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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.28 by root, Tue Jan 23 03:45:44 2007 UTC vs.
Revision 1.130 by root, Sun Nov 18 10:00:55 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str { 12our %LOGIN_LOCK;
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
14 13
15sub query { 14sub query {
16 my ($ns, $flags, $text) = @_; 15 my ($ns, $flags, $text) = @_;
17 16
18 my $current = $Coro::current; 17 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 18 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 19}
24 20
25sub can_cleanup { 21sub can_cleanup {
26 my ($pl, $mtime) = @_; 22 my ($pl, $mtime) = @_;
27 23
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 28 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 29 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 30 || $age > 700 * 86400 # 2 years for everybody else
35} 31}
36 32
37sub check_playing { 33# return a guard object for a lock on the given username, if available
34sub login_guard {
38 my ($ns, $user) = @_; 35 my ($user) = @_;
39 36
37 exists $LOGIN_LOCK{$user}
38 and return undef;
39
40 return unless cf::player::find_active $user; 40 cf::player::find_active $user
41 and return undef;
41 42
42 $ns->send_drawinfo ( 43 undef $LOGIN_LOCK{$user};
43 "That player is already logged in on this server. " 44 Guard::guard { delete $LOGIN_LOCK{$user} }
44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55} 45}
56 46
57sub check_clean_save { 47sub safe_spot($) {
58 my ($pl) = @_; 48 my ($pl) = @_;
49
50 my $ob = $pl->ob;
59 51
52 my $m = $ob->map
53 or return;
54 my $x = $ob->x;
55 my $y = $ob->y;
56
57 # never happens normally, but helps when shell users make mistakes
58 $m->linkable
59 or return 1;
60
61 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
62}
63
64sub enter_map {
65 my ($pl) = @_;
66
67 my $ob = $pl->ob;
68
69 my ($map, $x, $y)
70 = $ob->{_link_pos}
71 ? @{delete $ob->{_link_pos}}
72 : ($pl->maplevel, $ob->x, $ob->y);
73
74 $ob->enter_link;
75
76 my $m = cf::map::find $map;
60 if (my $time = delete $pl->{unclean_save}) { 77 my $time = delete $pl->{unclean_save};
61 $pl->ns->send_drawinfo ( 78
79 if ($time && $m) {
80 if ($time < $m->{instantiate_time}) {
81 # the map was reset in the meantime
82 my $age = $cf::RUNTIME - $time;
83
84 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
85
86 if ($age >= $MAX_DISCONNECT_TIME) {
87 $ob->message (
88 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
89 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
90 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
91 . "H<You disconnected too long without having used a savebed.>",
92 cf::NDI_RED | cf::NDI_REPLY
93 );
94 # kill them.
95 # reminds me of the famous badness 10000 syndrome...
96 $ob->stats->hp (-10000); #] if they survive this they deserved to live
97 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
98 } else {
99 ($map, $x, $y) = $pl->savebed;
100
101 $ob->message (
102 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
103 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
104 . "Better use a savebed next time, much worse things could have happened... "
105 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
106 cf::NDI_RED | cf::NDI_REPLY
107 );
108 }
109 } else {
110 $ob->message (
62 "You didn't use a savebed to leave this realm. This is very dangerous, " 111 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
63 . "as lots of things could happen when you leave by other means, such as cave-ins, " 112 . "as lots of things could happen when you leave by other means, such as cave-ins, "
64 . "or monsters suddenly snapping your body. Better use a savebed next time.", 113 . "or monsters suddenly snapping your body. Better use a savebed next time. "
