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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.39 by root, Mon Apr 16 06:23:41 2007 UTC vs.
Revision 1.130 by root, Sun Nov 18 10:00:55 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
10 10
11# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12sub nuke_str { 12our %LOGIN_LOCK;
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
15 13
16sub query { 14sub query {
17 my ($ns, $flags, $text) = @_; 15 my ($ns, $flags, $text) = @_;
18 16
19 my $current = $Coro::current; 17 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 18 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 19}
25 20
26sub can_cleanup { 21sub can_cleanup {
27 my ($pl, $mtime) = @_; 22 my ($pl, $mtime) = @_;
28 23
33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 28 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 29 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35 || $age > 700 * 86400 # 2 years for everybody else 30 || $age > 700 * 86400 # 2 years for everybody else
36} 31}
37 32
38sub check_playing { 33# return a guard object for a lock on the given username, if available
34sub login_guard {
39 my ($ns, $user) = @_; 35 my ($user) = @_;
40 36
37 exists $LOGIN_LOCK{$user}
38 and return undef;
39
41 return unless cf::player::find_active $user; 40 cf::player::find_active $user
41 and return undef;
42 42
43 $ns->send_drawinfo ( 43 undef $LOGIN_LOCK{$user};
44 "That player is already logged in on this server. " 44 Guard::guard { delete $LOGIN_LOCK{$user} }
45 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction "
48 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.",
52 cf::NDI_RED
53 );
54
55 1
56} 45}
57 46
58sub check_clean_save { 47sub safe_spot($) {
59 my ($pl) = @_; 48 my ($pl) = @_;
49
50 my $ob = $pl->ob;
60 51
52 my $m = $ob->map
53 or return;
54 my $x = $ob->x;
55 my $y = $ob->y;
56
57 # never happens normally, but helps when shell users make mistakes
58 $m->linkable
59 or return 1;
60
61 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
62}
63
64sub enter_map {
65 my ($pl) = @_;
66
67 my $ob = $pl->ob;
68
69 my ($map, $x, $y)
70 = $ob->{_link_pos}
71 ? @{delete $ob->{_link_pos}}
72 : ($pl->maplevel, $ob->x, $ob->y);
73
74 $ob->enter_link;
75
76 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 77 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 78
79 if ($time && $m) {
80 if ($time < $m->{instantiate_time}) {
81 # the map was reset in the meantime
82 my $age = $cf::RUNTIME - $time;
83
84 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
85
86 if ($age >= $MAX_DISCONNECT_TIME) {
87 $ob->message (
88 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
89 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
90 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
91 . "H<You disconnected too long without having used a savebed.>",
92 cf::NDI_RED | cf::NDI_REPLY
93 );
94 # kill them.
95 # reminds me of the famous badness 10000 syndrome...
