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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.42 by root, Wed Apr 18 17:32:06 2007 UTC vs.
Revision 1.130 by root, Sun Nov 18 10:00:55 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9# paranoia function to overwrite a string-in-place 9CONF MAX_DISCONNECT_TIME = 3600;
10sub nuke_str { 10
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12} 12our %LOGIN_LOCK;
13 13
14sub query { 14sub query {
15 my ($ns, $flags, $text) = @_; 15 my ($ns, $flags, $text) = @_;
16 16
17 my $current = $Coro::current; 17 $ns->query ($flags, $text, Coro::rouse_cb);
18 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 18 Coro::rouse_wait
19 Coro::schedule while ref $current;
20
21 $current
22} 19}
23 20
24sub can_cleanup { 21sub can_cleanup {
25 my ($pl, $mtime) = @_; 22 my ($pl, $mtime) = @_;
26 23
31 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 28 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
32 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 29 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
33 || $age > 700 * 86400 # 2 years for everybody else 30 || $age > 700 * 86400 # 2 years for everybody else
34} 31}
35 32
36sub check_playing { 33# return a guard object for a lock on the given username, if available
34sub login_guard {
37 my ($ns, $user) = @_; 35 my ($user) = @_;
38 36
37 exists $LOGIN_LOCK{$user}
38 and return undef;
39
39 return unless cf::player::find_active $user; 40 cf::player::find_active $user
41 and return undef;
40 42
41 $ns->send_drawinfo ( 43 undef $LOGIN_LOCK{$user};
42 "That player is already logged in on this server. " 44 Guard::guard { delete $LOGIN_LOCK{$user} }
43 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction "
46 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.",
50 cf::NDI_RED
51 );
52
53 1
54} 45}
55 46
56sub check_clean_save { 47sub safe_spot($) {
57 my ($pl) = @_; 48 my ($pl) = @_;
49
50 my $ob = $pl->ob;
58 51
52 my $m = $ob->map
53 or return;
54 my $x = $ob->x;
55 my $y = $ob->y;
56
57 # never happens normally, but helps when shell users make mistakes
58 $m->linkable
59 or return 1;
60
61 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
62}
63
64sub enter_map {
65 my ($pl) = @_;
66
67 my $ob = $pl->ob;
68
69 my ($map, $x, $y)
70 = $ob->{_link_pos}
71 ? @{delete $ob->{_link_pos}}
72 : ($pl->maplevel, $ob->x, $ob->y);
73
74 $ob->enter_link;
75
76 my $m = cf::map::find $map;
59 if (my $time = delete $pl->{unclean_save}) { 77 my $time = delete $pl->{unclean_save};
60 $pl->ns->send_drawinfo ( 78
79 if ($time && $m) {
80 if ($time < $m->{instantiate_time}) {
81 # the map was reset in the meantime
82 my $age = $cf::RUNTIME - $time;
83
84 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
85
86 if ($age >= $MAX_DISCONNECT_TIME) {
87 $ob->message (
88 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
89 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
90 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
91 . "H<You disconnected too long without having used a savebed.>",
92 cf::NDI_RED | cf::NDI_REPLY
93 );
94 # kill them.
95 # reminds me of the famous badness 10000 syndrome...