65 cf::NDI_RED 114 . "H<Always apply a bed of reality to disconnect from the server.>",
115 cf::NDI_RED | cf::NDI_REPLY
66 ); 116 );
67 #d#TODO 117 }
68 } 118 }
69}
70 119
71# delete a player directory, be non-blocking AND synchronous... 120 $ob->goto ($map, $x, $y);
72# (thats hard, so we crap out and fork). 121}
122
123sub encode_password($) {
124 unpack "H*", Deliantra::Util::hash_pw $_[0]
125}
126
127sub compare_password($$) {
128 my ($pass, $token) = @_;
129
130 if ($token =~ /!!(.*)/) {
131 return +(substr $pass, 0, 8) eq pack "H*", $1;
132 } elsif ($token =~ /!(.*)/) {
133 return $pass eq pack "H*", $1;
134 } else {
135 return $token eq crypt $pass, $token;
136 }
137}
138
139# delete a player directory
73sub nuke_playerdir { 140sub nuke_playerdir {
74 my ($user) = @_; 141 my ($user) = @_;
75 142
143 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
144
145 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
76 aio_stat "$PLAYERDIR/$user"; 146 aio_rename "$PLAYERDIR/$user", $temp;
77 system "cd \Q$PLAYERDIR\E " 147 IO::AIO::aio_rmtree $temp;
78 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
79 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
80} 148}
81 149
82sub addme { 150sub login {
151 my ($pl) = @_;
152
153 # handle character creation, if neccessary
154 # the rest of this function is character creation
155
156 my $ns = $pl->ns;
157 my $ob = $pl->ob;
158
159 if ($pl->{chargen} eq "init") {
160 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
161
162 # create the playerdir, if necessary, as chargen_race_done did it before
163 # presumably because of unique maps
164 aio_mkdir playerdir $pl, 0770;
165 delete $pl->{deny_save}; # set by new
166 $pl->save;
167
168 $pl->{chargen} = "stats";
169 }
170
171 if ($pl->{chargen} eq "stats") {
172 while () {
173 $ob->update_stats;
174 $pl->save_stats;
175
176 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
177 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
178
179 if ($res =~ /^[Nn]/) {
180 last;
181 } elsif ($res > 0 && $res <= 7) {
182 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
183
184 if ($swap > 0 && $swap <= 7) {
185 $ob->swap_stats ($res - 1, $swap - 1);
186 }
187 } else {
188 $ob->roll_stats;
189 }
190
191 Coro::Timer::sleep 0.05;
192 }
193
194 $ob->set_animation (2);
195 $ob->add_statbonus;
196
197 $pl->{chargen} = "race";
198 }
199
200 if ($pl->{chargen} eq "race") {
201 while () {
202 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
203 my $msg = $ob->msg;
204 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
205 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
206
207 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
208 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
209
210 last if $res =~ /[dD]/;
211
212 $pl->chargen_race_next;
213 Coro::Timer::sleep 0.05;
214 }
215
216 $pl->chargen_race_done;
217 $pl->{chargen} = "gender";
218 }
219
220 if ($pl->{chargen} eq "race") {
221 while () {
222 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
223 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
224
225 if ($res =~ /^[fF]/) {
226 $pl->gender (1);
227 last;
228 } elsif ($res =~ /^[mM]/) {
229 $pl->gender (0);
230 last;
231 }
232 Coro::Timer::sleep 0.05;
233 }
234 $pl->{chargen} = "done";
235 }
236
237 $ns->state (cf::ST_PLAYING);
238
239 if ($pl->{chargen} eq "done") {
240 # XXX: Workaround for delayed client ext protocol handshake
241 $pl->esrv_new_player;
242
243 $pl->{chargen} = "done";
244 }
245
246 $ob->reply (undef, "Welcome to Deliantra!");
247
248 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
249 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
250 }
251}
252
253sub chargen {
254 my ($ns, $user, $hash) = @_;
255
256 # just to make sure nothing is left over
257 # normally, nothing is there.
