1 | #! perl # MANDATORY |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use Deliantra::Util (); |
7 | |
8 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
10 | |
10 | # paranoia function to overwrite a string-in-place |
11 | our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>; |
11 | sub nuke_str { |
12 | our %LOGIN_LOCK; |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
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|
13 | } |
|
|
14 | |
13 | |
15 | sub query { |
14 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
15 | my ($ns, $flags, $text) = @_; |
17 | |
16 | |
18 | my $current = $Coro::current; |
17 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
18 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
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21 | |
|
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22 | $current |
|
|
23 | } |
19 | } |
24 | |
20 | |
25 | sub can_cleanup { |
21 | sub can_cleanup { |
26 | my ($pl, $mtime) = @_; |
22 | my ($pl, $mtime) = @_; |
27 | |
23 | |
… | |
… | |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
28 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
29 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
30 | || $age > 700 * 86400 # 2 years for everybody else |
35 | } |
31 | } |
36 | |
32 | |
37 | sub check_playing { |
33 | # return a guard object for a lock on the given username, if available |
|
|
34 | sub login_guard { |
38 | my ($ns, $user) = @_; |
35 | my ($user) = @_; |
39 | |
36 | |
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37 | exists $LOGIN_LOCK{$user} |
|
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38 | and return undef; |
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39 | |
40 | return unless cf::player::find_active $user; |
40 | cf::player::find_active $user |
|
|
41 | and return undef; |
41 | |
42 | |
42 | $ns->send_drawinfo ( |
43 | undef $LOGIN_LOCK{$user}; |
43 | "That player is already logged in on this server. " |
44 | Guard::guard { delete $LOGIN_LOCK{$user} } |
44 | . "If you want to create a new player, choose another name. " |
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45 | . "If you are already a registered player, make sure nobody " |
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46 | . "else is using your account at this time. If you lost your conenction " |
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47 | . "then the server will likely timeout within a minute. If you still " |
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48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
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49 | . "you do not have another client running. If you use windows, reboot, " |
|
|
50 | . "this will fix anything.", |
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51 | cf::NDI_RED |
|
|
52 | ); |
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53 | |
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54 | 1 |
|
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55 | } |
45 | } |
56 | |
46 | |
57 | sub check_clean_save { |
47 | sub safe_spot($) { |
58 | my ($pl) = @_; |
48 | my ($pl) = @_; |
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49 | |
|
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50 | my $ob = $pl->ob; |
59 | |
51 | |
|
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52 | my $m = $ob->map |
|
|
53 | or return; |
|
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54 | my $x = $ob->x; |
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55 | my $y = $ob->y; |
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56 | |
|
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57 | # never happens normally, but helps when shell users make mistakes |
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58 | $m->linkable |
|
|
59 | or return 1; |
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60 | |
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61 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
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62 | } |
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63 | |
|
|
64 | sub enter_map { |
|
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65 | my ($pl) = @_; |
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66 | |
|
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67 | my $ob = $pl->ob; |
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68 | |
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69 | my ($map, $x, $y) |
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70 | = $ob->{_link_pos} |
|
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71 | ? @{delete $ob->{_link_pos}} |
|
|
72 | : ($pl->maplevel, $ob->x, $ob->y); |
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73 | |
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74 | $ob->enter_link; |
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75 | |
|
|
76 | my $m = cf::map::find $map; |
60 | if (my $time = delete $pl->{unclean_save}) { |
77 | my $time = delete $pl->{unclean_save}; |
61 | $pl->ns->send_drawinfo ( |
78 | |
|
|
79 | if ($time && $m) { |
|
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80 | if ($time < $m->{instantiate_time}) { |
|
|