96 $ob->stats->hp (-10000); #] if they survive this they deserved to live
97 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
98 } else {
99 ($map, $x, $y) = $pl->savebed;
100
101 $ob->message (
102 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
103 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
104 . "Better use a savebed next time, much worse things could have happened... "
105 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
106 cf::NDI_RED | cf::NDI_REPLY
107 );
108 }
109 } else {
110 $ob->message (
61 "You didn't use a savebed to leave this realm. This is very dangerous, " 111 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
62 . "as lots of things could happen when you leave by other means, such as cave-ins, " 112 . "as lots of things could happen when you leave by other means, such as cave-ins, "
63 . "or monsters suddenly snapping your body. Better use a savebed next time.", 113 . "or monsters suddenly snapping your body. Better use a savebed next time. "
64 cf::NDI_RED 114 . "H<Always apply a bed of reality to disconnect from the server.>",
115 cf::NDI_RED | cf::NDI_REPLY
65 ); 116 );
66 #d#TODO 117 }
67 } 118 }
68}
69 119
70# delete a player directory, be non-blocking AND synchronous... 120 $ob->goto ($map, $x, $y);
71# (thats hard, so we crap out and fork). 121}
122
123sub encode_password($) {
124 unpack "H*", Deliantra::Util::hash_pw $_[0]
125}
126
127sub compare_password($$) {
128 my ($pass, $token) = @_;
129
130 if ($token =~ /!!(.*)/) {
131 return +(substr $pass, 0, 8) eq pack "H*", $1;
132 } elsif ($token =~ /!(.*)/) {
133 return $pass eq pack "H*", $1;
134 } else {
135 return $token eq crypt $pass, $token;
136 }
137}
138
139# delete a player directory
72sub nuke_playerdir { 140sub nuke_playerdir {
73 my ($user) = @_; 141 my ($user) = @_;
74 142
143 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
144
145 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
75 aio_stat "$PLAYERDIR/$user"; 146 aio_rename "$PLAYERDIR/$user", $temp;
76 system "cd \Q$PLAYERDIR\E " 147 IO::AIO::aio_rmtree $temp;
77 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79} 148}
80 149
81sub send_capabilities { 150sub login {
151 my ($pl) = @_;
152
153 # handle character creation, if neccessary
154 # the rest of this function is character creation
155
156 my $ns = $pl->ns;
157 my $ob = $pl->ob;
158
159 if ($pl->{chargen} eq "init") {
160 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
161
162 # create the playerdir, if necessary, as chargen_race_done did it before
163 # presumably because of unique maps
164 aio_mkdir playerdir $pl, 0770;
165 delete $pl->{deny_save}; # set by new
166 $pl->save;
167
168 $pl->{chargen} = "stats";
169 }
170
171 if ($pl->{chargen} eq "stats") {
172 while () {
173 $ob->update_stats;
174 $pl->save_stats;
175
176 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
177 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
178
179 if ($res =~ /^[Nn]/) {
180 last;
181 } elsif ($res > 0 && $res <= 7) {
182 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
183
184 if ($swap > 0 && $swap <= 7) {
185 $ob->swap_stats ($res - 1, $swap - 1);
186 }
187 } else {
188 $ob->roll_stats;
189 }
190
191 Coro::Timer::sleep 0.05;
192 }
193
194 $ob->set_animation (2);
195 $ob->add_statbonus;
196
197 $pl->{chargen} = "race";
198 }
199
200 if ($pl->{chargen} eq "race") {
201 while () {
202 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
203 my $msg = $ob->msg;
204 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
205 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
206
207 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
208 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
209
210 last if $res =~ /[dD]/;
211
212 $pl->chargen_race_next;
213 Coro::Timer::sleep 0.05;
214 }
215
216 $pl->chargen_race_done;
217 $pl->{chargen} = "gender";
218 }
219
220 if ($pl->{chargen} eq "race") {
221 while () {
222 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
223 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
224
225 if ($res =~ /^[fF]/) {
226 $pl->gender (1);
227 last;
228 } elsif ($res =~ /^[mM]/) {
229 $pl->gender (0);
230 last;
231 }
232 Coro::Timer::sleep 0.05;
233 }
234 $pl->{chargen} = "done";
235 }
236
237 $ns->state (cf::ST_PLAYING);
238
239 if ($pl->{chargen} eq "done") {
240 # XXX: Workaround for delayed client ext protocol handshake
241 $pl->esrv_new_player;
242
243 $pl->{chargen} = "done";
244 }
245
246 $ob->reply (undef, "Welcome to Deliantra!");
247
248 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
249 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
250 }
251}
252
253sub chargen {
254 my ($ns, $user, $hash) = @_;
255
256 # just to make sure nothing is left over
257 # normally, nothing is there.