258 nuke_playerdir $user;
259
260 my $pl = cf::player::new $user;
261 $pl->password (unpack "H*", $hash);
262 $pl->connect ($ns);
263
264 $pl->{chargen} = "init";
265
266 login $pl;
267}
268
269cf::client->attach (on_addme => sub {
83 my ($ns) = @_; 270 my ($ns) = @_;
84 271
85 $ns->destroy if $ns->pl; 272 $ns->{addme}++ and return $ns->destroy;
86 273
87 $ns->async (sub { 274 $ns->async (sub {
275 $Coro::current->{desc} = "addme init";
276
88 my ($user, $pass); 277 my ($user, $pass);
89 278
90 $ns->send_packet ("addme_success"); 279 $ns->send_packet ("addme_success");
91 280
92 for (;;) { 281 for (;;) {
93 $ns->send_drawinfo ( 282 delete $ns->{login_guard};
283
284 $ns->send_msg (log =>
94 "Please enter your username now. If you are a new user, " 285 "Please enter your username now. If you are a new user, "
95 . "make one up that describes your character best. " 286 . "make one up that describes your character best. "
96 . "Only letters and digits are allowed, though.", 287 . "Only letters and digits are allowed, though.",
97 cf::NDI_BLUE 288 cf::NDI_BLUE | cf::NDI_REPLY
98 ); 289 );
99 290
100 # read username 291 # read username
101 while () { 292 while () {
102 $user = query $ns, 0, "What is your name?\n:"; 293 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
103 294
104 if ($cf::LOGIN_LOCK{$user}) { 295 if ($user =~ $VALID_LOGIN) {
105 $ns->send_drawinfo (
106 "That username is currently used in another login session. "
107 . "Chose another, or wait till the other session has ended.",
108 cf::NDI_RED
109 );
110 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) {
111 last; 296 last;
112 } else { 297 } else {
113 $ns->send_drawinfo ( 298 $ns->send_msg (log =>
114 "Your username contains illegal characters " 299 "Your username contains illegal characters "
115 . "(only a-z, A-Z and 0-9 are allowed), " 300 . "(only a-z, A-Z and 0-9 are allowed), "
116 . "or is not between 3 and 18 characters in length.", 301 . "or is not between 3 and 20 characters in length.",
117 cf::NDI_RED 302 cf::NDI_RED | cf::NDI_REPLY
118 ); 303 );
119 } 304 }
305 Coro::Timer::sleep 0.4;
120 } 306 }
121 307
122 check_playing $ns, $user and next; 308 $Coro::current->{desc} = "addme($user)";
123 309
124 $ns->send_drawinfo ( 310 $ns->send_msg (log =>
125 "Welcome $user, please enter your password now. " 311 "Welcome $user, please enter your password now. "
126 . "New users should now choose a password. " 312 . "New users should now choose a password. "
127 . "Anything your client lets you enter is fine.", 313 . "Anything your client lets you enter is fine.",
128 cf::NDI_BLUE 314 cf::NDI_BLUE | cf::NDI_REPLY
129 ); 315 );
130 316
131 # read password 317 # read password
132 while () { 318 while () {
133 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 319 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
134 last if $pass =~ /.../; 320 last if $pass =~ /.../;
135 $ns->send_drawinfo ( 321 $ns->send_msg (log =>
136 "Try to use at least three characters as your password please, " 322 "Try to use at least three characters as your password please, "
137 . "that cannot be too much to ask for :)", 323 . "that cannot be too much to ask for :)",
138 cf::NDI_RED 324 cf::NDI_RED | cf::NDI_REPLY
139 ); 325 );
326 Coro::Timer::sleep 0.4;
140 } 327 }
141 328
142 # lock this username for the remainder of this login session 329 $ns->{login_guard} = login_guard $user
143 if ($cf::LOGIN_LOCK{$user}) { 330 or do {
144 $ns->send_drawinfo ( 331 $ns->send_msg (log =>
145 "That username is currently used in another login session. " 332 "That user is already logged in (or is logging in)."