81 | # the map was reset in the meantime |
|
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82 | my $age = $cf::RUNTIME - $time; |
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83 | |
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84 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
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85 | |
|
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86 | if ($age >= $MAX_DISCONNECT_TIME) { |
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87 | $ob->message ( |
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|
88 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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89 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
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90 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
91 | . "H<You disconnected too long without having used a savebed.>", |
|
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92 | cf::NDI_RED | cf::NDI_REPLY |
|
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93 | ); |
|
|
94 | # kill them. |
|
|
95 | # reminds me of the famous badness 10000 syndrome... |
|
|
96 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
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97 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
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98 | } else { |
|
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99 | ($map, $x, $y) = $pl->savebed; |
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100 | |
|
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101 | $ob->message ( |
|
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102 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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103 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
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104 | . "Better use a savebed next time, much worse things could have happened... " |
|
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105 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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106 | cf::NDI_RED | cf::NDI_REPLY |
|
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107 | ); |
|
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108 | } |
|
|
109 | } else { |
|
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110 | $ob->message ( |
62 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
111 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
63 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
112 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
64 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
113 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
65 | cf::NDI_RED |
114 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
115 | cf::NDI_RED | cf::NDI_REPLY |
66 | ); |
116 | ); |
67 | #d#TODO |
117 | } |
68 | } |
118 | } |
69 | } |
|
|
70 | |
119 | |
71 | # delete a player directory, be non-blocking AND synchronous... |
120 | $ob->goto ($map, $x, $y); |
72 | # (thats hard, so we crap out and fork). |
121 | } |
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122 | |
|
|
123 | sub encode_password($) { |
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124 | unpack "H*", Deliantra::Util::hash_pw $_[0] |
|
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125 | } |
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126 | |
|
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127 | sub compare_password($$) { |
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128 | my ($pass, $token) = @_; |
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129 | |
|
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130 | if ($token =~ /!!(.*)/) { |
|
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131 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
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132 | } elsif ($token =~ /!(.*)/) { |
|
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133 | return $pass eq pack "H*", $1; |
|
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134 | } else { |
|
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135 | return $token eq crypt $pass, $token; |
|
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136 | } |
|
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137 | } |
|
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138 | |
|
|
139 | # delete a player directory |
73 | sub nuke_playerdir { |
140 | sub nuke_playerdir { |
74 | my ($user) = @_; |
141 | my ($user) = @_; |
75 | |
142 | |
|
|
143 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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144 | |
|
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145 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
76 | aio_stat "$PLAYERDIR/$user"; |
146 | aio_rename "$PLAYERDIR/$user", $temp; |
77 | system "cd \Q$PLAYERDIR\E " |
147 | IO::AIO::aio_rmtree $temp; |
78 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
79 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
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80 | } |
148 | } |
81 | |
149 | |
82 | sub addme { |
150 | sub login { |
|