258 nuke_playerdir $user;
259
260 my $pl = cf::player::new $user;
261 $pl->password (unpack "H*", $hash);
262 $pl->connect ($ns);
263
264 $pl->{chargen} = "init";
265
266 login $pl;
267}
268
269cf::client->attach (on_addme => sub {
82 my ($ns) = @_; 270 my ($ns) = @_;
83 271
84 return unless $ns->extcmd;
85
86 $ns->ext_event (capabilities =>
87 # id, name, flags (1 == 2d), edge length
88 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89 );
90}
91
92sub setup {
93 my ($ns, $args) = @_;
94
95 # run through the cmds of setup
96 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97 #
98 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99 # The client then must sort this out
100
101 my %setup = split / +/, $args;
102 while (my ($k, $v) = each %setup) {
103 if ($k eq "sound") {
104 $ns->sound ($v);
105
106 } elsif ($k eq "exp64") {
107 $setup{$k} = 1;
108
109 } elsif ($k eq "spellmon") {
110 $ns->monitor_spells ($v);
111
112 } elsif ($k eq "darkness") {
113 $ns->darkness ($v);
114
115 } elsif ($k eq "map1cmd") {
116 $ns->mapmode (cf::Map1Cmd) if $v > 0;
117
118 } elsif ($k eq "map1acmd") {
119 $ns->mapmode (cf::Map1aCmd) if $v > 0;
120
121 } elsif ($k eq "map2cmd") {
122 # gcfclient bug, map1acmd is sent too late
123 $ns->mapmode (cf::Map1aCmd);
124 $setup{$k} = "FALSE";
125
126 } elsif ($k eq "newmapcmd") {
127 $ns->newmapcmd ($v);
128
129 } elsif ($k eq "mapinfocmd") {
130 $ns->mapinfocmd ($v);
131
132 } elsif ($k eq "extcmd") {
133 $ns->extcmd ($v > 0);
134 send_capabilities $ns;
135
136 } elsif ($k eq "extmap") {
137 $ns->extmap ($v);
138
139 } elsif ($k eq "facecache") {
140 if (!$v) {
141 $v = 1;
142 $setup{$k} = $v;
143 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144 }
145
146 $ns->facecache ($v);
147
148 } elsif ($k eq "faceset") {
149 $ns->faceset (0);
150 $setup{$k} = 0;
151 # $ns->image2 (1)
152
153 } elsif ($k eq "tileset") {
154 $setup{$k} = $ns->faceset ($v & 1);
155
156 } elsif ($k eq "itemcmd") {
157 # Version of the item protocol command to use. Currently,
158 # only supported versions are 1 and 2. Using a numeric
159 # value will make it very easy to extend this in the future.
160 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161
162 $setup{$k} = $ns->itemcmd;
163
164 } elsif ($k eq "mapsize") {
165 my ($x, $y) = split /x/, $v;
166
167 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169
170 $setup{$k} = "${x}x${y}";
171
172 } elsif ($k eq "extendedMapInfos") {
173 $ns->ext_mapinfos ($v);
174
175 } elsif ($k eq "extendedTextInfos") {
176 $ns->has_readable_type ($v);
177
178 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179 $ns->smoothing ($v);
180
181 } elsif ($k eq "fxix") {
182 $ns->fxix ($v);
183
184 } else {
185 # other commands:
186 # sexp: no idea, probably for oudated servers
187 # tick: more stupidity, server should sned a tick per tick
188
189 $setup{$k} = "FALSE";
190 }
191 }
192
193 $ns->send_packet (join " ", setup => %setup);
194
195 cf::datalog setup =>
196 request => $args,
197 reply => \%setup,
198 client => $ns->version,
199 ;
200}
201
202sub addme {
203 my ($ns) = @_;
204
205 if (!$ns->facecache)
206 {
207 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
208
209
210***
211*** WARNING:
212*** Your client does not support face/image caching,
213*** or it has been disabled. Face caching is mandatory
214*** so please enable it or use a newer client.
215***
216*** Look at your client preferences:
217***
218*** CFPlus: all known versions automatically enable the facecache.
219*** cfclient: use the -cache commandline option.
220*** cfclient: map will not redraw automatically (bug).
221*** gcfclient: use -cache commandline option, or enable
222*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
223*** jcrossclient: your client is broken, use CFPlus or gcfclient.
224***
225***
226EOF
227 if ($ns->version =~ /jcrossclient/) {
228 # let them, for now
229 } else {
230 $ns->flush;
231 return $ns->destroy;
232 }
233
234 # $ns->facecache = true;
235 }
236
237 if ($ns->mapmode < cf::Map1aCmd) {
238 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
239
240
241***
242*** WARNING:
243*** Your client is too old. Please upgrade to a newer version.