146 . "Chose another, or wait till the other session has ended.", 333 . "Chose another, or wait till the other session has ended.",
147 cf::NDI_RED 334 cf::NDI_RED | cf::NDI_REPLY
335 );
336 next;
148 ); 337 };
149 next;
150 }
151 local $cf::LOGIN_LOCK{$user} = 1;
152
153 check_playing $ns, $user and next;
154 338
155 # try to read the user file and check the password 339 # try to read the user file and check the password
156 if (my $pl = cf::player::find $user) { 340 if (my $pl = cf::player::find $user) {
157 aio_stat $pl->path and next; 341 aio_stat $pl->path and next;
158 my $mtime = (stat _)[9]; 342 my $mtime = (stat _)[9];
159 my $hash = $pl->password; 343 my $token = $pl->password;
160 344
161 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 345 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
162 nuke_str $pass; 346 # player exists and passwords match - we can proceed
347
163 # password matches, wonderful 348 # password matches, wonderful
164 my $pl = cf::player::find $user or next; 349 my $pl = cf::player::find $user or next;
165 $pl->connect ($ns); 350 $pl->connect ($ns);
166 check_clean_save $pl; 351 enter_map $pl;
352 login $pl;
167 last; 353 return;
168 } elsif (can_cleanup $pl, $mtime) { 354 } elsif (can_cleanup $pl, $mtime) {
169 Coro::Timer::sleep 1; 355 Coro::Timer::sleep 1;
170 356
171 $ns->send_drawinfo ( 357 $ns->send_msg (log =>
172 "Player exists, but password does not match. If this is your account, " 358 "Player exists, but password does not match. If this is your account, "
173 . "please try again. If not, you can now decide to take over this account " 359 . "please try again. If not, you can now decide to take over this account "
174 . "because it has not been in-use for some time.", 360 . "because it has not been in-use for some time.",
175 cf::NDI_RED 361 cf::NDI_RED | cf::NDI_REPLY
176 ); 362 );
177 363
178 #TODO: nuke_str
179 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 364 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
180 or next; 365 or next;
181 366
182 # check if the file hasn't changed 367 # check if the file hasn't changed
183 aio_stat cf::player::path $user and next; 368 aio_stat cf::player::path $user and next;
185 370
186 $pl->quit_character; 371 $pl->quit_character;
187 372
188 # fall through to creation 373 # fall through to creation
189 } else { 374 } else {
190 nuke_str $pass;
191
192 Coro::Timer::sleep 1; 375 Coro::Timer::sleep 1;
193 376
194 $ns->send_drawinfo ( 377 $ns->send_msg (log =>
195 "Wrong username or password. Please try again " 378 "Wrong username or password. Please try again "
196 . "(check for Numlock and other semi-obvious error sources).", 379 . "(check for Numlock and other semi-obvious error sources).",
197 cf::NDI_RED 380 cf::NDI_RED | cf::NDI_REPLY
381 );
382 next;
383 }
384 } else {
385 # unable to load the playerfile:
386 # check whether the player dir exists, which means the file is corrupted or
387 # something very similar.
388 if (!aio_stat cf::player::playerdir $user) {
389 $ns->send_msg ( log =>
390 "Unable to retrieve this player. It might be a locked or broken account. "
391 . "If this is your account, ask a dungeon master for assistance. "
392 . "Otherwise choose a different login name.",
393 cf::NDI_RED | cf::NDI_REPLY
198 ); 394 );
199 next; 395 next;
200 } 396 }
201 } 397 }
202 398
203 # the rest of this function is character creation
204
205 # just to make sure nothing is left over
206 nuke_playerdir $user;
207
208 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 399 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
209 400
210 if ($pass2 ne $pass) { 401 if ($pass2 ne $pass) {
211 nuke_str $pass; 402 $ns->send_msg (log =>
212 nuke_str $pass2;
213 $ns->send_drawinfo (
214 "The passwords do not match, please try again.", 403 "The passwords do not match, please try again.",
215 cf::NDI_RED 404 cf::NDI_RED | cf::NDI_REPLY
216 ); 405 );
406 Coro::Timer::sleep 0.5;
217 next; 407 next;
218 } 408 }
219 409
220 nuke_str $pass2;
221
222 my $pl = cf::player::new $user;
223 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
224 nuke_str $pass;
225 $pl->connect ($ns);
226
227 my $ob = $pl->ob;
228
229 while () {
230 $ob->update_stats;
231 $pl->save_stats;
232
233 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
235
236 if ($res =~ /^[Nn]/) {
237 last;
238 } elsif ($res > 0 && $res <= 7) {
239 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
240
241 if ($swap > 0 && $swap <= 7) {
242 $ob->swap_stats ($res - 1, $swap - 1);
243 }
244 } else {
245 $ob->roll_stats;
246 }
247 }
248
249 $ob->set_animation (2);
250 $ob->add_statbonus;
251
252 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
253 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
254 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
255
256 $ns->state (cf::ST_CHANGE_CLASS);
257 delete $pl->{deny_save};#d# too early
258
259 last; 410 last;
260 } 411 }
412
413 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
261 }); 414 });
262} 415});
416
417cf::client->attach (
418 on_version => sub {
419 my ($ns, $arg) = @_;
420
421 # perl probably uses lrand48, which is not secure at all
422 # maybe require linux and use /dev/urandom.