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151 | my ($pl) = @_; |
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152 | |
|
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153 | # handle character creation, if neccessary |
|
|
154 | # the rest of this function is character creation |
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155 | |
|
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156 | my $ns = $pl->ns; |
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157 | my $ob = $pl->ob; |
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158 | |
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159 | if ($pl->{chargen} eq "init") { |
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160 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
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161 | |
|
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162 | # create the playerdir, if necessary, as chargen_race_done did it before |
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163 | # presumably because of unique maps |
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164 | aio_mkdir playerdir $pl, 0770; |
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165 | delete $pl->{deny_save}; # set by new |
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166 | $pl->save; |
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167 | |
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168 | $pl->{chargen} = "stats"; |
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169 | } |
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170 | |
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171 | if ($pl->{chargen} eq "stats") { |
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172 | while () { |
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173 | $ob->update_stats; |
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174 | $pl->save_stats; |
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175 | |
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176 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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177 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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178 | |
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179 | if ($res =~ /^[Nn]/) { |
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180 | last; |
|
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181 | } elsif ($res > 0 && $res <= 7) { |
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182 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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183 | |
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184 | if ($swap > 0 && $swap <= 7) { |
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185 | $ob->swap_stats ($res - 1, $swap - 1); |
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186 | } |
|
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187 | } else { |
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188 | $ob->roll_stats; |
|
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189 | } |
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190 | |
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191 | Coro::Timer::sleep 0.05; |
|
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192 | } |
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193 | |
|
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194 | $ob->set_animation (2); |
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195 | $ob->add_statbonus; |
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196 | |
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197 | $pl->{chargen} = "race"; |
|
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198 | } |
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199 | |
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200 | if ($pl->{chargen} eq "race") { |
|
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201 | while () { |
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202 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
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203 | my $msg = $ob->msg; |
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204 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
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205 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
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206 | |
|
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207 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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208 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
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209 | |
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210 | last if $res =~ /[dD]/; |
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211 | |
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212 | $pl->chargen_race_next; |
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213 | Coro::Timer::sleep 0.05; |
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214 | } |
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215 | |