96 $ob->stats->hp (-10000); #] if they survive this they deserved to live
97 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
98 } else {
99 ($map, $x, $y) = $pl->savebed;
100
101 $ob->message (
102 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
103 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
104 . "Better use a savebed next time, much worse things could have happened... "
105 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
106 cf::NDI_RED | cf::NDI_REPLY
107 );
108 }
109 } else {
110 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 111 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 112 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 113 . "or monsters suddenly snapping your body. Better use a savebed next time. "
66 cf::NDI_RED 114 . "H<Always apply a bed of reality to disconnect from the server.>",
115 cf::NDI_RED | cf::NDI_REPLY
67 ); 116 );
68 #d#TODO 117 }
69 } 118 }
70}
71 119
72# delete a player directory, be non-blocking AND synchronous... 120 $ob->goto ($map, $x, $y);
73# (thats hard, so we crap out and fork). 121}
122
123sub encode_password($) {
124 unpack "H*", Deliantra::Util::hash_pw $_[0]
125}
126
127sub compare_password($$) {
128 my ($pass, $token) = @_;
129
130 if ($token =~ /!!(.*)/) {
131 return +(substr $pass, 0, 8) eq pack "H*", $1;
132 } elsif ($token =~ /!(.*)/) {
133 return $pass eq pack "H*", $1;
134 } else {
135 return $token eq crypt $pass, $token;
136 }
137}
138
139# delete a player directory
74sub nuke_playerdir { 140sub nuke_playerdir {
75 my ($user) = @_; 141 my ($user) = @_;
76 142
143 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
144
145 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 aio_stat "$PLAYERDIR/$user"; 146 aio_rename "$PLAYERDIR/$user", $temp;
78 system "cd \Q$PLAYERDIR\E " 147 IO::AIO::aio_rmtree $temp;
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 148}
82 149
83sub send_capabilities { 150sub login {
151 my ($pl) = @_;
152
153 # handle character creation, if neccessary
154 # the rest of this function is character creation
155
156 my $ns = $pl->ns;
157 my $ob = $pl->ob;
158
159 if ($pl->{chargen} eq "init") {
160 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
161
162 # create the playerdir, if necessary, as chargen_race_done did it before
163 # presumably because of unique maps
164 aio_mkdir playerdir $pl, 0770;
165 delete $pl->{deny_save}; # set by new
166 $pl->save;
167
168 $pl->{chargen} = "stats";
169 }
170
171 if ($pl->{chargen} eq "stats") {
172 while () {
173 $ob->update_stats;
174 $pl->save_stats;
175
176 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
177 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
178
179 if ($res =~ /^[Nn]/) {
180 last;
181 } elsif ($res > 0 && $res <= 7) {
182 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
183
184 if ($swap > 0 && $swap <= 7) {
185 $ob->swap_stats ($res - 1, $swap - 1);
186 }
187 } else {
188 $ob->roll_stats;
189 }
190
191 Coro::Timer::sleep 0.05;
192 }
193
194 $ob->set_animation (2);
195 $ob->add_statbonus;
196
197 $pl->{chargen} = "race";
198 }
199
200 if ($pl->{chargen} eq "race") {
201 while () {
202 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
203 my $msg = $ob->msg;
204 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
205 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
206
207 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
208 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
209
210 last if $res =~ /[dD]/;
211
212 $pl->chargen_race_next;
213 Coro::Timer::sleep 0.05;
214 }
215
216 $pl->chargen_race_done;
217 $pl->{chargen} = "gender";
218 }
219
220 if ($pl->{chargen} eq "race") {
221 while () {
222 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
223 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
224
225 if ($res =~ /^[fF]/) {
226 $pl->gender (1);
227 last;
228 } elsif ($res =~ /^[mM]/) {
229 $pl->gender (0);
230 last;
231 }
232 Coro::Timer::sleep 0.05;
233 }
234 $pl->{chargen} = "done";
235 }
236
237 $ns->state (cf::ST_PLAYING);
238
239 if ($pl->{chargen} eq "done") {
240 # XXX: Workaround for delayed client ext protocol handshake
241 $pl->esrv_new_player;
242
243 $pl->{chargen} = "done";
244 }
245
246 $ob->reply (undef, "Welcome to Deliantra!");
247
248 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
249 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
250 }
251}
252
253sub chargen {
254 my ($ns, $user, $hash) = @_;
255
256 # just to make sure nothing is left over
257 # normally, nothing is there.
258 nuke_playerdir $user;
259
260 my $pl = cf::player::new $user;
261 $pl->password (unpack "H*", $hash);
262 $pl->connect ($ns);
263
264 $pl->{chargen} = "init";
265
266 login $pl;
267}
268
269cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 270 my ($ns) = @_;
85 271
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "smoothing") { # cfplus-style smoothing
175 $ns->smoothing ($v);
176
177 } elsif ($k eq "fxix") {
178 $ns->fxix ($v);
179
180 } else {
181 # other commands:
182 # sexp: no idea, probably for oudated servers
183 # tick: more stupidity, server should sned a tick per tick
184
185 $setup{$k} = "FALSE";
186 }
187 }
188
189 $ns->send_packet (join " ", setup => %setup);
190
191 cf::datalog setup =>
192 request => $args,
193 reply => \%setup,
194 client => $ns->version,
195 ;
196}
197
198sub addme {
199 my ($ns) = @_;
200
201 if (!$ns->facecache)
202 {
203 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
204
205
206***
207*** WARNING:
208*** Your client does not support face/image caching,
209*** or it has been disabled. Face caching is mandatory
210*** so please enable it or use a newer client.