423 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
424 $ns->ext_msg (nonces => @{ $ns->{nonces} });
425 },
426);
427
428cf::register_async_exticmd create_login => sub {
429 my ($ns, $reply, $user, $pass) = @_;
430
431 $ns->{addme}++ and return $ns->destroy;
432
433 $ns->async (sub {
434 my $fail = sub {
435 $reply->(0, $_[0]);
436 $ns->flush; # does not ensure that the data reaches the client - TODO
437 # need to do this in another thread, as this one gets canceled
438 Coro::async_pool {
439 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
440 $ns->destroy if $ns->valid;
441 };
442 Coro::schedule; # do the destroy, should not return
443 };
444
445 $user =~ $VALID_LOGIN
446 or return $fail (
447 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
448 . "or is not between 3 and 20 characters in length."
449 );
450
451 $ns->{login_guard} = login_guard $user
452 or return $fail->("User name '$user' is in use - try another login name.");
453
454 cf::player::find $user
455 and return $fail->("User name '$user' is already registered - choose another login name.");
456
457 $reply->(1, "Account Created");
458
459 chargen $ns, $user, $pass;
460 });
461};
462
463cf::register_async_exticmd login => sub {
464 my ($ns, $reply, $user, $hash) = @_;
465
466 $ns->{addme}++ and return $ns->destroy;
467
468 $ns->async (sub {
469 $Coro::current->{desc} = "login($user)";
470
471 my $fail = sub {
472 $reply->(0, $_[0]);
473 $ns->flush; # does not ensure that the data reaches the client - TODO
474 # need to do this in another thread, as this one gets canceled
475 Coro::async_pool {
476 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
477 $ns->destroy if $ns->valid;
478 };
479 Coro::schedule; # do the destroy, should not return
480 };
481
482 $ns->{login_guard} = login_guard $user
483 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
484 . "user name, make sure you are not running two clients. When in doubt, reboot.");
485
486 # try to read the user file and check the password
487 my $pl = cf::player::find $user
488 or return $fail->("User '$user' does not exist - wrong spelling?");
489
490 aio_stat $pl->path
491 and return $ns->destroy;
492
493 my $mtime = (stat _)[9];
494 my $token = $pl->password;
495
496 $token = $token =~ /^!/
497 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
498 : pack "H*", $token;
499
500 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
501
502 $token eq $hash
503 or $cf::CFG{ext_login_nocheck}
504 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
505
506 # player exists and passwords match - we can proceed
507
508 $reply->(1, "Success");
509
510 $pl->connect ($ns);
511 enter_map $pl;
512 login $pl;
513 });
514};
515
516cf::register_command password => sub {
517 my ($pl, $arg) = @_;
518
519 unless ($pl->flag (cf::FLAG_WIZ)) {
520 $pl->message (
521 "The password can currently only changed by a DM.",
522 cf::NDI_UNIQUE | cf::NDI_REPLY);
523 return;
524 }
525
526 $pl->message (#d#
527 "Passwords cannot currently be changed.",#d#
528 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
529 return;#d#
530
531 my (@args) = split /\s+/, $arg;
532 my ($player, $new_pw) = @args;
533
534 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
535 $pl->message (
536 "Usage: password <player> [<new password>]",
537 cf::NDI_UNIQUE | cf::NDI_REPLY);
538 return;
539 }
540
541 if ($new_pw eq '') {
542 $new_pw =
543 join '',
544 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
545 1..9;
546 }
547
548 cf::async {
549 my $plc = cf::player::find $player;
550 if ($plc) {
551 $plc->password (encode_password $new_pw);
552 $pl->message (
553 "Ok, changed password of '$player' to '$new_pw'!",
554 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
555 } else {
556 $pl->message (
557 "Fail! Couldn't set password for '$player', "
558 . "he doesn't seem to exist!",
559 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
560 }
561 };
562};
263 563
264cf::register_command quit => sub { 564cf::register_command quit => sub {
265 my ($ob, $arg) = @_; 565 my ($ob, $arg) = @_;
266 566
267 $ob->reply (undef, 567 $ob->send_msg (undef,
268 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 568 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
269 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 569 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
270 cf::NDI_UNIQUE | cf::NDI_RED); 570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
271}; 571};
272 572