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216 | $pl->chargen_race_done; |
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217 | $pl->{chargen} = "gender"; |
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218 | } |
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219 | |
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220 | if ($pl->{chargen} eq "race") { |
|
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221 | while () { |
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222 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
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223 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
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224 | |
|
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225 | if ($res =~ /^[fF]/) { |
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226 | $pl->gender (1); |
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227 | last; |
|
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228 | } elsif ($res =~ /^[mM]/) { |
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229 | $pl->gender (0); |
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230 | last; |
|
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231 | } |
|
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232 | Coro::Timer::sleep 0.05; |
|
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233 | } |
|
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234 | $pl->{chargen} = "done"; |
|
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235 | } |
|
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236 | |
|
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237 | $ns->state (cf::ST_PLAYING); |
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238 | |
|
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239 | if ($pl->{chargen} eq "done") { |
|
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240 | # XXX: Workaround for delayed client ext protocol handshake |
|
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241 | $pl->esrv_new_player; |
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242 | |
|
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243 | $pl->{chargen} = "done"; |
|
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244 | } |
|
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245 | |
|
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246 | $ob->reply (undef, "Welcome to Deliantra!"); |
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247 | |
|
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248 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
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249 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
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250 | } |
|
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251 | } |
|
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252 | |
|
|
253 | sub chargen { |
|
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254 | my ($ns, $user, $hash) = @_; |
|
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255 | |
|
|
256 | # just to make sure nothing is left over |
|
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257 | # normally, nothing is there. |
|
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258 | nuke_playerdir $user; |
|
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259 | |
|
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260 | my $pl = cf::player::new $user; |
|
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261 | $pl->password (unpack "H*", $hash); |
|
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262 | $pl->connect ($ns); |
|
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263 | |
|
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264 | $pl->{chargen} = "init"; |
|
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265 | |
|
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266 | login $pl; |
|
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267 | } |
|
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268 | |
|
|
269 | cf::client->attach (on_addme => sub { |
83 | my ($ns) = @_; |
270 | my ($ns) = @_; |
84 | |
271 | |
85 | $ns->destroy if $ns->pl; |
272 | $ns->{addme}++ and return $ns->destroy; |
86 | |
273 | |
87 | $ns->async (sub { |
274 | $ns->async (sub { |
|
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275 | $Coro::current->{desc} = "addme init"; |
|
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276 | |
88 | my ($user, $pass); |
277 | my ($user, $pass); |
89 | |
278 | |
90 | $ns->send_packet ("addme_success"); |
279 | $ns->send_packet ("addme_success"); |
91 | |
280 | |
92 | for (;;) { |
281 | for (;;) { |
93 | $ns->send_drawinfo ( |
282 | delete $ns->{login_guard}; |
|
|
283 | |
|
|
284 | $ns->send_msg (log => |
94 | "Please enter your username now. If you are a new user, " |
285 | "Please enter your username now. If you are a new user, " |
95 | . "make one up that describes your character best. " |
286 | . "make one up that describes your character best. " |
96 | . "Only letters and digits are allowed, though.", |
287 | . "Only letters and digits are allowed, though.", |
97 | cf::NDI_BLUE |
288 | cf::NDI_BLUE | cf::NDI_REPLY |