211***
212*** Look at your client preferences:
213***
214*** CFPlus: all known versions automatically enable the facecache.
215*** cfclient: use the -cache commandline option.
216*** cfclient: map will not redraw automatically (bug).
217*** gcfclient: use -cache commandline option, or enable
218*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
219*** jcrossclient: your client is broken, use CFPlus or gcfclient.
220***
221***
222EOF
223 if ($ns->version =~ /jcrossclient/) {
224 # let them, for now
225 } else {
226 $ns->flush;
227 return $ns->destroy;
228 }
229
230 # $ns->facecache = true;
231 }
232
233 if ($ns->mapmode < cf::Map1aCmd) {
234 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
235
236
237***
238*** WARNING:
239*** Your client is too old. Please upgrade to a newer version.
240EOF
241
242 $ns->flush;
243 return $ns->destroy;
244 }
245
246 $ns->pl and return $ns->destroy; 272 $ns->{addme}++ and return $ns->destroy;
247 273
248 $ns->async (sub { 274 $ns->async (sub {
275 $Coro::current->{desc} = "addme init";
276
249 my ($user, $pass); 277 my ($user, $pass);
250 278
251 $ns->send_packet ("addme_success"); 279 $ns->send_packet ("addme_success");
252 280
253 for (;;) { 281 for (;;) {
254 $ns->send_drawinfo ( 282 delete $ns->{login_guard};
283
284 $ns->send_msg (log =>
255 "Please enter your username now. If you are a new user, " 285 "Please enter your username now. If you are a new user, "
256 . "make one up that describes your character best. " 286 . "make one up that describes your character best. "
257 . "Only letters and digits are allowed, though.", 287 . "Only letters and digits are allowed, though.",
258 cf::NDI_BLUE 288 cf::NDI_BLUE | cf::NDI_REPLY
259 ); 289 );
260 290
261 # read username 291 # read username
262 while () { 292 while () {
263 $user = query $ns, 0, "What is your name?\n:"; 293 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
264 294
265 if ($cf::LOGIN_LOCK{$user}) { 295 if ($user =~ $VALID_LOGIN) {
266 $ns->send_drawinfo (
267 "That username is currently used in another login session. "
268 . "Chose another, or wait till the other session has ended.",
269 cf::NDI_RED
270 );
271 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
272 last; 296 last;
273 } else { 297 } else {
274 $ns->send_drawinfo ( 298 $ns->send_msg (log =>
275 "Your username contains illegal characters " 299 "Your username contains illegal characters "
276 . "(only a-z, A-Z and 0-9 are allowed), " 300 . "(only a-z, A-Z and 0-9 are allowed), "
277 . "or is not between 3 and 18 characters in length.", 301 . "or is not between 3 and 20 characters in length.",
278 cf::NDI_RED 302 cf::NDI_RED | cf::NDI_REPLY
279 ); 303 );
280 } 304 }
305 Coro::Timer::sleep 0.4;
281 } 306 }
282 307
283 check_playing $ns, $user and next; 308 $Coro::current->{desc} = "addme($user)";
284 309
285 $ns->send_drawinfo ( 310 $ns->send_msg (log =>
286 "Welcome $user, please enter your password now. " 311 "Welcome $user, please enter your password now. "
287 . "New users should now choose a password. " 312 . "New users should now choose a password. "
288 . "Anything your client lets you enter is fine.", 313 . "Anything your client lets you enter is fine.",
289 cf::NDI_BLUE 314 cf::NDI_BLUE | cf::NDI_REPLY
290 ); 315 );
291 316
292 # read password 317 # read password
293 while () { 318 while () {
294 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 319 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
295 last if $pass =~ /.../; 320 last if $pass =~ /.../;
296 $ns->send_drawinfo ( 321 $ns->send_msg (log =>
297 "Try to use at least three characters as your password please, " 322 "Try to use at least three characters as your password please, "