244EOF
245
246 $ns->flush;
247 return $ns->destroy;
248 }
249
250 $ns->pl and return $ns->destroy; 272 $ns->{addme}++ and return $ns->destroy;
251 273
252 $ns->async (sub { 274 $ns->async (sub {
275 $Coro::current->{desc} = "addme init";
276
253 my ($user, $pass); 277 my ($user, $pass);
254 278
255 $ns->send_packet ("addme_success"); 279 $ns->send_packet ("addme_success");
256 280
257 for (;;) { 281 for (;;) {
258 $ns->send_drawinfo ( 282 delete $ns->{login_guard};
283
284 $ns->send_msg (log =>
259 "Please enter your username now. If you are a new user, " 285 "Please enter your username now. If you are a new user, "
260 . "make one up that describes your character best. " 286 . "make one up that describes your character best. "
261 . "Only letters and digits are allowed, though.", 287 . "Only letters and digits are allowed, though.",
262 cf::NDI_BLUE 288 cf::NDI_BLUE | cf::NDI_REPLY
263 ); 289 );
264 290
265 # read username 291 # read username
266 while () { 292 while () {
267 $user = query $ns, 0, "What is your name?\n:"; 293 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
268 294
269 if ($cf::LOGIN_LOCK{$user}) { 295 if ($user =~ $VALID_LOGIN) {
270 $ns->send_drawinfo (
271 "That username is currently used in another login session. "
272 . "Chose another, or wait till the other session has ended.",
273 cf::NDI_RED
274 );
275 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
276 last; 296 last;
277 } else { 297 } else {
278 $ns->send_drawinfo ( 298 $ns->send_msg (log =>
279 "Your username contains illegal characters " 299 "Your username contains illegal characters "
280 . "(only a-z, A-Z and 0-9 are allowed), " 300 . "(only a-z, A-Z and 0-9 are allowed), "
281 . "or is not between 3 and 18 characters in length.", 301 . "or is not between 3 and 20 characters in length.",
282 cf::NDI_RED 302 cf::NDI_RED | cf::NDI_REPLY
283 ); 303 );
284 } 304 }
305 Coro::Timer::sleep 0.4;
285 } 306 }
286 307
287 check_playing $ns, $user and next; 308 $Coro::current->{desc} = "addme($user)";
288 309
289 $ns->send_drawinfo ( 310 $ns->send_msg (log =>
290 "Welcome $user, please enter your password now. " 311 "Welcome $user, please enter your password now. "
291 . "New users should now choose a password. " 312 . "New users should now choose a password. "
292 . "Anything your client lets you enter is fine.", 313 . "Anything your client lets you enter is fine.",
293 cf::NDI_BLUE 314 cf::NDI_BLUE | cf::NDI_REPLY
294 ); 315 );
295 316
296 # read password 317 # read password
297 while () { 318 while () {
298 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 319 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
299 last if $pass =~ /.../; 320 last if $pass =~ /.../;
300 $ns->send_drawinfo ( 321 $ns->send_msg (log =>
301 "Try to use at least three characters as your password please, " 322 "Try to use at least three characters as your password please, "
302 . "that cannot be too much to ask for :)", 323 . "that cannot be too much to ask for :)",
303 cf::NDI_RED 324 cf::NDI_RED | cf::NDI_REPLY
304 ); 325 );
326 Coro::Timer::sleep 0.4;
305 } 327 }
306 328
307 # lock this username for the remainder of this login session 329 $ns->{login_guard} = login_guard $user
308 if ($cf::LOGIN_LOCK{$user}) { 330 or do {
309 $ns->send_drawinfo ( 331 $ns->send_msg (log =>
310 "That username is currently used in another login session. " 332 "That user is already logged in (or is logging in)."
