or is not between 3 and 20 characters in length."
470 );
471
472 cf::player::find $user
473 and return $fail->("User '$user' already exists - choose another login name.");
474
475 $reply->(1, "Account Created");
476
477 chargen $ns, $user, $pass;
478 });
479};
480
481cf::register_async_exticmd login => sub {
482 my ($ns, $reply, $user, $hash) = @_;
483
484 $ns->{addme}++ and return $ns->destroy;
485
486 $ns->async (sub {
487 local $cf::LOGIN_LOCK{$user} = 1;
488
489 $Coro::current->{desc} = "login($user) check";
490
491 my $fail = sub {
492 $reply->(0, $_[0]);
493 $ns->flush; # does not ensure that the data reaches the client - TODO
494 # need to do this in another thread, as this one gets canceled
495 Coro::async_pool {
496 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
497 $ns->destroy if $ns->valid;
498 };
499 Coro::schedule; # do the destroy, should not return
500 };
501
502 # try to read the user file and check the password
503 my $pl = cf::player::find $user
504 or return $fail->("User '$user' does not exist - wrong spelling?");
505
506 aio_stat $pl->path
507 and return $ns->destroy;
508
509 my $mtime = (stat _)[9];
510 my $token = $pl->password;
511
512 $token = $token =~ /^!/
513 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
514 : pack "H*", $token;
515
516 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
517
518 $token eq $hash
519 or $cf::CFG{ext_login_nocheck}
520 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
521
522 # player exists and passwords match - we can proceed
523
524 $reply->(1, "Success");
525
526 $pl->connect ($ns);
527 enter_map $pl;
528 login $pl;
529 });
530};
531
532cf::register_command password => sub {
533 my ($pl, $arg) = @_;
534
535 unless ($pl->flag (cf::FLAG_WIZ)) {
536 $pl->message (
537 "The password can currently only changed by a DM.",
538 cf::NDI_UNIQUE | cf::NDI_REPLY);
539 return;
540 }
541
542 $pl->message (#d#
543 "Passwords cannot currently be changed.",#d#
544 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
545 return;#d#
546
547 my (@args) = split /\s+/, $arg;
548 my ($player, $new_pw) = @args;
549
550 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
551 $pl->message (
552 "Usage: password <player> [<new password>]",
553 cf::NDI_UNIQUE | cf::NDI_REPLY);
554 return;
555 }
556
557 if ($new_pw eq '') {
558 $new_pw =
559 join '',
560 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
561 1..9;
562 }
563
564 cf::async {
565 my $plc = cf::player::find $player;
566 if ($plc) {
567 $plc->password (encode_password $new_pw);
568 $pl->message (
569 "Ok, changed password of '$player' to '$new_pw'!",
570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
571 } else {
572 $pl->message (
573 "Fail! Couldn't set password for '$player', "
574 . "he doesn't seem to exist!",
575 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
576 }
577 };
578};
437 579
438cf::register_command quit => sub { 580cf::register_command quit => sub {
439 my ($ob, $arg) = @_; 581 my ($ob, $arg) = @_;
440 582
441 $ob->reply (undef, 583 $ob->send_msg (undef,
442 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 584 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
443 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 585 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
444 cf::NDI_UNIQUE | cf::NDI_RED); 586 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445}; 587};
446 588
447cf::register_command quit_character => sub { 589cf::register_command quit_character => sub {
448 my ($ob, $arg) = @_; 590 my ($ob, $arg) = @_;
449 591
450 my $pl = $ob->contr; 592 my $pl = $ob->contr;
451 593
452 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 594 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
453 if ($_[0] !~ /^[yY]/) { 595 if ($_[0] !~ /^[yY]/) {
454 $ob->reply (undef, 596 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
455 "Ok, not not quitting then.",
456 cf::NDI_UNIQUE | cf::NDI_RED);
457 } else { 597 } else {
458 $ob->reply (undef, 598 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
459 "Ok, quitting, hope to see you again.", 599 cf::async {
460 cf::NDI_UNIQUE | cf::NDI_RED);
461 $pl->ns->flush;
462 cf::async { $pl->quit_character }; 600 $pl->quit_character;
601 };
463 } 602 }
464 }); 603 });
465}; 604};
466 605
467cf::object->attach ( 606cf::object->attach (
473 612
474 my $pl = $ob->contr; 613 my $pl = $ob->contr;
475 614
476 # update respawn position 615 # update respawn position
477 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 616 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
478 cf::async { $pl->save };
479 617
480 $pl->killer ("left"); 618 cf::async {
481 $ob->check_score; 619 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
620 ext::highscore::check $ob;
482 621
483 $ob->reply (undef, "In the future, you will wake up here when you die."); 622 $pl->save;
484 623
624 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
625
626 my $ns = $pl->ns
627 or return;
628
485 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 629 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
486 if ($_[0] !~ /^[yY]/) { 630 if ($_[0] !~ /^[yY]/) {
487 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 631 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
488 $pl->deactivate; 632 $pl->deactivate;
489 $pl->ns->destroy; 633 $pl->ns->destroy;
490 } else { 634 }
491 cf::async { $pl->save };
492 } 635 });
493 }); 636 };
494 }, 637 },
495); 638);
496 639
497cf::player->attach ( 640cf::player->attach (
498 on_login => sub { 641 on_login => sub {
507 650
508 if ($cleanly) { 651 if ($cleanly) {
509 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 652 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
510 } else { 653 } else {
511 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 654 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
512 $pl->{unclean_save} = $cf::RUNTIME; 655 $pl->{unclean_save} = $cf::RUNTIME
656 unless safe_spot $pl;
513 } 657 }
514 }, 658 },
515); 659);
516 660
517cf::client->attach (
518 on_addme => \&addme,
519 on_setup => \&setup,
520);
521
522#############################################################################
523
524our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
525our $SAVE_TIMEOUT = 20; # save players every n seconds
526
527our $SCHEDULER = cf::async_ext {
528 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
529 while () {
530 $schedule_interval->next;
531
532 # this weird form of iteration over values is used because
533 # the hash changes underneath us frequently, and for
534 # keeps a direct reference to the value without (in 5.8 perls)
535 # keeping a reference, so this is prone to crashes or worse.
536 my @players = keys %cf::PLAYER;
537 for (@players) {
538 my $pl = $cf::PLAYER{$_}
539 or next;
540 $pl->valid or next;
541
542 eval {
543 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
544 $cf::WAIT_FOR_TICK_ONE->wait;
545 $pl->save;
546
547 unless ($pl->active) {
548 # check refcounts, this is tricky and needs to be adjusted to fit server internals
549 my $ob = $pl->ob;
550 Scalar::Util::weaken $pl;
551 Scalar::Util::weaken $ob;
552 my $a_ = $pl->refcnt;#d#
553 my $b_ = $ob->refcnt;#d#
554 my $pl_ref = $pl->refcnt_cnt;
555 my $ob_ref = $ob->refcnt_cnt;
556
557 ## pl_ref == one from object + one from cf::PLAYER
558 ## ob_ref == one from simply being an object
559 if ($pl_ref == 2 && $ob_ref == 1) {
560 warn "player-scheduler destroy ", $ob->name;#d#
561
562 # remove from sight and get fresh "copies"
563 $pl = delete $cf::PLAYER{$ob->name};
564 $ob = $pl->ob;
565
566 $ob->destroy;
567 $pl->destroy;
568 } else {
569 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
570 }
571 }
572 }
573 };
574 warn $@ if $@;
575 Coro::cede;
576 };
577 }
578};
579
580$SCHEDULER->prio (1);
581

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