98 | ); |
289 | ); |
99 | |
290 | |
100 | # read username |
291 | # read username |
101 | while () { |
292 | while () { |
102 | $user = query $ns, 0, "What is your name?\n:"; |
293 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
103 | |
294 | |
104 | if ($cf::LOGIN_LOCK{$user}) { |
295 | if ($user =~ $VALID_LOGIN) { |
105 | $ns->send_drawinfo ( |
|
|
106 | "That username is currently used in another login session. " |
|
|
107 | . "Chose another, or wait till the other session has ended.", |
|
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108 | cf::NDI_RED |
|
|
109 | ); |
|
|
110 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
|
|
111 | last; |
296 | last; |
112 | } else { |
297 | } else { |
113 | $ns->send_drawinfo ( |
298 | $ns->send_msg (log => |
114 | "Your username contains illegal characters " |
299 | "Your username contains illegal characters " |
115 | . "(only a-z, A-Z and 0-9 are allowed), " |
300 | . "(only a-z, A-Z and 0-9 are allowed), " |
116 | . "or is not between 3 and 18 characters in length.", |
301 | . "or is not between 3 and 20 characters in length.", |
117 | cf::NDI_RED |
302 | cf::NDI_RED | cf::NDI_REPLY |
118 | ); |
303 | ); |
119 | } |
304 | } |
|
|
305 | Coro::Timer::sleep 0.4; |
120 | } |
306 | } |
121 | |
307 | |
122 | check_playing $ns, $user and next; |
308 | $Coro::current->{desc} = "addme($user)"; |
123 | |
309 | |
124 | $ns->send_drawinfo ( |
310 | $ns->send_msg (log => |
125 | "Welcome $user, please enter your password now. " |
311 | "Welcome $user, please enter your password now. " |
126 | . "New users should now choose a password. " |
312 | . "New users should now choose a password. " |
127 | . "Anything your client lets you enter is fine.", |
313 | . "Anything your client lets you enter is fine.", |
128 | cf::NDI_BLUE |
314 | cf::NDI_BLUE | cf::NDI_REPLY |
129 | ); |
315 | ); |
130 | |
316 | |
131 | # read password |
317 | # read password |
132 | while () { |
318 | while () { |
133 | $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
319 | $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
134 | last if $pass =~ /.../; |
320 | last if $pass =~ /.../; |
135 | $ns->send_drawinfo ( |
321 | $ns->send_msg (log => |
136 | "Try to use at least three characters as your password please, " |
322 | "Try to use at least three characters as your password please, " |
137 | . "that cannot be too much to ask for :)", |
323 | . "that cannot be too much to ask for :)", |
138 | cf::NDI_RED |
324 | cf::NDI_RED | cf::NDI_REPLY |
139 | ); |
325 | ); |
|
|
326 | Coro::Timer::sleep 0.4; |
140 | } |
327 | } |
141 | |
328 | |
142 | # lock this username for the remainder of this login session |
329 | $ns->{login_guard} = login_guard $user |
143 | if ($cf::LOGIN_LOCK{$user}) { |
330 | or do { |
144 | $ns->send_drawinfo ( |
331 | $ns->send_msg (log => |
145 | "That username is currently used in another login session. " |
332 | "That user is already logged in (or is logging in)." |
146 | . "Chose another, or wait till the other session has ended.", |
333 | . "Chose another, or wait till the other session has ended.", |
147 | cf::NDI_RED |
334 | cf::NDI_RED | cf::NDI_REPLY |
|
|
335 | ); |
|
|
336 | next; |
148 | ); |
337 | }; |
149 | next; |
|
|
150 | } |
|
|
151 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
152 | |
|
|
153 | check_playing $ns, $user and next; |
|
|
154 | |
338 | |
155 | # try to read the user file and check the password |
339 | # try to read the user file and check the password |
156 | if (my $pl = cf::player::find $user) { |
340 | if (my $pl = cf::player::find $user) { |
157 | aio_stat $pl->path and next; |
341 | aio_stat $pl->path and next; |
158 | my $mtime = (stat _)[9]; |
342 | my $mtime = (stat _)[9]; |
159 | my $hash = $pl->password; |
343 | my $token = $pl->password; |
160 | |
344 | |
161 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
345 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
162 | nuke_str $pass; |
346 | # player exists and passwords match - we can proceed |
|
|
347 | |
163 | # password matches, wonderful |
348 | # password matches, wonderful |
164 | my $pl = cf::player::find $user or next; |
349 | my $pl = cf::player::find $user or next; |
165 | $pl->connect ($ns); |
350 | $pl->connect ($ns); |
166 | check_clean_save $pl; |
351 | enter_map $pl; |
|
|
352 | login $pl; |
167 | last; |
353 | return; |
168 | } elsif (can_cleanup $pl, $mtime) { |
354 | } elsif (can_cleanup $pl, $mtime) { |
169 | Coro::Timer::sleep 1; |
355 | Coro::Timer::sleep 1; |
170 | |
356 | |
171 | $ns->send_drawinfo ( |
357 | $ns->send_msg (log => |
172 | "Player exists, but password does not match. If this is your account, " |
358 | "Player exists, but password does not match. If this is your account, " |
173 | . "please try again. If not, you can now decide to take over this account " |
359 | . "please try again. If not, you can now decide to take over this account " |
174 | . "because it has not been in-use for some time.", |
360 | . "because it has not been in-use for some time.", |
175 | cf::NDI_RED |
361 | cf::NDI_RED | cf::NDI_REPLY |
176 | ); |
362 | ); |
177 | |
363 | |
178 | #TODO: nuke_str |
|
|
179 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
364 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