311 . "Chose another, or wait till the other session has ended.", 333 . "Chose another, or wait till the other session has ended.",
312 cf::NDI_RED 334 cf::NDI_RED | cf::NDI_REPLY
335 );
336 next;
313 ); 337 };
314 next;
315 }
316 local $cf::LOGIN_LOCK{$user} = 1;
317
318 check_playing $ns, $user and next;
319 338
320 # try to read the user file and check the password 339 # try to read the user file and check the password
321 if (my $pl = cf::player::find $user) { 340 if (my $pl = cf::player::find $user) {
322 aio_stat $pl->path and next; 341 aio_stat $pl->path and next;
323 my $mtime = (stat _)[9]; 342 my $mtime = (stat _)[9];
324 my $hash = $pl->password; 343 my $token = $pl->password;
325 344
326 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 345 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
327 nuke_str $pass; 346 # player exists and passwords match - we can proceed
347
328 # password matches, wonderful 348 # password matches, wonderful
329 my $pl = cf::player::find $user or next; 349 my $pl = cf::player::find $user or next;
330 $pl->connect ($ns); 350 $pl->connect ($ns);
331 check_clean_save $pl; 351 enter_map $pl;
352 login $pl;
332 last; 353 return;
333 } elsif (can_cleanup $pl, $mtime) { 354 } elsif (can_cleanup $pl, $mtime) {
334 Coro::Timer::sleep 1; 355 Coro::Timer::sleep 1;
335 356
336 $ns->send_drawinfo ( 357 $ns->send_msg (log =>
337 "Player exists, but password does not match. If this is your account, " 358 "Player exists, but password does not match. If this is your account, "
338 . "please try again. If not, you can now decide to take over this account " 359 . "please try again. If not, you can now decide to take over this account "
339 . "because it has not been in-use for some time.", 360 . "because it has not been in-use for some time.",
340 cf::NDI_RED 361 cf::NDI_RED | cf::NDI_REPLY
341 ); 362 );
342 363
343 #TODO: nuke_str
344 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 364 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
345 or next; 365 or next;
346 366
347 # check if the file hasn't changed 367 # check if the file hasn't changed
348 aio_stat cf::player::path $user and next; 368 aio_stat cf::player::path $user and next;
350 370
351 $pl->quit_character; 371 $pl->quit_character;
352 372
353 # fall through to creation 373 # fall through to creation
354 } else { 374 } else {
355 nuke_str $pass;
356
357 Coro::Timer::sleep 1; 375 Coro::Timer::sleep 1;
358 376
359 $ns->send_drawinfo ( 377 $ns->send_msg (log =>
360 "Wrong username or password. Please try again " 378 "Wrong username or password. Please try again "
361 . "(check for Numlock and other semi-obvious error sources).", 379 . "(check for Numlock and other semi-obvious error sources).",
362 cf::NDI_RED 380 cf::NDI_RED | cf::NDI_REPLY
363 ); 381 );
364 next; 382 next;
365 } 383 }
366 } else { 384 } else {
367 # unable to load the playerfile: 385 # unable to load the playerfile:
368 # check wether the player dir exists, which means the file is corrupted or 386 # check whether the player dir exists, which means the file is corrupted or
369 # something very similar. 387 # something very similar.
370 if (!aio_stat cf::player::playerdir $user) { 388 if (!aio_stat cf::player::playerdir $user) {
371 $ns->send_drawinfo ( 389 $ns->send_msg ( log =>
372 "Unable to retrieve this player. It might be a locked or broken account. " 390 "Unable to retrieve this player. It might be a locked or broken account. "
373 . "If this is your account, ask a dungeon master for assistance. " 391 . "If this is your account, ask a dungeon master for assistance. "
374 . "Otherwise choose a different login name.", 392 . "Otherwise choose a different login name.",
375 cf::NDI_RED 393 cf::NDI_RED | cf::NDI_REPLY
376 ); 394 );
377 next; 395 next;
378 } 396 }
379 } 397 }
380 398
381 # the rest of this function is character creation
382
383 # just to make sure nothing is left over
384 nuke_playerdir $user;
385
386 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 399 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
387 400
388 if ($pass2 ne $pass) { 401 if ($pass2 ne $pass) {
389 nuke_str $pass; 402 $ns->send_msg (log =>
390 nuke_str $pass2;
391 $ns->send_drawinfo (
392 "The passwords do not match, please try again.", 403 "The passwords do not match, please try again.",
393 cf::NDI_RED 404 cf::NDI_RED | cf::NDI_REPLY
394 ); 405 );
406 Coro::Timer::sleep 0.5;
395 next; 407 next;
396 } 408 }
397 409
398 nuke_str $pass2;
399
400 my $pl = cf::player::new $user;
401 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
402 nuke_str $pass;
403 $pl->connect ($ns);
404
405 my $ob = $pl->ob;
406
407 while () {
408 $ob->update_stats;
409 $pl->save_stats;
410
411 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
412 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
413
414 if ($res =~ /^[Nn]/) {
415 last;
416 } elsif ($res > 0 && $res <= 7) {
417 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
418
419 if ($swap > 0 && $swap <= 7) {
420 $ob->swap_stats ($res - 1, $swap - 1);
421 }
422 } else {
423 $ob->roll_stats;
424 }
425 }
426
427 $ob->set_animation (2);
428 $ob->add_statbonus;
429
430 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
431 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
432 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
433
434 $ns->state (cf::ST_CHANGE_CLASS);
435 delete $pl->{deny_save};#d# too early
436
437 last; 410 last;
438 } 411 }
412
413 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
439 }); 414 });
440} 415});
416
417cf::client->attach (
418 on_version => sub {
419 my ($ns, $arg) = @_;
420
421 # perl probably uses lrand48, which is not secure at all
422 # maybe require linux and use /dev/urandom.