273cf::register_command quit_character => sub { 573cf::register_command quit_character => sub {
274 my ($ob, $arg) = @_; 574 my ($ob, $arg) = @_;
275 575
276 my $pl = $ob->contr; 576 my $pl = $ob->contr;
277 577
278 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 578 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
279 if ($_[0] !~ /^[yY]/) { 579 if ($_[0] !~ /^[yY]/) {
280 $ob->reply (undef, 580 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
281 "Ok, not not quitting then.",
282 cf::NDI_UNIQUE | cf::NDI_RED);
283 } else { 581 } else {
284 $ob->reply (undef, 582 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
285 "Ok, quitting, hope to see you again.", 583 cf::async {
286 cf::NDI_UNIQUE | cf::NDI_RED);
287 $pl->ns->flush;
288 $pl->quit_character; 584 $pl->quit_character;
585 };
289 } 586 }
290 }); 587 });
291}; 588};
292 589
293cf::object->attach ( 590cf::object->attach (
299 596
300 my $pl = $ob->contr; 597 my $pl = $ob->contr;
301 598
302 # update respawn position 599 # update respawn position
303 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 600 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
304 cf::async { $pl->save };
305 601
306 $pl->killer ("left"); 602 cf::async {
307 $ob->check_score; 603 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
604 ext::highscore::check $ob;
308 605
309 $ob->reply (undef, "In the future, you will wake up here when you die."); 606 $pl->save;
310 607
608 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
609
610 my $ns = $pl->ns
611 or return;
612
311 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 613 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
312 if ($_[0] !~ /^[yY]/) { 614 if ($_[0] !~ /^[yY]/) {
313 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 615 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
314 $pl->deactivate; 616 $pl->deactivate;
315 $pl->ns->destroy; 617 $pl->ns->destroy;
316 } else { 618 }
317 cf::async { $pl->save };
318 } 619 });
319 }); 620 };
320 }, 621 },
321); 622);
322 623
323cf::player->attach ( 624cf::player->attach (
324 on_login => sub { 625 on_login => sub {
333 634
334 if ($cleanly) { 635 if ($cleanly) {
335 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 636 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
336 } else { 637 } else {
337 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 638 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
338 $pl->{unclean_save} = $cf::RUNTIME; 639 $pl->{unclean_save} = $cf::RUNTIME
640 unless safe_spot $pl;
339 } 641 }
340 }, 642 },
341); 643);
342 644
343cf::client->attach (
344 on_addme => \&addme,
345);
346
347#############################################################################
348
349our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
350our $SAVE_TIMEOUT = 20; # save players every n seconds
351
352our $SCHEDULER = cf::async_ext {
353 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
354 while () {
355 $schedule_interval->next;
356
357 # this weird form of iteration over values is used because
358 # the hash changes underneath us frequently, and for
359 # keeps a direct reference to the value without (in 5.8 perls)
360 # keeping a reference, so this is prone to crashes or worse.
361 my @players = keys %cf::PLAYER;
362 for (@players) {
363 my $pl = $cf::PLAYER{$_}
364 or next;
365 $pl->valid or next;
366
367 eval {
368 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
369 $cf::WAIT_FOR_TICK_ONE->wait;
370 $pl->save;
371
372 unless ($pl->active) {
373 # check refcounts, this is tricky and needs to be adjusted to fit server internals
374 my $ob = $pl->ob;
375 Scalar::Util::weaken $pl;
376 Scalar::Util::weaken $ob;
377 my $a_ = $pl->refcnt;#d#
378 my $b_ = $ob->refcnt;#d#
379 my $pl_ref = $pl->refcnt_cnt;
380 my $ob_ref = $ob->refcnt_cnt;
381
382 ## pl_ref == one from object + one from cf::PLAYER
383 ## ob_ref == one from simply being an object
384 #TODO: the above should be correct, understand the 1/0, respectively
385 if ($pl_ref == 1 && $ob_ref == 0) {
386 warn "player-scheduler destroy ", $ob->name;#d#
387
388 # remove from sight and get fresh "copies"
389 $pl = delete $cf::PLAYER{$ob->name};
390 $ob = $pl->ob;
391
392 $ob->destroy;
393 $pl->destroy;
394 } else {
395 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
396 }
397 }
398 }
399 };
400 warn $@ if $@;
401 Coro::cede;
402 };
403 }
404};
405
406$SCHEDULER->prio (1);
407

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