180 | or next; |
365 | or next; |
181 | |
366 | |
182 | # check if the file hasn't changed |
367 | # check if the file hasn't changed |
183 | aio_stat cf::player::path $user and next; |
368 | aio_stat cf::player::path $user and next; |
… | |
… | |
185 | |
370 | |
186 | $pl->quit_character; |
371 | $pl->quit_character; |
187 | |
372 | |
188 | # fall through to creation |
373 | # fall through to creation |
189 | } else { |
374 | } else { |
190 | nuke_str $pass; |
|
|
191 | |
|
|
192 | Coro::Timer::sleep 1; |
375 | Coro::Timer::sleep 1; |
193 | |
376 | |
194 | $ns->send_drawinfo ( |
377 | $ns->send_msg (log => |
195 | "Wrong username or password. Please try again " |
378 | "Wrong username or password. Please try again " |
196 | . "(check for Numlock and other semi-obvious error sources).", |
379 | . "(check for Numlock and other semi-obvious error sources).", |
197 | cf::NDI_RED |
380 | cf::NDI_RED | cf::NDI_REPLY |
|
|
381 | ); |
|
|
382 | next; |
|
|
383 | } |
|
|
384 | } else { |
|
|
385 | # unable to load the playerfile: |
|
|
386 | # check whether the player dir exists, which means the file is corrupted or |
|
|
387 | # something very similar. |
|
|
388 | if (!aio_stat cf::player::playerdir $user) { |
|
|
389 | $ns->send_msg ( log => |
|
|
390 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
391 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
392 | . "Otherwise choose a different login name.", |
|
|
393 | cf::NDI_RED | cf::NDI_REPLY |
198 | ); |
394 | ); |
199 | next; |
395 | next; |
200 | } |
396 | } |
201 | } |
397 | } |
202 | |
398 | |
203 | # the rest of this function is character creation |
|
|
204 | |
|
|
205 | # just to make sure nothing is left over |
|
|
206 | nuke_playerdir $user; |
|
|
207 | |
|
|
208 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
399 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
209 | |
400 | |
210 | if ($pass2 ne $pass) { |
401 | if ($pass2 ne $pass) { |
211 | nuke_str $pass; |
402 | $ns->send_msg (log => |
212 | nuke_str $pass2; |
|
|
213 | $ns->send_drawinfo ( |
|
|
214 | "The passwords do not match, please try again.", |
403 | "The passwords do not match, please try again.", |
215 | cf::NDI_RED |
404 | cf::NDI_RED | cf::NDI_REPLY |
216 | ); |
405 | ); |
|
|
406 | Coro::Timer::sleep 0.5; |
217 | next; |
407 | next; |
218 | } |
408 | } |
219 | |
409 | |
220 | nuke_str $pass2; |
|
|
221 | |
|
|
222 | my $pl = cf::player::new $user; |
|
|
223 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
224 | nuke_str $pass; |
|
|
225 | $pl->connect ($ns); |
|
|
226 | |
|
|
227 | my $ob = $pl->ob; |
|
|
228 | |
|
|
229 | while () { |
|
|
230 | $ob->update_stats; |
|
|
231 | $pl->save_stats; |
|
|
232 | |
|
|
233 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
234 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
235 | |
|
|
236 | if ($res =~ /^[Nn]/) { |
|
|
237 | last; |
|
|
238 | } elsif ($res > 0 && $res <= 7) { |
|
|
239 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
240 | |
|
|
241 | if ($swap > 0 && $swap <= 7) { |
|
|
242 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
243 | } |
|
|
244 | } else { |
|
|
245 | $ob->roll_stats; |
|
|
246 | } |
|
|
247 | } |
|
|
248 | |
|
|
249 | $ob->set_animation (2); |
|
|
250 | $ob->add_statbonus; |
|
|
251 | |
|
|
252 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
|
|
253 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
|
|
254 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
|
|
255 | |
|
|
256 | $ns->state (cf::ST_CHANGE_CLASS); |
|
|
257 | delete $pl->{deny_save};#d# too early |
|
|
258 | |
|
|
259 | last; |
410 | last; |
260 | } |
411 | } |
|
|
412 | |
|
|
413 | chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
261 | }); |
414 | }); |
262 | } |
415 | }); |
|
|
416 | |
|
|
417 | cf::client->attach ( |
|
|
418 | on_version => sub { |
|
|
419 | my ($ns, $arg) = @_; |
|
|
420 | |
|
|
421 | # perl probably uses lrand48, which is not secure at all |
|
|
422 | # maybe require linux and use /dev/urandom. |
|
|
423 | $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2]; |
|
|
424 | $ns->ext_msg (nonces => @{ $ns->{nonces} }); |
|
|
425 | }, |
|
|
426 | ); |
|
|
427 | |
|
|
428 | cf::register_async_exticmd create_login => sub { |
|
|
429 | my ($ns, $reply, $user, $pass) = @_; |
|
|
430 | |
|
|
431 | $ns->{addme}++ and return $ns->destroy; |
|
|
432 | |
|
|
433 | $ns->async (sub { |
|
|
434 | my $fail = sub { |
|
|
435 | $reply->(0, $_[0]); |
|
|
436 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
437 | # need to do this in another thread, as this one gets canceled |
|
|
438 | Coro::async_pool { |
|
|
439 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
440 | $ns->destroy if $ns->valid; |
|
|
441 | }; |
|
|
442 | Coro::schedule; # do the destroy, should not return |
|
|
443 | }; |
|
|
444 | |
|
|
445 | $user =~ $VALID_LOGIN |
|
|
446 | or return $fail ( |
|
|
447 | "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), " |
|
|
448 | . "or is not between 3 and 20 characters in length." |
|
|
449 | ); |
|
|
450 | |
|
|
451 | $ns->{login_guard} = login_guard $user |
|
|
452 | or return $fail->("User name '$user' is in use - try another login name."); |
|
|
453 | |
|
|
454 | cf::player::find $user |
|
|