298 . "that cannot be too much to ask for :)", 323 . "that cannot be too much to ask for :)",
299 cf::NDI_RED 324 cf::NDI_RED | cf::NDI_REPLY
300 ); 325 );
326 Coro::Timer::sleep 0.4;
301 } 327 }
302 328
303 # lock this username for the remainder of this login session 329 $ns->{login_guard} = login_guard $user
304 if ($cf::LOGIN_LOCK{$user}) { 330 or do {
305 $ns->send_drawinfo ( 331 $ns->send_msg (log =>
306 "That username is currently used in another login session. " 332 "That user is already logged in (or is logging in)."
307 . "Chose another, or wait till the other session has ended.", 333 . "Chose another, or wait till the other session has ended.",
308 cf::NDI_RED 334 cf::NDI_RED | cf::NDI_REPLY
335 );
336 next;
309 ); 337 };
310 next;
311 }
312 local $cf::LOGIN_LOCK{$user} = 1;
313
314 check_playing $ns, $user and next;
315 338
316 # try to read the user file and check the password 339 # try to read the user file and check the password
317 if (my $pl = cf::player::find $user) { 340 if (my $pl = cf::player::find $user) {
318 aio_stat $pl->path and next; 341 aio_stat $pl->path and next;
319 my $mtime = (stat _)[9]; 342 my $mtime = (stat _)[9];
320 my $hash = $pl->password; 343 my $token = $pl->password;
321 344
322 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 345 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
323 nuke_str $pass; 346 # player exists and passwords match - we can proceed
347
324 # password matches, wonderful 348 # password matches, wonderful
325 my $pl = cf::player::find $user or next; 349 my $pl = cf::player::find $user or next;
326 $pl->connect ($ns); 350 $pl->connect ($ns);
327 check_clean_save $pl; 351 enter_map $pl;
352 login $pl;
328 last; 353 return;
329 } elsif (can_cleanup $pl, $mtime) { 354 } elsif (can_cleanup $pl, $mtime) {
330 Coro::Timer::sleep 1; 355 Coro::Timer::sleep 1;
331 356
332 $ns->send_drawinfo ( 357 $ns->send_msg (log =>
333 "Player exists, but password does not match. If this is your account, " 358 "Player exists, but password does not match. If this is your account, "
334 . "please try again. If not, you can now decide to take over this account " 359 . "please try again. If not, you can now decide to take over this account "
335 . "because it has not been in-use for some time.", 360 . "because it has not been in-use for some time.",
336 cf::NDI_RED 361 cf::NDI_RED | cf::NDI_REPLY
337 ); 362 );
338 363
339 #TODO: nuke_str
340 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 364 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
341 or next; 365 or next;
342 366
343 # check if the file hasn't changed 367 # check if the file hasn't changed
344 aio_stat cf::player::path $user and next; 368 aio_stat cf::player::path $user and next;
346 370
347 $pl->quit_character; 371 $pl->quit_character;
348 372
349 # fall through to creation 373 # fall through to creation
350 } else { 374 } else {
351 nuke_str $pass;
352
353 Coro::Timer::sleep 1; 375 Coro::Timer::sleep 1;
354 376
355 $ns->send_drawinfo ( 377 $ns->send_msg (log =>
356 "Wrong username or password. Please try again " 378 "Wrong username or password. Please try again "
357 . "(check for Numlock and other semi-obvious error sources).", 379 . "(check for Numlock and other semi-obvious error sources).",
358 cf::NDI_RED 380 cf::NDI_RED | cf::NDI_REPLY
359 ); 381 );
360 next; 382 next;
361 } 383 }
362 } else { 384 } else {
363 # unable to load the playerfile: 385 # unable to load the playerfile:
364 # check wether the player dir exists, which means the file is corrupted or 386 # check whether the player dir exists, which means the file is corrupted or
365 # something very similar. 387 # something very similar.