423 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
424 $ns->ext_msg (nonces => @{ $ns->{nonces} });
425 },
426);
427
428cf::register_async_exticmd create_login => sub {
429 my ($ns, $reply, $user, $pass) = @_;
430
431 $ns->{addme}++ and return $ns->destroy;
432
433 $ns->async (sub {
434 my $fail = sub {
435 $reply->(0, $_[0]);
436 $ns->flush; # does not ensure that the data reaches the client - TODO
437 # need to do this in another thread, as this one gets canceled
438 Coro::async_pool {
439 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
440 $ns->destroy if $ns->valid;
441 };
442 Coro::schedule; # do the destroy, should not return
443 };
444
445 $user =~ $VALID_LOGIN
446 or return $fail (
447 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
448 . "or is not between 3 and 20 characters in length."
449 );
450
451 $ns->{login_guard} = login_guard $user
452 or return $fail->("User name '$user' is in use - try another login name.");
453
454 cf::player::find $user
455 and return $fail->("User name '$user' is already registered - choose another login name.");
456
457 $reply->(1, "Account Created");
458
459 chargen $ns, $user, $pass;
460 });
461};
462
463cf::register_async_exticmd login => sub {
464 my ($ns, $reply, $user, $hash) = @_;
465
466 $ns->{addme}++ and return $ns->destroy;
467
468 $ns->async (sub {
469 $Coro::current->{desc} = "login($user)";
470
471 my $fail = sub {
472 $reply->(0, $_[0]);
473 $ns->flush; # does not ensure that the data reaches the client - TODO
474 # need to do this in another thread, as this one gets canceled
475 Coro::async_pool {
476 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
477 $ns->destroy if $ns->valid;
478 };
479 Coro::schedule; # do the destroy, should not return
480 };
481
482 $ns->{login_guard} = login_guard $user
483 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
484 . "user name, make sure you are not running two clients. When in doubt, reboot.");
485
486 # try to read the user file and check the password
487 my $pl = cf::player::find $user
488 or return $fail->("User '$user' does not exist - wrong spelling?");
489
490 aio_stat $pl->path
491 and return $ns->destroy;
492
493 my $mtime = (stat _)[9];
494 my $token = $pl->password;
495
496 $token = $token =~ /^!/
497 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
498 : pack "H*", $token;
499
500 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
501
502 $token eq $hash
503 or $cf::CFG{ext_login_nocheck}
504 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
505
506 # player exists and passwords match - we can proceed
507
508 $reply->(1, "Success");
509
510 $pl->connect ($ns);
511 enter_map $pl;
512 login $pl;
513 });
514};
515
516cf::register_command password => sub {
517 my ($pl, $arg) = @_;
518
519 unless ($pl->flag (cf::FLAG_WIZ)) {
520 $pl->message (
521 "The password can currently only changed by a DM.",
522 cf::NDI_UNIQUE | cf::NDI_REPLY);
523 return;
524 }
525
526 $pl->message (#d#
527 "Passwords cannot currently be changed.",#d#
528 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
529 return;#d#
530
531 my (@args) = split /\s+/, $arg;
532 my ($player, $new_pw) = @args;
533
534 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
535 $pl->message (
536 "Usage: password <player> [<new password>]",
537 cf::NDI_UNIQUE | cf::NDI_REPLY);
538 return;
539 }
540
541 if ($new_pw eq '') {
542 $new_pw =
543 join '',
544 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
545 1..9;
546 }
547
548 cf::async {
549 my $plc = cf::player::find $player;
550 if ($plc) {
551 $plc->password (encode_password $new_pw);
552 $pl->message (
553 "Ok, changed password of '$player' to '$new_pw'!",
554 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
555 } else {
556 $pl->message (
557 "Fail! Couldn't set password for '$player', "
558 . "he doesn't seem to exist!",
559 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
560 }
561 };
562};
441 563
442cf::register_command quit => sub { 564cf::register_command quit => sub {
443 my ($ob, $arg) = @_; 565 my ($ob, $arg) = @_;
444 566
445 $ob->reply (undef, 567 $ob->send_msg (undef,
446 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 568 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
447 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 569 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
448 cf::NDI_UNIQUE | cf::NDI_RED); 570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
449}; 571};