455 | and return $fail->("User name '$user' is already registered - choose another login name."); |
|
|
456 | |
|
|
457 | $reply->(1, "Account Created"); |
|
|
458 | |
|
|
459 | chargen $ns, $user, $pass; |
|
|
460 | }); |
|
|
461 | }; |
|
|
462 | |
|
|
463 | cf::register_async_exticmd login => sub { |
|
|
464 | my ($ns, $reply, $user, $hash) = @_; |
|
|
465 | |
|
|
466 | $ns->{addme}++ and return $ns->destroy; |
|
|
467 | |
|
|
468 | $ns->async (sub { |
|
|
469 | $Coro::current->{desc} = "login($user)"; |
|
|
470 | |
|
|
471 | my $fail = sub { |
|
|
472 | $reply->(0, $_[0]); |
|
|
473 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
474 | # need to do this in another thread, as this one gets canceled |
|
|
475 | Coro::async_pool { |
|
|
476 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
477 | $ns->destroy if $ns->valid; |
|
|
478 | }; |
|
|
479 | Coro::schedule; # do the destroy, should not return |
|
|
480 | }; |
|
|
481 | |
|
|
482 | $ns->{login_guard} = login_guard $user |
|
|
483 | or return $fail->("User '$user' is currently playing or logging in in another session. If that is your " |
|
|
484 | . "user name, make sure you are not running two clients. When in doubt, reboot."); |
|
|
485 | |
|
|
486 | # try to read the user file and check the password |
|
|
487 | my $pl = cf::player::find $user |
|
|
488 | or return $fail->("User '$user' does not exist - wrong spelling?"); |
|
|
489 | |
|
|
490 | aio_stat $pl->path |
|
|
491 | and return $ns->destroy; |
|
|
492 | |
|
|
493 | my $mtime = (stat _)[9]; |
|
|
494 | my $token = $pl->password; |
|
|
495 | |
|
|
496 | $token = $token =~ /^!/ |
|
|
497 | ? Deliantra::Util::hash_pw pack "H*", substr $token, 1 |
|
|
498 | : pack "H*", $token; |
|
|
499 | |
|
|
500 | $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1]; |
|
|
501 | |
|
|
502 | $token eq $hash |
|
|
503 | or $cf::CFG{ext_login_nocheck} |
|
|
504 | or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc."); |
|
|
505 | |
|
|
506 | # player exists and passwords match - we can proceed |
|
|
507 | |
|
|
508 | $reply->(1, "Success"); |
|
|
509 | |
|
|
510 | $pl->connect ($ns); |
|
|
511 | enter_map $pl; |
|
|
512 | login $pl; |
|
|
513 | }); |
|
|
514 | }; |
|
|
515 | |
|
|
516 | cf::register_command password => sub { |
|
|
517 | my ($pl, $arg) = @_; |
|
|
518 | |
|
|
519 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
520 | $pl->message ( |
|
|
521 | "The password can currently only changed by a DM.", |
|
|
522 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
523 | return; |
|
|
524 | } |
|
|
525 | |
|
|
526 | $pl->message (#d# |
|
|
527 | "Passwords cannot currently be changed.",#d# |
|
|
528 | cf::NDI_UNIQUE | cf::NDI_REPLY);#d# |
|
|
529 | return;#d# |
|
|
530 | |
|
|
531 | my (@args) = split /\s+/, $arg; |
|
|
532 | my ($player, $new_pw) = @args; |
|
|
533 | |
|
|
534 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
535 | $pl->message ( |
|
|
536 | "Usage: password <player> [<new password>]", |
|
|
537 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
538 | return; |
|
|
539 | } |
|
|
540 | |
|
|
541 | if ($new_pw eq '') { |
|
|
542 | $new_pw = |
|
|
543 | join '', |
|
|
544 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
545 | 1..9; |
|
|
546 | } |
|
|
547 | |
|
|
548 | cf::async { |
|
|
549 | my $plc = cf::player::find $player; |
|
|
550 | if ($plc) { |
|
|
551 | $plc->password (encode_password $new_pw); |
|
|
552 | $pl->message ( |
|
|
553 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
554 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
555 | } else { |
|
|
556 | $pl->message ( |
|
|
557 | "Fail! Couldn't set password for '$player', " |
|
|
558 | . "he doesn't seem to exist!", |
|
|
559 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
560 | } |
|
|
561 | }; |
|
|
562 | }; |
263 | |
563 | |
264 | cf::register_command quit => sub { |
564 | cf::register_command quit => sub { |
265 | my ($ob, $arg) = @_; |
565 | my ($ob, $arg) = @_; |
266 | |
566 | |
267 | $ob->reply (undef, |
567 | $ob->send_msg (undef, |
268 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
568 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
269 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
569 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
270 | cf::NDI_UNIQUE | cf::NDI_RED); |
570 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
271 | }; |
571 | }; |
272 | |
572 | |
273 | cf::register_command quit_character => sub { |
573 | cf::register_command quit_character => sub { |
274 | my ($ob, $arg) = @_; |
574 | my ($ob, $arg) = @_; |
275 | |
575 | |
276 | my $pl = $ob->contr; |
576 | my $pl = $ob->contr; |
277 | |
577 | |
278 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
578 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
279 | if ($_[0] !~ /^[yY]/) { |
579 | if ($_[0] !~ /^[yY]/) { |
280 | $ob->reply (undef, |
580 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
281 | "Ok, not not quitting then.", |
|
|
282 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
283 | } else { |
581 | } else { |
284 | $ob->reply (undef, |
582 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
285 | "Ok, quitting, hope to see you again.", |
583 | cf::async { |
286 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
287 | $pl->ns->flush; |