366 if (!aio_stat cf::player::playerdir $user) { 388 if (!aio_stat cf::player::playerdir $user) {
367 $ns->send_drawinfo ( 389 $ns->send_msg ( log =>
368 "Unable to retrieve this player. It might be a locked or broken account. " 390 "Unable to retrieve this player. It might be a locked or broken account. "
369 . "If this is your account, ask a dungeon master for assistance. " 391 . "If this is your account, ask a dungeon master for assistance. "
370 . "Otherwise choose a different login name.", 392 . "Otherwise choose a different login name.",
371 cf::NDI_RED 393 cf::NDI_RED | cf::NDI_REPLY
372 ); 394 );
373 next; 395 next;
374 } 396 }
375 } 397 }
376 398
377 # the rest of this function is character creation
378
379 # just to make sure nothing is left over
380 nuke_playerdir $user;
381
382 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 399 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
383 400
384 if ($pass2 ne $pass) { 401 if ($pass2 ne $pass) {
385 nuke_str $pass; 402 $ns->send_msg (log =>
386 nuke_str $pass2;
387 $ns->send_drawinfo (
388 "The passwords do not match, please try again.", 403 "The passwords do not match, please try again.",
389 cf::NDI_RED 404 cf::NDI_RED | cf::NDI_REPLY
390 ); 405 );
406 Coro::Timer::sleep 0.5;
391 next; 407 next;
392 } 408 }
393 409
394 nuke_str $pass2;
395
396 my $pl = cf::player::new $user;
397 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
398 nuke_str $pass;
399 $pl->connect ($ns);
400
401 my $ob = $pl->ob;
402
403 while () {
404 $ob->update_stats;
405 $pl->save_stats;
406
407 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
408 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
409
410 if ($res =~ /^[Nn]/) {
411 last;
412 } elsif ($res > 0 && $res <= 7) {
413 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
414
415 if ($swap > 0 && $swap <= 7) {
416 $ob->swap_stats ($res - 1, $swap - 1);
417 }
418 } else {
419 $ob->roll_stats;
420 }
421 }
422
423 $ob->set_animation (2);
424 $ob->add_statbonus;
425
426 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
427 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
428 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
429
430 $ns->state (cf::ST_CHANGE_CLASS);
431 delete $pl->{deny_save};#d# too early
432
433 last; 410 last;
434 } 411 }
412
413 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
435 }); 414 });
436} 415});
416
417cf::client->attach (
418 on_version => sub {
419 my ($ns, $arg) = @_;
420
421 # perl probably uses lrand48, which is not secure at all
422 # maybe require linux and use /dev/urandom.
423 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
424 $ns->ext_msg (nonces => @{ $ns->{nonces} });
425 },
426);
427
428cf::register_async_exticmd create_login => sub {
429 my ($ns, $reply, $user, $pass) = @_;
430
431 $ns->{addme}++ and return $ns->destroy;
432
433 $ns->async (sub {
434 my $fail = sub {
435 $reply->(0, $_[0]);
436 $ns->flush; # does not ensure that the data reaches the client - TODO
437 # need to do this in another thread, as this one gets canceled
438 Coro::async_pool {
439 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
440 $ns->destroy if $ns->valid;
441 };
442 Coro::schedule; # do the destroy, should not return
443 };
444
445 $user =~ $VALID_LOGIN
446 or return $fail (
447 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
448 . "or is not between 3 and 20 characters in length."