450 572
451cf::register_command quit_character => sub { 573cf::register_command quit_character => sub {
452 my ($ob, $arg) = @_; 574 my ($ob, $arg) = @_;
453 575
454 my $pl = $ob->contr; 576 my $pl = $ob->contr;
455 577
456 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 578 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
457 if ($_[0] !~ /^[yY]/) { 579 if ($_[0] !~ /^[yY]/) {
458 $ob->reply (undef, 580 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
459 "Ok, not not quitting then.",
460 cf::NDI_UNIQUE | cf::NDI_RED);
461 } else { 581 } else {
462 $ob->reply (undef, 582 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
463 "Ok, quitting, hope to see you again.", 583 cf::async {
464 cf::NDI_UNIQUE | cf::NDI_RED);
465 $pl->ns->flush;
466 cf::async { $pl->quit_character }; 584 $pl->quit_character;
585 };
467 } 586 }
468 }); 587 });
469}; 588};
470 589
471cf::object->attach ( 590cf::object->attach (
477 596
478 my $pl = $ob->contr; 597 my $pl = $ob->contr;
479 598
480 # update respawn position 599 # update respawn position
481 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 600 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
482 cf::async { $pl->save };
483 601
484 $pl->killer ("left"); 602 cf::async {
485 $ob->check_score; 603 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
604 ext::highscore::check $ob;
486 605
487 $ob->reply (undef, "In the future, you will wake up here when you die."); 606 $pl->save;
488 607
608 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
609
610 my $ns = $pl->ns
611 or return;
612
489 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 613 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
490 if ($_[0] !~ /^[yY]/) { 614 if ($_[0] !~ /^[yY]/) {
491 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 615 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
492 $pl->deactivate; 616 $pl->deactivate;
493 $pl->ns->destroy; 617 $pl->ns->destroy;
494 } else { 618 }
495 cf::async { $pl->save };
496 } 619 });
497 }); 620 };
498 }, 621 },
499); 622);
500 623
501cf::player->attach ( 624cf::player->attach (
502 on_login => sub { 625 on_login => sub {
511 634
512 if ($cleanly) { 635 if ($cleanly) {
513 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 636 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
514 } else { 637 } else {
515 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 638 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
516 $pl->{unclean_save} = $cf::RUNTIME; 639 $pl->{unclean_save} = $cf::RUNTIME
640 unless safe_spot $pl;
517 } 641 }
518 }, 642 },
519); 643);
520 644
521cf::client->attach (
522 on_addme => \&addme,
523 on_setup => \&setup,
524);
525
526#############################################################################
527
528our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
529our $SAVE_TIMEOUT = 20; # save players every n seconds
530
531our $SCHEDULER = cf::async_ext {
532 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
533 while () {
534 $schedule_interval->next;
535
536 # this weird form of iteration over values is used because
537 # the hash changes underneath us frequently, and for
538 # keeps a direct reference to the value without (in 5.8 perls)
539 # keeping a reference, so this is prone to crashes or worse.
540 my @players = keys %cf::PLAYER;
541 for (@players) {
542 my $pl = $cf::PLAYER{$_}
543 or next;
544 $pl->valid or next;
545
546 eval {
547 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
548 cf::wait_for_tick_begin;
549 $pl->save;
550
551 unless ($pl->active) {
552 # check refcounts, this is tricky and needs to be adjusted to fit server internals
553 my $ob = $pl->ob;
554 Scalar::Util::weaken $pl;
555 Scalar::Util::weaken $ob;
556 my $a_ = $pl->refcnt;#d#
557 my $b_ = $ob->refcnt;#d#
558 my $pl_ref = $pl->refcnt_cnt;
559 my $ob_ref = $ob->refcnt_cnt;
560
561 ## pl_ref == one from object + one from cf::PLAYER
562 ## ob_ref == one from simply being an object
563 if ($pl_ref == 2 && $ob_ref == 1) {
564 warn "player-scheduler destroy ", $ob->name;#d#
565
566 # remove from sight and get fresh "copies"
567 $pl = delete $cf::PLAYER{$ob->name};
568 $ob = $pl->ob;
569
570 $ob->destroy;
571 $pl->destroy;
572 } else {
573 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
574 }
575 }
576 }
577 };
578 warn $@ if $@;
579 Coro::cede;
580 };
581 }
582};
583
584$SCHEDULER->prio (1);
585

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