|
|
288 | $pl->quit_character; |
584 | $pl->quit_character; |
|
|
585 | }; |
289 | } |
586 | } |
290 | }); |
587 | }); |
291 | }; |
588 | }; |
292 | |
589 | |
293 | cf::object->attach ( |
590 | cf::object->attach ( |
… | |
… | |
299 | |
596 | |
300 | my $pl = $ob->contr; |
597 | my $pl = $ob->contr; |
301 | |
598 | |
302 | # update respawn position |
599 | # update respawn position |
303 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
600 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
304 | cf::async { $pl->save }; |
|
|
305 | |
601 | |
306 | $pl->killer ("left"); |
602 | cf::async { |
307 | $ob->check_score; |
603 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
604 | ext::highscore::check $ob; |
308 | |
605 | |
309 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
606 | $pl->save; |
310 | |
607 | |
|
|
608 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
609 | |
|
|
610 | my $ns = $pl->ns |
|
|
611 | or return; |
|
|
612 | |
311 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
613 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
312 | if ($_[0] !~ /^[yY]/) { |
614 | if ($_[0] !~ /^[yY]/) { |
313 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
615 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
314 | $pl->deactivate; |
616 | $pl->deactivate; |
315 | $pl->ns->destroy; |
617 | $pl->ns->destroy; |
316 | } else { |
618 | } |
317 | cf::async { $pl->save }; |
|
|
318 | } |
619 | }); |
319 | }); |
620 | }; |
320 | }, |
621 | }, |
321 | ); |
622 | ); |
322 | |
623 | |
323 | cf::player->attach ( |
624 | cf::player->attach ( |
324 | on_login => sub { |
625 | on_login => sub { |
… | |
… | |
333 | |
634 | |
334 | if ($cleanly) { |
635 | if ($cleanly) { |
335 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
636 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
336 | } else { |
637 | } else { |
337 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
638 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
338 | $pl->{unclean_save} = $cf::RUNTIME; |
639 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
640 | unless safe_spot $pl; |
339 | } |
641 | } |
340 | }, |
642 | }, |
341 | ); |
643 | ); |
342 | |
644 | |
343 | cf::client->attach ( |
|
|
344 | on_addme => \&addme, |
|
|
345 | ); |
|
|
346 | |
|
|
347 | ############################################################################# |
|
|
348 | |
|
|
349 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
350 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
351 | |
|
|
352 | our $SCHEDULER = cf::async_ext { |
|
|
353 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
354 | while () { |
|
|
355 | $schedule_interval->next; |
|
|
356 | |
|
|
357 | # this weird form of iteration over values is used because |
|
|
358 | # the hash changes underneath us frequently, and for |
|
|
359 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
360 | # keeping a reference, so this is prone to crashes or worse. |
|
|
361 | my @players = keys %cf::PLAYER; |
|
|
362 | for (@players) { |
|
|
363 | my $pl = $cf::PLAYER{$_} |
|
|
364 | or next; |
|
|
365 | $pl->valid or next; |
|
|
366 | |
|
|
367 | eval { |
|
|
368 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
369 | $cf::WAIT_FOR_TICK_ONE->wait; |
|
|
370 | $pl->save; |
|
|
371 | |
|
|
372 | unless ($pl->active) { |
|
|
373 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
374 | my $ob = $pl->ob; |
|
|
375 | Scalar::Util::weaken $pl; |
|
|
376 | Scalar::Util::weaken $ob; |
|
|
377 | my $a_ = $pl->refcnt;#d# |
|
|
378 | my $b_ = $ob->refcnt;#d# |
|
|
379 | my $pl_ref = $pl->refcnt_cnt; |
|
|
380 | my $ob_ref = $ob->refcnt_cnt; |
|
|
381 | |
|
|
382 | ## pl_ref == one from object + one from cf::PLAYER |
|
|
383 | ## ob_ref == one from simply being an object |
|
|
384 | #TODO: the above should be correct, understand the 1/0, respectively |
|
|
385 | if ($pl_ref == 1 && $ob_ref == 0) { |
|
|
386 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
387 | |
|
|
388 | # remove from sight and get fresh "copies" |
|
|
389 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
390 | $ob = $pl->ob; |
|
|
391 | |
|
|
392 | $ob->destroy; |
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393 | $pl->destroy; |
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394 | } else { |
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395 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
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396 | } |
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397 | } |
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398 | } |
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399 | }; |
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400 | warn $@ if $@; |
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401 | Coro::cede; |
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402 | }; |
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403 | } |
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|
404 | }; |
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405 | |
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406 | $SCHEDULER->prio (1); |
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407 | |
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|