449 );
450
451 $ns->{login_guard} = login_guard $user
452 or return $fail->("User name '$user' is in use - try another login name.");
453
454 cf::player::find $user
455 and return $fail->("User name '$user' is already registered - choose another login name.");
456
457 $reply->(1, "Account Created");
458
459 chargen $ns, $user, $pass;
460 });
461};
462
463cf::register_async_exticmd login => sub {
464 my ($ns, $reply, $user, $hash) = @_;
465
466 $ns->{addme}++ and return $ns->destroy;
467
468 $ns->async (sub {
469 $Coro::current->{desc} = "login($user)";
470
471 my $fail = sub {
472 $reply->(0, $_[0]);
473 $ns->flush; # does not ensure that the data reaches the client - TODO
474 # need to do this in another thread, as this one gets canceled
475 Coro::async_pool {
476 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
477 $ns->destroy if $ns->valid;
478 };
479 Coro::schedule; # do the destroy, should not return
480 };
481
482 $ns->{login_guard} = login_guard $user
483 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
484 . "user name, make sure you are not running two clients. When in doubt, reboot.");
485
486 # try to read the user file and check the password
487 my $pl = cf::player::find $user
488 or return $fail->("User '$user' does not exist - wrong spelling?");
489
490 aio_stat $pl->path
491 and return $ns->destroy;
492
493 my $mtime = (stat _)[9];
494 my $token = $pl->password;
495
496 $token = $token =~ /^!/
497 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
498 : pack "H*", $token;
499
500 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
501
502 $token eq $hash
503 or $cf::CFG{ext_login_nocheck}
504 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
505
506 # player exists and passwords match - we can proceed
507
508 $reply->(1, "Success");
509
510 $pl->connect ($ns);
511 enter_map $pl;
512 login $pl;
513 });
514};
515
516cf::register_command password => sub {
517 my ($pl, $arg) = @_;
518
519 unless ($pl->flag (cf::FLAG_WIZ)) {
520 $pl->message (
521 "The password can currently only changed by a DM.",
522 cf::NDI_UNIQUE | cf::NDI_REPLY);
523 return;
524 }
525
526 $pl->message (#d#
527 "Passwords cannot currently be changed.",#d#
528 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
529 return;#d#
530
531 my (@args) = split /\s+/, $arg;
532 my ($player, $new_pw) = @args;
533
534 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
535 $pl->message (
536 "Usage: password <player> [<new password>]",
537 cf::NDI_UNIQUE | cf::NDI_REPLY);
538 return;
539 }
540
541 if ($new_pw eq '') {
542 $new_pw =
543 join '',
544 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
545 1..9;
546 }
547
548 cf::async {
549 my $plc = cf::player::find $player;
550 if ($plc) {
551 $plc->password (encode_password $new_pw);
552 $pl->message (
553 "Ok, changed password of '$player' to '$new_pw'!",
554 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
555 } else {
556 $pl->message (
557 "Fail! Couldn't set password for '$player', "
558 . "he doesn't seem to exist!",
559 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
560 }
561 };
562};
437 563
438cf::register_command quit => sub { 564cf::register_command quit => sub {
439 my ($ob, $arg) = @_; 565 my ($ob, $arg) = @_;
440 566
441 $ob->reply (undef, 567 $ob->send_msg (undef,
442 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 568 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
443 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 569 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
444 cf::NDI_UNIQUE | cf::NDI_RED); 570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445}; 571};
446 572
447cf::register_command quit_character => sub { 573cf::register_command quit_character => sub {
448 my ($ob, $arg) = @_; 574 my ($ob, $arg) = @_;
449 575
450 my $pl = $ob->contr; 576 my $pl = $ob->contr;
451 577
452 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 578 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
453 if ($_[0] !~ /^[yY]/) { 579 if ($_[0] !~ /^[yY]/) {
454 $ob->reply (undef, 580 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
455 "Ok, not not quitting then.",
456 cf::NDI_UNIQUE | cf::NDI_RED);
457 } else { 581 } else {
458 $ob->reply (undef, 582 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
459 "Ok, quitting, hope to see you again.", 583 cf::async {
460 cf::NDI_UNIQUE | cf::NDI_RED);
461 $pl->ns->flush;
462 cf::async { $pl->quit_character }; 584 $pl->quit_character;
585 };
463 } 586 }
464 }); 587 });
465}; 588};
466 589
467cf::object->attach ( 590cf::object->attach (
473 596
474 my $pl = $ob->contr; 597 my $pl = $ob->contr;
475 598
476 # update respawn position 599 # update respawn position
477 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 600 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
478 cf::async { $pl->save };
479 601
480 $pl->killer ("left"); 602 cf::async {
481 $ob->check_score; 603 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
604 ext::highscore::check $ob;
482 605
483 $ob->reply (undef, "In the future, you will wake up here when you die."); 606 $pl->save;
484 607
608 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
609
610 my $ns = $pl->ns
611 or return;
612
485 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 613 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
486 if ($_[0] !~ /^[yY]/) { 614 if ($_[0] !~ /^[yY]/) {
487 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 615 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
488 $pl->deactivate; 616 $pl->deactivate;
489 $pl->ns->destroy; 617 $pl->ns->destroy;
490 } else { 618 }
491 cf::async { $pl->save };
492 } 619 });
493 }); 620 };
494 }, 621 },
495); 622);
496 623
497cf::player->attach ( 624cf::player->attach (
498 on_login => sub { 625 on_login => sub {
507 634
508 if ($cleanly) { 635 if ($cleanly) {
509 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 636 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
510 } else { 637 } else {
511 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 638 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
512 $pl->{unclean_save} = $cf::RUNTIME; 639 $pl->{unclean_save} = $cf::RUNTIME
640 unless safe_spot $pl;
513 } 641 }
514 }, 642 },
515); 643);
516 644
517cf::client->attach (
518 on_addme => \&addme,
519 on_setup => \&setup,
520);
521
522#############################################################################
523
524our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
525our $SAVE_TIMEOUT = 20; # save players every n seconds
526
527our $SCHEDULER = cf::async_ext {
528 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
529 while () {
530 $schedule_interval->next;
531
532 # this weird form of iteration over values is used because
533 # the hash changes underneath us frequently, and for
534 # keeps a direct reference to the value without (in 5.8 perls)
535 # keeping a reference, so this is prone to crashes or worse.
536 my @players = keys %cf::PLAYER;
537 for (@players) {
538 my $pl = $cf::PLAYER{$_}
539 or next;
540 $pl->valid or next;
541
542 eval {
543 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
544 cf::wait_for_tick_begin;
545 $pl->save;
546
547 unless ($pl->active) {
548 # check refcounts, this is tricky and needs to be adjusted to fit server internals
549 my $ob = $pl->ob;
550 Scalar::Util::weaken $pl;
551 Scalar::Util::weaken $ob;
552 my $a_ = $pl->refcnt;#d#
553 my $b_ = $ob->refcnt;#d#
554 my $pl_ref = $pl->refcnt_cnt;
555 my $ob_ref = $ob->refcnt_cnt;
556
557 ## pl_ref == one from object + one from cf::PLAYER
558 ## ob_ref == one from simply being an object
559 if ($pl_ref == 2 && $ob_ref == 1) {
560 warn "player-scheduler destroy ", $ob->name;#d#
561
562 # remove from sight and get fresh "copies"
563 $pl = delete $cf::PLAYER{$ob->name};
564 $ob = $pl->ob;
565
566 $ob->destroy;
567 $pl->destroy;
568 } else {
569 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
570 }
571 }
572 }
573 };
574 warn $@ if $@;
575 Coro::cede;
576 };
577 }
578};
579
580$SCHEDULER->prio (1);
581

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